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Angel WIP commit 1
Added basic angel wing Mutant parts
This commit is contained in:
@@ -22,6 +22,8 @@
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init_sprite_accessory_subtypes(/datum/sprite_accessory/snouts, snouts_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/horns, horns_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/ears, ears_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, wings_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/wings_open, wings_open_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/frills, frills_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/spines, spines_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/spines_animated, animated_spines_list)
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@@ -64,9 +64,11 @@
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init_sprite_accessory_subtypes(/datum/sprite_accessory/spines, spines_list)
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if(!body_markings_list.len)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, body_markings_list)
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if(!wings_list.len)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, wings_list)
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//For now we will always return none for tail_human and ears.
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return(list("mcolor" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"), "tail_lizard" = pick(tails_list_lizard), "tail_human" = "None", "snout" = pick(snouts_list), "horns" = pick(horns_list), "ears" = "None", "frills" = pick(frills_list), "spines" = pick(spines_list), "body_markings" = pick(body_markings_list)))
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return(list("mcolor" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"), "tail_lizard" = pick(tails_list_lizard), "tail_human" = "None", "wings" = "None", "snout" = pick(snouts_list), "horns" = pick(horns_list), "ears" = "None", "frills" = pick(frills_list), "spines" = pick(spines_list), "body_markings" = pick(body_markings_list)))
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/proc/random_hair_style(gender)
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switch(gender)
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@@ -25,6 +25,8 @@ var/global/list/animated_tails_list_human = list()
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var/global/list/snouts_list = list()
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var/global/list/horns_list = list()
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var/global/list/ears_list = list()
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var/global/list/wings_list = list()
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var/global/list/wings_open_list = list()
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var/global/list/frills_list = list()
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var/global/list/spines_list = list()
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var/global/list/animated_spines_list = list()
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@@ -59,7 +59,7 @@ var/list/preferences_datums = list()
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var/skin_tone = "caucasian1" //Skin color
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var/eye_color = "000" //Eye color
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var/datum/species/pref_species = new /datum/species/human() //Mutant race
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var/list/features = list("mcolor" = "FFF", "tail_lizard" = "Smooth", "tail_human" = "None", "snout" = "Round", "horns" = "None", "ears" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None")
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var/list/features = list("mcolor" = "FFF", "tail_lizard" = "Smooth", "tail_human" = "None", "snout" = "Round", "horns" = "None", "ears" = "None", "wings" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None")
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var/list/custom_names = list("clown", "mime", "ai", "cyborg", "religion", "deity")
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var/adminmusicvolume = 50
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@@ -324,6 +324,15 @@ var/list/preferences_datums = list()
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dat += "</td>"
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if("wings" in pref_species.mutant_bodyparts) //TODO: make specific body parts be toggleable via config or something.
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dat += "<td valign='top' width='7%'>"
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dat += "<h3>Wings</h3>"
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dat += "<a href='?_src_=prefs;preference=wings;task=input'>[features["wings"]]</a><BR>"
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dat += "</td>"
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dat += "</tr></table>"
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@@ -946,6 +955,12 @@ var/list/preferences_datums = list()
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if(new_ears)
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features["ears"] = new_ears
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if("wings")
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var/new_wings
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new_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in wings_list
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if(new_wings)
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features["wings"] = new_wings
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if("frills")
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var/new_frills
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new_frills = input(user, "Choose your character's frills:", "Character Preference") as null|anything in frills_list
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@@ -129,6 +129,19 @@
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if (!src.restrained())
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message = "<B>[src]</B> flaps \his wings."
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m_type = 2
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if(((dna.features["wings"] != "None") && !("wings" in dna.species.mutant_bodyparts)))
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OpenWings()
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spawn(1)
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CloseWings()
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if ("wings")
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if (!src.restrained())
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if(dna && dna.species &&((dna.features["wings"] != "None") && ("wings" in dna.species.mutant_bodyparts)))
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message = "<B>[src]</B> opens \his wings."
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OpenWings()
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else if(dna && dna.species &&((dna.features["wings"] != "None") && ("wingsopen" in dna.species.mutant_bodyparts)))
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message = "<B>[src]</B> closes \his wings."
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CloseWings()
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if ("gasp","gasps")
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if (miming)
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@@ -383,4 +396,20 @@
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if("waggingtail_human" in dna.species.mutant_bodyparts)
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dna.species.mutant_bodyparts -= "waggingtail_human"
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dna.species.mutant_bodyparts |= "tail_human"
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update_body()
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/mob/living/carbon/human/proc/OpenWings()
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if(!dna || !dna.species)
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return
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if("wings" in dna.species.mutant_bodyparts)
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dna.species.mutant_bodyparts -= "wings"
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dna.species.mutant_bodyparts |= "wingsopen"
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update_body()
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/mob/living/carbon/human/proc/CloseWings()
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if(!dna || !dna.species)
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return
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if("wings_open" in dna.species.mutant_bodyparts)
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dna.species.mutant_bodyparts -= "wingsopen"
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dna.species.mutant_bodyparts |= "wings"
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update_body()
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@@ -366,6 +366,17 @@
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if(!H.dna.features["ears"] || H.dna.features["ears"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)))
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bodyparts_to_add -= "ears"
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if("wings" in mutant_bodyparts)
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if(!H.dna.features["wings"] || H.dna.features["wings"] == "None" || (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT)))
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bodyparts_to_add -= "wings"
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if("wings_open" in mutant_bodyparts)
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if(H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))
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bodyparts_to_add -= "wings_open"
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else if ("wings" in mutant_bodyparts)
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bodyparts_to_add -= "wings_open"
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if(!bodyparts_to_add)
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return
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@@ -399,6 +410,10 @@
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S = ears_list[H.dna.features["ears"]]
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if("body_markings")
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S = body_markings_list[H.dna.features["body_markings"]]
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if("wings")
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S = wings_list[H.dna.features["wings"]]
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if("wingsopen")
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S = wings_open_list[H.dna.features["wings"]]
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if(!S || S.icon_state == "none")
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continue
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@@ -417,6 +432,7 @@
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else
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icon_string = "m_[bodypart]_[S.icon_state]_[layer]"
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world.log << icon_string
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I = image("icon" = 'icons/mob/mutant_bodyparts.dmi', "icon_state" = icon_string, "layer" =- layer)
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if(!(H.disabilities & HUSK))
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@@ -7,8 +7,8 @@
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id = "human"
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default_color = "FFFFFF"
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specflags = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
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mutant_bodyparts = list("tail_human", "ears")
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default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None")
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mutant_bodyparts = list("tail_human", "ears", "wings")
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default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "None")
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use_skintones = 1
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skinned_type = /obj/item/stack/sheet/animalhide/human
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@@ -1295,6 +1295,20 @@
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hasinner = 1
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color_src = HAIR
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/datum/sprite_accessory/wings/none
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name = "None"
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icon_state = "none"
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/datum/sprite_accessory/wings_open/angel
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name = "Angel"
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icon_state = "angel"
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color_src = 0
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/datum/sprite_accessory/wings/angel
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name = "Angel"
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icon_state = "angel"
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color_src = 0
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/datum/sprite_accessory/frills
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icon = 'icons/mob/mutant_bodyparts.dmi'
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