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Fixes bitrunning sim having cybersun comms and also makes sure persistence borgs have correct key (#3453)
## About The Pull Request What it says on the tin ## Why It's Good For The Game Its best to not let bitrunners ghost spawns talk on comms ## Proof Of Testing I just did my last cpa today, I'll test this later. Besides its 3 lines with just an item swaped. <details> <summary>Screenshots/Videos</summary> </details> ## Changelog 🆑 fix: Bitrunning sims no longer have comms access fix: Borgs given the persistence access upgrade no longer default to interdyne and get cybersun comms instead /🆑 Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
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@@ -31,7 +31,6 @@
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suit = /obj/item/clothing/suit/armor/vest/cin_surplus_vest
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/fingerless
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ears = /obj/item/radio/headset/cybersun
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mask = /obj/item/clothing/mask/balaclavaadjust
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head = /obj/item/clothing/head/helmet/cin_surplus_helmet/forest
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back = /obj/item/storage/backpack/industrial/cin_surplus/forest
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@@ -45,7 +44,6 @@
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suit = /obj/item/clothing/suit/armor/vest/cin_surplus_vest
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/fingerless
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ears = /obj/item/radio/headset/cybersun
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glasses = /obj/item/clothing/glasses/hud/health
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mask = /obj/item/clothing/mask/gas/sechailer/swat
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head = /obj/item/clothing/head/helmet/cin_surplus_helmet/forest
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@@ -29,5 +29,5 @@
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. = ..()
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// Yes, this forces out and removes any other keys. Which it should, in this case.
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R.radio.keyslot = new /obj/item/encryptionkey/headset_syndicate/interdyne(src)
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R.radio.keyslot = new /obj/item/encryptionkey/headset_syndicate/cybersun(src)
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R.radio.recalculateChannels()
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