mirror of
https://github.com/Bubberstation/Bubberstation.git
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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,4 +0,0 @@
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author: "mc-oofert"
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delete-after: True
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changes:
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- rscadd: "mobile defibrillator mount"
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@@ -1,14 +0,0 @@
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author: "EnterTheJake"
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delete-after: True
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changes:
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- balance: "Rust Heretics rusting is now consistent and tied to knowledge progression."
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- balance: "Walking on rust applies disgust and chem purge to non-heretics and brute damage to silicons."
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- balance: "Toxic damage on heretic skills is replaced with disgust."
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- balance: "Aggressive Spread radius is now a bit shorter in exchange for losing its RNG elements, cooldown is halved on ascension."
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- balance: "Pulse of Entropy had its radius doubled and the recipe simplified."
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- balance: "Leeching walk has had its healing increased and a minor temp regulation effect added."
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- balance: "Rust Walker's knowledge has been moved up in tree(close to aggressive spread) they are now easier to summon and have more health."
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- balance: "You cannot place floor tiles on rusted turfs anymore, (use a welder to scrape off the rust first)."
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- balance: "Rustbringer's oath has been reworked to propagate around in a circular fashion and not just on the bridge z level."
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- balance: "Resist cold trait now gives immunity to freeze effects, and has now been added to Rustbringer's oath along with slowdown immunity."
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- bugfix: "Fixed glowing runes being invisible."
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@@ -1,9 +0,0 @@
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author: "00-Steven"
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delete-after: True
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changes:
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- bugfix: "Emotion masks no longer use a janky workaround for infinite reskinning."
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- bugfix: "Mech pilot suit shows reskinning usage context correctly."
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- bugfix: "Accessories show \"wear above/below suit\" usage context appropriately."
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- bugfix: "Accessories don't block reskinning usage context when they shouldn't."
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- bugfix: "Showing reskinning usage context cares about the infinite reskinning flag, rather than whether it's in storage or not."
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- rscdel: "Removed redundant reskinning usage context code from medical sprays, now shows reskinning usage context like other reskinnables."
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@@ -1,5 +0,0 @@
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author: "siliconOpossum"
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delete-after: True
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changes:
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- qol: "Neckties are now worn underneath suit items and accessories, they can still be optionally worn over them in case you want the \"business space suit\" look"
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- bugfix: "Fixed a bug where accessories wouldn't correctly apply over suits if you equipped the jumpsuit they're attached to after the suit"
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@@ -1,4 +0,0 @@
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author: "nikothedude"
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delete-after: True
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changes:
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- code_imp: "Most instances of parse_zone now refer to the limb's plaintext_zone var"
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@@ -1,4 +0,0 @@
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author: "ShizCalev"
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delete-after: True
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changes:
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- bugfix: "Atoms on the border of a tile will now only trigger landmines if they ACTUALLY pass over said mine."
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@@ -1,12 +0,0 @@
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author: "jlsnow301"
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delete-after: True
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changes:
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- bugfix: "Fixed an issue preventing space ninjas from having a hud icon"
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- rscadd: "ORBIT UI CHANGES:"
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- rscadd: "AFK players are greyed out."
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- rscadd: "Living NPCs now display health."
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- rscadd: "Icons displayed are now based on hud icons, which includes icons for player-visible antagonists"
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- rscadd: "You can now sort by job department (click health icon)"
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- rscadd: "Round ending \"critical\" items will be listed at the top."
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- rscadd: "Click the settings button to expand for more info"
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- rscadd: "Your current orbit target is highlighted."
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@@ -1,5 +0,0 @@
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author: "Xander3359"
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delete-after: True
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changes:
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- rscdel: "Removes the sleeper protocol traitor objective"
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- balance: "RND server/Telecomms sabotage can now show up even later in the round"
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@@ -1,4 +0,0 @@
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author: "Rengan"
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delete-after: True
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changes:
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- bugfix: "Officers sabre and grilles now conducts electricity as it should."
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@@ -1,4 +0,0 @@
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author: "improvedname"
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delete-after: True
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changes:
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- bugfix: "fixes metastation science scrubber pipeline"
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@@ -1,4 +0,0 @@
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author: "jlsnow301"
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delete-after: True
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changes:
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- bugfix: "Simplebot UI won't display '0' anymore when locked"
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@@ -1,7 +0,0 @@
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author: "JohnFulpWillard"
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delete-after: True
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changes:
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- bugfix: "Snails no longer move at normal speed while resting."
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- bugfix: "Snails can no longer get insane speed from getting their legs replaced."
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- bugfix: "Humans don't become immensely slow when getting a Snail leg."
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- admin: "lube walking element is now much easier to mess with to fit however you want to use it for."
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@@ -1,4 +0,0 @@
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author: "Seven"
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delete-after: True
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changes:
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- bugfix: "Wings no longer work in space if you activated them beforehand."
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@@ -1,4 +0,0 @@
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author: "Thunder12345"
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delete-after: True
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changes:
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- bugfix: "Pyre chaplains can no longer generate infinite favour for free by buying and selling candles. Candles now offer for 40 favour, down from 50."
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@@ -1,5 +0,0 @@
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author: "Pickle-Coding"
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delete-after: True
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changes:
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- bugfix: "Fixes engineering cyborg screwdriver not being pointy. Fixes engineering cyborg crowbar from being pointy."
