Makes mold a random event + spacevine oldbase port (#5277)

* aa

* Update mold_event.dm

* Update mold_event.dm

* aaa

* aaaa

* Update mold_event.dm

* AAAAAAAAAAAAAAA

* aaaaa

* aaaa

* Update stack_objects.dmi

* Update mold_event.dm

* Update mold_event.dm

* aaa

* Update mold_event.dm

* Update mold_event.dm

* aaa

* Update spacevine.dm

* aaaa

* aaa

* Update pirates.dm

* Update venus_human_trap.dm

* aAA

* aaa

* Update biohazard_blob_structures.dm

* Update biohazard_blob_structures.dm

* radioactive

* Update biohazard_blob_mobs.dm

* AAA

* aaaaaaaaaaaaa

* AAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAA

* a

* Update biohazard_blob_mobs.dm

* AAAAAAA

* Update biohazard_blob_mobs.dm

* Update biohazard_blob_structures.dm

* AAA

* Update biohazard_blob_mobs.dm

* Update biohazard_blob_mobs.dm

* Update biohazard_blob_structures.dm

* Update biohazard_blob_structures.dm

* Update venus_human_trap.dm

* Update cme.dm

* Update spacevine.dm

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

* AAA

* Update biohazard_blob_structures.dm
This commit is contained in:
Gandalf
2021-05-04 03:53:41 +01:00
committed by GitHub
parent a8e46307cf
commit 2e081f4d27
19 changed files with 1071 additions and 67 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
/datum/round_event_control/abductor
name = "Abductors"
typepath = /datum/round_event/ghost_role/abductor
weight = 10
weight = 0 //SKYRAT EDIT CHANGE
max_occurrences = 1
min_players = 20
dynamic_should_hijack = TRUE
+1 -1
View File
@@ -3,7 +3,7 @@
typepath = /datum/round_event/ghost_role/alien_infestation
//SKYRAT EDIT CHANGE BEGIN
//weight = 5 - SKYRAT EDIT - ORIGINAL
weight = 2
weight = 0
//SKYRAT EDIT CHANGE END
min_players = 10
+2 -3
View File
@@ -2,10 +2,9 @@
name = "Blob"
typepath = /datum/round_event/ghost_role/blob
weight = 10
max_occurrences = 1
max_occurrences = 0 //SKYRAT EDIT CHANGE
// min_players = 20 // SKYRAT EDIT -- Original
min_players = 60 // SKYRAT EDIT CHANGE -- Requires 60 alive non-afk players for blob
min_players = 20
dynamic_should_hijack = TRUE
+1 -2
View File
@@ -1,8 +1,7 @@
/datum/round_event_control/pirates
name = "Space Pirates"
typepath = /datum/round_event/pirates
//weight = 8 //ORIGINAL
weight = 2 //SKYRAT EDIT CHANGE - EVENTS
weight = 8
max_occurrences = 1
min_players = 10
earliest_start = 30 MINUTES
+3 -2
View File
@@ -1,8 +1,8 @@
/* SKYRAT EDIT REMOVAL - MOVED TO MODULAR
/datum/round_event_control/spacevine
name = "Spacevine"
typepath = /datum/round_event/spacevine
//weight = 15 //ORIGINAL
weight = 8 //SKYRAT EDIT CHANGE
weight = 15
max_occurrences = 3
min_players = 10
@@ -592,3 +592,4 @@
if(("vines" in M.faction) || ("plants" in M.faction))
return TRUE
return FALSE
*/
+1 -1
View File
@@ -2,7 +2,7 @@
name = "Spawn Swarmer Beacon"
typepath = /datum/round_event/spawn_swarmer
//weight = 10 //ORIGINAL
weight = 3 //SKYRAT EDIT CHANGE - EVENTS - same as the dynamic ruleset
weight = 0 //SKYRAT EDIT CHANGE - EVENTS - same as the dynamic ruleset
max_occurrences = 1 //Only once okay fam
min_players = 20
dynamic_should_hijack = TRUE
@@ -20,7 +20,7 @@
canSmoothWith = null
smoothing_flags = NONE
/// The amount of time it takes to create a venus human trap.
var/growth_time = 120 SECONDS
var/growth_time = 1 MINUTES //SKYRAT EDIT CHANGE
var/growth_icon = 0
/// Used by countdown to check time, this is when the timer will complete and the venus trap will spawn.
@@ -100,15 +100,16 @@
health_doll_icon = "venus_human_trap"
mob_biotypes = MOB_ORGANIC | MOB_PLANT
layer = SPACEVINE_MOB_LAYER
health = 50
maxHealth = 50
health = 40 //SKYRAT EDIT CHANGE
maxHealth = 40 //SKYRAT EDIT CHANGE
ranged = TRUE
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 25
melee_damage_upper = 25
melee_damage_lower = 20 //SKYRAT EDIT CHANGE - Original: 25
melee_damage_upper = 20 //SKYRAT EDIT CHANGE - Original: 25
combat_mode = TRUE
del_on_death = TRUE
//del_on_death = TRUE //SKYRAT EDIT REMOVAL
flip_on_death = TRUE
deathmessage = "collapses into bits of plant matter."
attacked_sound = 'sound/creatures/venus_trap_hurt.ogg'
deathsound = 'sound/creatures/venus_trap_death.ogg'
@@ -130,6 +131,7 @@
/// Whether or not this plant is ghost possessable
var/playable_plant = TRUE
/mob/living/simple_animal/hostile/venus_human_trap/Life(delta_time = SSMOBS_DT, times_fired)
. = ..()
pull_vines()
@@ -224,3 +226,10 @@
*/
/mob/living/simple_animal/hostile/venus_human_trap/proc/remove_vine(datum/beam/vine)
vines -= vine
//SKYRAT EDIT ADDITION
/mob/living/simple_animal/hostile/venus_human_trap/death(gibbed)
for(var/i in vines)
qdel(i)
return ..()
//SKYRAT EDIT END
@@ -0,0 +1,776 @@
/datum/round_event_control/spacevine
name = "Spacevine"
typepath = /datum/round_event/spacevine
weight = 10
max_occurrences = 3
min_players = 10
/datum/round_event/spacevine
fakeable = FALSE
/datum/round_event/spacevine/start()
var/list/turfs = list() //list of all the empty floor turfs in the hallway areas
var/obj/structure/spacevine/SV = new()
for(var/area/maintenance/A in world)
for(var/turf/F in A)
if(F.Enter(SV))
turfs += F
qdel(SV)
if(turfs.len) //Pick a turf to spawn at if we can
var/turf/T = pick(turfs)
new /datum/spacevine_controller(T, list(pick(subtypesof(/datum/spacevine_mutation))), rand(10,100), rand(1,6), src) //spawn a controller at turf with randomized stats and a single random mutation
new /mob/living/simple_animal/hostile/venus_human_trap(T)
new /mob/living/simple_animal/hostile/venus_human_trap(T)
/datum/spacevine_mutation
var/name = ""
var/severity = 1
var/hue
var/quality
/datum/spacevine_mutation/proc/add_mutation_to_vinepiece(obj/structure/spacevine/holder)
holder.mutations |= src
holder.add_atom_colour(hue, FIXED_COLOUR_PRIORITY)
/datum/spacevine_mutation/proc/process_mutation(obj/structure/spacevine/holder)
return
/datum/spacevine_mutation/proc/process_temperature(obj/structure/spacevine/holder, temp, volume)
return
/datum/spacevine_mutation/proc/on_birth(obj/structure/spacevine/holder)
return
/datum/spacevine_mutation/proc/on_grow(obj/structure/spacevine/holder)
return
/datum/spacevine_mutation/proc/on_death(obj/structure/spacevine/holder)
return
/datum/spacevine_mutation/proc/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
