Turns /obj/screen/Click() into subtypes

This commit is contained in:
JJRcop
2014-10-30 15:49:38 -04:00
parent 8f9d22b7a8
commit 2dabc8fd39
8 changed files with 453 additions and 483 deletions
+150 -76
View File
@@ -1,3 +1,137 @@
/obj/screen/ai
icon = 'icons/mob/screen_ai.dmi'
/obj/screen/ai/aicore
name = "AI core"
icon_state = "ai_core"
/obj/screen/ai/aicore/Click()
var/mob/living/silicon/ai/AI = usr
AI.view_core()
/obj/screen/ai/camera_list
name = "Show Camera List"
icon_state = "camera"
/obj/screen/ai/camera_list/Click()
var/mob/living/silicon/ai/AI = usr
var/camera = input(AI, "Choose which camera you want to view", "Cameras") as null|anything in AI.get_camera_list()
AI.ai_camera_list(camera)
/obj/screen/ai/camera_track
name = "Track With Camera"
icon_state = "track"
/obj/screen/ai/camera_track/Click()
var/mob/living/silicon/ai/AI = usr
var/target_name = input(AI, "Choose who you want to track", "Tracking") as null|anything in AI.trackable_mobs()
AI.ai_camera_track(target_name)
/obj/screen/ai/camera_light
name = "Toggle Camera Light"
icon_state = "camera_light"
/obj/screen/ai/camera_light/Click()
var/mob/living/silicon/ai/AI = usr
AI.toggle_camera_light()
/obj/screen/ai/crew_monitor
name = "Crew Monitoring Console"
icon_state = "crew_monitor"
/obj/screen/ai/crew_monitor/Click()
var/mob/living/silicon/ai/AI = usr
crewmonitor(AI,AI)
/obj/screen/ai/crew_manifest
name = "Crew Manifest"
icon_state = "manifest"
/obj/screen/ai/crew_manifest/Click()
var/mob/living/silicon/ai/AI = usr
AI.ai_roster()
/obj/screen/ai/alerts
name = "Show Alerts"
icon_state = "alerts"
/obj/screen/ai/alerts/Click()
var/mob/living/silicon/ai/AI = usr
AI.ai_alerts()
/obj/screen/ai/announcement
name = "Make Announcement"
icon_state = "announcement"
/obj/screen/ai/announcement/Click()
var/mob/living/silicon/ai/AI = usr
AI.announcement()
/obj/screen/ai/call_shuttle
name = "Call Emergency Shuttle"
icon_state = "call_shuttle"
/obj/screen/ai/call_shuttle/Click()
var/mob/living/silicon/ai/AI = usr
AI.ai_call_shuttle()
/obj/screen/ai/state_laws
name = "State Laws"
icon_state = "state_laws"
/obj/screen/ai/state_laws/Click()
var/mob/living/silicon/ai/AI = usr
AI.checklaws()
/obj/screen/ai/pda_msg_send
name = "PDA - Send Message"
icon_state = "pda_send"
/obj/screen/ai/pda_msg_send/Click()
var/mob/living/silicon/ai/AI = usr
AI.cmd_send_pdamesg(usr)
/obj/screen/ai/pda_msg_show
name = "PDA - Show Message Log"
icon_state = "pda_receive"
/obj/screen/ai/pda_msg_show/Click()
var/mob/living/silicon/ai/AI = usr
AI.cmd_show_message_log(usr)
/obj/screen/ai/image_take
name = "Take Image"
icon_state = "take_picture"
/obj/screen/ai/image_take/Click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.aicamera.toggle_camera_mode()
else if(isrobot(usr))
var/mob/living/silicon/robot/R = usr
R.aicamera.toggle_camera_mode()
/obj/screen/ai/image_view
name = "View Images"
icon_state = "view_images"
/obj/screen/ai/image_view/Click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.aicamera.viewpictures()
else if(isrobot(usr))
var/mob/living/silicon/robot/R = usr
R.aicamera.viewpictures()
/obj/screen/ai/sensors
name = "Sensor Augmentation"
icon_state = "ai_sensor"
/obj/screen/ai/sensors/Click()
var/mob/living/silicon/S = usr
S.sensor_mode()
/datum/hud/proc/ai_hud()
adding = list()
other = list()
@@ -5,139 +139,79 @@
var/obj/screen/using
//AI core
using = new /obj/screen()
using.name = "AI Core"
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "ai_core"
using = new /obj/screen/ai/aicore()
using.screen_loc = ui_ai_core
using.layer = 20
adding += using
//Camera list
using = new /obj/screen()
using.name = "Show Camera List"
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "camera"
using = new /obj/screen/ai/camera_list()
using.screen_loc = ui_ai_camera_list
using.layer = 20
adding += using
//Track
using = new /obj/screen()
using.name = "Track With Camera"
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "track"
using = new /obj/screen/ai/camera_track()
using.screen_loc = ui_ai_track_with_camera
using.layer = 20
adding += using
//Camera light
using = new /obj/screen()
using.name = "Toggle Camera Light"
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "camera_light"
