Moves the deep fried food holder to it's own file (#65734)

Moves the deep fried food holder from bread.dm to deepfried.dm.
It's neither bread nor bread-related. There is no reason for it to be in bread. No reasonable person would reasonably expect it to be in bread.
This commit is contained in:
robbertapir
2022-03-31 16:40:26 -05:00
committed by GitHub
parent 4c41841fb8
commit 30e84eb5cd
3 changed files with 78 additions and 78 deletions
-78
View File
@@ -270,84 +270,6 @@
foodtypes = GRAIN
venue_value = FOOD_PRICE_NORMAL
/obj/item/food/deepfryholder
name = "Deep Fried Foods Holder Obj"
desc = "If you can see this description the code for the deep fryer fucked up."
icon = 'icons/obj/food/food.dmi'
icon_state = ""
bite_consumption = 2
/obj/item/food/deepfryholder/MakeEdible()
AddComponent(/datum/component/edible,\
initial_reagents = food_reagents,\
food_flags = food_flags,\
foodtypes = foodtypes,\
volume = max_volume,\
eat_time = eat_time,\
tastes = tastes,\
eatverbs = eatverbs,\
bite_consumption = bite_consumption,\
on_consume = CALLBACK(src, .proc/On_Consume))
/obj/item/food/deepfryholder/Initialize(mapload, obj/item/fried)
if(!fried)
stack_trace("A deepfried object was created with no fried target")
return INITIALIZE_HINT_QDEL
. = ..()
name = fried.name //We'll determine the other stuff when it's actually removed
appearance = fried.appearance
layer = initial(layer)
plane = initial(plane)
lefthand_file = fried.lefthand_file
righthand_file = fried.righthand_file
inhand_icon_state = fried.inhand_icon_state
desc = fried.desc
w_class = fried.w_class
slowdown = fried.slowdown
equip_delay_self = fried.equip_delay_self
equip_delay_other = fried.equip_delay_other
strip_delay = fried.strip_delay
species_exception = fried.species_exception
item_flags = fried.item_flags
obj_flags = fried.obj_flags
inhand_x_dimension = fried.inhand_x_dimension
inhand_y_dimension = fried.inhand_y_dimension
if(!(SEND_SIGNAL(fried, COMSIG_ITEM_FRIED, src) & COMSIG_FRYING_HANDLED)) //If frying is handled by signal don't do the defaault behavior.
fried.forceMove(src)
/obj/item/food/deepfryholder/Destroy()
if(contents)
QDEL_LIST(contents)
return ..()
/obj/item/food/deepfryholder/proc/On_Consume(eater, feeder)
if(contents)
QDEL_LIST(contents)
/obj/item/food/deepfryholder/proc/fry(cook_time = 30)
switch(cook_time)
if(0 to 15)
add_atom_colour(rgb(166, 103, 54), FIXED_COLOUR_PRIORITY)
name = "lightly-fried [name]"
desc = "[desc] It's been lightly fried in a deep fryer."
if(16 to 49)
add_atom_colour(rgb(103, 63, 24), FIXED_COLOUR_PRIORITY)
name = "fried [name]"
desc = "[desc] It's been fried, increasing its tastiness value by [rand(1, 75)]%."
if(50 to 59)
add_atom_colour(rgb(63, 23, 4), FIXED_COLOUR_PRIORITY)
name = "deep-fried [name]"
desc = "[desc] Deep-fried to perfection."
if(60 to INFINITY)
add_atom_colour(rgb(33, 19, 9), FIXED_COLOUR_PRIORITY)
name = "\proper the physical manifestation of the very concept of fried foods"
desc = "A heavily-fried... something. Who can tell anymore?"
foodtypes |= FRIED
/obj/item/food/butterbiscuit
name = "butter biscuit"
desc = "Well butter my biscuit!"
+77
View File
@@ -0,0 +1,77 @@
/obj/item/food/deepfryholder
name = "Deep Fried Foods Holder Obj"
desc = "If you can see this description the code for the deep fryer fucked up."
icon = 'icons/obj/food/food.dmi'
icon_state = ""
bite_consumption = 2
/obj/item/food/deepfryholder/MakeEdible()
AddComponent(/datum/component/edible,\
initial_reagents = food_reagents,\
food_flags = food_flags,\
foodtypes = foodtypes,\
volume = max_volume,\
eat_time = eat_time,\
tastes = tastes,\
eatverbs = eatverbs,\
bite_consumption = bite_consumption,\
on_consume = CALLBACK(src, .proc/On_Consume))
/obj/item/food/deepfryholder/Initialize(mapload, obj/item/fried)
if(!fried)
stack_trace("A deepfried object was created with no fried target")
return INITIALIZE_HINT_QDEL
. = ..()
name = fried.name //We'll determine the other stuff when it's actually removed
appearance = fried.appearance
layer = initial(layer)
plane = initial(plane)
lefthand_file = fried.lefthand_file
righthand_file = fried.righthand_file
inhand_icon_state = fried.inhand_icon_state
desc = fried.desc
w_class = fried.w_class
slowdown = fried.slowdown
equip_delay_self = fried.equip_delay_self
equip_delay_other = fried.equip_delay_other
strip_delay = fried.strip_delay
species_exception = fried.species_exception
item_flags = fried.item_flags
obj_flags = fried.obj_flags
inhand_x_dimension = fried.inhand_x_dimension
inhand_y_dimension = fried.inhand_y_dimension
if(!(SEND_SIGNAL(fried, COMSIG_ITEM_FRIED, src) & COMSIG_FRYING_HANDLED)) //If frying is handled by signal don't do the defaault behavior.
fried.forceMove(src)
/obj/item/food/deepfryholder/Destroy()
if(contents)
QDEL_LIST(contents)
return ..()
/obj/item/food/deepfryholder/proc/On_Consume(eater, feeder)
if(contents)
QDEL_LIST(contents)
/obj/item/food/deepfryholder/proc/fry(cook_time = 30)
switch(cook_time)
if(0 to 15)
add_atom_colour(rgb(166, 103, 54), FIXED_COLOUR_PRIORITY)
name = "lightly-fried [name]"
desc = "[desc] It's been lightly fried in a deep fryer."
if(16 to 49)
add_atom_colour(rgb(103, 63, 24), FIXED_COLOUR_PRIORITY)
name = "fried [name]"
desc = "[desc] It's been fried, increasing its tastiness value by [rand(1, 75)]%."
if(50 to 59)
add_atom_colour(rgb(63, 23, 4), FIXED_COLOUR_PRIORITY)
name = "deep-fried [name]"
desc = "[desc] Deep-fried to perfection."
if(60 to INFINITY)
add_atom_colour(rgb(33, 19, 9), FIXED_COLOUR_PRIORITY)
name = "\proper the physical manifestation of the very concept of fried foods"
desc = "A heavily-fried... something. Who can tell anymore?"
foodtypes |= FRIED
+1
View File
@@ -1544,6 +1544,7 @@
#include "code\game\objects\items\food\bread.dm"
#include "code\game\objects\items\food\burgers.dm"
#include "code\game\objects\items\food\cake.dm"
#include "code\game\objects\items\food\deepfried.dm"
#include "code\game\objects\items\food\dough.dm"
#include "code\game\objects\items\food\egg.dm"
#include "code\game\objects\items\food\frozen.dm"