Merge pull request #16829 from erwgd/LetUsMakeDinnerware

New autolathe category for kitchen+bar items
This commit is contained in:
Cheridan
2016-04-14 11:56:21 -05:00
6 changed files with 56 additions and 1 deletions
+1
View File
@@ -41,6 +41,7 @@
"Machinery",
"Medical",
"Misc",
"Dinnerware",
"Imported"
)
@@ -20,6 +20,7 @@
throwforce = 0
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=80)
flags = CONDUCT
origin_tech = "materials=1"
attack_verb = list("attacked", "stabbed", "poked")
@@ -93,6 +94,7 @@
flags = CONDUCT
force = 15
throwforce = 10
materials = list(MAT_METAL=18000)
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
w_class = 3
@@ -229,6 +229,7 @@
name = "shaker"
desc = "A metal shaker to mix drinks in."
icon_state = "shaker"
materials = list(MAT_METAL=1500)
amount_per_transfer_from_this = 10
volume = 100
@@ -6,6 +6,7 @@
icon_state = "glass_empty"
amount_per_transfer_from_this = 10
volume = 50
materials = list(MAT_GLASS=500)
burn_state = FLAMMABLE
burntime = 5
spillable = 1
@@ -538,6 +539,7 @@
amount_per_transfer_from_this = 15
possible_transfer_amounts = list()
volume = 15
materials = list(MAT_GLASS=100)
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass/on_reagent_change()
if (gulp_size < 15)
@@ -300,6 +300,7 @@
icon = 'icons/obj/food/soupsalad.dmi'
icon_state = "bowl"
flags = OPENCONTAINER
materials = list(MAT_GLASS = 500)
w_class = 3
/obj/item/weapon/reagent_containers/glass/bowl/attackby(obj/item/I,mob/user, params)
@@ -229,7 +229,47 @@
build_type = AUTOLATHE
materials = list(MAT_METAL = 12000)
build_path = /obj/item/weapon/kitchen/knife
category = list("initial","Misc")
category = list("initial","Dinnerware")
/datum/design/fork
name = "Fork"
id = "fork"
build_type = AUTOLATHE
materials = list(MAT_METAL = 80)
build_path = /obj/item/weapon/kitchen/fork
category = list("initial","Dinnerware")
/datum/design/bowl
name = "Bowl"
id = "bowl"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 500)
build_path = /obj/item/weapon/reagent_containers/glass/bowl
category = list("initial","Dinnerware")
/datum/design/drinking_glass
name = "Drinking glass"
id = "drinking_glass"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 500)
build_path = /obj/item/weapon/reagent_containers/food/drinks/drinkingglass
category = list("initial","Dinnerware")
/datum/design/shot_glass
name = "Shot glass"
id = "shot_glass"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 100)
build_path = /obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass
category = list("initial","Dinnerware")
/datum/design/shaker
name = "Shaker"
id = "shaker"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1500)
build_path = /obj/item/weapon/reagent_containers/food/drinks/shaker
category = list("initial","Dinnerware")
/datum/design/cultivator
name = "Cultivator"
@@ -616,6 +656,14 @@
build_path = /obj/item/ammo_box/c9mm
category = list("hacked", "Security")
/datum/design/cleaver
name = "Butcher's cleaver"
id = "cleaver"
build_type = AUTOLATHE
materials = list(MAT_METAL = 18000)
build_path = /obj/item/weapon/kitchen/knife/butcher
category = list("hacked", "Dinnerware")
/datum/design/spraycan
name = "Spraycan"
id = "spraycan"