using = new /obj/screen/ai/camera_light()
using.screen_loc = ui_ai_camera_light
using.layer = 20
adding += using
//Crew Monitorting
using = new /obj/screen()
using.name = "Crew Monitorting"
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "crew_monitor"
//Crew Monitoring
using = new /obj/screen/ai/crew_monitor()
using.screen_loc = ui_ai_crew_monitor
using.layer = 20
adding += using
//Crew Manifest
using = new /obj/screen()
using.name = "Show Crew Manifest"
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "manifest"
using = new /obj/screen/ai/crew_manifest()
using.screen_loc = ui_ai_crew_manifest
using.layer = 20
adding += using
//Alerts
using = new /obj/screen()
using.name = "Show Alerts"
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "alerts"
using = new /obj/screen/ai/alerts()
using.screen_loc = ui_ai_alerts
using.layer = 20
adding += using
//Announcement
using = new /obj/screen()
using.name = "Announcement"
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "announcement"
using = new /obj/screen/ai/announcement()
using.screen_loc = ui_ai_announcement
using.layer = 20
adding += using
//Shuttle
using = new /obj/screen()
using.name = "Call Emergency Shuttle"
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "call_shuttle"
using = new /obj/screen/ai/call_shuttle()
using.screen_loc = ui_ai_shuttle
using.layer = 20
adding += using
//Laws
using = new /obj/screen()
using.name = "State Laws"
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "state_laws"
using = new /obj/screen/ai/state_laws()
using.screen_loc = ui_ai_state_laws
using.layer = 20
adding += using
//PDA message
using = new /obj/screen()
using.name = "PDA - Send Message"
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "pda_send"
using = new /obj/screen/ai/pda_msg_send()
using.screen_loc = ui_ai_pda_send
using.layer = 20
adding += using
//PDA log
using = new /obj/screen()
using.name = "PDA - Show Message Log"
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "pda_receive"
using = new /obj/screen/ai/pda_msg_show()
using.screen_loc = ui_ai_pda_log
using.layer = 20
adding += using
//Take image
using = new /obj/screen()
using.name = "Take Image"
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "take_picture"
using = new /obj/screen/ai/image_take()
using.screen_loc = ui_ai_take_picture
using.layer = 20
adding += using
//View images
using = new /obj/screen()
using.name = "View Images"
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "view_images"
using = new /obj/screen/ai/image_view()
using.screen_loc = ui_ai_view_images
using.layer = 20
adding += using
//Medical/Security sensors
using = new /obj/screen()
using.name = "Sensor Augmentation"
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "ai_sensor"
using = new /obj/screen/ai/sensors()
using.screen_loc = ui_ai_sensor
using.layer = 20
adding += using
mymob.client.screen += adding + other
+29 -28
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@@ -1,3 +1,24 @@
/obj/screen/alien
icon = 'icons/mob/screen_alien.dmi'
/obj/screen/alien/leap
name = "toggle leap"
icon_state = "leap_off"
/obj/screen/alien/leap/Click()
if(istype(usr, /mob/living/carbon/alien/humanoid))
var/mob/living/carbon/alien/humanoid/hunter/AH = usr
AH.toggle_leap()
/obj/screen/alien/nightvision
name = "toggle night-vision"
icon_state = "nightvision1"
/obj/screen/alien/nightvision/Click()
var/mob/living/carbon/alien/humanoid/A = usr
A.nightvisiontoggle()
/datum/hud/proc/alien_hud()
adding = list()
other = list()
@@ -50,59 +71,42 @@
using.layer = 19
adding += using
using = new /obj/screen()
using.name = "act_intent"
using = new /obj/screen/act_intent()
using.icon = 'icons/mob/screen_alien.dmi'
using.icon_state = mymob.a_intent
using.screen_loc = ui_acti
using.layer = 20
adding += using
action_intent = using
if(istype(mymob, /mob/living/carbon/alien/humanoid/hunter))
mymob.leap_icon = new /obj/screen()
mymob.leap_icon.name = "leap"
mymob.leap_icon.icon = 'icons/mob/screen_alien.dmi'
mymob.leap_icon.icon_state = "leap_off"
mymob.leap_icon = new /obj/screen/alien/leap()
mymob.leap_icon.screen_loc = ui_alien_storage_r
mymob.leap_icon.layer = 20
adding += mymob.leap_icon
using = new /obj/screen()
using.name = "mov_intent"
using = new /obj/screen/mov_intent()
