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Automatic changelog generation for PR #541 [ci skip]
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author: "Ryll/Shaps"
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delete-after: True
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changes:
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- tweak: "Execution and gunpoint shots now increase the wounding power of the shot as well as the damage, and apply their bonuses to each pellet fired rather than just one"
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- tweak: "Piercing wounds make further wounds slightly easier to deal"
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- balance: "Hellguns now cost 2250 credits instead of 2000"
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- bugfix: "You can no longer punch yourself while holding someone up to trigger the charged shot"
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- bugfix: "You can no longer purposely fail executions or gunpoints to spike the damage in a loaded round for later"
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