[MIRROR] Adds Perfectly Ordinary Food Truck (#28551)

* Adds Perfectly Ordinary Food Truck (#84144)

## About The Pull Request
Adds a food truck.
![Food truck map](https://i.imgur.com/x1G3he9.png)
![People wearing stripy shirts get FREE
tacos!](https://i.imgur.com/zcycyhi.png)

Also, adds a team of MI13 fugitive hunters. There's 3 in a team, and one
is pre-equipped with a cunning disguise.
## Why It's Good For The Game
So the primary intent here is making a fugitive hunter team that
operates stealthily instead of directly. They have less direct combat
power than other hunters, but they have a few things that help them
infiltrate the crew and assassinate the fugitives.

All agents are issued a makarov, a suppressor, a spare clip of 9mm ammo
(20% chance to be a subtype), a random melee weapon (flash, e-dagger or
combat knife), and a random low-level syndicate gadget (c4 brick,
codespeak manual, freedom implant, etc), and a pair of zipties. Every
agent also gets a agent ID.

Shuttle is equipped with surgery tools (good for plastic surgery),
clothing vendors (good for getting disguised), and a bunch of computers
for cameras and vitals monitors. Spare cyanide pills and 9mm ammo is
provided, as is a single space suit. As an added bonus, you're
opereating out of the back of an old food truck giving you bulletproof
cover for your operations. Spare food is provided, a functional kitchen
is not.
## Changelog
🆑
add: Ghost role food truck merchants may occasionally turn up at the
station.
add: Adds a new fugitive hunter type, MI13 secret agents.
/🆑

