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[MIRROR] Fix SHOULD_NOT_SLEEP hit in simple_animal/hostile's resolve_unarmed_attack [MDB IGNORE] (#21164)
* Fix SHOULD_NOT_SLEEP hit in simple_animal/hostile's resolve_unarmed_attack (#75416) Multiple paths fixed. See #75232  * Fix SHOULD_NOT_SLEEP hit in simple_animal/hostile's resolve_unarmed_attack --------- Co-authored-by: Jordan Dominion <Cyberboss@users.noreply.github.com>
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Jordan Dominion
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@@ -314,7 +314,7 @@
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if(dextrous && (isitem(attack_target) || !combat_mode))
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return ..()
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else
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AttackingTarget(attack_target)
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INVOKE_ASYNC(src, PROC_REF(AttackingTarget), attack_target)
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#undef LIVING_UNARMED_ATTACK_BLOCKED
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