Correct spelling for moonlight amulet (#83351)

## About The Pull Request

Changes all instances of "amulette" to "amulet" (except for icon_state
instances of the misspelling).

## Why It's Good For The Game

Spelling

## Changelog
🆑
spellcheck: Corrects spelling of "amulette" to "amulet"
/🆑
This commit is contained in:
Horatio22
2024-05-20 21:10:04 -07:00
committed by GitHub
parent e8aea936eb
commit 2eccea74e9
5 changed files with 18 additions and 18 deletions
@@ -469,7 +469,7 @@
mood_change = -3
timeout = 5 MINUTES
/datum/mood_event/amulette_insanity
/datum/mood_event/amulet_insanity
description = "I sEe THe LiGHt, It mUsT BE stOPPed"
mood_change = -6
timeout = 5 MINUTES
@@ -52,9 +52,9 @@
w_class = WEIGHT_CLASS_SMALL
// The amulette conversion tool used by moon heretics
/obj/item/clothing/neck/heretic_focus/moon_amulette
name = "Moonlight Amulette"
// The amulet conversion tool used by moon heretics
/obj/item/clothing/neck/heretic_focus/moon_amulet
name = "Moonlight Amulet"
desc = "A piece of the mind, the soul and the moon. Gazing into it makes your head spin and hear whispers of laughter and joy."
icon = 'icons/obj/antags/eldritch.dmi'
icon_state = "moon_amulette"
@@ -62,11 +62,11 @@
// How much damage does this item do to the targets sanity?
var/sanity_damage = 20
/obj/item/clothing/neck/heretic_focus/moon_amulette/attack(mob/living/target, mob/living/user, params)
/obj/item/clothing/neck/heretic_focus/moon_amulet/attack(mob/living/target, mob/living/user, params)
var/mob/living/carbon/human/hit = target
if(!IS_HERETIC_OR_MONSTER(user))
user.balloon_alert(user, "you feel a presence watching you")
user.add_mood_event("Moon Amulette Insanity", /datum/mood_event/amulette_insanity)
user.add_mood_event("Moon Amulet Insanity", /datum/mood_event/amulet_insanity)
user.mob_mood.set_sanity(user.mob_mood.sanity - 50)
return
if(hit.can_block_magic())
@@ -75,7 +75,7 @@
return
if(hit.mob_mood.sanity_level < SANITY_LEVEL_UNSTABLE)
user.balloon_alert(user, "their mind is too strong!")
hit.add_mood_event("Moon Amulette Insanity", /datum/mood_event/amulette_insanity)
hit.add_mood_event("Moon Amulet Insanity", /datum/mood_event/amulet_insanity)
hit.mob_mood.set_sanity(hit.mob_mood.sanity - sanity_damage)
else
user.balloon_alert(user, "their mind bends to see the truth!")
@@ -13,7 +13,7 @@
* Mark of Moon
* Ritual of Knowledge
* Lunar Parade
* Moonlight Amulette
* Moonlight Amulet
* > Sidepaths:
* Curse of Paralasys
* Unfathomable Curio
@@ -103,15 +103,15 @@
desc = "Grants you Lunar Parade, a spell that - after a short charge - sends a carnival forward \
when hitting someone they are forced to join the parade and suffer hallucinations."
gain_text = "The music like a reflection of the soul compelled them, like moths to a flame they followed"
next_knowledge = list(/datum/heretic_knowledge/moon_amulette)
next_knowledge = list(/datum/heretic_knowledge/moon_amulet)
spell_to_add = /datum/action/cooldown/spell/pointed/projectile/moon_parade
cost = 1
route = PATH_MOON
/datum/heretic_knowledge/moon_amulette
name = "Moonlight Amulette"
desc = "Allows you to transmute 2 sheets of glass, a heart and a tie to create a Moonlight Amulette. \
/datum/heretic_knowledge/moon_amulet
name = "Moonlight Amulet"
desc = "Allows you to transmute 2 sheets of glass, a heart and a tie to create a Moonlight Amulet. \
If the item is used on someone with low sanity they go berserk attacking everyone, \
if their sanity isn't low enough it decreases their mood."
gain_text = "At the head of the parade he stood, the moon condensed into one mass, a reflection of the soul."
@@ -127,7 +127,7 @@
/obj/item/stack/sheet/glass = 2,
/obj/item/clothing/neck/tie = 1,
)
result_atoms = list(/obj/item/clothing/neck/heretic_focus/moon_amulette)
result_atoms = list(/obj/item/clothing/neck/heretic_focus/moon_amulet)
cost = 1
route = PATH_MOON
@@ -171,7 +171,7 @@
Bring 3 corpses with more than 50 brain damage to a transmutation rune to complete the ritual. \
When completed, you become a harbinger of madness gaining and aura of passive sanity decrease, \
confusion increase and, if their sanity is low enough, brain damage and blindness. \
1/5th of the crew will turn into acolytes and follow your command, they will all recieve moonlight amulettes."
1/5th of the crew will turn into acolytes and follow your command, they will all receive moonlight amulets."
gain_text = "We dived down towards the crowd, his soul splitting off in search of greater venture \
for where the Ringleader had started the parade, I shall continue it unto the suns demise \
WITNESS MY ASCENSION, THE MOON SMILES ONCE MORE AND FOREVER MORE IT SHALL!"
@@ -229,7 +229,7 @@
continue
var/datum/antagonist/lunatic/lunatic = crewmate.mind.add_antag_datum(/datum/antagonist/lunatic)
lunatic.set_master(user.mind, user)
var/obj/item/clothing/neck/heretic_focus/moon_amulette/amulet = new(crewmate_turf)
var/obj/item/clothing/neck/heretic_focus/moon_amulet/amulet = new(crewmate_turf)
var/static/list/slots = list(
"neck" = ITEM_SLOT_NECK,
"hands" = ITEM_SLOT_HANDS,
@@ -25,7 +25,7 @@
gain_text = "The flesh of humanity is weak. Make them bleed. Show them their fragility."
next_knowledge = list(
/datum/heretic_knowledge/mad_mask,
/datum/heretic_knowledge/moon_amulette,
/datum/heretic_knowledge/moon_amulet,
)
required_atoms = list(
/obj/item/bodypart/leg/left = 1,
@@ -23,7 +23,7 @@
gain_text = "The mansus holds many a curio, some are not meant for the mortal eye."
next_knowledge = list(
/datum/heretic_knowledge/spell/burglar_finesse,
/datum/heretic_knowledge/moon_amulette,
/datum/heretic_knowledge/moon_amulet,
)
required_atoms = list(
/obj/item/organ/internal/lungs = 1,
@@ -48,7 +48,7 @@
They yearn for mortal eyes again, and I shall grant that wish."
next_knowledge = list(
/datum/heretic_knowledge/spell/burglar_finesse,
/datum/heretic_knowledge/moon_amulette,
/datum/heretic_knowledge/moon_amulet,
)
required_atoms = list(/obj/item/canvas = 1)
result_atoms = list(/obj/item/canvas)