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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,7 +0,0 @@
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author: "necromanceranne"
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delete-after: True
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changes:
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- balance: "Wounds do not make you as vulnerable to suffering wounds of all types as before. Instead, wounds make you more vulnerable to suffering worse versions of themselves as a priority."
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- balance: "Wound armor is now more impactful when protecting you from wounds when you have already been wounded."
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- balance: "Your head and chest are more difficult to wound until they have been mangled; either from suffering from a weeping avulsion or a hairline fracture."
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- code_imp: "Changed the variable for bare_wound_bonus to exposed_wound_bonus to better explain what that variable is doing."
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@@ -1,4 +0,0 @@
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author: "moocowswag"
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delete-after: True
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changes:
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- rscadd: "You can now remotely monitor and control modular shield generators using modular shield generator consoles."
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@@ -1,11 +0,0 @@
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author: "throwawayuseless"
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delete-after: True
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changes:
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- rscadd: "Vaguely estimate what kinds of hearts and lungs people have from a variety of weird stethoscope noises! (Or just look it up on the pr, I won't judge.)"
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- rscadd: "Using analog diagnostic tools on eldritch organs from beyond the waking world or people whose hearts cause their skin to arc like a tesla coil is a bad idea. Examine people, ya goof."
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- rscadd: "You can see if someone has an actively damaging (read: contracted straight from the groaning hungry source) zombie infection by using a penlight. Act out highly emotional headshot hesitation scenes today!"
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- rscadd: "New Hemoanalytic Scanner (read: really shitty but roundstart printable chem scanner), which tells you all about someone's blood, and can also detect medicines in their bloodstream! Not toxins or miscellaneous reagents though."
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- refactor: "Refactored and added some penlight, stethoscope, and organ code. If shit is fucked, please report it on the github issue tracker ASAP."
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- bugfix: "X-Ray vision generically causes eyes to glow under penlight, not just specifically the mutation X-Ray vision."
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- bugfix: "Reflex Hammers now fit in medical storage items, IE. medbelts and medkits."
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- balance: "People with welding-eyes or similar will not have their pupils react to penlight examination."
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@@ -1,4 +0,0 @@
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author: "SyncIt21"
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delete-after: True
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changes:
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- code_imp: "removes un-needed calls to `RefreshParts()`"
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@@ -1,4 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- rscadd: "Any normal or bulky sized item can be used as a prosthetic arm, instead of just chainsaws."
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@@ -1,4 +0,0 @@
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author: "Jacquerel"
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delete-after: True
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changes:
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- bugfix: "Changelings with Void Adaption can once again breathe in space"
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@@ -1,8 +0,0 @@
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author: "00-Steven"
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delete-after: True
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changes:
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- rscadd: "You can take pictures over advanced camera consoles."
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- rscadd: "You can take pictures while looking up or down."
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- bugfix: "AIs taking pictures in multi-z shows the objects of your floor and the ones below, instead of just the ones below."
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- bugfix: "Humans taking pictures through holes in multi-z actually shows the floor below, instead of pitch-black nothingness."
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- bugfix: "Taking pictures of glass floors in multi-z actually shows the floor below."
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@@ -1,5 +0,0 @@
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author: "SmArtKar"
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delete-after: True
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changes:
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- bugfix: "Fixed flypeople not being able to drink vomit"
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- bugfix: "Random blood decals no longer claim to be trails, only actual trails do."
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@@ -1,4 +0,0 @@
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author: "JohnFulpWillard"
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delete-after: True
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changes:
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- balance: "Assistant-only clean toolbox now does 1 damage per TC again."
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@@ -1,4 +0,0 @@
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author: "Hatterhat"
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delete-after: True
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changes:
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- qol: "Having throw mode enabled while racking the slide on a gun has you catch the ejected casing. Unless your hands are full, your hands are unprotected and the casing is recently fired, or you are clumsy (e.g. a clown), in which case you drop the casing and look silly."
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@@ -1,4 +0,0 @@
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author: "grungussuss"
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delete-after: True
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changes:
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- bugfix: "fixed ashen passage unjaunt using the wrong vfx"
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@@ -1,4 +0,0 @@
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author: "Sealed101"
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delete-after: True
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changes:
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- bugfix: "fixed equipping straight jackets onto people with attack-equip then equipping another jacket through the equip window causing magical jacket consumption into the recipient's contents"
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@@ -1,4 +0,0 @@
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author: "SmArtKar"
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delete-after: True
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changes:
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- bugfix: "Fixed rolling paper runtiming when trying to stuff a blunt"
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@@ -1,4 +0,0 @@
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author: "Sealed101"
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delete-after: True
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changes:
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- bugfix: "fixed certain pirate spawners having broken Jump to/Spawn buttons in the ghost spawners menu (greytide, space IRS, Interdyne)"
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@@ -1,4 +0,0 @@
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author: "Absolucy"
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delete-after: True
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changes:
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- bugfix: "Fixed lobby art not fading in when server hopping."