. = expected_damage
/datum/spacevine_mutation/proc/on_cross(obj/structure/spacevine/holder, mob/crosser)
return
/datum/spacevine_mutation/proc/on_chem(obj/structure/spacevine/holder, datum/reagent/R)
return
/datum/spacevine_mutation/proc/on_eat(obj/structure/spacevine/holder, mob/living/eater)
return
/datum/spacevine_mutation/proc/on_spread(obj/structure/spacevine/holder, turf/target)
return
/datum/spacevine_mutation/proc/on_buckle(obj/structure/spacevine/holder, mob/living/buckled)
return
/datum/spacevine_mutation/proc/on_explosion(severity, target, obj/structure/spacevine/holder)
return
/datum/spacevine_mutation/aggressive_spread/proc/aggrospread_act(obj/structure/spacevine/S, mob/living/M)
return
/datum/spacevine_mutation/light
name = "light"
hue = "#ffff00"
quality = POSITIVE
severity = 4
/datum/spacevine_mutation/light/on_grow(obj/structure/spacevine/holder)
if(holder.energy)
holder.set_light(severity, 0.3)
/datum/spacevine_mutation/toxicity
name = "toxic"
hue = "#ff00ff"
severity = 10
quality = NEGATIVE
/datum/spacevine_mutation/toxicity/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
if(issilicon(crosser))
return
if(prob(severity) && istype(crosser) && !isvineimmune(crosser))
to_chat(crosser, "<span class='alert'>You accidentally touch the vine and feel a strange sensation.</span>")
crosser.adjustToxLoss(5)
/datum/spacevine_mutation/toxicity/on_eat(obj/structure/spacevine/holder, mob/living/eater)
if(!isvineimmune(eater))
eater.adjustToxLoss(5)
/datum/spacevine_mutation/explosive //OH SHIT IT CAN CHAINREACT RUN!!!
name = "explosive"
hue = "#ff0000"
quality = NEGATIVE
severity = 2
/datum/spacevine_mutation/explosive/on_explosion(explosion_severity, target, obj/structure/spacevine/holder)
if(explosion_severity < 3)
qdel(holder)
else
. = 1
QDEL_IN(holder, 5)
/datum/spacevine_mutation/explosive/on_death(obj/structure/spacevine/holder, mob/hitter, obj/item/I)
explosion(holder, light_impact_range = severity, adminlog = FALSE)
/datum/spacevine_mutation/fire_proof
name = "fire proof"
hue = "#ff8888"
quality = MINOR_NEGATIVE
/datum/spacevine_mutation/fire_proof/process_temperature(obj/structure/spacevine/holder, temp, volume)
return 1
/datum/spacevine_mutation/fire_proof/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
if(I && I.damtype == BURN)
. = 0
else
. = expected_damage
/datum/spacevine_mutation/vine_eating
name = "vine eating"
hue = "#ff7700"
quality = MINOR_NEGATIVE
/// Destroys any vine on spread-target's tile. The checks for if this should be done are in the spread() proc.
/datum/spacevine_mutation/vine_eating/on_spread(obj/structure/spacevine/holder, turf/target)
for(var/obj/structure/spacevine/prey in target)
qdel(prey)
/datum/spacevine_mutation/aggressive_spread //very OP, but im out of other ideas currently
name = "aggressive spreading"
hue = "#333333"
severity = 3
quality = NEGATIVE
/// Checks mobs on spread-target's turf to see if they should be hit by a damaging proc or not.
/datum/spacevine_mutation/aggressive_spread/on_spread(obj/structure/spacevine/holder, turf/target, mob/living)
for(var/mob/living/M in target)
if(!isvineimmune(M) && M.stat != DEAD) // Don't kill immune creatures. Dead check to prevent log spam when a corpse is trapped between vine eaters.
aggrospread_act(holder, M)
/// What happens if an aggr spreading vine buckles a mob.
/datum/spacevine_mutation/aggressive_spread/on_buckle(obj/structure/spacevine/holder, mob/living/buckled)
aggrospread_act(holder, buckled)
/// Hurts mobs. To be used when a vine with aggressive spread mutation spreads into the mob's tile or buckles them.
/datum/spacevine_mutation/aggressive_spread/aggrospread_act(obj/structure/spacevine/S, mob/living/M)
var/mob/living/carbon/C = M //If the mob is carbon then it now also exists as a "C", and not just an M.
if(istype(C)) //If the mob (M) is a carbon subtype (C) we move on to pick a more complex damage proc, with damage zones, wounds and armor mitigation.
var/obj/item/bodypart/limb = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD, BODY_ZONE_CHEST) //Picks a random bodypart. Does not runtime even if it's missing.
var/armor = C.run_armor_check(limb, MELEE, null, null) //armor = the armor value of that randomly chosen bodypart. Nulls to not print a message, because it would still print on pierce.
var/datum/spacevine_mutation/thorns/T = locate() in S.mutations //Searches for the thorns mutation in the "mutations"-list inside obj/structure/spacevine, and defines T if it finds it.
if(T && (prob(40))) //If we found the thorns mutation there is now a chance to get stung instead of lashed or smashed.
C.apply_damage(50, BRUTE, def_zone = limb, wound_bonus = rand(-20,10), sharpness = SHARP_POINTY) //This one gets a bit lower damage because it ignores armor.
C.Stun(1 SECONDS) //Stopped in place for a moment.
playsound(M, 'sound/weapons/pierce.ogg', 50, TRUE, -1)
M.visible_message("<span class='danger'>[M] is nailed by a sharp thorn!</span>", \
"<span class='userdanger'>You are nailed by a sharp thorn!</span>")
log_combat(S, M, "aggressively pierced") //"Aggressively" for easy ctrl+F'ing in the attack logs.
else
if(prob(80))
C.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = SHARP_EDGED)
C.Knockdown(2 SECONDS)
playsound(M, 'sound/weapons/whip.ogg', 50, TRUE, -1)
M.visible_message("<span class='danger'>[M] is lacerated by an outburst of vines!</span>", \
"<span class='userdanger'>You are lacerated by an outburst of vines!</span>")
log_combat(S, M, "aggressively lacerated")
else
C.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = NONE)
C.Knockdown(3 SECONDS)
var/atom/throw_target = get_edge_target_turf(C, get_dir(S, get_step_away(C, S)))
C.throw_at(throw_target, 3, 6)
playsound(M, 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
M.visible_message("<span class='danger'>[M] is smashed by a large vine!</span>", \
"<span class='userdanger'>You are smashed by a large vine!</span>")
log_combat(S, M, "aggressively smashed")
else //Living but not a carbon? Maybe a silicon? Can't be wounded so have a big chunk of simple bruteloss with no special effects. They can be entangled.
M.adjustBruteLoss(75)