using.icon = 'icons/mob/screen_alien.dmi'
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
using.screen_loc = ui_movi
using.layer = 20
adding += using
move_intent = using
using = new /obj/screen()
using.name = "drop"
using = new /obj/screen/drop()
using.icon = 'icons/mob/screen_alien.dmi'
using.icon_state = "act_drop"
using.screen_loc = ui_drop_throw
using.layer = 19
adding += using
using = new /obj/screen()
using.name = "resist"
using = new /obj/screen/resist()
using.icon = 'icons/mob/screen_alien.dmi'
using.icon_state = "act_resist"
using.screen_loc = ui_pull_resist
using.layer = 19
adding += using
mymob.throw_icon = new /obj/screen()
mymob.throw_icon = new /obj/screen/throw_catch()
mymob.throw_icon.icon = 'icons/mob/screen_alien.dmi'
mymob.throw_icon.icon_state = "act_throw_off"
mymob.throw_icon.name = "throw/catch"
mymob.throw_icon.screen_loc = ui_drop_throw
mymob.pullin = new /obj/screen()
mymob.pullin = new /obj/screen/pull()
mymob.pullin.icon = 'icons/mob/screen_alien.dmi'
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_pull_resist
//begin indicators
@@ -131,10 +135,7 @@
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_alien_health
nightvisionicon = new /obj/screen()
nightvisionicon.icon ='icons/mob/screen_alien.dmi'
nightvisionicon.icon_state = "nightvision1"
nightvisionicon.name = "nightvision"
nightvisionicon = new /obj/screen/alien/nightvision()
nightvisionicon.screen_loc = ui_alien_nightvision
alien_plasma_display = new /obj/screen()
+4 -12
View File
@@ -4,21 +4,17 @@
var/obj/screen/using
using = new /obj/screen()
using.name = "act_intent"
using = new /obj/screen/act_intent()
using.icon = 'icons/mob/screen_alien.dmi'
using.icon_state = mymob.a_intent
using.screen_loc = ui_acti
using.layer = 20
adding += using
action_intent = using
using = new /obj/screen()
using.name = "mov_intent"
using = new /obj/screen/mov_intent()
using.icon = 'icons/mob/screen_alien.dmi'
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
using.screen_loc = ui_movi
using.layer = 20
adding += using
move_intent = using
@@ -48,16 +44,12 @@
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_alien_health
nightvisionicon = new /obj/screen()
nightvisionicon.icon ='icons/mob/screen_alien.dmi'
nightvisionicon.icon_state = "nightvision1"
nightvisionicon.name = "nightvision"
nightvisionicon = new /obj/screen/alien/nightvision()
nightvisionicon.screen_loc = ui_alien_nightvision
mymob.pullin = new /obj/screen()
mymob.pullin = new /obj/screen/pull()
mymob.pullin.icon = 'icons/mob/screen_alien.dmi'
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_pull_resist
mymob.blind = new /obj/screen()
+2 -6
View File
@@ -4,18 +4,14 @@
var/obj/screen/using
var/obj/screen/inventory/inv_box
using = new /obj/screen()
using.name = "drop"
using = new /obj/screen/drop()
using.icon = ui_style
using.icon_state = "act_drop"
using.screen_loc = ui_drone_drop
using.layer = 19
adding += using
mymob.pullin = new /obj/screen()
mymob.pullin = new /obj/screen/pull()
mymob.pullin.icon = ui_style
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_drone_pull
adding += mymob.pullin
+53 -39
View File
@@ -1,3 +1,45 @@
/obj/screen/human
icon = 'icons/mob/screen_midnight.dmi'
/obj/screen/human/toggle
name = "toggle"
icon_state = "toggle"
/obj/screen/human/toggle/Click()
if(usr.hud_used.inventory_shown)
usr.hud_used.inventory_shown = 0
usr.client.screen -= usr.hud_used.other
else
usr.hud_used.inventory_shown = 1
usr.client.screen += usr.hud_used.other
usr.hud_used.hidden_inventory_update()
/obj/screen/human/equip
name = "equip"
icon_state = "act_equip"
/obj/screen/human/equip/Click()
if(istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
return 1
var/mob/living/carbon/human/H = usr
H.quick_equip()
/obj/screen/ling
invisibility = 101
/obj/screen/ling/sting
name = "current sting"
/obj/screen/ling/sting/Click()
var/mob/living/carbon/U = usr
U.unset_sting()
/obj/screen/ling/chems
name = "chemical storage"
icon_state = "power_display"
/datum/hud/proc/human_hud(ui_style = 'icons/mob/screen_midnight.dmi')
adding = list()
other = list()
@@ -6,29 +48,22 @@
var/obj/screen/using
var/obj/screen/inventory/inv_box
using = new /obj/screen()
using.name = "act_intent"
