Automatic changelog compile [ci skip]

This commit is contained in:
tgstation-ci[bot]
2025-06-20 00:30:40 +00:00
parent bce9afc2cf
commit 30f541b0af
17 changed files with 72 additions and 80 deletions
@@ -1,7 +0,0 @@
author: "necromanceranne"
delete-after: True
changes:
- balance: "Wounds do not make you as vulnerable to suffering wounds of all types as before. Instead, wounds make you more vulnerable to suffering worse versions of themselves as a priority."
- balance: "Wound armor is now more impactful when protecting you from wounds when you have already been wounded."
- balance: "Your head and chest are more difficult to wound until they have been mangled; either from suffering from a weeping avulsion or a hairline fracture."
- code_imp: "Changed the variable for bare_wound_bonus to exposed_wound_bonus to better explain what that variable is doing."
@@ -1,4 +0,0 @@
author: "moocowswag"
delete-after: True
changes:
- rscadd: "You can now remotely monitor and control modular shield generators using modular shield generator consoles."
@@ -1,11 +0,0 @@
author: "throwawayuseless"
delete-after: True
changes:
- rscadd: "Vaguely estimate what kinds of hearts and lungs people have from a variety of weird stethoscope noises! (Or just look it up on the pr, I won't judge.)"
- rscadd: "Using analog diagnostic tools on eldritch organs from beyond the waking world or people whose hearts cause their skin to arc like a tesla coil is a bad idea. Examine people, ya goof."
- rscadd: "You can see if someone has an actively damaging (read: contracted straight from the groaning hungry source) zombie infection by using a penlight. Act out highly emotional headshot hesitation scenes today!"
- rscadd: "New Hemoanalytic Scanner (read: really shitty but roundstart printable chem scanner), which tells you all about someone's blood, and can also detect medicines in their bloodstream! Not toxins or miscellaneous reagents though."
- refactor: "Refactored and added some penlight, stethoscope, and organ code. If shit is fucked, please report it on the github issue tracker ASAP."
- bugfix: "X-Ray vision generically causes eyes to glow under penlight, not just specifically the mutation X-Ray vision."
- bugfix: "Reflex Hammers now fit in medical storage items, IE. medbelts and medkits."
- balance: "People with welding-eyes or similar will not have their pupils react to penlight examination."
@@ -1,4 +0,0 @@
author: "SyncIt21"
delete-after: True
changes:
- code_imp: "removes un-needed calls to `RefreshParts()`"
@@ -1,4 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- rscadd: "Any normal or bulky sized item can be used as a prosthetic arm, instead of just chainsaws."
@@ -1,4 +0,0 @@
author: "Jacquerel"
delete-after: True
changes:
- bugfix: "Changelings with Void Adaption can once again breathe in space"
@@ -1,8 +0,0 @@
author: "00-Steven"
delete-after: True
changes:
- rscadd: "You can take pictures over advanced camera consoles."
- rscadd: "You can take pictures while looking up or down."
- bugfix: "AIs taking pictures in multi-z shows the objects of your floor and the ones below, instead of just the ones below."
- bugfix: "Humans taking pictures through holes in multi-z actually shows the floor below, instead of pitch-black nothingness."
- bugfix: "Taking pictures of glass floors in multi-z actually shows the floor below."
@@ -1,5 +0,0 @@
author: "SmArtKar"
delete-after: True
changes:
- bugfix: "Fixed flypeople not being able to drink vomit"
- bugfix: "Random blood decals no longer claim to be trails, only actual trails do."
@@ -1,4 +0,0 @@
author: "JohnFulpWillard"
delete-after: True
changes:
- balance: "Assistant-only clean toolbox now does 1 damage per TC again."
@@ -1,4 +0,0 @@
author: "Hatterhat"
delete-after: True
changes:
- qol: "Having throw mode enabled while racking the slide on a gun has you catch the ejected casing. Unless your hands are full, your hands are unprotected and the casing is recently fired, or you are clumsy (e.g. a clown), in which case you drop the casing and look silly."
@@ -1,4 +0,0 @@
author: "grungussuss"
delete-after: True
changes:
- bugfix: "fixed ashen passage unjaunt using the wrong vfx"
@@ -1,4 +0,0 @@
author: "Sealed101"
delete-after: True
changes:
- bugfix: "fixed equipping straight jackets onto people with attack-equip then equipping another jacket through the equip window causing magical jacket consumption into the recipient's contents"
@@ -1,4 +0,0 @@
author: "SmArtKar"
delete-after: True
changes:
- bugfix: "Fixed rolling paper runtiming when trying to stuff a blunt"
@@ -1,4 +0,0 @@
author: "Sealed101"
delete-after: True
changes:
- bugfix: "fixed certain pirate spawners having broken Jump to/Spawn buttons in the ghost spawners menu (greytide, space IRS, Interdyne)"
@@ -1,4 +0,0 @@
author: "Absolucy"
delete-after: True
changes:
- bugfix: "Fixed lobby art not fading in when server hopping."
