mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 05:00:55 +01:00
Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,4 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- qol: "Random player characters now look less like rainbow vomit and more like some of the most average people you know."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fixed new charger power not working fior strange objects"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- image: "Changed some default options in the character creator."
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@@ -1,8 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- balance: "reduced the prices of some blackmarket items across the board."
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- balance: "the thermite bottle (from the contraband spawner and the blackmarket), now spawns with 50u of thermite vs 30, enough to melt one reinforced wall."
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- rscadd: "Replaced the science googles from the blackmarket with a security + health scanner HUD."
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- rscadd: "Replaced the single shotgun dart from the blackmarket with a box of XL shotgun darts."
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- rscadd: "The donk pocket box from the blackmarket now comes in different flavors."
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fixed emitters, shield gens and other wired machinery having lower power consumption priority than APCs"
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- qol: "Made APCs charge more evenly to ensure that environment and lights are working everywhere before giving the power for equipment"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- image: "Added new unique sprites for cyborg upgrade modules"
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@@ -1,4 +0,0 @@
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author: "theselfish"
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delete-after: True
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changes:
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- bugfix: "another clothing file fixed"
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@@ -1,6 +0,0 @@
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author: "Majkl-J"
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delete-after: True
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changes:
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- qol: "Borer crawling inside people now works without a tgui menu"
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- bugfix: "Fixed borer organs not properly cleaning up and linking to the borer"
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- refactor: "Borer ability code refactor. Report any issues on the github or to @waterpig on Discord"
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@@ -1,4 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- bugfix: "Non-humans should look less transparent while in space"
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@@ -1,7 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "APC icon properly turns green on full charge"
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- bugfix: "APC shows correct charging rate in UI"
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- code_imp: "Added early machine process for shield generators and emitters to prioritize power draw"
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- code_imp: "Added late machine process for power monitors to gather accurate powernet load"
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@@ -1,6 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fixed sometimes obtaining the nodrop highlander kilt with relics"
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- bugfix: "Fixed bioscramble function not working for strange objects unless dropped"
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- bugfix: "Fixed the disguiser cardboard ID not overlaying properly"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- admin: "Ticking \"Job Playtime Exempt\" on a player's Job Playtime Tracker panel will also exempt them from BYOND Account Age restrictions now. It previously only exempted them from actual living playtime minutes - this is for the BYOND Account Age in days."
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Sentient floorbots can now rip up tiles when emagged"
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- code_imp: "Slight cleanup in floorbot code"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- qol: "chem dispenser displays units instead of kilowatts"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fixed a signal reg error caused by add_occupant being called twice"
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@@ -1,6 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "Added the civilian modsuit module as a standalone model. It offers no slowdown while activated but does NOT protect you from the void of space. You can print the plating from an exosuit fabricator and build it like a normal modsuit."
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- rscdel: "Removed the civilian skin from the standard modsuit, as it is now a standalone model."
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- image: "Tweaked the sprites for the civilian modsuit head, both in-hand and on the mob. Also added a civilian mod plating sprite."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Blob victory no longer spams spore zombie notifications to ghosts"
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "Bitrunning and (spawn) Miner jumpsuits are now in their drobe."
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- qol: "The Coroner Drobe got sorted into less 'shove everything in' and more 'in a sane format'."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- image: "New deep fryer sprite"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- image: "Brainwashing victims now have smoothed out brain sprites without those pesky wrinkles"
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- qol: "Moving the light bulb removal function from the left mouse button to the right one."