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- bugfix: "Fixes cyborg omnitools not using the correct wound bonus and armour penetration values."
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@@ -1,4 +0,0 @@
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author: "starrm4nn"
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delete-after: True
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changes:
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- spellcheck: "Fixes some typos in the goodies section and makes it look a bit more consistent."
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@@ -1,4 +0,0 @@
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author: "starrm4nn"
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delete-after: True
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changes:
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- bugfix: "Fixed the spess knife's cutter tool icon being invisible."
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@@ -1,4 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- bugfix: "After 3 years, radiation now causes you to go bald and mutate again"
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@@ -386,3 +386,86 @@
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- qol: Added activity toggle to voice activator component
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- qol: Added quiet mode to speech component
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- qol: NTNet send component will not use power/trigger if NTNet is offline
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2024-05-17:
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00-Steven:
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- bugfix: Emotion masks no longer use a janky workaround for infinite reskinning.
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- bugfix: Mech pilot suit shows reskinning usage context correctly.
|
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- bugfix: Accessories show "wear above/below suit" usage context appropriately.
|
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- bugfix: Accessories don't block reskinning usage context when they shouldn't.
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- bugfix: Showing reskinning usage context cares about the infinite reskinning flag,
|
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rather than whether it's in storage or not.
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- rscdel: Removed redundant reskinning usage context code from medical sprays, now
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shows reskinning usage context like other reskinnables.
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EnterTheJake:
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- balance: Rust Heretics rusting is now consistent and tied to knowledge progression.
|
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- balance: Walking on rust applies disgust and chem purge to non-heretics and brute
|
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damage to silicons.
|
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- balance: Toxic damage on heretic skills is replaced with disgust.
|
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- balance: Aggressive Spread radius is now a bit shorter in exchange for losing
|
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its RNG elements, cooldown is halved on ascension.
|
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- balance: Pulse of Entropy had its radius doubled and the recipe simplified.
|
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- balance: Leeching walk has had its healing increased and a minor temp regulation
|
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effect added.
|
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- balance: Rust Walker's knowledge has been moved up in tree(close to aggressive
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spread) they are now easier to summon and have more health.
|
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- balance: You cannot place floor tiles on rusted turfs anymore, (use a welder to
|
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scrape off the rust first).
|
||||
- balance: Rustbringer's oath has been reworked to propagate around in a circular
|
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fashion and not just on the bridge z level.
|
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- balance: Resist cold trait now gives immunity to freeze effects, and has now been
|
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added to Rustbringer's oath along with slowdown immunity.
|
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- bugfix: Fixed glowing runes being invisible.
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JohnFulpWillard:
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- bugfix: Snails no longer move at normal speed while resting.
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- bugfix: Snails can no longer get insane speed from getting their legs replaced.
|
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- bugfix: Humans don't become immensely slow when getting a Snail leg.
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- admin: lube walking element is now much easier to mess with to fit however you
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want to use it for.
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Melbert:
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- bugfix: After 3 years, radiation now causes you to go bald and mutate again
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Pickle-Coding:
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- bugfix: Fixes engineering cyborg screwdriver not being pointy. Fixes engineering
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cyborg crowbar from being pointy.
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- bugfix: Fixes cyborg omnitools not using the correct wound bonus and armour penetration
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values.
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Rengan:
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- bugfix: Officers sabre and grilles now conducts electricity as it should.
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Seven:
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- bugfix: Wings no longer work in space if you activated them beforehand.
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ShizCalev:
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- bugfix: Atoms on the border of a tile will now only trigger landmines if they
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ACTUALLY pass over said mine.
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Thunder12345:
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- bugfix: Pyre chaplains can no longer generate infinite favour for free by buying
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and selling candles. Candles now offer for 40 favour, down from 50.
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Xander3359:
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- rscdel: Removes the sleeper protocol traitor objective
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- balance: RND server/Telecomms sabotage can now show up even later in the round
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improvedname:
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- bugfix: fixes metastation science scrubber pipeline
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jlsnow301:
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- bugfix: Fixed an issue preventing space ninjas from having a hud icon
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- rscadd: 'ORBIT UI CHANGES:'
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- rscadd: AFK players are greyed out.
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- rscadd: Living NPCs now display health.
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- rscadd: Icons displayed are now based on hud icons, which includes icons for player-visible
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antagonists
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- rscadd: You can now sort by job department (click health icon)
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- rscadd: Round ending "critical" items will be listed at the top.
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- rscadd: Click the settings button to expand for more info
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- rscadd: Your current orbit target is highlighted.
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- bugfix: Simplebot UI won't display '0' anymore when locked
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mc-oofert:
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- rscadd: mobile defibrillator mount
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||||
nikothedude:
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- code_imp: Most instances of parse_zone now refer to the limb's plaintext_zone
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||||
var
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siliconOpossum:
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- qol: Neckties are now worn underneath suit items and accessories, they can still
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be optionally worn over them in case you want the "business space suit" look
|
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- bugfix: Fixed a bug where accessories wouldn't correctly apply over suits if you
|
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equipped the jumpsuit they're attached to after the suit
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starrm4nn:
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- spellcheck: Fixes some typos in the goodies section and makes it look a bit more
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||||
consistent.
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- bugfix: Fixed the spess knife's cutter tool icon being invisible.
|
||||
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