Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2024-05-17 00:21:20 +00:00
parent 10b2af4ac6
commit 2edb3afcc9
19 changed files with 83 additions and 101 deletions
@@ -1,4 +0,0 @@
author: "mc-oofert"
delete-after: True
changes:
- rscadd: "mobile defibrillator mount"
@@ -1,14 +0,0 @@
author: "EnterTheJake"
delete-after: True
changes:
- balance: "Rust Heretics rusting is now consistent and tied to knowledge progression."
- balance: "Walking on rust applies disgust and chem purge to non-heretics and brute damage to silicons."
- balance: "Toxic damage on heretic skills is replaced with disgust."
- balance: "Aggressive Spread radius is now a bit shorter in exchange for losing its RNG elements, cooldown is halved on ascension."
- balance: "Pulse of Entropy had its radius doubled and the recipe simplified."
- balance: "Leeching walk has had its healing increased and a minor temp regulation effect added."
- balance: "Rust Walker's knowledge has been moved up in tree(close to aggressive spread) they are now easier to summon and have more health."
- balance: "You cannot place floor tiles on rusted turfs anymore, (use a welder to scrape off the rust first)."
- balance: "Rustbringer's oath has been reworked to propagate around in a circular fashion and not just on the bridge z level."
- balance: "Resist cold trait now gives immunity to freeze effects, and has now been added to Rustbringer's oath along with slowdown immunity."
- bugfix: "Fixed glowing runes being invisible."
@@ -1,9 +0,0 @@
author: "00-Steven"
delete-after: True
changes:
- bugfix: "Emotion masks no longer use a janky workaround for infinite reskinning."
- bugfix: "Mech pilot suit shows reskinning usage context correctly."
- bugfix: "Accessories show \"wear above/below suit\" usage context appropriately."
- bugfix: "Accessories don't block reskinning usage context when they shouldn't."
- bugfix: "Showing reskinning usage context cares about the infinite reskinning flag, rather than whether it's in storage or not."
- rscdel: "Removed redundant reskinning usage context code from medical sprays, now shows reskinning usage context like other reskinnables."
@@ -1,5 +0,0 @@
author: "siliconOpossum"
delete-after: True
changes:
- qol: "Neckties are now worn underneath suit items and accessories, they can still be optionally worn over them in case you want the \"business space suit\" look"
- bugfix: "Fixed a bug where accessories wouldn't correctly apply over suits if you equipped the jumpsuit they're attached to after the suit"
@@ -1,4 +0,0 @@
author: "nikothedude"
delete-after: True
changes:
- code_imp: "Most instances of parse_zone now refer to the limb's plaintext_zone var"
@@ -1,4 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- bugfix: "Atoms on the border of a tile will now only trigger landmines if they ACTUALLY pass over said mine."
@@ -1,12 +0,0 @@
author: "jlsnow301"
delete-after: True
changes:
- bugfix: "Fixed an issue preventing space ninjas from having a hud icon"
- rscadd: "ORBIT UI CHANGES:"
- rscadd: "AFK players are greyed out."
- rscadd: "Living NPCs now display health."
- rscadd: "Icons displayed are now based on hud icons, which includes icons for player-visible antagonists"
- rscadd: "You can now sort by job department (click health icon)"
- rscadd: "Round ending \"critical\" items will be listed at the top."
- rscadd: "Click the settings button to expand for more info"
- rscadd: "Your current orbit target is highlighted."
@@ -1,5 +0,0 @@
author: "Xander3359"
delete-after: True
changes:
- rscdel: "Removes the sleeper protocol traitor objective"
- balance: "RND server/Telecomms sabotage can now show up even later in the round"
@@ -1,4 +0,0 @@
author: "Rengan"
delete-after: True
changes:
- bugfix: "Officers sabre and grilles now conducts electricity as it should."
@@ -1,4 +0,0 @@
author: "improvedname"
delete-after: True
changes:
- bugfix: "fixes metastation science scrubber pipeline"
@@ -1,4 +0,0 @@
author: "jlsnow301"
delete-after: True
changes:
- bugfix: "Simplebot UI won't display '0' anymore when locked"
@@ -1,7 +0,0 @@
author: "JohnFulpWillard"
delete-after: True
changes:
- bugfix: "Snails no longer move at normal speed while resting."
- bugfix: "Snails can no longer get insane speed from getting their legs replaced."
- bugfix: "Humans don't become immensely slow when getting a Snail leg."
- admin: "lube walking element is now much easier to mess with to fit however you want to use it for."
@@ -1,4 +0,0 @@
author: "Seven"
delete-after: True
changes:
- bugfix: "Wings no longer work in space if you activated them beforehand."
@@ -1,4 +0,0 @@
author: "Thunder12345"
delete-after: True
changes:
- bugfix: "Pyre chaplains can no longer generate infinite favour for free by buying and selling candles. Candles now offer for 40 favour, down from 50."
@@ -1,5 +0,0 @@
author: "Pickle-Coding"
delete-after: True
changes:
- bugfix: "Fixes engineering cyborg screwdriver not being pointy. Fixes engineering cyborg crowbar from being pointy."