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- qol: "Added & improved tips related to the light fixture"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "fixed megaphone tts filter."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Announcement subheader will no longer overlap the header if the second one is very long"
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@@ -1,10 +0,0 @@
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author: "DrDiasyl aka DrTuxedo"
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delete-after: True
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changes:
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- rscadd: "Security and Engineering holosigns can now be opened with their projector by clicking them from afar"
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- rscadd: "SecVendor starts with 2 Security holosigns"
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- qol: "Holosigns don't block projectiles anymore"
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- qol: "Security holosigns now take 2 seconds to create instead of 3"
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- image: "Janitor, Security, Medical, and Engineering holosigns now have cleaner sprites"
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- code_imp: "Holosigns now use proper cooldowns instead of the world.time"
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- spellcheck: "Holosigns and holosign creators' descriptions give more information now"
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@@ -1,4 +0,0 @@
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author: "theselfish"
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delete-after: True
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changes:
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- rscadd: "Added admin spawnable Redsec varients to the override file"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- qol: "Allow custom borg hat placement for custom borg skins"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fixed null description in cerulean regenerative extract"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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||||
changes:
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- bugfix: "Context maptext now properly dynamically adjusts itself instead of using hardcoded pixel values"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fixes organizer sometimes deleting brains"
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@@ -1,4 +0,0 @@
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author: "thegrb93"
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delete-after: True
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changes:
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- bugfix: "Fixes hat offsets on quadruped borgs"
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@@ -1,6 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- bugfix: "Fixed roundstart monkeys not having monkified"
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- bugfix: "Fixed being \"de-monkified\" while dead making it difficult to actually de-monkey you going forward"
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- bugfix: "Fixed genetic scanner showing dead mobs as \"transforming\""
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@@ -1,4 +0,0 @@
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author: "SpaceLove"
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delete-after: True
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changes:
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- bugfix: "Towels can be used to mop up and Lustwish constructions can be deconstructed"
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@@ -1,10 +0,0 @@
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author: "ArcaneMusic"
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delete-after: True
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changes:
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- rscadd: "Items spawned via traitor uplinks or are known illegal contraband on the station can now be scanned and identified as such by the N-spect scanners in security. These only applies to overt traitor or antagonist items, and \"stealth\" items will not be seen as such."
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- rscadd: "Scanner gates can now be upgraded by using an N-spect scanner on it to unlock \"contraband scanning\" mode."
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- rscadd: "Security officers can now be offered a bounty to turn in pieces of contraband."
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- rscadd: "Some stealthy storage items like storage implants, smuggler's satchels, void cloaks, the infiltrator modsuit, and the chameleon backpack will block the presence of contraband on your person when placed inside."
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- qol: "N-spect scanner contextual screentips."
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- balance: "Recharger security bounties ask for a quantity of 1, down from 3."
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- qol: "security, cargo, and medbay have access to scanner gate boards."
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@@ -1,4 +0,0 @@
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author: "00-Steven"
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delete-after: True
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changes:
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- bugfix: "You can see runechat above fullscreen overlays on lower multi-z levels again. Rejoice, blind players. Please report any weird rendering layering issues."
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@@ -1,5 +0,0 @@
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author: "carlarctg"
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delete-after: True
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changes:
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- rscadd: "Adds six new strange object powers! Drink dispenser, bioscrambler, recharger, hugger, dimensional, disguiser."
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||||
- code_imp: "Removed some unused code and items, and added a proc that returns a random #colorstring."
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@@ -1,4 +0,0 @@
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author: "GPeckman"
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delete-after: True
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||||
changes:
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||||
- spellcheck: "The techweb no longer erroneously refers to MODsuits as exosuits."
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||||
@@ -1,4 +0,0 @@
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||||
author: "Hardly3D"
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delete-after: True
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||||
changes:
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||||
- rscadd: "Added new hairstyle: Short Bangs 2"
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@@ -1,4 +0,0 @@
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||||
author: "SmArtKar"
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||||
delete-after: True
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||||
changes:
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||||
- bugfix: "You can attack bookshelves in a variety of states once more"
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||||
@@ -1,4 +0,0 @@
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||||
author: "JohnFulpWillard"
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||||
delete-after: True
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||||
changes:
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||||
- balance: "Human AIs no longer have a teleport blocking implant or borg costume, but now has a portable crew monitor."
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||||
@@ -1,5 +0,0 @@
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||||
author: "Thedragmeme"
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||||
delete-after: True
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||||
changes:
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||||
- qol: "re-maps the raptor barn to not stick out like a sore thumb"
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||||
- bugfix: "Miners and the public both can access the raptor barn without having to make a bridge themselves"
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||||
@@ -1,4 +0,0 @@
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||||
author: "SmArtKar"
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||||
delete-after: True
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||||
changes:
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||||
- bugfix: "Ghosts can no longer move chairs"
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||||
@@ -1,4 +0,0 @@
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||||
author: "SmArtKar"
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||||
delete-after: True
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||||
changes:
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||||
- qol: "You can fire PKAs/plasma cutters point blank at turfs."
