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Automatic changelog compile [ci skip]
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author: "IsaacTheSharkWolf"
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delete-after: True
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changes:
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- rscadd: "Barbershop with spa and tattoo/piercing workshop."
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- rscdel: "A bunch of maint objects to save on performance"
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- bugfix: "Fixed the whole airlock space_dir vars issue thingymajig (hopefully)"
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@@ -1,6 +0,0 @@
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author: "GoldenAlpharex"
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delete-after: True
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changes:
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- bugfix: "The AI VOX announcer voice is by default the one it's meant to be, the normal one."
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- bugfix: "The non-standard VOX announcer voices have had their volumes reduced."
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- code_imp: "Improves the VOX announcer voice code quite a bit."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- code_imp: "Vending machines no longer require a unique panel overlay for each new type"
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@@ -1,4 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- bugfix: "The OOC messages of people with minor admin ranks now respect OOC filters in chat tabs"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- refactor: "Reworked `/turf/var/intact` into variables which don't conflate underfloor visibility, underfloor interactability, and overfloor presence. This fixes many bugs relating to turfs in general, especially catwalks and glass flooring."
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@@ -1,6 +0,0 @@
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author: "ATHATH"
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delete-after: True
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changes:
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- balance: "Heavily EMPing a jumpsuit or another piece of under clothing will now short out its suit sensors (as if they had shorted out from damage to the jumpsuit) instead of randomizing their setting. You can repair them with a cable coil as normal."
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- bugfix: "The sensor list will now be updated when your jumpsuit is EMP'd to reflect any possible changes in suit sensor status."
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- bugfix: "Under clothing will now respect the EMP_PROTECT_SELF flag."
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@@ -1,7 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Pressure Tanks will now refuse to accept materials without a specific material type during construction."
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- bugfix: "Pressure Tanks will now drop the correct amount of materials during deconstruction."
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- bugfix: "Pressure Tanks will now send you flying if you continue to slice open a sufficiently pressurized tank despite the warning, rather than doing nothing."
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- bugfix: "Pressure Tanks will release their gas contents when destroyed, rather than voiding them."
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@@ -1,4 +0,0 @@
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author: "Aphast"
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delete-after: True
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changes:
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- bugfix: "Added a locked door inside of a dangerous research facility, to prevent an unnecessary casualty."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- imageadd: "Hot Ice icons are now consistent, and now have an stack icon showing two pieces for when there are between 17 and 33 pieces in the stack."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- imageadd: "made command envirosuits more consistent"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "You're (hopefully) no longer able to make timed singlecaps using nitryl. I really liked this one honestly, it's got an aggressive amount of heart and soul"
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@@ -1,5 +0,0 @@
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author: "GoldenAlpharex"
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delete-after: True
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changes:
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- bugfix: "Fixed the veteran-only quirks, making them available once again."
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- config: "Added a newline at the end of veteran_players.txt to avoid mistakes happening with the Manage Player Ranks verb."
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@@ -1,8 +0,0 @@
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author: "Timberpoes feat. JohnFulpWillard"
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delete-after: True
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changes:
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- config: "Modified how ambiguous VALUE_MODE_FLAG keyed_list config entries are parsed and added additional config logging for when weirdness with keyed_list config entries happens in general. (Timberpoes)"
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- config: "/datum/config_entry/keyed_list/probability was unused and has been deleted. (Timberpoes)"
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- bugfix: "The Cloth Golem preferences profile now works (JohnFulpWillard)
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qol: The species-changing magic mirror variants now list species names instead of internal code IDs. (JohnFulpWillard)
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qol: Shadowperson species should now show as \"Shadow\" instead of \"???\" (JohnFulpWillard)"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Corporate Sofas now have their rear middle sprites fixed to align with the rest of the rear sofa sprites."
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@@ -1860,3 +1860,61 @@
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- bugfix: The crafting menu now uses scrollable sections, fitting the window regardless
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of resize. A little easier to use.
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- bugfix: Fixed an issue with the crafting menu not being fully dimmed while crafting.
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2021-10-30:
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ATHATH:
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- balance: Heavily EMPing a jumpsuit or another piece of under clothing will now
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short out its suit sensors (as if they had shorted out from damage to the jumpsuit)
|
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instead of randomizing their setting. You can repair them with a cable coil
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as normal.
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- bugfix: The sensor list will now be updated when your jumpsuit is EMP'd to reflect
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any possible changes in suit sensor status.
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- bugfix: Under clothing will now respect the EMP_PROTECT_SELF flag.
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Aphast:
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- bugfix: Added a locked door inside of a dangerous research facility, to prevent
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an unnecessary casualty.
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GoldenAlpharex:
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- bugfix: The AI VOX announcer voice is by default the one it's meant to be, the
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normal one.
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- bugfix: The non-standard VOX announcer voices have had their volumes reduced.
|
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- code_imp: Improves the VOX announcer voice code quite a bit.
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- bugfix: Fixed the veteran-only quirks, making them available once again.
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- config: Added a newline at the end of veteran_players.txt to avoid mistakes happening
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with the Manage Player Ranks verb.
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IsaacTheSharkWolf:
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- rscadd: Barbershop with spa and tattoo/piercing workshop.
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- rscdel: A bunch of maint objects to save on performance
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- bugfix: Fixed the whole airlock space_dir vars issue thingymajig (hopefully)
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Melbert:
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- bugfix: The OOC messages of people with minor admin ranks now respect OOC filters
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in chat tabs
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SkyratBot:
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- code_imp: Vending machines no longer require a unique panel overlay for each new
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type
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- imageadd: Hot Ice icons are now consistent, and now have an stack icon showing
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two pieces for when there are between 17 and 33 pieces in the stack.
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- bugfix: You're (hopefully) no longer able to make timed singlecaps using nitryl.
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I really liked this one honestly, it's got an aggressive amount of heart and
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soul
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- bugfix: Corporate Sofas now have their rear middle sprites fixed to align with
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the rest of the rear sofa sprites.
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- refactor: Reworked `/turf/var/intact` into variables which don't conflate underfloor
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visibility, underfloor interactability, and overfloor presence. This fixes many
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bugs relating to turfs in general, especially catwalks and glass flooring.
|
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- imageadd: made command envirosuits more consistent
|
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- bugfix: Pressure Tanks will now refuse to accept materials without a specific
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material type during construction.
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- bugfix: Pressure Tanks will now drop the correct amount of materials during deconstruction.
|
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- bugfix: Pressure Tanks will now send you flying if you continue to slice open
|
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a sufficiently pressurized tank despite the warning, rather than doing nothing.
|
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- bugfix: Pressure Tanks will release their gas contents when destroyed, rather
|
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than voiding them.
|
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Timberpoes feat. JohnFulpWillard:
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- config: Modified how ambiguous VALUE_MODE_FLAG keyed_list config entries are parsed
|
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and added additional config logging for when weirdness with keyed_list config
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entries happens in general. (Timberpoes)
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- config: /datum/config_entry/keyed_list/probability was unused and has been deleted.
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(Timberpoes)
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- bugfix: 'The Cloth Golem preferences profile now works (JohnFulpWillard) qol:
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The species-changing magic mirror variants now list species names instead of
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internal code IDs. (JohnFulpWillard) qol: Shadowperson species should now show
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as "Shadow" instead of "???" (JohnFulpWillard)'
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