Tactical armor, etc
@@ -140,7 +140,7 @@
|
||||
"acJ" = (/obj/machinery/deployable/barrier,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
|
||||
"acK" = (/obj/machinery/deployable/barrier,/obj/machinery/alarm{pixel_y = 23},/obj/machinery/camera/motion{c_tag = "Armory Motion Sensor"; dir = 2; name = "motion-sensitive security camera"},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
|
||||
"acL" = (/obj/machinery/suit_storage_unit/security,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
|
||||
"acM" = (/obj/structure/rack,/obj/item/weapon/storage/lockbox/loyalty,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
|
||||
"acM" = (/obj/structure/rack,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/energy/ionrifle,/obj/item/clothing/suit/armor/laserproof,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
|
||||
"acN" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/head/helmet/riot,/obj/item/clothing/head/helmet/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced{dir = 1},/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
|
||||
"acO" = (/obj/structure/rack,/obj/item/weapon/shield/riot{pixel_x = -3; pixel_y = 3},/obj/item/weapon/shield/riot,/obj/item/weapon/shield/riot{pixel_x = 3; pixel_y = -3},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
|
||||
"acP" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/closet/ammunitionlocker,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
|
||||
@@ -196,7 +196,7 @@
|
||||
"adN" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/power/apc{dir = 4; name = "Prison Wing APC"; pixel_x = 24; pixel_y = 0; step_y = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 5},/area/security/prison)
|
||||
"adO" = (/obj/structure/closet/secure_closet{name = "contraband locker"; req_access_txt = "3"},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
|
||||
"adP" = (/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/ai_monitored/security/armory)
|
||||
"adQ" = (/obj/structure/rack,/obj/item/clothing/suit/armor/bulletproof{pixel_x = -4; pixel_y = 3},/obj/item/clothing/suit/armor/laserproof,/turf/simulated/floor/plasteel{dir = 2; icon_state = "bot"},/area/ai_monitored/security/armory)
|
||||
"adQ" = (/obj/structure/rack,/obj/item/weapon/storage/lockbox/loyalty,/turf/simulated/floor/plasteel{dir = 2; icon_state = "bot"},/area/ai_monitored/security/armory)
|
||||
"adR" = (/obj/structure/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/trackimp,/obj/item/weapon/storage/box/teargas,/turf/simulated/floor/plasteel{dir = 2; icon_state = "bot"},/area/ai_monitored/security/armory)
|
||||
"adS" = (/obj/structure/rack,/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/turf/simulated/floor/plasteel{dir = 2; icon_state = "bot"},/area/ai_monitored/security/armory)
|
||||
"adT" = (/obj/structure/rack,/obj/item/weapon/gun/projectile/shotgun/riot{pixel_x = 3; pixel_y = 3},/obj/item/weapon/gun/projectile/shotgun/riot,/turf/simulated/floor/plasteel{dir = 2; icon_state = "bot"},/area/ai_monitored/security/armory)
|
||||
@@ -273,7 +273,7 @@
|
||||
"afm" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 5},/area/security/prison)
|
||||
"afn" = (/obj/machinery/status_display{density = 0; layer = 3; pixel_x = -32; pixel_y = 0},/obj/structure/window/reinforced,/obj/machinery/flasher/portable,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
|
||||
"afo" = (/obj/machinery/flasher/portable,/obj/structure/window/reinforced,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
|
||||
"afp" = (/obj/structure/rack,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/energy/ionrifle,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
|
||||
"afp" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/item/clothing/suit/armor/bulletproof,/obj/item/clothing/head/helmet/bulletproof,/obj/item/clothing/suit/armor/bulletproof,/obj/item/clothing/head/helmet/bulletproof,/obj/item/clothing/suit/armor/bulletproof,/obj/item/clothing/head/helmet/bulletproof,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
|
||||
"afq" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser{pixel_x = -3; pixel_y = 3},/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser{pixel_x = 3; pixel_y = -3},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
|
||||
"afr" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun{pixel_x = -3; pixel_y = 3},/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun{pixel_x = 3; pixel_y = -3},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
|
||||
"afs" = (/obj/machinery/door/window/southleft{name = "Armory"; req_access_txt = "3"},/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/ai_monitored/security/armory)
|
||||
@@ -6471,7 +6471,7 @@
|
||||
"cuw" = (/obj/structure/grille,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/window/fulltile,/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"cux" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1; layer = 2.9},/turf/simulated/floor/plating/airless,/area/shuttle/laborcamp/station)
|
||||
"cuy" = (/obj/structure/grille,/obj/structure/window/shuttle,/turf/simulated/shuttle/plating,/area/shuttle/mining/station)
|
||||