playsound(M, 'sound/weapons/whip.ogg', 50, TRUE, -1)
M.visible_message("<span class='danger'>[M] is brutally threshed by [S]!</span>", \
"<span class='userdanger'>You are brutally threshed by [S]!</span>")
log_combat(S, M, "aggressively spread into") //You aren't being attacked by the vines. You just happen to stand in their way.
/datum/spacevine_mutation/transparency
name = "transparent"
hue = ""
quality = POSITIVE
/datum/spacevine_mutation/transparency/on_grow(obj/structure/spacevine/holder)
holder.set_opacity(0)
holder.alpha = 125
/datum/spacevine_mutation/oxy_eater
name = "oxygen consuming"
hue = "#ffff88"
severity = 3
quality = NEGATIVE
/datum/spacevine_mutation/oxy_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/oxygen])
return
GM.gases[/datum/gas/oxygen][MOLES] = max(GM.gases[/datum/gas/oxygen][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
/datum/spacevine_mutation/nitro_eater
name = "nitrogen consuming"
hue = "#8888ff"
severity = 3
quality = NEGATIVE
/datum/spacevine_mutation/nitro_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/nitrogen])
return
GM.gases[/datum/gas/nitrogen][MOLES] = max(GM.gases[/datum/gas/nitrogen][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
/datum/spacevine_mutation/carbondioxide_eater
name = "CO2 consuming"
hue = "#00ffff"
severity = 3
quality = POSITIVE
/datum/spacevine_mutation/carbondioxide_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/carbon_dioxide])
return
GM.gases[/datum/gas/carbon_dioxide][MOLES] = max(GM.gases[/datum/gas/carbon_dioxide][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
/datum/spacevine_mutation/plasma_eater
name = "toxins consuming"
hue = "#ffbbff"
severity = 3
quality = POSITIVE
/datum/spacevine_mutation/plasma_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/plasma])
return
GM.gases[/datum/gas/plasma][MOLES] = max(GM.gases[/datum/gas/plasma][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
/datum/spacevine_mutation/thorns
name = "thorny"
hue = "#666666"
severity = 10
quality = NEGATIVE
/datum/spacevine_mutation/thorns/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
if(prob(severity) && istype(crosser) && !isvineimmune(crosser))
var/mob/living/M = crosser
M.adjustBruteLoss(5)
to_chat(M, "<span class='alert'>You cut yourself on the thorny vines.</span>")
/datum/spacevine_mutation/thorns/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
if(prob(severity) && istype(hitter) && !isvineimmune(hitter))
var/mob/living/M = hitter
M.adjustBruteLoss(5)
to_chat(M, "<span class='alert'>You cut yourself on the thorny vines.</span>")
. = expected_damage
/datum/spacevine_mutation/woodening
name = "hardened"
hue = "#997700"
quality = NEGATIVE
/datum/spacevine_mutation/woodening/on_grow(obj/structure/spacevine/holder)
if(holder.energy)
holder.density = TRUE
holder.max_integrity = 100
holder.obj_integrity = holder.max_integrity
/datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
if(I?.get_sharpness())
. = expected_damage * 0.5
else
. = expected_damage
/datum/spacevine_mutation/flowering
name = "flowering"
hue = "#0A480D"
quality = NEGATIVE
severity = 10
/datum/spacevine_mutation/flowering/on_grow(obj/structure/spacevine/holder)
if(holder.energy == 2 && prob(severity) && !locate(/obj/structure/alien/resin/flower_bud) in range(5,holder))
new/obj/structure/alien/resin/flower_bud(get_turf(holder))
/datum/spacevine_mutation/flowering/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
if(prob(25))
holder.entangle(crosser)
/datum/spacevine_mutation/slipping
name = "slipping"
hue = "#97eaff"
severity = 1
quality = NEGATIVE
/datum/spacevine_mutation/slipping/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
if(issilicon(crosser))
return
if(ishuman(crosser))
var/mob/living/carbon/human/H = crosser
H.slip(20)
to_chat(H, "<span class='alert'>The vines slip you!</span>")
/datum/spacevine_mutation/teleporting
name = "teleporting"
hue = "#1105b6"
severity = 3
quality = NEGATIVE
/datum/spacevine_mutation/teleporting/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
if(isliving(hitter))
var/mob/living/M = hitter
if(isvineimmune(M))
return
if(prob(25))
do_teleport(M, get_turf(M), 8, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
. = expected_damage
/datum/spacevine_mutation/meleereflecting
name = "melee reflecting"
hue = "#b6054f"
severity = 2
quality = NEGATIVE
/datum/spacevine_mutation/meleereflecting/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
if(isliving(hitter))
var/mob/living/M = hitter
if(isvineimmune(M))
return
if(prob(10))
M.adjustBruteLoss(expected_damage)
else
. = expected_damage
/mob/living/proc/plant_kudzu()
var/turf/T = get_turf(src)
var/list/added_mut_list = list()
new /datum/spacevine_controller(T, added_mut_list, 50, 5)
new /mob/living/simple_animal/hostile/venus_human_trap(T)
/datum/spacevine_mutation/seeding
name = "seeding"
hue = "#68b95d"
severity = 3
quality = NEGATIVE
/datum/spacevine_mutation/seeding/on_cross(obj/structure/spacevine/holder, mob/crosser)
if(isliving(crosser))
var/mob/living/M = crosser
if(isvineimmune(M) || M.stat == DEAD)
return
if(prob(10))
addtimer(CALLBACK(M, /mob/living/proc/plant_kudzu), 1 MINUTES)
/datum/spacevine_mutation/seeding/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
if(isliving(hitter))
var/mob/living/M = hitter
if(isvineimmune(M))
return
if(prob(10))
addtimer(CALLBACK(M, /mob/living/proc/plant_kudzu), 1 MINUTES)
. = expected_damage
/datum/spacevine_mutation/electrify
name = "electrified"
hue = "#f7eb86"
severity = 3
quality = NEGATIVE
/datum/spacevine_mutation/electrify/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
if(isliving(hitter))
var/mob/living/M = hitter
if(isvineimmune(M))
return
if(prob(20))
M.electrocute_act(10, holder)
. = expected_damage
/datum/spacevine_mutation/emp
name = "emp"
hue = "#ffffff"
severity = 3
quality = NEGATIVE
/datum/spacevine_mutation/emp/on_death(obj/structure/spacevine/holder)
empulse(holder, 1, 2)
/datum/spacevine_mutation/randreagent
name = "reagent injecting"
hue = "#003cff"
severity = 3
quality = NEGATIVE
/datum/spacevine_mutation/randreagent/on_cross(obj/structure/spacevine/holder, mob/crosser)
if(isliving(crosser))
var/mob/living/M = crosser