---------

Co-authored-by: Afevis <ShizCalev@ users.noreply.github.com>

* Adds Perfectly Ordinary Food Truck

---------

Co-authored-by: Da Cool Boss <142358580+DaCoolBoss@users.noreply.github.com>
Co-authored-by: Afevis <ShizCalev@ users.noreply.github.com>
This commit is contained in:
SkyratBot
2024-07-02 15:28:14 +05:30
committed by GitHub
co-authored by Afevis Da Cool Boss
parent 3d1ef0abe4
commit 2e7b3d30bd
8 changed files with 1084 additions and 1 deletions
+998
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@@ -0,0 +1,998 @@
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/turf/open/floor/iron/kitchen/small,
/area/shuttle/hunter/mi13_foodtruck)
"Ml" = (
/obj/machinery/computer/camera_advanced/syndie{
dir = 1
},
/turf/open/floor/circuit/red,
/area/shuttle/hunter/mi13_foodtruck)
"MZ" = (
/obj/effect/mob_spawn/ghost_role/human/fugitive/mi13{
dir = 4
},
/turf/open/floor/circuit/red/off,
/area/shuttle/hunter/mi13_foodtruck)
"NJ" = (
/obj/effect/turf_decal/siding/dark_red,
/obj/effect/turf_decal/siding/dark_red/corner{
dir = 4
},
/obj/effect/turf_decal/siding/dark_red/corner{
dir = 1
},
/turf/open/floor/mineral/plastitanium,
/area/shuttle/hunter/mi13_foodtruck)
"OU" = (
/obj/machinery/fugitive_locator,
/turf/open/floor/circuit/red,
/area/shuttle/hunter/mi13_foodtruck)
"Pq" = (
/turf/template_noop,
/area/template_noop)
"PE" = (
/obj/machinery/fugitive_capture,
/turf/open/floor/circuit/red,
/area/shuttle/hunter/mi13_foodtruck)
"QV" = (
/obj/effect/turf_decal/siding/dark_red/corner{
dir = 4
},
/obj/effect/turf_decal/siding/dark_red,
/turf/open/floor/mineral/plastitanium,
/area/shuttle/hunter/mi13_foodtruck)
"RO" = (
/obj/machinery/button/door/directional/east{
id = "foodtruck_shutters";
name = "External Shutter Switch"
},
/obj/structure/table/reinforced,
/obj/item/storage/cans/sixsoda,
/turf/open/floor/iron/kitchen/small,
/area/shuttle/hunter/mi13_foodtruck)
"Sw" = (
/obj/machinery/door/airlock/vault{
normalspeed = 0;
name = "Secure Door";
desc = "An imposing looking door. It looks reinforced."
},
/obj/effect/mapping_helpers/airlock/cutaiwire,
/obj/effect/mapping_helpers/airlock/access/any/syndicate/general,
/turf/open/floor/mineral/plastitanium,
/area/shuttle/hunter/mi13_foodtruck)
"SP" = (
/obj/structure/table/reinforced/plastitaniumglass,
/obj/item/pinpointer/shuttle,
/turf/open/floor/circuit/red/off,
/area/shuttle/hunter/mi13_foodtruck)
"UF" = (
/obj/machinery/door/airlock/external{
name = "Fire Escape";
desc = "If you really need to escape in a hurry, try this door.";
id_tag = "foodtruck_firescape"
},
/obj/structure/fans/tiny,
/obj/effect/mapping_helpers/airlock/access/any/syndicate/general,
/obj/effect/mapping_helpers/airlock/locked,
/obj/effect/mapping_helpers/airlock/cutaiwire,
/turf/open/floor/mineral/plastitanium,
/area/shuttle/hunter/mi13_foodtruck)
"Xc" = (
/obj/effect/turf_decal/arrows{
dir = 4
},
/obj/structure/railing/corner,
/turf/open/floor/mineral/titanium,
/area/shuttle/hunter/mi13_foodtruck)
"XE" = (
/obj/machinery/suit_storage_unit/syndicate{
mod_type = null;
suit_type = /obj/item/clothing/suit/space/syndicate/black;
helmet_type = /obj/item/clothing/head/helmet/space/syndicate/black
},
/obj/machinery/button/door/directional/east{
id = "foodtruck_firescape";
normaldoorcontrol = 1;
specialfunctions = 4;
pixel_y = -10;
name = "Fire Escape Bolt Switch"
},
/turf/open/floor/circuit/red/off,
/area/shuttle/hunter/mi13_foodtruck)
"Yi" = (
/obj/structure/table/reinforced/plastitaniumglass,
/obj/item/reagent_containers/syringe{
pixel_y = -3;
pixel_x = -5
},
/obj/item/reagent_containers/dropper{
pixel_y = 6;
pixel_x = -3
},
/obj/item/reagent_containers/cup/beaker/large{
pixel_y = 6;
pixel_x = 8
},
/obj/item/reagent_containers/pill/cyanide{
pixel_y = -6;
pixel_x = 10
},
/turf/open/floor/circuit/red/off,
