Fixes bitrunning sim having cybersun comms and also makes sure persistence borgs have correct key (#3453)

## About The Pull Request

What it says on the tin
## Why It's Good For The Game

Its best to not let bitrunners ghost spawns talk on comms
## Proof Of Testing

I just did my last cpa today, I'll test this later. Besides its 3 lines
with just an item swaped.
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
fix: Bitrunning sims no longer have comms access 
fix: Borgs given the persistence access upgrade no longer default to
interdyne and get cybersun comms instead
/🆑

Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
This commit is contained in:
shellspeed1
2025-04-13 16:58:54 -07:00
committed by GitHub
parent 394e8d64d4
commit 2d595eba4f
2 changed files with 1 additions and 3 deletions

View File

@@ -31,7 +31,6 @@
suit = /obj/item/clothing/suit/armor/vest/cin_surplus_vest
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/fingerless
ears = /obj/item/radio/headset/cybersun
mask = /obj/item/clothing/mask/balaclavaadjust
head = /obj/item/clothing/head/helmet/cin_surplus_helmet/forest
back = /obj/item/storage/backpack/industrial/cin_surplus/forest
@@ -45,7 +44,6 @@
suit = /obj/item/clothing/suit/armor/vest/cin_surplus_vest
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/fingerless
ears = /obj/item/radio/headset/cybersun
glasses = /obj/item/clothing/glasses/hud/health
mask = /obj/item/clothing/mask/gas/sechailer/swat
head = /obj/item/clothing/head/helmet/cin_surplus_helmet/forest

View File

@@ -29,5 +29,5 @@
. = ..()
// Yes, this forces out and removes any other keys. Which it should, in this case.
R.radio.keyslot = new /obj/item/encryptionkey/headset_syndicate/interdyne(src)
R.radio.keyslot = new /obj/item/encryptionkey/headset_syndicate/cybersun(src)
R.radio.recalculateChannels()