if(isvineimmune(M))
return
if(prob(10))
var/choose_reagent = pick(subtypesof(/datum/reagent))
M.reagents.add_reagent(choose_reagent, 10)
/datum/spacevine_mutation/radiation
name = "radiation pulsing"
hue = "#ffef62"
severity = 3
quality = NEGATIVE
/datum/spacevine_mutation/radiation/on_grow(obj/structure/spacevine/holder)
radiation_pulse(holder, 100, 3)
/datum/spacevine_mutation/miasmagenerating
name = "miasma"
hue = "#470566"
severity = 5
quality = NEGATIVE
/datum/spacevine_mutation/miasmagenerating/on_grow(obj/structure/spacevine/holder)
var/turf/holder_turf = get_turf(holder)
holder_turf.atmos_spawn_air("miasma=100;TEMP=100")
/datum/spacevine_mutation/fleshmending
name = "flesh-mending"
hue = "#470566"
severity = 10
quality = POSITIVE
/datum/spacevine_mutation/fleshmending/on_cross(obj/structure/spacevine/holder, mob/crosser)
if(isliving(crosser))
var/mob/living/living_crosser = crosser
living_crosser.adjustBruteLoss(-1)
living_crosser.adjustFireLoss(-1)
living_crosser.adjustToxLoss(-1)
/datum/spacevine_mutation/fleshmending/on_eat(obj/structure/spacevine/holder, mob/living/eater)
if(isliving(eater))
var/mob/living/living_eater = eater
living_eater.adjustBruteLoss(-5)
living_eater.adjustFireLoss(-5)
living_eater.adjustToxLoss(-5)
/datum/spacevine_mutation/oxygen_producing
name = "oxygen-producing"
hue = "#4620ee"
severity = 10
quality = POSITIVE
/datum/spacevine_mutation/oxygen_producing/on_grow(obj/structure/spacevine/holder)
var/turf/holder_turf = get_turf(holder)
holder_turf.atmos_spawn_air("o2=100;TEMP=100")
/datum/spacevine_mutation/nitrogen_producing
name = "nitrogen-producing"
hue = "#ce2929"
severity = 10
quality = POSITIVE
/datum/spacevine_mutation/nitrogen_producing/on_grow(obj/structure/spacevine/holder)
var/turf/holder_turf = get_turf(holder)
holder_turf.atmos_spawn_air("n2=100;TEMP=100")
// SPACE VINES (Note that this code is very similar to Biomass code)
/obj/structure/spacevine
name = "space vines"
desc = "An extremely expansionistic species of vine."
icon = 'icons/effects/spacevines.dmi'
icon_state = "Light1"
anchored = TRUE
density = FALSE
layer = SPACEVINE_LAYER
mouse_opacity = MOUSE_OPACITY_OPAQUE //Clicking anywhere on the turf is good enough
pass_flags = PASSTABLE | PASSGRILLE
max_integrity = 50
var/energy = 0
var/datum/spacevine_controller/master = null
var/list/mutations = list()
var/plantbgone_resist = FALSE
/obj/structure/spacevine/Initialize(mapload)
. = ..()
add_atom_colour("#ffffff", FIXED_COLOUR_PRIORITY)
AddElement(/datum/element/atmos_sensitive, mapload)
/obj/structure/spacevine/examine(mob/user)
. = ..()
var/text = "This one is a"
if(mutations.len)
for(var/A in mutations)
var/datum/spacevine_mutation/SM = A
text += " [SM.name]"
else
text += " normal"
text += " vine."
. += text
/obj/structure/spacevine/Destroy()
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_death(src)
if(master)
master.VineDestroyed(src)
mutations = list()
set_opacity(0)
if(has_buckled_mobs())
unbuckle_all_mobs(force=1)
return ..()
/obj/structure/spacevine/proc/on_chem_effect(datum/reagent/R)
var/override = 0
for(var/datum/spacevine_mutation/SM in mutations)
override += SM.on_chem(src, R)
if(!override && istype(R, /datum/reagent/toxin/plantbgone) && !plantbgone_resist)
if(prob(50))
qdel(src)
/obj/structure/spacevine/proc/eat(mob/eater)
var/override = 0
for(var/datum/spacevine_mutation/SM in mutations)
override += SM.on_eat(src, eater)
if(!override)
qdel(src)
/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user)
var/damage_dealt = I.force
if(I.get_sharpness())
damage_dealt *= 4
if(I.damtype == BURN)
damage_dealt *= 4
for(var/datum/spacevine_mutation/SM in mutations)
damage_dealt = SM.on_hit(src, user, I, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
take_damage(damage_dealt, I.damtype, MELEE, 1)
/obj/structure/spacevine/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(src, 'sound/weapons/slash.ogg', 50, TRUE)
else
playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
if(BURN)
playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/spacevine/Crossed(atom/movable/AM)
. = ..()
if(!isliving(AM))
return
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_cross(src, AM)
if(istype(AM, /mob/living/simple_animal/hostile/venus_human_trap)) //skyrat change: vines heal flytraps 10% on cross
var/mob/living/simple_animal/hostile/venus_human_trap/VS = AM
if(VS.health >= VS.maxHealth)
return
VS.adjustHealth(-clamp(VS.health += 5, 0, VS.maxHealth), TRUE, TRUE)
to_chat(VS, "<span class='notice'>The vines attempt to regenerate some of your wounds!</span>")
return
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/spacevine/attack_hand(mob/user, list/modifiers)
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_hit(src, user)
user_unbuckle_mob(user, user)
. = ..()
/obj/structure/spacevine/attack_paw(mob/living/user, list/modifiers)
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_hit(src, user)
user_unbuckle_mob(user,user)
/obj/structure/spacevine/attack_alien(mob/living/user, list/modifiers)
eat(user)
/datum/spacevine_controller
var/list/obj/structure/spacevine/vines
var/list/growth_queue
var/spread_multiplier = 5
var/spread_cap = 30
var/list/vine_mutations_list
var/mutativeness = 1
/datum/spacevine_controller/New(turf/location, list/muts, potency, production, datum/round_event/event = null)
vines = list()
growth_queue = list()
var/obj/structure/spacevine/SV = spawn_spacevine_piece(location, null, muts)
if (event)
event.announce_to_ghosts(SV)
START_PROCESSING(SSobj, src)
vine_mutations_list = list()
init_subtypes(/datum/spacevine_mutation/, vine_mutations_list)
if(potency != null)
mutativeness = potency / 10
if(production != null && production <= 10) //Prevents runtime in case production is set to 11.
spread_cap *= (11 - production) / 5 //Best production speed of 1 doubles spread_cap to 60 while worst speed of 10 lowers it to 6. Even distribution.
spread_multiplier /= (11 - production) / 5
/datum/spacevine_controller/vv_get_dropdown()
. = ..()
VV_DROPDOWN_OPTION(VV_HK_SPACEVINE_PURGE, "Delete Vines")
/datum/spacevine_controller/vv_do_topic(href_list)
. = ..()
if(href_list[VV_HK_SPACEVINE_PURGE])