/area/shuttle/hunter/mi13_foodtruck)
"YW" = (
/obj/structure/table/reinforced,
/obj/structure/railing{
dir = 4
},
/obj/effect/turf_decal/siding/dark{
dir = 4
},
/turf/open/floor/mineral/titanium,
/area/shuttle/hunter/mi13_foodtruck)
(1,1,1) = {"
Pq
Pq
Pq
Pq
Pq
ku
AF
CF
te
CF
CF
CF
ku
Pq
Pq
"}
(2,1,1) = {"
Pq
Pq
Pq
cm
Am
ku
ao
Xc
al
al
Dp
ua
ku
IG
Pq
"}
(3,1,1) = {"
Pq
Pq
Pq
Pq
wA
ku
iO
xG
oA
AP
pZ
nh
ku
aj
hB
"}
(4,1,1) = {"
cm
Ev
Ev
ku
ku
ku
sN
jc
YW
YW
jc
kv
ku
aj
hB
"}
(5,1,1) = {"
Ev
Ev
jw
MZ
zJ
Sw
bY
bY
bY
bY
bY
bY
ku
cm
Pq
"}
(6,1,1) = {"
Ev
Ak
xg
gs
Jv
ku
CY
ui
dg
Lm
bY
RO
ku
Pq
Pq
"}
(7,1,1) = {"
ku
eP
SP
mT
jb
ku
ku
ku
ku
ku
ah
kf
ku
Pq
Pq
"}
(8,1,1) = {"
An
pQ
xg
gs
we
ku
eA
jA
Fv
fo
QV
gv
ku
Pq
Pq
"}
(9,1,1) = {"
An
An
ag
XE
zJ
ah
lp
NJ
PE
OU
Ay
gc
ku
cm
Pq
"}
(10,1,1) = {"
cm
An
An
ku
UF
ku
dB
Ff
MZ
uq
Ay
tW
ku
aj
hB
"}
(11,1,1) = {"
Pq
Pq
Pq
Pq
wA
ku
dJ
pU
Ml
Bn
pU
ab
ku
aj
hB
"}
(12,1,1) = {"
Pq
Pq
Pq
cm
Am
ku
lX
KV
Yi
dC
kj
af
ku
IG
Pq
"}
(13,1,1) = {"
Pq
Pq
Pq
Pq
Pq
ku
aa
aa
aa
aa
aa
aa
ku
Pq
Pq
"}
+1
View File
@@ -364,6 +364,7 @@ GLOBAL_LIST_INIT(human_invader_antagonists, list(
#define HUNTER_PACK_RUSSIAN "Russian Fugitive Hunters"
#define HUNTER_PACK_BOUNTY "Bounty Fugitive Hunters"
#define HUNTER_PACK_PSYKER "Psyker Fugitive Hunters"
#define HUNTER_PACK_MI13 "MI13 Fugitive Hunters"
/// Changeling abilities with DNA cost = this are innately given to all changelings
#define CHANGELING_POWER_INNATE -1
+4
View File
@@ -17,3 +17,7 @@
/datum/map_template/shuttle/hunter/psyker
suffix = "psyker"
name = "Psyker Fortune-Telling Ship"
/datum/map_template/shuttle/hunter/mi13_foodtruck
suffix = "mi13_foodtruck"
name = "Perfectly Ordinary Food Truck"
+5
View File
@@ -73,6 +73,11 @@
name = "Russian Cargo Hauler"
requires_power = TRUE
/area/shuttle/hunter/mi13_foodtruck
name = "Perfectly Ordinary Food Truck"
requires_power = TRUE
ambience_index = AMBIENCE_DANGER
////////////////////////////White Ship////////////////////////////
/area/shuttle/abandoned
@@ -42,6 +42,10 @@
to_chat(owner, span_danger("GOOD EVENING, WE ARE PSYKER HUNTE- NO, PSYKER SHIKARIS!"))
to_chat(owner, span_danger("A brainling hit us up on the holopad with an offer we could NOT pass up. We kidnap some fools for them, and in exchange we get a LIFETIME SUPPLY OF GORE."))
to_chat(owner, span_danger("Our gore supply has been running thin as of late -- How could we say no? The binge MUST go on!"))
if(HUNTER_PACK_MI13)
to_chat(owner, span_danger("Agents, we have detected a wanted fugitive in Nanotrasen controlled space."))
to_chat(owner, span_danger("Your mission is simple. Infiltrate the facility and extract the target, dead or alive."))
to_chat(owner, span_danger("This is a stealth infiltration mission in hostile enemy territory. Be wary, and avoid being caught if possible."))
to_chat(owner, span_boldannounce("You are not an antagonist in that you may kill whomever you please, but you can do anything to ensure the capture of the fugitives, even if that means going through the station."))
owner.announce_objectives()
@@ -216,6 +216,56 @@
id_trim = /datum/id_trim/bounty_hunter/psykers/seer
/datum/outfit/mi13_hunter
name = "\improper MI13 Fugitive Retrieval Agent"
uniform = /obj/item/clothing/under/syndicate/sniper
back = /obj/item/storage/backpack/satchel/leather
ears = /obj/item/radio/headset/syndicate
glasses = /obj/item/clothing/glasses/sunglasses
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/laceup
belt = /obj/item/restraints/handcuffs/cable/zipties
l_pocket = /obj/item/gun/ballistic/automatic/pistol
r_pocket = /obj/item/suppressor
id = /obj/item/card/id/advanced/chameleon/black
box = /obj/item/storage/box/survival/syndie
implants = list(/obj/item/implant/explosive)
/datum/outfit/mi13_hunter/pre_equip(mob/living/carbon/human/agent, visualsOnly = FALSE)
