Addition: Security Gun Vendor Circuit (#7678)

* Adds Gun Vendor Circuit

This adds a circuit for the weapons vendor

* Update code/game/objects/structures/crates_lockers/closets/secure/security.dm

Co-authored-by: AxieTheAxolotl <86872535+axietheaxolotl@users.noreply.github.com>

Co-authored-by: AxieTheAxolotl <86872535+axietheaxolotl@users.noreply.github.com>
This commit is contained in:
Deek-Za
2021-08-21 22:37:52 +01:00
committed by GitHub
co-authored by AxieTheAxolotl
parent 9f62ebf78a
commit 2f6aa64b75
2 changed files with 10 additions and 0 deletions
@@ -138,6 +138,7 @@
new /obj/item/flashlight/seclite(src)
new /obj/item/clothing/gloves/krav_maga/sec/peacekeeper(src) //SKYRAT EDIT CHANGE - SEC_HAUL
new /obj/item/door_remote/head_of_security(src)
new /obj/item/circuitboard/machine/gun_vendor(src) // SKYRAT EDIT CHANGE
/obj/structure/closet/secure_closet/security
name = "security officer's locker"
@@ -9,9 +9,18 @@
icon = 'modular_skyrat/modules/sec_haul/icons/guns/gunsets.dmi'
icon_state = "gunvend"
use_power = NO_POWER_USE
circuit = /obj/item/circuitboard/machine/gun_vendor
max_integrity = 2000
density = TRUE
/obj/item/circuitboard/machine/gun_vendor
name = "Weapons Dispenser (Machine Board)"
icon_state = "circuit_map"
build_path = /obj/machinery/gun_vendor
req_components = list(
/obj/item/stock_parts/manipulator = 2,
/obj/item/stock_parts/capacitor = 2)
/obj/structure/gun_vendor/wrench_act(mob/living/user, obj/item/item)
default_unfasten_wrench(user, item, 120)
return TRUE