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ArmourPiercingRevolver
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@@ -1,7 +1,7 @@
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/obj/item/ammo_casing/a357
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desc = "A .357 bullet casing."
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caliber = "357"
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projectile_type = /obj/item/projectile/bullet
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projectile_type = /obj/item/projectile/bullet/revolver
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/obj/item/ammo_casing/a50
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desc = "A .50AE bullet casing."
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@@ -6,6 +6,10 @@
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nodamage = 0
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flag = "bullet"
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/obj/item/projectile/bullet/revolver
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damage = 60
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armour_penetration = 10
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/obj/item/projectile/bullet/weakbullet //beanbag, heavy stamina damage
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damage = 5
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