using = new /obj/screen/act_intent()
using.icon_state = mymob.a_intent
using.screen_loc = ui_acti
using.layer = 20
adding += using
action_intent = using
using = new /obj/screen()
using.name = "mov_intent"
using = new /obj/screen/mov_intent()
using.icon = ui_style
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
using.screen_loc = ui_movi
using.layer = 20
adding += using
move_intent = using
using = new /obj/screen()
using.name = "drop"
using = new /obj/screen/drop()
using.icon = ui_style
using.icon_state = "act_drop"
using.screen_loc = ui_drop_throw
using.layer = 19
hotkeybuttons += using
inv_box = new /obj/screen/inventory()
@@ -143,28 +178,19 @@
inv_box.layer = 19
adding += inv_box
using = new /obj/screen()
using.name = "resist"
using = new /obj/screen/resist()
using.icon = ui_style
using.icon_state = "act_resist"
using.screen_loc = ui_pull_resist
using.layer = 19
hotkeybuttons += using
using = new /obj/screen()
using.name = "toggle"
using = new /obj/screen/human/toggle()
using.icon = ui_style
using.icon_state = "toggle"
using.screen_loc = ui_inventory
using.layer = 20
adding += using
using = new /obj/screen()
using.name = "equip"
using = new /obj/screen/human/equip()
using.icon = ui_style
using.icon_state = "act_equip"
using.screen_loc = ui_equip
using.layer = 20
adding += using
inv_box = new /obj/screen/inventory()
@@ -221,10 +247,8 @@
inv_box.layer = 19
adding += inv_box
mymob.throw_icon = new /obj/screen()
mymob.throw_icon = new /obj/screen/throw_catch()
mymob.throw_icon.icon = ui_style
mymob.throw_icon.icon_state = "act_throw_off"
mymob.throw_icon.name = "throw/catch"
mymob.throw_icon.screen_loc = ui_drop_throw
hotkeybuttons += mymob.throw_icon
@@ -243,9 +267,7 @@
mymob.toxin.name = "toxin"
mymob.toxin.screen_loc = ui_toxin
mymob.internals = new /obj/screen()
mymob.internals.icon_state = "internal0"
mymob.internals.name = "internal"
mymob.internals = new /obj/screen/internals()
mymob.internals.screen_loc = ui_internal
mymob.fire = new /obj/screen()
@@ -268,25 +290,17 @@
mymob.nutrition_icon.name = "nutrition"
mymob.nutrition_icon.screen_loc = ui_nutrition
mymob.pullin = new /obj/screen()
mymob.pullin = new /obj/screen/pull()
mymob.pullin.icon = ui_style
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_pull_resist
hotkeybuttons += mymob.pullin
lingchemdisplay = new /obj/screen()
lingchemdisplay.name = "chemical storage"
lingchemdisplay.icon_state = "power_display"
lingchemdisplay = new /obj/screen/ling/chems()
lingchemdisplay.screen_loc = ui_lingchemdisplay
lingchemdisplay.layer = 20
lingchemdisplay.invisibility = 101
lingstingdisplay = new /obj/screen()
lingstingdisplay.name = "current sting"
lingstingdisplay = new /obj/screen/ling/sting()
lingstingdisplay.screen_loc = ui_lingstingdisplay
lingstingdisplay.layer = 20
lingstingdisplay.invisibility = 101
mymob.blind = new /obj/screen()
mymob.blind.icon = 'icons/mob/screen_full.dmi'
+9 -31
View File
@@ -5,30 +5,23 @@
var/obj/screen/using
var/obj/screen/inventory/inv_box
using = new /obj/screen()
using.name = "act_intent"
using = new /obj/screen/act_intent()
using.icon = ui_style
using.icon_state = mymob.a_intent
using.screen_loc = ui_acti
using.layer = 20
adding += using
action_intent = using
using = new /obj/screen()
using.name = "mov_intent"
using = new /obj/screen/mov_intent()
using.icon = ui_style
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
using.screen_loc = ui_movi
using.layer = 20
adding += using
move_intent = using
using = new /obj/screen()
using.name = "drop"
using = new /obj/screen/drop()
using.icon = ui_style
using.icon_state = "act_drop"
using.screen_loc = ui_drop_throw
using.layer = 19
adding += using
inv_box = new /obj/screen/inventory()
@@ -89,10 +82,8 @@
inv_box.layer = 19
adding += inv_box
mymob.throw_icon = new /obj/screen()
mymob.throw_icon = new /obj/screen/throw_catch()
mymob.throw_icon.icon = ui_style
mymob.throw_icon.icon_state = "act_throw_off"
mymob.throw_icon.name = "throw/catch"
mymob.throw_icon.screen_loc = ui_drop_throw
mymob.oxygen = new /obj/screen()
@@ -110,9 +101,7 @@
mymob.toxin.name = "toxin"
mymob.toxin.screen_loc = ui_toxin
mymob.internals = new /obj/screen()
mymob.internals.icon_state = "internal0"
mymob.internals.name = "internal"
