Fixes statues moving in front of mechs

This commit is contained in:
AnturK
2015-05-19 17:43:47 +02:00
parent 46f2721cdf
commit 2d6e01b547
@@ -119,6 +119,10 @@
if(M.client && CanAttack(M) && !issilicon(M))
if(!M.eye_blind)
return M
for(var/obj/mecha/M in view(world.view + 1, check)) //assuming if you can see them they can see you
if(M.occupant && M.occupant.client)
if(!M.occupant.eye_blind)
return M.occupant
return null
// Cannot talk