Automatic changelog compile, [ci skip]

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tgstation-server
2018-09-30 23:52:15 +00:00
parent 3e9ef964b9
commit 2dfa05a848
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<div class="commit sansserif">
<h2 class="date">30 September 2018</h2>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">After rigorous mandatory art training for the crew, many new graffiti styles are now available</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Crew Monitors now only track crew with nanites when said crewmembers are on the same (or station) z-level</li>
<li class="bugfix">massive service department nerf: space can no longer be extra crispy.</li>
<li class="rscadd">Nanotrasen's Alien Life Detection Department has issued new training for crewmembers when facing blobs: the crew is now able to actually discern when a blob is dead.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">squeezed a little bit more perf out of atmos</li>
<li class="code_imp">DB queries are now async by default, the code that runs in /world/New has been adjusted to continue blocking as it apparently is not allowed to sleep.</li>
</ul>
<h3 class="author">Nanotrasen Reserve Bank updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Holochips have been given a noticeable redesign, and now use a combination of color and shape to show how many credits are in an individual chip, along with using a new coloring scheme outright.</li>
<li class="tweak">Holochips now show how many credits they contain in their name.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed bottles not smashing properly when slipping on puddles/lube.</li>
<li class="bugfix">Fixed a bug related to reloading RPGs</li>
</ul>
<h3 class="author">The Dreamweaver (Idea: Roth) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Space Fashion has discovered a new way to wear bandannas. With some simple minor adjustments and ties, bandannas can be made into fashionable neckerchiefs!</li>
</ul>
<h3 class="author">basilman updated:</h3>
<ul class="changes bgimages16">
<li class="balance">changed the time for agent box to turn invisible from half a second to 2 seconds</li>
</ul>
<h2 class="date">28 September 2018</h2>
<h3 class="author">Moon Farmer updated:</h3>
<ul class="changes bgimages16">
@@ -1492,36 +1527,6 @@
<ul class="changes bgimages16">
<li class="bugfix">Objects picked up from tables blocking throws will no longer be forever unthrowable</li>
</ul>
<h2 class="date">28 July 2018</h2>
<h3 class="author">CitrusGender updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed slippery component from water turf</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The Odysseus mech's movespeed has been increased.</li>
<li class="tweak">Metastation: Spruced up the RnD circuitry lab; no gameplay changes.</li>
<li class="tweak">Due to exemplary performance, NanoTrasen has awarded Shaft Miners with their very own bathroom, constructed at the mining station dormitories. Construction costs will be deducted from their salaries.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">insanity static is subtler</li>
<li class="imageadd">neutral mood icon is now light blue</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cyborgs and AIs can now interact with items inside them again.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mouse traps are craftable from cardboard and a metal rod.</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Syndicate and pirate simple animals should have stats that more closely resemble fighting a human in those suits, with appropriate health, sounds, and space movement limitations.</li>
<li class="imageadd">Pirates in space suits have more modern space suits.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
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@@ -20404,3 +20404,32 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
stupor occasionally fall into a trance, and upon hearing a sentence they''ll
focus on it to the point of obsession, until it is replaced by a new hypnosis
or the trauma is cured.'
2018-09-30:
Mickyan:
- rscadd: After rigorous mandatory art training for the crew, many new graffiti
styles are now available
MrDoomBringer:
- bugfix: Crew Monitors now only track crew with nanites when said crewmembers are
on the same (or station) z-level
- bugfix: 'massive service department nerf: space can no longer be extra crispy.'
- rscadd: 'Nanotrasen''s Alien Life Detection Department has issued new training
for crewmembers when facing blobs: the crew is now able to actually discern
when a blob is dead.'
Naksu:
- code_imp: squeezed a little bit more perf out of atmos
- code_imp: DB queries are now async by default, the code that runs in /world/New
has been adjusted to continue blocking as it apparently is not allowed to sleep.
Nanotrasen Reserve Bank:
- imageadd: Holochips have been given a noticeable redesign, and now use a combination
of color and shape to show how many credits are in an individual chip, along
with using a new coloring scheme outright.
- tweak: Holochips now show how many credits they contain in their name.
ShizCalev:
- bugfix: Fixed bottles not smashing properly when slipping on puddles/lube.
- bugfix: Fixed a bug related to reloading RPGs
'The Dreamweaver (Idea: Roth)':
- rscadd: Space Fashion has discovered a new way to wear bandannas. With some simple
minor adjustments and ties, bandannas can be made into fashionable neckerchiefs!
basilman:
- balance: changed the time for agent box to turn invisible from half a second to
2 seconds
@@ -1,4 +0,0 @@
author: "The Dreamweaver (Idea: Roth)"
delete-after: True
changes:
- rscadd: "Space Fashion has discovered a new way to wear bandannas. With some simple minor adjustments and ties, bandannas can be made into fashionable neckerchiefs!"
@@ -1,4 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- bugfix: "Fixed bottles not smashing properly when slipping on puddles/lube."
@@ -1,4 +0,0 @@
author: "MrDoomBringer"
delete-after: True
changes:
- bugfix: "Crew Monitors now only track crew with nanites when said crewmembers are on the same (or station) z-level"
@@ -1,4 +0,0 @@
author: "MrDoomBringer"
delete-after: True
changes:
- bugfix: "massive service department nerf: space can no longer be extra crispy."
@@ -1,4 +0,0 @@
author: "Mickyan"
delete-after: True
changes:
- rscadd: "After rigorous mandatory art training for the crew, many new graffiti styles are now available"
@@ -1,4 +0,0 @@
author: "basilman"
delete-after: True
changes:
- balance: "changed the time for agent box to turn invisible from half a second to 2 seconds"
@@ -1,5 +0,0 @@
author: "Nanotrasen Reserve Bank"
delete-after: True
changes:
- imageadd: "Holochips have been given a noticeable redesign, and now use a combination of color and shape to show how many credits are in an individual chip, along with using a new coloring scheme outright."
- tweak: "Holochips now show how many credits they contain in their name."
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- code_imp: "squeezed a little bit more perf out of atmos"
@@ -1,4 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- bugfix: "Fixed a bug related to reloading RPGs"
@@ -1,4 +0,0 @@
author: "MrDoomBringer"
delete-after: True
changes:
- rscadd: "Nanotrasen's Alien Life Detection Department has issued new training for crewmembers when facing blobs: the crew is now able to actually discern when a blob is dead."
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- code_imp: "DB queries are now async by default, the code that runs in /world/New has been adjusted to continue blocking as it apparently is not allowed to sleep."