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Fixes alien husking (#43763)
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@@ -7,7 +7,7 @@
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var/asleep = IsSleeping()
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if(stat == DEAD)
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//If we mostly took damage from fire
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if(fireloss > 125)
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if(getFireLoss() > 125)
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icon_state = "alien[caste]_husked"
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else
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icon_state = "alien[caste]_dead"
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