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@@ -1,5 +0,0 @@
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author: "SmArtKar"
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delete-after: True
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changes:
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- bugfix: "Ambient Occlusion pref should now update immediately upon being changed, instead of having to swap bodies or waiting for server restart to get it updated."
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- code_imp: "Slightly improved rendering code/performance just a tiny bit."
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@@ -435,3 +435,75 @@
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timothymtorres:
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- bugfix: Fix water vapor making water tiles and no slip turfs wet
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- bugfix: Fix admin immersion buttons scaling incorrectly when UI is stretched.
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2025-06-20:
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00-Steven:
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- rscadd: You can take pictures over advanced camera consoles.
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- rscadd: You can take pictures while looking up or down.
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- bugfix: AIs taking pictures in multi-z shows the objects of your floor and the
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ones below, instead of just the ones below.
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- bugfix: Humans taking pictures through holes in multi-z actually shows the floor
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below, instead of pitch-black nothingness.
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- bugfix: Taking pictures of glass floors in multi-z actually shows the floor below.
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Absolucy:
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- bugfix: Fixed lobby art not fading in when server hopping.
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Hatterhat:
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- qol: Having throw mode enabled while racking the slide on a gun has you catch
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the ejected casing. Unless your hands are full, your hands are unprotected and
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the casing is recently fired, or you are clumsy (e.g. a clown), in which case
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you drop the casing and look silly.
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Jacquerel:
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- bugfix: Changelings with Void Adaption can once again breathe in space
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JohnFulpWillard:
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- balance: Assistant-only clean toolbox now does 1 damage per TC again.
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Melbert:
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- rscadd: Any normal or bulky sized item can be used as a prosthetic arm, instead
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of just chainsaws.
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Sealed101:
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- bugfix: fixed certain pirate spawners having broken Jump to/Spawn buttons in the
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ghost spawners menu (greytide, space IRS, Interdyne)
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- bugfix: fixed equipping straight jackets onto people with attack-equip then equipping
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another jacket through the equip window causing magical jacket consumption into
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the recipient's contents
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SmArtKar:
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- bugfix: Fixed flypeople not being able to drink vomit
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- bugfix: Random blood decals no longer claim to be trails, only actual trails do.
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- bugfix: Ambient Occlusion pref should now update immediately upon being changed,
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instead of having to swap bodies or waiting for server restart to get it updated.
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- code_imp: Slightly improved rendering code/performance just a tiny bit.
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- bugfix: Fixed rolling paper runtiming when trying to stuff a blunt
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SyncIt21:
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- code_imp: removes un-needed calls to `RefreshParts()`
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grungussuss:
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- bugfix: fixed ashen passage unjaunt using the wrong vfx
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moocowswag:
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- rscadd: You can now remotely monitor and control modular shield generators using
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modular shield generator consoles.
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necromanceranne:
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- balance: Wounds do not make you as vulnerable to suffering wounds of all types
|
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as before. Instead, wounds make you more vulnerable to suffering worse versions
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of themselves as a priority.
|
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- balance: Wound armor is now more impactful when protecting you from wounds when
|
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you have already been wounded.
|
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- balance: Your head and chest are more difficult to wound until they have been
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mangled; either from suffering from a weeping avulsion or a hairline fracture.
|
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- code_imp: Changed the variable for bare_wound_bonus to exposed_wound_bonus to
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better explain what that variable is doing.
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throwawayuseless:
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- rscadd: Vaguely estimate what kinds of hearts and lungs people have from a variety
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of weird stethoscope noises! (Or just look it up on the pr, I won't judge.)
|
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- rscadd: Using analog diagnostic tools on eldritch organs from beyond the waking
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world or people whose hearts cause their skin to arc like a tesla coil is a
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bad idea. Examine people, ya goof.
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- rscadd: 'You can see if someone has an actively damaging (read: contracted straight
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from the groaning hungry source) zombie infection by using a penlight. Act out
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highly emotional headshot hesitation scenes today!'
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- rscadd: 'New Hemoanalytic Scanner (read: really shitty but roundstart printable
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chem scanner), which tells you all about someone''s blood, and can also detect
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medicines in their bloodstream! Not toxins or miscellaneous reagents though.'
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- refactor: Refactored and added some penlight, stethoscope, and organ code. If
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shit is fucked, please report it on the github issue tracker ASAP.
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- bugfix: X-Ray vision generically causes eyes to glow under penlight, not just
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specifically the mutation X-Ray vision.
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- bugfix: Reflex Hammers now fit in medical storage items, IE. medbelts and medkits.
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- balance: People with welding-eyes or similar will not have their pupils react
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to penlight examination.
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