[no gbp] Reduces click cooldown of more primarily player-controlled mobs (#78686)

## About The Pull Request

Fixes #78679
We made a change to synchronise mob attack speed when controlled by
players and when controlled by AI but this ended up reducing the attack
speed of a few mobs which are primarily controlled by players. This
wasn't meant to be a balance change, so we should revert it for those
mobs.
People can use it as a balance lever later if they want (preferably
after Swing Combat is merged).

## Changelog

🆑
fix: Spiders, Morphs, Fire Sharks, and Regal Rats no longer have a
reduced click speed.
/🆑
This commit is contained in:
Jacquerel
2023-10-01 23:53:05 -06:00
committed by GitHub
parent 30dd7c17ae
commit 2dda1bb23b
4 changed files with 4 additions and 0 deletions
@@ -13,6 +13,7 @@
unsuitable_heat_damage = 0
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
speed = 0
melee_attack_cooldown = CLICK_CD_MELEE
attack_sound = 'sound/weapons/punch1.ogg'
response_help_continuous = "thinks better of touching"
@@ -21,6 +21,7 @@
obj_damage = 50
melee_damage_lower = 20
melee_damage_upper = 20
melee_attack_cooldown = CLICK_CD_MELEE
// Oh you KNOW it's gonna be real green
lighting_cutoff_red = 10
@@ -24,6 +24,7 @@
obj_damage = 10
melee_damage_lower = 13
melee_damage_upper = 15
melee_attack_cooldown = CLICK_CD_MELEE
attack_verb_continuous = "slashes"
attack_verb_simple = "slash"
attack_sound = 'sound/weapons/bladeslice.ogg'
@@ -13,6 +13,7 @@
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
initial_language_holder = /datum/language_holder/spider
melee_attack_cooldown = CLICK_CD_MELEE
damage_coeff = list(BRUTE = 1, BURN = 1.25, TOX = 1, CLONE = 1, STAMINA = 1, OXY = 1)
basic_mob_flags = FLAMMABLE_MOB
status_flags = NONE