- bugfix: "Fixes cyborg omnitools not using the correct wound bonus and armour penetration values."
@@ -1,4 +0,0 @@
author: "starrm4nn"
delete-after: True
changes:
- spellcheck: "Fixes some typos in the goodies section and makes it look a bit more consistent."
@@ -1,4 +0,0 @@
author: "starrm4nn"
delete-after: True
changes:
- bugfix: "Fixed the spess knife's cutter tool icon being invisible."
@@ -1,4 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- bugfix: "After 3 years, radiation now causes you to go bald and mutate again"
+83
View File
@@ -386,3 +386,86 @@
- qol: Added activity toggle to voice activator component
- qol: Added quiet mode to speech component
- qol: NTNet send component will not use power/trigger if NTNet is offline
2024-05-17:
00-Steven:
- bugfix: Emotion masks no longer use a janky workaround for infinite reskinning.
- bugfix: Mech pilot suit shows reskinning usage context correctly.
- bugfix: Accessories show "wear above/below suit" usage context appropriately.
- bugfix: Accessories don't block reskinning usage context when they shouldn't.
- bugfix: Showing reskinning usage context cares about the infinite reskinning flag,
rather than whether it's in storage or not.
- rscdel: Removed redundant reskinning usage context code from medical sprays, now
shows reskinning usage context like other reskinnables.
EnterTheJake:
- balance: Rust Heretics rusting is now consistent and tied to knowledge progression.
- balance: Walking on rust applies disgust and chem purge to non-heretics and brute
damage to silicons.
- balance: Toxic damage on heretic skills is replaced with disgust.
- balance: Aggressive Spread radius is now a bit shorter in exchange for losing
its RNG elements, cooldown is halved on ascension.
- balance: Pulse of Entropy had its radius doubled and the recipe simplified.
- balance: Leeching walk has had its healing increased and a minor temp regulation
effect added.
- balance: Rust Walker's knowledge has been moved up in tree(close to aggressive
spread) they are now easier to summon and have more health.
- balance: You cannot place floor tiles on rusted turfs anymore, (use a welder to
scrape off the rust first).
- balance: Rustbringer's oath has been reworked to propagate around in a circular
fashion and not just on the bridge z level.
- balance: Resist cold trait now gives immunity to freeze effects, and has now been
added to Rustbringer's oath along with slowdown immunity.
- bugfix: Fixed glowing runes being invisible.
JohnFulpWillard:
- bugfix: Snails no longer move at normal speed while resting.
- bugfix: Snails can no longer get insane speed from getting their legs replaced.
- bugfix: Humans don't become immensely slow when getting a Snail leg.
- admin: lube walking element is now much easier to mess with to fit however you
want to use it for.
Melbert:
- bugfix: After 3 years, radiation now causes you to go bald and mutate again
Pickle-Coding:
- bugfix: Fixes engineering cyborg screwdriver not being pointy. Fixes engineering
cyborg crowbar from being pointy.
- bugfix: Fixes cyborg omnitools not using the correct wound bonus and armour penetration
values.
Rengan:
- bugfix: Officers sabre and grilles now conducts electricity as it should.
Seven:
- bugfix: Wings no longer work in space if you activated them beforehand.
ShizCalev:
- bugfix: Atoms on the border of a tile will now only trigger landmines if they
ACTUALLY pass over said mine.
Thunder12345:
- bugfix: Pyre chaplains can no longer generate infinite favour for free by buying
and selling candles. Candles now offer for 40 favour, down from 50.
Xander3359:
- rscdel: Removes the sleeper protocol traitor objective
- balance: RND server/Telecomms sabotage can now show up even later in the round
improvedname:
- bugfix: fixes metastation science scrubber pipeline
jlsnow301:
- bugfix: Fixed an issue preventing space ninjas from having a hud icon
- rscadd: 'ORBIT UI CHANGES:'
- rscadd: AFK players are greyed out.
- rscadd: Living NPCs now display health.
- rscadd: Icons displayed are now based on hud icons, which includes icons for player-visible
antagonists
- rscadd: You can now sort by job department (click health icon)
- rscadd: Round ending "critical" items will be listed at the top.
- rscadd: Click the settings button to expand for more info
- rscadd: Your current orbit target is highlighted.
- bugfix: Simplebot UI won't display '0' anymore when locked
mc-oofert:
- rscadd: mobile defibrillator mount
nikothedude:
- code_imp: Most instances of parse_zone now refer to the limb's plaintext_zone
var
siliconOpossum:
- qol: Neckties are now worn underneath suit items and accessories, they can still
be optionally worn over them in case you want the "business space suit" look
- bugfix: Fixed a bug where accessories wouldn't correctly apply over suits if you
equipped the jumpsuit they're attached to after the suit
starrm4nn:
- spellcheck: Fixes some typos in the goodies section and makes it look a bit more
consistent.
- bugfix: Fixed the spess knife's cutter tool icon being invisible.