mymob.internals = new /obj/screen/internals()
mymob.internals.screen_loc = ui_internal
mymob.fire = new /obj/screen()
@@ -130,24 +119,16 @@
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_health
mymob.pullin = new /obj/screen()
mymob.pullin = new /obj/screen/pull()
mymob.pullin.icon = ui_style
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_pull_resist
lingchemdisplay = new /obj/screen()
lingchemdisplay.name = "chemical storage"
lingchemdisplay.icon_state = "power_display"
lingchemdisplay = new /obj/screen/ling/chems()
lingchemdisplay.screen_loc = ui_lingchemdisplay
lingchemdisplay.layer = 20
lingchemdisplay.invisibility = 101
lingstingdisplay = new /obj/screen()
lingstingdisplay.name = "current sting"
lingstingdisplay = new /obj/screen/ling/sting()
lingstingdisplay.screen_loc = ui_lingstingdisplay
lingstingdisplay.layer = 20
lingstingdisplay.invisibility = 101
mymob.blind = new /obj/screen()
mymob.blind.icon = 'icons/mob/screen_full.dmi'
@@ -169,12 +150,9 @@
mymob.client.screen = null
using = new /obj/screen()
using.name = "resist"
using = new /obj/screen/resist()
using.icon = ui_style
using.icon_state = "act_resist"
using.screen_loc = ui_pull_resist
using.layer = 19
adding += using
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, lingchemdisplay, lingstingdisplay) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach )
+77 -55
View File
@@ -1,3 +1,59 @@
/obj/screen/robot
icon = 'icons/mob/screen_cyborg.dmi'
/obj/screen/robot/module
name = "cyborg module"
icon_state = "nomod"
/obj/screen/robot/module/Click()
var/mob/living/silicon/robot/R = usr
if(R.module)
R.hud_used.toggle_show_robot_modules()
return 1
R.pick_module()
/obj/screen/robot/module1
name = "module1"
icon_state = "inv1"
/obj/screen/robot/module1/Click()
var/mob/living/silicon/robot/R = usr
R.toggle_module(1)
/obj/screen/robot/module2
name = "module2"
icon_state = "inv2"
/obj/screen/robot/module2/Click()
var/mob/living/silicon/robot/R = usr
R.toggle_module(2)
/obj/screen/robot/module3
name = "module3"
icon_state = "inv3"
/obj/screen/robot/module3/Click()
var/mob/living/silicon/robot/R = usr
R.toggle_module(3)
/obj/screen/robot/radio
name = "radio"
icon_state = "radio"
/obj/screen/robot/radio/Click()
var/mob/living/silicon/robot/R = usr
R.radio_menu()
/obj/screen/robot/store
name = "store"
icon_state = "store"
/obj/screen/robot/store/Click()
var/mob/living/silicon/robot/R = usr
R.uneq_active()
/datum/hud/proc/robot_hud()
adding = list()
other = list()
@@ -6,88 +62,60 @@
//Radio
using = new /obj/screen()
using.name = "radio"
using.icon = 'icons/mob/screen_cyborg.dmi'
using.icon_state = "radio"
using = new /obj/screen/robot/radio()
using.screen_loc = ui_borg_radio
using.layer = 20
adding += using
//Module select
using = new /obj/screen()
using.name = "module1"
using.icon = 'icons/mob/screen_cyborg.dmi'
using.icon_state = "inv1"
var/mob/living/silicon/robot/mymobR = mymob
using = new /obj/screen/robot/module1()
using.screen_loc = ui_inv1
using.layer = 20
adding += using
mymob:inv1 = using
mymobR.inv1 = using
using = new /obj/screen()
using.name = "module2"
using.icon = 'icons/mob/screen_cyborg.dmi'
using.icon_state = "inv2"
using = new /obj/screen/robot/module2()
using.screen_loc = ui_inv2
using.layer = 20
adding += using
mymob:inv2 = using
mymobR.inv2 = using
using = new /obj/screen()
using.name = "module3"
using.icon = 'icons/mob/screen_cyborg.dmi'
using.icon_state = "inv3"
using = new /obj/screen/robot/module3()
using.screen_loc = ui_inv3
using.layer = 20
adding += using
mymob:inv3 = using
mymobR.inv3 = using
//End of module select
//Photography stuff
using = new /obj/screen()
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "take_picture"
using.name = "Take Image"
using = new /obj/screen/ai/image_take()
using.screen_loc = ui_borg_camera
using.layer = 20
adding += using
using = new /obj/screen()
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "view_images"
using.name = "View Images"
using = new /obj/screen/ai/image_view()
using.screen_loc = ui_borg_album
using.layer = 20
adding += using
//Sec/Med HUDs
using = new /obj/screen()
using.name = "Sensor Augmentation"
using.icon = 'icons/mob/screen_ai.dmi'
using.icon_state = "ai_sensor"
using = new /obj/screen/ai/sensors()