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||||
@@ -935,3 +935,131 @@
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- bugfix: MMI'd brains/posibrains are no longer both allowed AND blocked from beeping,
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now just being allowed to beep.
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- qol: Moths that pray get a moffin
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2024-07-21:
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||||
00-Steven:
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||||
- bugfix: You can see runechat above fullscreen overlays on lower multi-z levels
|
||||
again. Rejoice, blind players. Please report any weird rendering layering issues.
|
||||
ArcaneMusic:
|
||||
- rscadd: Items spawned via traitor uplinks or are known illegal contraband on the
|
||||
station can now be scanned and identified as such by the N-spect scanners in
|
||||
security. These only applies to overt traitor or antagonist items, and "stealth"
|
||||
items will not be seen as such.
|
||||
- rscadd: Scanner gates can now be upgraded by using an N-spect scanner on it to
|
||||
unlock "contraband scanning" mode.
|
||||
- rscadd: Security officers can now be offered a bounty to turn in pieces of contraband.
|
||||
- rscadd: Some stealthy storage items like storage implants, smuggler's satchels,
|
||||
void cloaks, the infiltrator modsuit, and the chameleon backpack will block
|
||||
the presence of contraband on your person when placed inside.
|
||||
- qol: N-spect scanner contextual screentips.
|
||||
- balance: Recharger security bounties ask for a quantity of 1, down from 3.
|
||||
- qol: security, cargo, and medbay have access to scanner gate boards.
|
||||
DrDiasyl aka DrTuxedo:
|
||||
- rscadd: Security and Engineering holosigns can now be opened with their projector
|
||||
by clicking them from afar
|
||||
- rscadd: SecVendor starts with 2 Security holosigns
|
||||
- qol: Holosigns don't block projectiles anymore
|
||||
- qol: Security holosigns now take 2 seconds to create instead of 3
|
||||
- image: Janitor, Security, Medical, and Engineering holosigns now have cleaner
|
||||
sprites
|
||||
- code_imp: Holosigns now use proper cooldowns instead of the world.time
|
||||
- spellcheck: Holosigns and holosign creators' descriptions give more information
|
||||
now
|
||||
GPeckman:
|
||||
- spellcheck: The techweb no longer erroneously refers to MODsuits as exosuits.
|
||||
Hardly3D:
|
||||
- rscadd: 'Added new hairstyle: Short Bangs 2'
|
||||
JohnFulpWillard:
|
||||
- balance: Human AIs no longer have a teleport blocking implant or borg costume,
|
||||
but now has a portable crew monitor.
|
||||
Majkl-J:
|
||||
- qol: Borer crawling inside people now works without a tgui menu
|
||||
- bugfix: Fixed borer organs not properly cleaning up and linking to the borer
|
||||
- refactor: Borer ability code refactor. Report any issues on the github or to @waterpig
|
||||
on Discord
|
||||
Melbert:
|
||||
- qol: Random player characters now look less like rainbow vomit and more like some
|
||||
of the most average people you know.
|
||||
- bugfix: Non-humans should look less transparent while in space
|
||||
- bugfix: Fixed roundstart monkeys not having monkified
|
||||
- bugfix: Fixed being "de-monkified" while dead making it difficult to actually
|
||||
de-monkey you going forward
|
||||
- bugfix: Fixed genetic scanner showing dead mobs as "transforming"
|
||||
SkyratBot:
|
||||
- image: New deep fryer sprite
|
||||
- admin: Ticking "Job Playtime Exempt" on a player's Job Playtime Tracker panel
|
||||
will also exempt them from BYOND Account Age restrictions now. It previously
|
||||
only exempted them from actual living playtime minutes - this is for the BYOND
|
||||
Account Age in days.
|
||||
- qol: chem dispenser displays units instead of kilowatts
|
||||
- bugfix: Fixed new charger power not working fior strange objects
|
||||
- bugfix: Fixed emitters, shield gens and other wired machinery having lower power
|
||||
consumption priority than APCs
|
||||
- qol: Made APCs charge more evenly to ensure that environment and lights are working
|
||||
everywhere before giving the power for equipment
|
||||
- bugfix: fixed megaphone tts filter.