if(alert(usr, "Are you sure you want to delete this spacevine cluster?", "Delete Vines", "Yes", "No") == "Yes")
DeleteVines()
/datum/spacevine_controller/proc/DeleteVines() //this is kill
QDEL_LIST(vines) //this will also qdel us
/datum/spacevine_controller/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/datum/spacevine_controller/proc/spawn_spacevine_piece(turf/location, obj/structure/spacevine/parent, list/muts)
var/obj/structure/spacevine/SV = new(location)
growth_queue += SV
vines += SV
SV.master = src
if(muts?.len)
for(var/datum/spacevine_mutation/M in muts)
M.add_mutation_to_vinepiece(SV)
if(parent)
SV.mutations |= parent.mutations
var/parentcolor = parent.atom_colours[FIXED_COLOUR_PRIORITY]
SV.add_atom_colour(parentcolor, FIXED_COLOUR_PRIORITY)
if(prob(mutativeness))
var/datum/spacevine_mutation/randmut = pick(vine_mutations_list - SV.mutations)
randmut.add_mutation_to_vinepiece(SV)
for(var/datum/spacevine_mutation/SM in SV.mutations)
SM.on_birth(SV)
location.Entered(SV)
return SV
/datum/spacevine_controller/proc/VineDestroyed(obj/structure/spacevine/S)
S.master = null
vines -= S
growth_queue -= S
if(!vines.len)
var/obj/item/seeds/kudzu/KZ = new(S.loc)
KZ.mutations |= S.mutations
KZ.set_potency(mutativeness * 10)
KZ.set_production(11 - (spread_cap / initial(spread_cap)) * 5) //Reverts spread_cap formula so resulting seed gets original production stat or equivalent back.
qdel(src)
/datum/spacevine_controller/process(delta_time)
if(!LAZYLEN(vines))
qdel(src) //space vines exterminated. Remove the controller
return
if(!growth_queue)
qdel(src) //Sanity check
return
var/length = round(clamp(delta_time * 0.5 * vines.len / spread_multiplier, 1, spread_cap))
var/i = 0
var/list/obj/structure/spacevine/queue_end = list()
for(var/obj/structure/spacevine/SV in growth_queue)
if(QDELETED(SV))
continue
i++
queue_end += SV
growth_queue -= SV
for(var/datum/spacevine_mutation/SM in SV.mutations)
SM.process_mutation(SV)
if(SV.energy < 2) //If tile isn't fully grown
if(DT_PROB(50, delta_time)) //SKYRAT EDIT CHANGE
SV.grow()
else //If tile is fully grown
SV.entangle_mob()
SV.spread()
if(i >= length)
break
growth_queue = growth_queue + queue_end
/obj/structure/spacevine/proc/grow()
if(!energy)
src.icon_state = pick("Med1", "Med2", "Med3")
energy = 1
set_opacity(1)
else
src.icon_state = pick("Hvy1", "Hvy2", "Hvy3")
energy = 2
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_grow(src)
/obj/structure/spacevine/proc/entangle_mob()
if(!has_buckled_mobs() && prob(25))
for(var/mob/living/V in src.loc)
entangle(V)
if(has_buckled_mobs())
break //only capture one mob at a time
/obj/structure/spacevine/proc/entangle(mob/living/V)
if(!V || isvineimmune(V))
return
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_buckle(src, V)
if((V.stat != DEAD) && (V.buckled != src)) //not dead or captured
to_chat(V, "<span class='danger'>The vines [pick("wind", "tangle", "tighten")] around you!</span>")
buckle_mob(V, 1)
/// Finds a target tile to spread to. If checks pass it will spread to it and also proc on_spread on target.
/obj/structure/spacevine/proc/spread()
var/direction = pick(GLOB.cardinals)
var/turf/stepturf = get_step(src,direction)
for(var/obj/machinery/door/D in stepturf.contents)
if(prob(50))
D.open()
if(!isspaceturf(stepturf) && stepturf.Enter(src))
var/obj/structure/spacevine/spot_taken = locate() in stepturf //Locates any vine on target turf. Calls that vine "spot_taken".
var/datum/spacevine_mutation/vine_eating/E = locate() in mutations //Locates the vine eating trait in our own seed and calls it E.
if(!spot_taken || (E && (spot_taken && !spot_taken.mutations.Find(E)))) //Proceed if there isn't a vine on the target turf, OR we have vine eater AND target vine is from our seed and doesn't. Vines from other seeds are eaten regardless.
if(master)
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_spread(src, stepturf) //Only do the on_spread proc if it actually spreads.
stepturf = get_step(src,direction) //in case turf changes, to make sure no runtimes happen
master.spawn_spacevine_piece(stepturf, src)
/obj/structure/spacevine/ex_act(severity, target)
var/i
for(var/datum/spacevine_mutation/SM in mutations)
i += SM.on_explosion(severity, target, src)
if(!i && prob(34 * severity))
qdel(src)
/obj/structure/spacevine/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return exposed_temperature > FIRE_MINIMUM_TEMPERATURE_TO_SPREAD //if you're cold you're safe
/obj/structure/spacevine/atmos_expose(datum/gas_mixture/air, exposed_temperature)
var/volume = air.return_volume()
for(var/datum/spacevine_mutation/SM in mutations)
if(SM.process_temperature(src, exposed_temperature, volume)) //If it's ever true we're safe
return
qdel(src)
/obj/structure/spacevine/CanAllowThrough(atom/movable/mover, turf/target)
. = ..()
if(isvineimmune(mover))
return TRUE
/proc/isvineimmune(atom/A)
if(isliving(A))
var/mob/living/M = A
if(("vines" in M.faction) || ("plants" in M.faction))
return TRUE
return FALSE
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@@ -2,6 +2,7 @@
#define BIO_BLOB_TYPE_FIRE "fire"
#define BIO_BLOB_TYPE_EMP "emp"
#define BIO_BLOB_TYPE_TOXIC "toxic"
#define ALL_BIO_BLOB_TYPES list(BIO_BLOB_TYPE_FUNGUS, BIO_BLOB_TYPE_FIRE, BIO_BLOB_TYPE_EMP, BIO_BLOB_TYPE_TOXIC)
#define BIO_BLOB_TYPE_RADIOACTIVE "radioactive"
#define ALL_BIO_BLOB_TYPES list(BIO_BLOB_TYPE_FUNGUS, BIO_BLOB_TYPE_FIRE, BIO_BLOB_TYPE_EMP, BIO_BLOB_TYPE_TOXIC, BIO_BLOB_TYPE_RADIOACTIVE)
#define MOLD_FACTION "mold"
@@ -1,9 +1,9 @@
#define SPREAD_PROCESS 3
#define SPREAD_STALLED_PROCESS 20
#define SPREAD_PROCESS 2
#define SPREAD_STALLED_PROCESS 10
#define PROGRESSION_FOR_STRUCTURE 30
#define PROGRESSION_RETALIATED 3
#define STRUCTURE_PROGRESSION_START 23
#define PROGRESSION_FOR_STRUCTURE 20
#define PROGRESSION_RETALIATED 5
#define STRUCTURE_PROGRESSION_START 20
#define RESIN_CANT_SPREAD 0
#define RESIN_DID_SPREAD 1
@@ -33,9 +33,10 @@
/datum/biohazard_blob_controller/proc/SpawnExpansion()
var/list/turfs = list()
var/hatcheries_to_spawn = 2
var/bulbs_to_spawn = 1
var/spread_radius = 3
var/hatcheries_to_spawn = 3
var/bulbs_to_spawn = rand(3, 5)
var/conditioners_to_spawn = 2
var/spread_radius = 5
var/our_turf = get_turf(our_core)
