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@@ -0,0 +1,4 @@
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/// If this seems rather...bare at the moment, its temporary. At the moment this will just hold the clown faction define
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/// Later all mob factions will be moved here and their current factions replaced with faction defines.
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#define FACTION_CLOWN "Clowns"
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@@ -99,6 +99,7 @@
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M.mutadone_proof = TRUE
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var/datum/atom_hud/fan = GLOB.huds[DATA_HUD_FAN]
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fan.add_hud_to(H)
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H.faction |= FACTION_CLOWN
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//Skyrat Edit Start: Floor Demon
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/datum/outfit/job/clown_free
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@@ -35,6 +35,7 @@
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unsuitable_atmos_damage = 10
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unsuitable_heat_damage = 15
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footstep_type = FOOTSTEP_MOB_SHOE
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faction = FACTION_CLOWN
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var/attack_reagent
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/mob/living/simple_animal/hostile/retaliate/clown/Initialize(mapload)
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@@ -112,6 +112,7 @@
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#include "code\__DEFINES\memory_defines.dm"
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#include "code\__DEFINES\mergers.dm"
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#include "code\__DEFINES\mob_spawn.dm"
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#include "code\__DEFINES\mobfactions.dm"
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#include "code\__DEFINES\mobs.dm"
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#include "code\__DEFINES\mod.dm"
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#include "code\__DEFINES\monkeys.dm"
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