|
||||
- image: Added new unique sprites for cyborg upgrade modules
|
||||
- rscadd: Bitrunning and (spawn) Miner jumpsuits are now in their drobe.
|
||||
- qol: The Coroner Drobe got sorted into less 'shove everything in' and more 'in
|
||||
a sane format'.
|
||||
- image: Changed some default options in the character creator.
|
||||
- rscadd: Added the civilian modsuit module as a standalone model. It offers no
|
||||
slowdown while activated but does NOT protect you from the void of space. You
|
||||
can print the plating from an exosuit fabricator and build it like a normal
|
||||
modsuit.
|
||||
- rscdel: Removed the civilian skin from the standard modsuit, as it is now a standalone
|
||||
model.
|
||||
- image: Tweaked the sprites for the civilian modsuit head, both in-hand and on
|
||||
the mob. Also added a civilian mod plating sprite.
|
||||
- image: Brainwashing victims now have smoothed out brain sprites without those
|
||||
pesky wrinkles
|
||||
- balance: reduced the prices of some blackmarket items across the board.
|
||||
- balance: the thermite bottle (from the contraband spawner and the blackmarket),
|
||||
now spawns with 50u of thermite vs 30, enough to melt one reinforced wall.
|
||||
- rscadd: Replaced the science googles from the blackmarket with a security + health
|
||||
scanner HUD.
|
||||
- rscadd: Replaced the single shotgun dart from the blackmarket with a box of XL
|
||||
shotgun darts.
|
||||
- rscadd: The donk pocket box from the blackmarket now comes in different flavors.
|
||||
- bugfix: Fixed null description in cerulean regenerative extract
|
||||
- qol: Allow custom borg hat placement for custom borg skins
|
||||
- bugfix: Fixes organizer sometimes deleting brains
|
||||
- bugfix: Context maptext now properly dynamically adjusts itself instead of using
|
||||
hardcoded pixel values
|
||||
- bugfix: Announcement subheader will no longer overlap the header if the second
|
||||
one is very long
|
||||
- bugfix: Blob victory no longer spams spore zombie notifications to ghosts
|
||||
- bugfix: Fixed sometimes obtaining the nodrop highlander kilt with relics
|
||||
- bugfix: Fixed bioscramble function not working for strange objects unless dropped
|
||||
- bugfix: Fixed the disguiser cardboard ID not overlaying properly
|
||||
- qol: Moving the light bulb removal function from the left mouse button to the
|
||||
right one.
|
||||
- qol: Added & improved tips related to the light fixture
|
||||
- bugfix: APC icon properly turns green on full charge
|
||||
- bugfix: APC shows correct charging rate in UI
|
||||
- code_imp: Added early machine process for shield generators and emitters to prioritize
|
||||
power draw
|
||||
- code_imp: Added late machine process for power monitors to gather accurate powernet
|
||||
load
|
||||
- bugfix: Fixed a signal reg error caused by add_occupant being called twice
|
||||
- bugfix: Sentient floorbots can now rip up tiles when emagged
|
||||
- code_imp: Slight cleanup in floorbot code
|
||||
SmArtKar:
|
||||
- bugfix: Ghosts can no longer move chairs
|
||||
- bugfix: You can attack bookshelves in a variety of states once more
|
||||
- qol: You can fire PKAs/plasma cutters point blank at turfs.
|
||||
SpaceLove:
|
||||
- bugfix: Towels can be used to mop up and Lustwish constructions can be deconstructed
|
||||
Thedragmeme:
|
||||
- qol: re-maps the raptor barn to not stick out like a sore thumb
|
||||
- bugfix: Miners and the public both can access the raptor barn without having to
|
||||
make a bridge themselves
|
||||
carlarctg:
|
||||
- rscadd: Adds six new strange object powers! Drink dispenser, bioscrambler, recharger,
|
||||
hugger, dimensional, disguiser.
|
||||
- code_imp: 'Removed some unused code and items, and added a proc that returns a
|
||||
random #colorstring.'
|
||||
thegrb93:
|
||||
- bugfix: Fixes hat offsets on quadruped borgs
|
||||
theselfish:
|
||||
- bugfix: another clothing file fixed
|
||||
- rscadd: Added admin spawnable Redsec varients to the override file
|
||||
|
||||
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