backpack_contents = list()
backpack_contents += pick_weight(list(/obj/item/ammo_box/magazine/m9mm = 80,
/obj/item/ammo_box/magazine/m9mm/hp = 10,
/obj/item/ammo_box/magazine/m9mm/ap = 5,
/obj/item/ammo_box/magazine/m9mm/fire = 5,
))
backpack_contents += pick_weight(list(
/obj/item/pen/edagger = 40,
/obj/item/knife/combat = 30,
/obj/item/assembly/flash = 30,
))
backpack_contents += pick_weight(list(
/obj/item/grenade/c4 = 20,
/obj/item/implanter/freedom = 20,
/obj/item/clothing/mask/chameleon = 20,
/obj/item/language_manual/codespeak_manual/unlimited = 10,
/obj/item/storage/mail_counterfeit_device = 10,
/obj/item/traitor_machine_trapper = 10,
/obj/item/gun/ballistic/automatic/pistol/clandestine/fisher = 10,
))
/datum/outfit/mi13_hunter/post_equip(mob/living/carbon/human/agent, visualsOnly = FALSE)
if(visualsOnly)
return
var/obj/item/card/id/wearing = agent.wear_id
wearing.registered_name = agent.real_name
wearing.update_label()
/datum/outfit/mi13_hunter/chef
name = "\improper MI13 Fugitive Retrieval Agent - Chef Disguise"
head = /obj/item/clothing/head/utility/chefhat
suit = /obj/item/clothing/suit/apron/chef
mask = /obj/item/clothing/mask/fakemoustache
//ids and ert code
/obj/item/card/id/advanced/bountyhunter
@@ -61,6 +61,7 @@
HUNTER_PACK_RUSSIAN,
HUNTER_PACK_BOUNTY,
HUNTER_PACK_PSYKER,
HUNTER_PACK_MI13,
)
addtimer(CALLBACK(src, PROC_REF(check_spawn_hunters), hunter_backstory, 10 MINUTES), 1 MINUTES)
role_name = "fugitive hunter"
@@ -124,6 +125,8 @@
ship = new /datum/map_template/shuttle/hunter/bounty
if(HUNTER_PACK_PSYKER)
ship = new /datum/map_template/shuttle/hunter/psyker
if(HUNTER_PACK_MI13)
ship = new/datum/map_template/shuttle/hunter/mi13_foodtruck
var/x = rand(TRANSITIONEDGE,world.maxx - TRANSITIONEDGE - ship.width)
var/y = rand(TRANSITIONEDGE,world.maxy - TRANSITIONEDGE - ship.height)
@@ -172,7 +175,10 @@
announcement_text_list += "HEY, CAN YOU HEAR US? We're coming to your station. There's a bad guy down there, really bad guy. We need to arrest them."
announcement_text_list += "We're also offering fortune telling services out of the front door if you have paying customers."
announcement_title += "Fortune-Telling Entertainment Shuttle"
if(HUNTER_PACK_MI13)
announcement_text_list += "Illegal intrusion detected in the crew monitoring network. Central Command has been informed."
announcement_text_list += "Please report any suspicious individuals or behaviour to your local security team."
announcement_title += "Nanotrasen Intrusion Countermeasures Electronics"
if(!length(announcement_text_list))
announcement_text_list += "Unidentified ship detected near the station."
stack_trace("Fugitive hunter announcement was unable to generate an announcement text based on backstory: [backstory]")
@@ -96,3 +96,18 @@
if I assisted them with my 'flesh-gaze'. They're a bunch of freaks, but at least they leave me be after I'm done helping them..."
back_story = HUNTER_PACK_PSYKER
outfit = /datum/outfit/psyker_seer
/obj/effect/mob_spawn/ghost_role/human/fugitive/mi13
name = "top-secret pod"
desc = "You don't have the classification to know what this pod contains or what its purpose is."
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper_s"
prompt_name = "a MI13 agent"
you_are_text = "I am an agent sent by MI13."
flavour_text = "Your mission is to infiltrate the space around SS13 and capture the fugitives on board, dead or alive. Your shuttle has been disguised as an ordinary food truck to help you remain undetected. \
This is a stealth mission in enemy territory. Reinforcements will not be sent to save you. Microbombs have been implanted in case of capture. Do not disappoint."
back_story = HUNTER_PACK_MI13
outfit = /datum/outfit/mi13_hunter
/obj/effect/mob_spawn/ghost_role/human/fugitive/mi13/chef
outfit = /datum/outfit/mi13_hunter/chef