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@@ -110,7 +110,7 @@
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if(!M.buckled)
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return
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var/mob/living/L = buckled_mob
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var/matrix/m120 = matrix(H.transform)
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var/matrix/m120 = matrix(L.transform)
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m120.Turn(360)
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animate(L, transform = m120, time = 3)
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L.pixel_y = L.get_standard_pixel_y_offset(360)
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