using.screen_loc = ui_borg_sensor
using.layer = 20
adding += using
//Intent
using = new /obj/screen()
using.name = "act_intent"
using = new /obj/screen/act_intent()
using.icon = 'icons/mob/screen_cyborg.dmi'
using.icon_state = mymob.a_intent
using.screen_loc = ui_borg_intents
using.layer = 20
adding += using
action_intent = using
//Cell
mymob:cells = new /obj/screen()
mymob:cells.icon = 'icons/mob/screen_cyborg.dmi'
mymob:cells.icon_state = "charge-empty"
mymob:cells.name = "cell"
mymob:cells.screen_loc = ui_toxin
mymobR.cells = new /obj/screen()
mymobR.cells.icon = 'icons/mob/screen_cyborg.dmi'
mymobR.cells.icon_state = "charge-empty"
mymobR.cells.name = "cell"
mymobR.cells.screen_loc = ui_toxin
//Health
mymob.healths = new /obj/screen()
@@ -97,17 +125,11 @@
mymob.healths.screen_loc = ui_borg_health
//Installed Module
mymob.hands = new /obj/screen()
mymob.hands.icon = 'icons/mob/screen_cyborg.dmi'
mymob.hands.icon_state = "nomod"
mymob.hands.name = "module"
mymob.hands = new /obj/screen/robot/module()
mymob.hands.screen_loc = ui_borg_module
//Store
mymob.throw_icon = new /obj/screen()
mymob.throw_icon.icon = 'icons/mob/screen_cyborg.dmi'
mymob.throw_icon.icon_state = "store"
mymob.throw_icon.name = "store"
mymob.throw_icon = new /obj/screen/robot/store()
mymob.throw_icon.screen_loc = ui_borg_store
//Temp
@@ -155,7 +177,7 @@
mymob.client.screen = null
mymob.client.screen += list(mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, mymob.blind, mymob.flash) //, mymob.rest, mymob.sleep, mymob.mach )
mymob.client.screen += list(mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymobR.cells, mymob.pullin, mymob.blind, mymob.flash) //, mymob.rest, mymob.sleep, mymob.mach )
mymob.client.screen += adding + other
return
+129 -236
View File
@@ -68,6 +68,15 @@
return
/obj/screen/drop
name = "drop"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "act_drop"
layer = 19
/obj/screen/drop/Click()
usr.drop_item_v()
/obj/screen/grab
name = "grab"
@@ -82,6 +91,112 @@
/obj/screen/grab/attackby()
return
/obj/screen/act_intent
name = "intent"
icon_state = "help"
/obj/screen/act_intent/Click(location, control, params)
if(ishuman(usr) && (usr.client.prefs.toggles & INTENT_STYLE))
var/_x = text2num(params2list(params)["icon-x"])
var/_y = text2num(params2list(params)["icon-y"])
if(_x<=16 && _y<=16)
usr.a_intent_change("harm")
else if(_x<=16 && _y>=17)
usr.a_intent_change("help")
else if(_x>=17 && _y<=16)
usr.a_intent_change("grab")
else if(_x>=17 && _y>=17)
usr.a_intent_change("disarm")
else
usr.a_intent_change("right")
/obj/screen/internals
name = "toggle internals"
icon_state = "internal0"
/obj/scren/internals/Click()
if(iscarbon(usr))
var/mob/living/carbon/C = usr
if(!C.stat && !C.stunned && !C.paralysis && !C.restrained())
if(C.internal)
C.internal = null
C << "<span class='notice'>No longer running on internals.</span>"
icon_state = "internal0"
else
if(!istype(C.wear_mask, /obj/item/clothing/mask))
C << "<span class='notice'>You are not wearing a mask.</span>"
return 1
else
if(istype(C.l_hand, /obj/item/weapon/tank))
C << "<span class='notice'>You are now running on internals from the [C.l_hand] on your left hand.</span>"
C.internal = C.l_hand
else if(istype(C.r_hand, /obj/item/weapon/tank))
C << "<span class='notice'>You are now running on internals from the [C.r_hand] on your right hand.</span>"
C.internal = C.r_hand
else if(ishuman(C))
var/mob/living/carbon/human/H = C
if(istype(H.s_store, /obj/item/weapon/tank))
H << "<span class='notice'>You are now running on internals from the [H.s_store] on your [H.wear_suit].</span>"
H.internal = H.s_store
else if(istype(H.belt, /obj/item/weapon/tank))
H << "<span class='notice'>You are now running on internals from the [H.belt] on your belt.</span>"
H.internal = H.belt
else if(istype(H.l_store, /obj/item/weapon/tank))
H << "<span class='notice'>You are now running on internals from the [H.l_store] in your left pocket.</span>"
H.internal = H.l_store
else if(istype(H.r_store, /obj/item/weapon/tank))
H << "<span class='notice'>You are now running on internals from the [H.r_store] in your right pocket.</span>"
H.internal = H.r_store
//Seperate so CO2 jetpacks are a little less cumbersome.
