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Merge pull request #15645 from KorPhaeron/darby
Cursed Russian Revolver
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@@ -224,18 +224,19 @@
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S.name = "Shade of [T.real_name]"
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S.real_name = "Shade of [T.real_name]"
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S.key = T.key
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S.faction |= "\ref[U]" //Add the master as a faction, allowing inter-mob cooperation
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if(iscultist(U))
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if(U)
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S.faction |= "\ref[U]" //Add the master as a faction, allowing inter-mob cooperation
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if(U && iscultist(U))
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ticker.mode.add_cultist(S.mind,2)
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S.cancel_camera()
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C.icon_state = "soulstone2"
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C.name = "Soul Stone: [S.real_name]"
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if(iswizard(U) || usability)
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if(U && (iswizard(U) || usability))
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S << "Your soul has been captured! You are now bound to [U.real_name]'s will. Help them succeed in their goals at all costs."
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else if(iscultist(U))
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else if(U && iscultist(U))
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S << "Your soul has been captured! You are now bound to the cult's will. Help them succeed in their goals at all costs."
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C.imprinted = "[S.name]"
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if(vic)
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if(vic && U)
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U << "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from their body and stored within the soul stone."
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U << "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls."
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@@ -251,11 +251,26 @@
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var/obj/item/organ/limb/affecting = H.get_organ(check_zone(user.zone_selected))
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var/limb_name = affecting.getDisplayName()
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if(affecting.name == "head" || affecting.name == "eyes" || affecting.name == "mouth")
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user.apply_damage(300, BRUTE, affecting)
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user.visible_message("<span class='danger'>[user.name] fires [src] at \his head!</span>", "<span class='userdanger'>You fire [src] at your head!</span>", "<span class='italics'>You hear a gunshot!</span>")
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shoot_self(user, affecting)
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else
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user.visible_message("<span class='danger'>[user.name] cowardly fires [src] at \his [limb_name]!</span>", "<span class='userdanger'>You cowardly fire [src] at your [limb_name]!</span>", "<span class='italics'>You hear a gunshot!</span>")
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return
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user.visible_message("<span class='danger'>*click*</span>")
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playsound(user, 'sound/weapons/empty.ogg', 100, 1)
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/obj/item/weapon/gun/projectile/revolver/russian/proc/shoot_self(mob/living/carbon/human/user, affecting = "head")
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user.apply_damage(300, BRUTE, affecting)
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user.visible_message("<span class='danger'>[user.name] fires [src] at \his head!</span>", "<span class='userdanger'>You fire [src] at your head!</span>", "<span class='italics'>You hear a gunshot!</span>")
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/obj/item/weapon/gun/projectile/revolver/russian/soul
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name = "cursed russian revolver"
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desc = "To play with this revolver requires wagering your very soul."
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/obj/item/weapon/gun/projectile/revolver/russian/soul/shoot_self(mob/living/user)
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..()
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var/obj/item/device/soulstone/anybody/SS = new /obj/item/device/soulstone/anybody(get_turf(src))
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if(!SS.transfer_soul("FORCE", user)) //Something went wrong
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qdel(SS)
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return
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user.visible_message("<span class='danger'>[user.name]'s soul is captured by \the [src]!</span>", "<span class='userdanger'>You've lost the gamble! Your soul is forfiet!</span>")
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