Refactors space dust

Meteors spin

renames meateors
This commit is contained in:
Cheridan
2014-04-23 15:01:19 -05:00
parent dd454959e2
commit 2d547d4d82
5 changed files with 41 additions and 108 deletions
+14
View File
@@ -1,3 +1,17 @@
/matrix/proc/TurnTo(old_angle, new_angle)
. = new_angle - old_angle
Turn(.) //BYOND handles cases such as -270, 360, 540 etc. DOES NOT HANDLE 180 TURNS WELL, THEY TWEEN AND LOOK LIKE SHIT
/atom/proc/SpinAnimation(speed = 10)
var/matrix/m120 = matrix(transform)
m120.Turn(120)
var/matrix/m240 = matrix(transform)
m240.Turn(240)
var/matrix/m360 = matrix(transform)
speed /= 3 //Gives us 3 equal time segments for our three turns.
//Why not one turn? Because byond will see that the start and finish are the same place and do nothing
//Why not two turns? Because byond will do a flip instead of a turn
animate(src, transform = m120, time = speed, loop = -1)
animate(transform = m240, time = speed)
animate(transform = m360, time = speed)
+10 -2
View File
@@ -6,6 +6,8 @@
/var/list/meteorsB = list(/obj/effect/meteor/meaty=5, /obj/effect/meteor/meaty/xeno=1)
/var/list/meteorsC = list(/obj/effect/meteor/dust) //for space dust event
/proc/meteor_wave(var/number = 50) //this proc's unused now.
if(!ticker || wavesecret)
@@ -82,6 +84,7 @@
density = 1
anchored = 1
var/hits = 4
var/hitpwr = 2 //Level of ex_act to be called on hit.
var/dest
pass_flags = PASSTABLE
var/heavy = 0
@@ -95,6 +98,7 @@
icon_state = "dust"
pass_flags = PASSTABLE | PASSGRILLE
hits = 1
hitpwr = 3
meteorsound = 'sound/weapons/throwtap.ogg'
meteordrop = /obj/item/weapon/ore/glass
@@ -125,7 +129,7 @@
meteordrop = /obj/item/weapon/ore/uranium
/obj/effect/meteor/meaty
name = "meateor"
name = "meaty ore"
icon_state = "meateor"
desc = "Just... don't think too hard about where this thing came from."
hits = 2
@@ -140,9 +144,13 @@
meteorgibs = /obj/effect/gibspawner/xeno
/obj/effect/meteor/New()
..()
SpinAnimation()
/obj/effect/meteor/Bump(atom/A)
if(A)
A.ex_act(2)
A.ex_act(hitpwr)
playsound(src.loc, meteorsound, 40, 1)
if(--src.hits <= 0)
make_debris()
+3 -3
View File
@@ -58,7 +58,7 @@
// if(ticker.mode.name == "nuclear emergency") return
if(A.z > 6) return
if (A.x <= TRANSITIONEDGE || A.x >= (world.maxx - TRANSITIONEDGE - 1) || A.y <= TRANSITIONEDGE || A.y >= (world.maxy - TRANSITIONEDGE - 1))
if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
if(istype(A, /obj/effect/meteor))
qdel(A)
return
@@ -135,7 +135,7 @@
var/list/y_arr
if(src.x <= 1)
if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
if(istype(A, /obj/effect/meteor))
qdel(A)
return
@@ -210,7 +210,7 @@
A.loc.Entered(A)
else if (src.y >= world.maxy)
if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
if(istype(A, /obj/effect/meteor))
qdel(A)
return
var/list/cur_pos = src.get_global_map_pos()
+12 -101
View File
@@ -1,108 +1,19 @@
/datum/round_event_control/dust
/datum/round_event_control/meteor_wave/dust
name = "Minor Space Dust"
typepath = /datum/round_event/dust
typepath = /datum/round_event/meteor_wave/dust
weight = 300
max_occurrences = 10000
max_occurrences = 1000
earliest_start = 0
/datum/round_event/dust
var/qnty = 1
/datum/round_event/meteor_wave/dust
startWhen = 1
endWhen = 2
/datum/round_event/dust/setup()
qnty = rand(1,5)
/datum/round_event/meteor_wave/dust/announce()
return
/datum/round_event/dust/start()
while(qnty-- > 0)
new /obj/effect/space_dust/weak()
/datum/round_event/meteor_wave/dust/start()
spawn_meteors(1, meteorsC)
/obj/effect/space_dust
name = "Space Dust"
desc = "Dust in space."
icon = 'icons/obj/meteor.dmi'
icon_state = "space_dust"
density = 1
anchored = 1
var/strength = 2 //ex_act severity number
var/life = 2 //how many things we hit before qdel(src)
weak
strength = 3
life = 1
strong
strength = 1
life = 6
super
strength = 1
life = 40
New()
var/startx = 0
var/starty = 0
var/endy = 0
var/endx = 0
var/startside = pick(cardinal)
switch(startside)
if(NORTH)
starty = world.maxy-(TRANSITIONEDGE+1)
startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
endy = TRANSITIONEDGE
endx = rand(TRANSITIONEDGE, world.maxx-TRANSITIONEDGE)
if(EAST)
starty = rand((TRANSITIONEDGE+1),world.maxy-(TRANSITIONEDGE+1))
startx = world.maxx-(TRANSITIONEDGE+1)
endy = rand(TRANSITIONEDGE, world.maxy-TRANSITIONEDGE)
endx = TRANSITIONEDGE
if(SOUTH)
starty = (TRANSITIONEDGE+1)
startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
endy = world.maxy-TRANSITIONEDGE
endx = rand(TRANSITIONEDGE, world.maxx-TRANSITIONEDGE)
if(WEST)
starty = rand((TRANSITIONEDGE+1), world.maxy-(TRANSITIONEDGE+1))
startx = (TRANSITIONEDGE+1)
endy = rand(TRANSITIONEDGE,world.maxy-TRANSITIONEDGE)
endx = world.maxx-TRANSITIONEDGE
var/goal = locate(endx, endy, 1)
src.x = startx
src.y = starty
src.z = 1
spawn(0)
walk_towards(src, goal, 1)
return
Bump(atom/A)
spawn(0)
if(prob(50))
for(var/mob/M in range(10, src))
if(!M.stat && !istype(M, /mob/living/silicon/ai))
shake_camera(M, 3, 1)
if (A)
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
if(ismob(A))
A.ex_act(strength)
else if(!istype(A,/obj/machinery/power/emitter) && !istype(A,/obj/machinery/field/generator)) //Protect the singularity from getting released every round!
A.ex_act(strength) //Changing emitter/field gen ex_act would make it immune to bombs and C4
life--
if(life <= 0)
walk(src,0)
qdel(src)
return 0
return
Bumped(atom/A)
Bump(A)
return
ex_act(severity)
qdel(src)
return
/datum/round_event/meteor_wave/dust/tick()
return
+2 -2
View File
@@ -1,11 +1,11 @@
/datum/round_event_control/meteor_wave/meaty
name = "Meateor Wave"
name = "Meaty Ore Wave"
typepath = /datum/round_event/meteor_wave/meaty
weight = 1
max_occurrences = 1
/datum/round_event/meteor_wave/meaty/announce()
command_alert("Meateors have been detected on collision course with the station.", "Oh Crap, Get The Mop.")
command_alert("Meaty ores have been detected on collision course with the station.", "Oh Crap, Get The Mop.")
world << sound('sound/AI/meteors.ogg')