turfs[our_turf] = TRUE
for(var/i in 1 to spread_radius)
@@ -54,6 +55,9 @@
else if(bulbs_to_spawn && prob(40))
bulbs_to_spawn--
SpawnStructureLoc(1, T)
else if(conditioners_to_spawn && prob(40))
conditioners_to_spawn--
SpawnStructureLoc(3, T)
/datum/biohazard_blob_controller/proc/SpawnStructureLoc(index, location)
var/spawn_type
@@ -62,6 +66,9 @@
spawn_type = /obj/structure/biohazard_blob/structure/bulb
if(2)
spawn_type = /obj/structure/biohazard_blob/structure/spawner
if(3)
spawn_type = /obj/structure/biohazard_blob/structure/conditioner
var/struct = new spawn_type(location, blob_type)
other_structures[struct] = TRUE
our_core.max_integrity += 10
@@ -86,9 +93,11 @@
a_resin.blooming = FALSE
a_resin.set_light(0)
a_resin.update_overlays()
//With the death of the core, we kill all structures
for(var/t in other_structures)
var/obj/structure/biohazard_blob/structure/our_structure = t
for(var/obj/structure/biohazard_blob/structure/conditioner/c in other_structures)
var/obj/structure/biohazard_blob/structure/our_structure = c
qdel(our_structure)
for(var/obj/structure/biohazard_blob/structure/spawner/s in other_structures)
var/obj/structure/biohazard_blob/structure/our_structure = s
qdel(our_structure)
return
@@ -103,20 +112,19 @@
break
if(!forbidden)
structure_progression -= PROGRESSION_FOR_STRUCTURE
var/random = rand(1,2)
var/random = rand(1,3)
SpawnStructureLoc(random, ownturf)
//Check if we can attack an airlock
for(var/a in get_adjacent_open_turfs(spreaded_resin))
var/turf/open/open_turf = a
for(var/obj/O in open_turf)
if(istype(O, /obj/machinery/door/airlock) || istype(O, /obj/machinery/door/firedoor) || istype(O, /obj/structure/door_assembly))
if(O.density)
spreaded_resin.do_attack_animation(O, ATTACK_EFFECT_PUNCH)
playsound(O, 'sound/effects/attackblob.ogg', 50, TRUE)
O.take_damage(40, BRUTE, MELEE, 1, get_dir(O, spreaded_resin))
. = RESIN_ATTACKED_DOOR
break
if(istype(O, /obj/machinery/door/airlock) || istype(O, /obj/machinery/door/firedoor) || istype(O, /obj/machinery/door/window) || istype(O, /obj/structure/door_assembly) || istype(O, /obj/machinery/door/window))
spreaded_resin.do_attack_animation(O, ATTACK_EFFECT_PUNCH)
playsound(O, 'sound/effects/attackblob.ogg', 50, TRUE)
O.take_damage(40, BRUTE, MELEE, 1, get_dir(O, spreaded_resin))
. = RESIN_ATTACKED_DOOR
break
if(.)
break
@@ -7,52 +7,58 @@
cures = list(/datum/reagent/medicine/spaceacillin, /datum/reagent/medicine/c2/convermol)
agent = "Fungal Cordycep bacillus"
viable_mobtypes = list(/mob/living/carbon/human)
cure_chance = 30
cure_chance = 20
desc = "Fungal virus that attacks patient's muscles and brain in an attempt to hijack them. Causes fever, headaches, muscle spasms, and fatigue."
severity = DISEASE_SEVERITY_BIOHAZARD
bypasses_immunity = TRUE
/datum/disease/cordyceps/stage_act()
/datum/disease/cordyceps/stage_act(delta_time, times_fired)
. = ..()
if(!.)
return
switch(stage)
if(2)
if(prob(2))
if(DT_PROB(2, delta_time))
affected_mob.emote("twitch")
to_chat(affected_mob, "<span class='danger'>You twitch.</span>")
if(prob(2))
to_chat(affected_mob, "<span class='danger'>You feel tired</span>") //SKYRAT EDIT Grammar
if(prob(5))
to_chat(affected_mob, "<span class='danger'>Your head hurts.</span>") //SKYRAT EDIT Grammar
if(DT_PROB(2, delta_time))
to_chat(affected_mob, "<span class='danger'>You feel tired.</span>")
if(DT_PROB(5, delta_time))
to_chat(affected_mob, "<span class='danger'>Your head hurts.</span>")
if(3,4)
if(prob(2))
if(DT_PROB(2, delta_time))
to_chat(affected_mob, "<span class='userdanger'>You see four of everything!</span>")
affected_mob.Dizzy(5)
if(prob(2))
if(DT_PROB(2, delta_time))
to_chat(affected_mob, "<span class='danger'>You suddenly feel exhausted.</span>")
affected_mob.adjustStaminaLoss(30, FALSE)
if(prob(2))
if(DT_PROB(2, delta_time))
to_chat(affected_mob, "<span class='danger'>You feel hot.</span>")
affected_mob.adjust_bodytemperature(20)
if(DT_PROB(5, delta_time))
to_chat(affected_mob, "<span class='danger'>You feel air escape from your lungs painfully.</span>")
affected_mob.adjustOxyLoss(25, FALSE)
affected_mob.emote("gasp")
if(5)
if(prob(5))
if(DT_PROB(5, delta_time))
to_chat(affected_mob, "<span class='userdanger'>[pick("Your muscles seize!", "You collapse!")]</span>")
affected_mob.adjustStaminaLoss(50, FALSE)
affected_mob.Paralyze(40, FALSE)
affected_mob.adjustBruteLoss(5) //It's damaging the muscles
if(prob(2))
if(DT_PROB(2, delta_time))
affected_mob.adjustStaminaLoss(100, FALSE)
affected_mob.visible_message("<span class='warning'>[affected_mob] faints!</span>", "<span class='userdanger'>You surrender yourself and feel at peace...</span>")
affected_mob.AdjustSleeping(100)
if(prob(5))
if(DT_PROB(5, delta_time))
to_chat(affected_mob, "<span class='userdanger'>You feel your mind relax and your thoughts drift!</span>")
affected_mob.set_confusion(min(100, affected_mob.get_confusion() + 8))
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10)
if(prob(10))
if(DT_PROB(10, delta_time))
to_chat(affected_mob, "<span class='danger'>[pick("You feel uncomfortably hot...", "You feel like unzipping your jumpsuit", "You feel like taking off some clothes...")]</span>")
affected_mob.adjust_bodytemperature(30)
if(DT_PROB(5, delta_time))
affected_mob.vomit(20)
/datum/reagent/cordycepsspores
name = "Cordycep bacillus microbes"
@@ -22,6 +22,7 @@
turns_per_move = 4
maxHealth = 150
health = 150
speed = 0
obj_damage = 40
melee_damage_lower = 10
melee_damage_upper = 15
@@ -34,6 +35,8 @@
light_power = 1
light_color = LIGHT_COLOR_FIRE
damage_coeff = list(BRUTE = 1, BURN = 0, TOX = 0, CLONE = 1, STAMINA = 0, OXY = 0)
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = INFINITY
gender = MALE
@@ -78,6 +81,7 @@
maxHealth = 70
health = 70
obj_damage = 30
speed = 0
melee_damage_lower = 7
melee_damage_upper = 13
faction = list(MOLD_FACTION)
@@ -88,6 +92,14 @@
attack_sound = 'sound/weapons/bite.ogg'
melee_damage_type = BRUTE
/mob/living/simple_animal/hostile/biohazard_blob/diseased_rat/AttackingTarget()
. = ..()
if(iscarbon(target))
var/mob/living/carbon/C = target
if(prob(40))
to_chat(C, "<span class='danger'>[src] manages to penetrate your clothing with it's teeth!</span>")