@@ -1,5 +0,0 @@
author: "SmArtKar"
delete-after: True
changes:
- bugfix: "Ambient Occlusion pref should now update immediately upon being changed, instead of having to swap bodies or waiting for server restart to get it updated."
- code_imp: "Slightly improved rendering code/performance just a tiny bit."
+72
View File
@@ -435,3 +435,75 @@
timothymtorres:
- bugfix: Fix water vapor making water tiles and no slip turfs wet
- bugfix: Fix admin immersion buttons scaling incorrectly when UI is stretched.
2025-06-20:
00-Steven:
- rscadd: You can take pictures over advanced camera consoles.
- rscadd: You can take pictures while looking up or down.
- bugfix: AIs taking pictures in multi-z shows the objects of your floor and the
ones below, instead of just the ones below.
- bugfix: Humans taking pictures through holes in multi-z actually shows the floor
below, instead of pitch-black nothingness.
- bugfix: Taking pictures of glass floors in multi-z actually shows the floor below.
Absolucy:
- bugfix: Fixed lobby art not fading in when server hopping.
Hatterhat:
- qol: Having throw mode enabled while racking the slide on a gun has you catch
the ejected casing. Unless your hands are full, your hands are unprotected and
the casing is recently fired, or you are clumsy (e.g. a clown), in which case
you drop the casing and look silly.
Jacquerel:
- bugfix: Changelings with Void Adaption can once again breathe in space
JohnFulpWillard:
- balance: Assistant-only clean toolbox now does 1 damage per TC again.
Melbert:
- rscadd: Any normal or bulky sized item can be used as a prosthetic arm, instead
of just chainsaws.
Sealed101:
- bugfix: fixed certain pirate spawners having broken Jump to/Spawn buttons in the
ghost spawners menu (greytide, space IRS, Interdyne)
- bugfix: fixed equipping straight jackets onto people with attack-equip then equipping
another jacket through the equip window causing magical jacket consumption into
the recipient's contents
SmArtKar:
- bugfix: Fixed flypeople not being able to drink vomit
- bugfix: Random blood decals no longer claim to be trails, only actual trails do.
- bugfix: Ambient Occlusion pref should now update immediately upon being changed,
instead of having to swap bodies or waiting for server restart to get it updated.
- code_imp: Slightly improved rendering code/performance just a tiny bit.
- bugfix: Fixed rolling paper runtiming when trying to stuff a blunt
SyncIt21:
- code_imp: removes un-needed calls to `RefreshParts()`
grungussuss:
- bugfix: fixed ashen passage unjaunt using the wrong vfx
moocowswag:
- rscadd: You can now remotely monitor and control modular shield generators using
modular shield generator consoles.
necromanceranne:
- balance: Wounds do not make you as vulnerable to suffering wounds of all types
as before. Instead, wounds make you more vulnerable to suffering worse versions
of themselves as a priority.
- balance: Wound armor is now more impactful when protecting you from wounds when
you have already been wounded.
- balance: Your head and chest are more difficult to wound until they have been
mangled; either from suffering from a weeping avulsion or a hairline fracture.
- code_imp: Changed the variable for bare_wound_bonus to exposed_wound_bonus to
better explain what that variable is doing.
throwawayuseless:
- rscadd: Vaguely estimate what kinds of hearts and lungs people have from a variety
of weird stethoscope noises! (Or just look it up on the pr, I won't judge.)
- rscadd: Using analog diagnostic tools on eldritch organs from beyond the waking
world or people whose hearts cause their skin to arc like a tesla coil is a
bad idea. Examine people, ya goof.
- rscadd: 'You can see if someone has an actively damaging (read: contracted straight
from the groaning hungry source) zombie infection by using a penlight. Act out
highly emotional headshot hesitation scenes today!'
- rscadd: 'New Hemoanalytic Scanner (read: really shitty but roundstart printable
chem scanner), which tells you all about someone''s blood, and can also detect
medicines in their bloodstream! Not toxins or miscellaneous reagents though.'
- refactor: Refactored and added some penlight, stethoscope, and organ code. If
shit is fucked, please report it on the github issue tracker ASAP.
- bugfix: X-Ray vision generically causes eyes to glow under penlight, not just
specifically the mutation X-Ray vision.
- bugfix: Reflex Hammers now fit in medical storage items, IE. medbelts and medkits.
- balance: People with welding-eyes or similar will not have their pupils react
to penlight examination.