if(!C.internal && istype(C.back, /obj/item/weapon/tank))
C << "<span class='notice'>You are now running on internals from the [C.back] on your back.</span>"
C.internal = C.back
if(C.internal)
icon_state = "internal1"
else
C << "<span class='notice'>You don't have an oxygen tank.</span>"
/obj/screen/mov_intent
name = "run/walk toggle"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "running"
/obj/screen/mov_intent/Click()
switch(usr.m_intent)
if("run")
usr.m_intent = "walk"
icon_state = "walking"
if("walk")
usr.m_intent = "run"
icon_state = "running"
usr.update_icons()
/obj/screen/pull
name = "stop pulling"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "pull"
/obj/screen/pull/Click()
usr.stop_pulling()
/obj/screen/resist
name = "resist"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "act_resist"
layer = 19
/obj/screen/resist/Click()
if(isliving(usr))
var/mob/living/L = usr
L.resist()
/obj/screen/storage
name = "storage"
@@ -99,6 +214,16 @@
master.attackby(I, usr)
return 1
/obj/screen/throw_catch
name = "throw/catch"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "act_throw_off"
/obj/screen/throw_catch/Click()
if(iscarbon(usr) && !usr.stat && isturf(usr.loc) && !usr.restrained())
var/mob/living/carbon/C = usr
C.toggle_throw_mode()
/obj/screen/zone_sel
name = "damage zone"
icon_state = "zone_sel"
@@ -166,243 +291,11 @@
/obj/screen/Click(location, control, params)
if(!usr) return 1
switch(name)
if("toggle")
if(usr.hud_used.inventory_shown)
usr.hud_used.inventory_shown = 0
usr.client.screen -= usr.hud_used.other
else
usr.hud_used.inventory_shown = 1
usr.client.screen += usr.hud_used.other
if(name == "Reset Machine") //I don't know what this is, CTRL+F has the only entry right here in this file, so I'm going to leave it in case it is something important
usr.unset_machine()
else
return 0
usr.hud_used.hidden_inventory_update()
if("equip")
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
return 1
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
H.quick_equip()
if("current sting")
var/mob/living/carbon/U = usr
U.unset_sting()
if("resist")
if(isliving(usr))
var/mob/living/L = usr
L.resist()
if("mov_intent")
switch(usr.m_intent)
if("run")
usr.m_intent = "walk"
usr.hud_used.move_intent.icon_state = "walking"
if("walk")
usr.m_intent = "run"
usr.hud_used.move_intent.icon_state = "running"
if(istype(usr,/mob/living/carbon/alien/humanoid))
usr.update_icons()
if("Reset Machine")
usr.unset_machine()
if("internal")
if(iscarbon(usr))
var/mob/living/carbon/C = usr
if(!C.stat && !C.stunned && !C.paralysis && !C.restrained())
if(C.internal)
C.internal = null
C << "<span class='notice'>No longer running on internals.</span>"
if(C.internals)
C.internals.icon_state = "internal0"
else
if(!istype(C.wear_mask, /obj/item/clothing/mask))
C << "<span class='notice'>You are not wearing a mask.</span>"
return 1
else
if(istype(C.l_hand, /obj/item/weapon/tank))
C << "<span class='notice'>You are now running on internals from the [C.l_hand] on your left hand.</span>"
C.internal = C.l_hand
else if(istype(C.r_hand, /obj/item/weapon/tank))
C << "<span class='notice'>You are now running on internals from the [C.r_hand] on your right hand.</span>"
C.internal = C.r_hand
else if(ishuman(C))
var/mob/living/carbon/human/H = C
if(istype(H.s_store, /obj/item/weapon/tank))
H << "<span class='notice'>You are now running on internals from the [H.s_store] on your [H.wear_suit].</span>"
H.internal = H.s_store
else if(istype(H.belt, /obj/item/weapon/tank))
H << "<span class='notice'>You are now running on internals from the [H.belt] on your belt.</span>"
H.internal = H.belt
else if(istype(H.l_store, /obj/item/weapon/tank))
H << "<span class='notice'>You are now running on internals from the [H.l_store] in your left pocket.</span>"
H.internal = H.l_store
else if(istype(H.r_store, /obj/item/weapon/tank))
H << "<span class='notice'>You are now running on internals from the [H.r_store] in your right pocket.</span>"
H.internal = H.r_store
//Seperate so CO2 jetpacks are a little less cumbersome.