C.ForceContractDisease(new /datum/disease/cordyceps(), FALSE, TRUE)
/mob/living/simple_animal/hostile/biohazard_blob/electric_mosquito
name = "electric mosquito"
desc = "An ovesized mosquito, with what it seems like electricity inside its body."
@@ -100,18 +112,73 @@
turns_per_move = 4
maxHealth = 70
health = 70
speed = 0
obj_damage = 20
melee_damage_lower = 5
melee_damage_upper = 6
melee_damage_lower = 7
melee_damage_upper = 10
faction = list(MOLD_FACTION)
attack_verb_continuous = "stings"
attack_verb_simple = "sting"
attack_sound = 'sound/effects/attackblob.ogg'
melee_damage_type = BRUTE
pass_flags = PASSTABLE
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = INFINITY
/mob/living/simple_animal/hostile/biohazard_blob/electric_mosquito/AttackingTarget()
. = ..()
if(iscarbon(target))
var/mob/living/carbon/C = target
C.reagents.add_reagent(/datum/reagent/teslium, 2)
/mob/living/simple_animal/hostile/biohazard_blob/centaur
name = "centaur"
desc = "A horrific combination of bone and flesh with multiple sets of legs and feet."
icon_state = "centaur"
icon_living = "centaur"
icon_dead = "centaur_dead"
speak_emote = list("moans")
emote_hear = list("moans")
speak_chance = 5
turns_per_move = 1
maxHealth = 120
health = 120
speed = 0.5
obj_damage = 40
melee_damage_lower = 10
melee_damage_upper = 15
faction = list(MOLD_FACTION)
attack_sound = 'sound/effects/wounds/crackandbleed.ogg'
melee_damage_type = BRUTE
light_system = MOVABLE_LIGHT
light_range = 2
light_power = 1
light_color = LIGHT_COLOR_GREEN
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 1, STAMINA = 0, OXY = 0)
gender = NEUTER
wound_bonus = 30
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = INFINITY
/mob/living/simple_animal/hostile/biohazard_blob/centaur/Initialize()
. = ..()
update_overlays()
/mob/living/simple_animal/hostile/biohazard_blob/centaur/death(gibbed)
visible_message("<span class='warning'>The [src] ruptures!</span>")
var/datum/reagents/R = new/datum/reagents(300)
R.my_atom = src
R.add_reagent(/datum/reagent/toxin/mutagen, 50)
chem_splash(loc, 5, list(R))
playsound(src, 'sound/effects/splat.ogg', 50, TRUE)
return ..()
/mob/living/simple_animal/hostile/biohazard_blob/centaur/AttackingTarget()
. = ..()
if(isliving(target))
var/mob/living/L = target
if(prob(20))
radiation_pulse(L, 300, 1, FALSE, TRUE)
playsound(src, 'modular_skyrat/modules/horrorform/sound/effects/horror_scream.ogg', 60, TRUE)
@@ -30,6 +30,9 @@
if(BIO_BLOB_TYPE_TOXIC)
color = "#480"
resistance_flags = UNACIDABLE | ACID_PROOF
if(BIO_BLOB_TYPE_RADIOACTIVE)
color = "#80ff00"
resistance_flags = ACID_PROOF | FIRE_PROOF //Shit's gonna get hot
/obj/structure/biohazard_blob/structure
density = TRUE
@@ -39,7 +42,7 @@
mid_sounds = list('modular_skyrat/master_files/sound/effects/heart_beat_loop3.ogg'=1)
volume = 20
#define CORE_RETALIATION_COOLDOWN 30 SECONDS
#define CORE_RETALIATION_COOLDOWN 5 SECONDS
/obj/structure/biohazard_blob/structure/core
name = "glowing core"
@@ -49,7 +52,7 @@
light_range = 2
light_power = 1
light_color = LIGHT_COLOR_LAVA
max_integrity = 450
max_integrity = 1200
var/datum/looping_sound/core_heartbeat/soundloop
var/next_retaliation = 0
@@ -65,6 +68,9 @@
/obj/structure/biohazard_blob/structure/core/toxic
blob_type = BIO_BLOB_TYPE_TOXIC
/obj/structure/biohazard_blob/structure/core/radioactive
blob_type = BIO_BLOB_TYPE_RADIOACTIVE
/obj/structure/biohazard_blob/structure/core/Initialize()
if(!blob_type)
blob_type = pick(ALL_BIO_BLOB_TYPES)
@@ -104,8 +110,8 @@
my_turf.atmos_spawn_air("o2=20;plasma=20;TEMP=600")
if(BIO_BLOB_TYPE_EMP)
visible_message("<span class='warning'>The [src] sends out electrical discharges!</span>")
empulse(src, 5, 10)
if(prob(50))
empulse(src, 3, 4)
for(var/mob/living/M in get_hearers_in_view(3, my_turf))
if(M.flash_act(affect_silicon = 1))
M.Paralyze(20)
@@ -122,6 +128,15 @@
var/datum/effect_system/foam_spread/foam = new
foam.set_up(40, my_turf, R)
foam.start()
if(BIO_BLOB_TYPE_RADIOACTIVE)
visible_message("<span class='warning'>The [src] emits a strong radiation pulse!</span>")
radiation_pulse(src, 1500, 10, FALSE, TRUE)
var/datum/reagents/R = new/datum/reagents(300)
R.my_atom = src
R.add_reagent(/datum/reagent/toxin/mutagen, 50)
var/datum/effect_system/foam_spread/foam = new
foam.set_up(50, my_turf, R)
foam.start()
return ..()
/obj/structure/biohazard_blob/structure/core/update_overlays()
@@ -160,6 +175,9 @@
desc += " You can notice small sparks travelling in the vines."
if(BIO_BLOB_TYPE_TOXIC)
desc += " It feels damp and smells of rat poison."
if(BIO_BLOB_TYPE_RADIOACTIVE)
desc += " It glows softly."
AddComponent(/datum/component/slippery, 80)
/obj/structure/biohazard_blob/resin/update_overlays()
. = ..()
@@ -230,7 +248,6 @@
/obj/structure/biohazard_blob/structure/bulb
name = "empty bulb"
density = TRUE
icon = 'modular_skyrat/modules/biohazard_blob/icons/blob_bulb.dmi'
icon_state = "blob_bulb_empty"
density = FALSE
@@ -285,7 +302,7 @@
T.atmos_spawn_air("o2=20;plasma=20;TEMP=600")
if(BIO_BLOB_TYPE_EMP)
if(prob(50))
empulse(src, 3, 4)
empulse(src, 5, 7)
for(var/mob/living/M in get_hearers_in_view(3, T))
if(M.flash_act(affect_silicon = 1))
M.Paralyze(20)
@@ -300,7 +317,16 @@
var/datum/effect_system/foam_spread/foam = new
foam.set_up(40, T, R)
foam.start()
if(BIO_BLOB_TYPE_RADIOACTIVE)
radiation_pulse(src, 1500, 15, FALSE, TRUE)
fire_nuclear_particle()
empulse(src, 5, 7)
var/datum/reagents/R = new/datum/reagents(300)
R.my_atom = src
R.add_reagent(/datum/reagent/toxin/mutagen, 50)
var/datum/effect_system/foam_spread/foam = new
foam.set_up(50, T, R)
foam.start()
is_full = FALSE
name = "empty bulb"
icon_state = "blob_bulb_empty"
@@ -308,9 +334,17 @@
set_light(0)
update_overlays()
density = FALSE
addtimer(CALLBACK(src, .proc/make_full), 150 SECONDS, TIMER_UNIQUE|TIMER_NO_HASH_WAIT)
addtimer(CALLBACK(src, .proc/make_full), 1 MINUTES, TIMER_UNIQUE|TIMER_NO_HASH_WAIT)
/obj/structure/biohazard_blob/structure/bulb/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
/obj/structure/biohazard_blob/structure/bulb/attack_generic(mob/user, damage_amount, damage_type, damage_flag, sound_effect, armor_penetration)
if(MOLD_FACTION in user.faction)
return ..()
discharge()
. = ..()
