Automatic changelog generation for PR #541 [ci skip]

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SkyratBot
2020-08-27 03:14:51 +02:00
parent d355e433d7
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author: "Ryll/Shaps"
delete-after: True
changes:
- tweak: "Execution and gunpoint shots now increase the wounding power of the shot as well as the damage, and apply their bonuses to each pellet fired rather than just one"
- tweak: "Piercing wounds make further wounds slightly easier to deal"
- balance: "Hellguns now cost 2250 credits instead of 2000"
- bugfix: "You can no longer punch yourself while holding someone up to trigger the charged shot"
- bugfix: "You can no longer purposely fail executions or gunpoints to spike the damage in a loaded round for later"