if(!C.internal && istype(C.back, /obj/item/weapon/tank))
C << "<span class='notice'>You are now running on internals from the [C.back] on your back.</span>"
C.internal = C.back
if(C.internal)
if(C.internals)
C.internals.icon_state = "internal1"
else
C << "<span class='notice'>You don't have an oxygen tank.</span>"
if("act_intent")
if(ishuman(usr) && (usr.client.prefs.toggles & INTENT_STYLE))
var/_x = text2num(params2list(params)["icon-x"])
var/_y = text2num(params2list(params)["icon-y"])
if(_x<=16 && _y<=16)
usr.a_intent_change("harm")
else if(_x<=16 && _y>=17)
usr.a_intent_change("help")
else if(_x>=17 && _y<=16)
usr.a_intent_change("grab")
else if(_x>=17 && _y>=17)
usr.a_intent_change("disarm")
else
usr.a_intent_change("right")
if("pull")
usr.stop_pulling()
if("throw/catch")
if(!usr.stat && isturf(usr.loc) && !usr.restrained())
usr:toggle_throw_mode()
if("drop")
usr.drop_item_v()
if("module")
if(isrobot(usr))
var/mob/living/silicon/robot/R = usr
if(R.module)
R.hud_used.toggle_show_robot_modules()
return 1
R.pick_module()
if("radio")
if(issilicon(usr))
usr:radio_menu()
if("panel")
if(issilicon(usr))
usr:installed_modules()
if("store")
if(isrobot(usr))
var/mob/living/silicon/robot/R = usr
R.uneq_active()
if("module1")
if(istype(usr, /mob/living/silicon/robot))
usr:toggle_module(1)
if("module2")
if(istype(usr, /mob/living/silicon/robot))
usr:toggle_module(2)
if("module3")
if(istype(usr, /mob/living/silicon/robot))
usr:toggle_module(3)
if("AI Core")
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.view_core()
if("Show Camera List")
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
var/camera = input(AI, "Choose which camera you want to view", "Cameras") as null|anything in AI.get_camera_list()
AI.ai_camera_list(camera)
if("Track With Camera")
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
var/target_name = input(AI, "Choose who you want to track", "Tracking") as null|anything in AI.trackable_mobs()
AI.ai_camera_track(target_name)
if("Toggle Camera Light")
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.toggle_camera_light()
if("Crew Monitorting")
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
crewmonitor(AI,AI)
if("Show Crew Manifest")
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.ai_roster()
if("Show Alerts")
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.ai_alerts()
if("Announcement")
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.announcement()
if("Call Emergency Shuttle")
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.ai_call_shuttle()
if("State Laws")
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.checklaws()
if("PDA - Send Message")
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.cmd_send_pdamesg(usr)
if("PDA - Show Message Log")
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.cmd_show_message_log(usr)
if("Take Image")
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.aicamera.toggle_camera_mode()
else if(isrobot(usr))
var/mob/living/silicon/robot/R = usr
R.aicamera.toggle_camera_mode()
if("View Images")
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.aicamera.viewpictures()
else if(isrobot(usr))
var/mob/living/silicon/robot/R = usr
R.aicamera.viewpictures()
if("nightvision")
if(isalien(usr))
var/mob/living/carbon/alien/humanoid/A = usr
A.nightvisiontoggle()
if("Sensor Augmentation")
if(issilicon(usr))
var/mob/living/silicon/S = usr
S.sensor_mode()
if("leap")
if(istype(usr, /mob/living/carbon/alien/humanoid))
var/mob/living/carbon/alien/humanoid/hunter/AH = usr
AH.toggle_leap()
else
return 0
return 1
/obj/screen/inventory/Click()