/obj/structure/biohazard_blob/structure/bulb/bullet_act(obj/projectile/P)
if(istype(P, /obj/projectile/energy/nuclear_particle))
return ..()
discharge()
. = ..()
@@ -355,6 +389,53 @@
our_controller.other_structures -= src
return ..()
/obj/structure/biohazard_blob/structure/conditioner
name = "pulsating vent"
desc = "An unsightly vent, it appears to be puffing something out."
density = FALSE
icon = 'modular_skyrat/modules/biohazard_blob/icons/blob_spawner.dmi'
icon_state = "blob_vent"
density = FALSE
layer = LOW_OBJ_LAYER
max_integrity = 150
///The mold atmosphere conditioner will spawn the molds preferred atmosphere every so often.
var/happy_atmos = null
var/puff_cooldown = 15 SECONDS
var/puff_delay = 0
/obj/structure/biohazard_blob/structure/conditioner/Destroy()
STOP_PROCESSING(SSobj, src)
if(our_controller)
our_controller.other_structures -= src
return ..()
/obj/structure/biohazard_blob/structure/conditioner/Initialize()
. = ..()
switch(blob_type)
if(BIO_BLOB_TYPE_FUNGUS)
happy_atmos = "miasma=50;TEMP=296"
if(BIO_BLOB_TYPE_FIRE)
happy_atmos = "co2=30;TEMP=1000"
if(BIO_BLOB_TYPE_EMP)
happy_atmos = "n2=30;TEMP=100"
if(BIO_BLOB_TYPE_TOXIC)
happy_atmos = "miasma=50;TEMP=296"
if(BIO_BLOB_TYPE_RADIOACTIVE)
happy_atmos = "tritium=5;TEMP=296"
START_PROCESSING(SSobj, src)
/obj/structure/biohazard_blob/structure/conditioner/process(delta_time)
if(!happy_atmos)
return
if(puff_delay > world.time)
return
puff_delay = world.time + puff_cooldown
var/turf/holder_turf = get_turf(src)
holder_turf.atmos_spawn_air(happy_atmos)
if(blob_type == BIO_BLOB_TYPE_RADIOACTIVE)
fire_nuclear_particle()
/obj/structure/biohazard_blob/structure/spawner
name = "hatchery"
density = FALSE
@@ -365,7 +446,7 @@
max_integrity = 150
var/monster_types = list()
var/max_spawns = 1
var/spawn_cooldown = 600 //In deciseconds
var/spawn_cooldown = 1200 //In deciseconds
/obj/structure/biohazard_blob/structure/spawner/Destroy()
if(our_controller)
@@ -377,15 +458,14 @@
switch(blob_type)
if(BIO_BLOB_TYPE_FUNGUS)
monster_types = list(/mob/living/simple_animal/hostile/biohazard_blob/diseased_rat)
max_spawns = 2
spawn_cooldown = 500
if(BIO_BLOB_TYPE_FIRE)
monster_types = list(/mob/living/simple_animal/hostile/biohazard_blob/oil_shambler)
if(BIO_BLOB_TYPE_EMP)
monster_types = list(/mob/living/simple_animal/hostile/biohazard_blob/electric_mosquito)
max_spawns = 2
spawn_cooldown = 500
if(BIO_BLOB_TYPE_TOXIC)
monster_types = list(/mob/living/simple_animal/hostile/poison/giant_spider) //Laziness
monster_types = list(/mob/living/simple_animal/hostile/poison/giant_spider)
if(BIO_BLOB_TYPE_RADIOACTIVE)
monster_types = list(/mob/living/simple_animal/hostile/biohazard_blob/centaur)
AddComponent(/datum/component/spawner, monster_types, spawn_cooldown, list(MOLD_FACTION), "emerges from", max_spawns)
@@ -0,0 +1,55 @@
/datum/round_event_control/mold
name = "Moldies"
typepath = /datum/round_event/mold
weight = 15
max_occurrences = 3
min_players = 10
/datum/round_event/mold
fakeable = FALSE
var/list/available_molds = list(
/obj/structure/biohazard_blob/structure/core/fungus,
/obj/structure/biohazard_blob/structure/core/fire,
/obj/structure/biohazard_blob/structure/core/emp,
/obj/structure/biohazard_blob/structure/core/toxic,
/obj/structure/biohazard_blob/structure/core/radioactive
)
/datum/round_event/mold/start()
var/list/turfs = list() //list of all the empty floor turfs in the hallway areas
var/molds2spawn = rand(2, 3)
var/obj/structure/biohazard_blob/resin/resintest = new()
var/list/possible_spawn_areas = typecacheof(typesof(/area/maintenance, /area/security/prison, /area/construction))
for(var/area/A in world)
if(!is_station_level(A.z))
continue
if(!is_type_in_typecache(A, possible_spawn_areas))
continue
for(var/turf/open/floor in A)
if(!floor.Enter(resintest))
continue
if(locate(/turf/closed) in range(2, floor))
continue
turfs += floor
qdel(resintest)
for(var/i = 1, i <= molds2spawn)
var/picked_mold = pick(available_molds)
shuffle(turfs)
var/turf/picked_turf = pick(turfs)
if(turfs.len) //Pick a turf to spawn at if we can
if(locate(/obj/structure/biohazard_blob/structure/core) in range(20, picked_turf))
turfs -= picked_turf
continue
var/obj/structure/biohazard_blob/boob = new picked_mold(picked_turf)
announce_to_ghosts(boob)
turfs -= picked_turf
i++
else
message_admins("Mold failed to spawn.")
break
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@@ -15,7 +15,7 @@ Armageddon is truly going to fuck the station, use it sparingly.
/datum/round_event_control/cme
name = "Coronal Mass Ejection: Minimal"
typepath = /datum/round_event/cme
weight = 0
weight = 10
min_players = 30
max_occurrences = 3
earliest_start = 25 MINUTES
@@ -180,7 +180,8 @@ Armageddon is truly going to fuck the station, use it sparingly.
anchored = TRUE
opacity = FALSE
density = FALSE
plane = LIGHTING_PLANE
plane = MASSIVE_OBJ_PLANE
plane = ABOVE_LIGHTING_PLANE
CanAtmosPass = ATMOS_PASS_DENSITY
var/timeleft = CME_MINIMAL_BUBBLE_BURST_TIME
var/cme_light_range_lower = CME_MINIMAL_LIGHT_RANGE_LOWER
+2
View File
@@ -3590,6 +3590,7 @@
#include "modular_skyrat\master_files\code\modules\clothing\non_anthro_clothes.dm"
#include "modular_skyrat\master_files\code\modules\clothing\head\monkey_magnification_helmet.dm"
#include "modular_skyrat\master_files\code\modules\clothing\outfits\ert.dm"
#include "modular_skyrat\master_files\code\modules\events\spacevine.dm"
#include "modular_skyrat\master_files\code\modules\events\spider_infestation.dm"
#include "modular_skyrat\master_files\code\modules\jobs\job_types\cyborg.dm"
#include "modular_skyrat\master_files\code\modules\language\language_holders.dm"
@@ -3730,6 +3731,7 @@
#include "modular_skyrat\modules\biohazard_blob\code\biohazard_blob_disease.dm"
#include "modular_skyrat\modules\biohazard_blob\code\biohazard_blob_mobs.dm"
#include "modular_skyrat\modules\biohazard_blob\code\biohazard_blob_structures.dm"
#include "modular_skyrat\modules\biohazard_blob\code\mold_event.dm"
#include "modular_skyrat\modules\blueshield\code\game\area\Space_Station_13_areas.dm"
#include "modular_skyrat\modules\blueshield\code\game\objects\effects\landmarks.dm"
#include "modular_skyrat\modules\blueshield\code\game\objects\items\devices\radio\encryptionkey.dm"