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -6547,11 +6547,11 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaHabqabrabqaaHabsaaiabtaasaasabuabvabwaasabxabyabzaasabAabBaaiaafaaaaaaaaaaaaaaaaaaaaaabmabCabDabEabFabnabGabHabIabJabKabnaaaaaaaaaaafaaaaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafabLaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaaaaaabeabeabdabeabeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaHabMabNabOabPabQaaiabRabSabRabRabRabTabRabRabRabUabRabRabVaaiaafaaaaafaafaafaafaaaaafablabWabDabXabCabnabYabZacaacaacbabnaaaaafaahaafaaaaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdabdabdabdabdaaaaaaaaaaccaaaaaaaaaabdabdabeabeabeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabeaaaaafaaaabpaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacdaceabgacfaaHacgaaiachaasaciabRacjackaclabRacmacnacoabRacpaaiacqacqacqacqacqacqacqacqacqacrabDacsabCaboactacuacvacaacwabnaaaaafacxacyacxaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabpaaaaaaaafaafaafaaaaaaaccaafaafaaaaafaafaaaaaaabeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafaczaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaaaaafaafaaHacAacBacCaaHacDaaiacEaasacFabRacGackacFabRacHacnacFabRacIaaiacJacKacLacLacMacNacOacPacqacQabDacsabCaboacRacSacTacaacUabnaafaafacxacVacxaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafacWacWacWacWacWaafacXaafacWacWacWacWacWaafabdaaaaaaaaaaaeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafaczaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaaaaafaafaaHacAacBacCaaHacDaaiacEaasacFabRacGackacFabRacHacnacFabRacIaaiacJacKacLacLafpacNacOacPacqacQabDacsabCaboacRacSacTacaacUabnaafaafacxacVacxaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafacWacWacWacWacWaafacXaafacWacWacWacWacWaafabdaaaaaaaaaaaeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabeabeabeabdabdaaaaaaaaaacYaaaaaaaaaabdabdabeabeabeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaHaaHacdacZaaHadaaaiadbadcaddabRadbadeaddabRadbadfaddabRabRaaiacJadgadhadhadhadhadiadjacqadkabDacsabCabnadladmadnadoadpabnabmabladqacyacxacxadraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafadsadtadtadtadtaduadvadwadxadxadxadxadyaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabeaaaaaaaafaafaaaaaaaaaacYaafaafaaaaafaafaaaaaaabeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadzadAadBadCadDadEadFadGadDadHadIadJadDadKadLadMadNaaiadOadPadQadRadSadTadUadVadWabDadXadYablabnadZabnaeaabnaebabnaecaedablaeeaefaegaegaehaaaaaaaaaaaaaaeaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafaeiaeiaeiaeiaeiaafadvaafaeiaeiaeiaeiaeiaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafaejaejaejaejaejaafaekaafaejaejaejaejaejaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaelaemaenaeoaepaeqaeoaeraepaeoaeoaeoaepaesaetaeuaevaaiaewaexaeyaezaeAaeBaeCaeDacqaeEaeFaeGablaeHaeIaeJaeKaeLaeMaeJaeNaeOaePaeQaeRaeSaeTaeUaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabeaaaaaaaaaaafaaaaaaaafadvaaaaaaaaaaafaaaaaaaaaabeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafaeVaeWaeWaeWaeWaeXaeYaeZafaafaafaafaafbaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafcaaiaaiaaiaaiafdafeaffafgafhafiafjafkafkafkabRaflafmaaiafnafoafpafqafrafsaftafuacqafvafwafxablafyafzafAafBafCafDafEafFafGablafHafIaegaegafJaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafacWacWacWacWacWaafadvaafacWacWacWacWacWaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafaeVaeWaeWaeWaeWaeXaeYaeZafaafaafaafaafbaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafcaaiaaiaaiaaiafdafeaffafgafhafiafjafkafkafkabRaflafmaaiafnafoacMafqafrafsaftafuacqafvafwafxablafyafzafAafBafCafDafEafFafGablafHafIaegaegafJaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafacWacWacWacWacWaafadvaafacWacWacWacWacWaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafafKafKafKafKafKaafaeYaafafKafKafKafKafKaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaaaaaiaaiaddafLadbafMafMafMafMafMafMafMafNafOafPafQafRafSafTafUafVafWafXafPafYafZagaagbagcagdafAageafCagfaggaghabladqacxacxacxadraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafadsadtadtadtadtaduadvadwadxadxadxadxadyaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabeaaaaaaaaaaafaaaaaaaafaeYaaaaaaaaaaafaaaaaaaaaabpaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaaaaaaaaaaaaaaaaaaafaaaaaaaaiagiagjagkafMaglagmagnagoagpafMagqagragsagtaguagvagwafVagxafWagyagzagAagBagCagDagEagFagGagHagIagJagKagLagMagNagOagPacxaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafaeiaeiaeiaeiaeiaafadvaafaeiaeiaeiaeiaeiaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafaejaejaejaejaejaafaeYaafaejaejaejaejaejaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagaafaafaafaafaafaafaafaafaaiagQagRagSafMagTagUagVagWagXafMagqagYagZahaahbahcahdaheaheahfahgahhahiahjahkahlahmahnahmahoahpahpahqahrablablaeQahsacxaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabeaaaaaaaaaaafaaaaaaaaaadvaaaaaaaaaaafaaaaaaaaaabeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
|
||||
@@ -250,13 +250,13 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
|
||||
cost = 15
|
||||
containername = "riot helmets crate"
|
||||
|
||||
/datum/supply_packs/security/armory/riotsuits
|
||||
name = "Riot Suits Crate"
|
||||
/datum/supply_packs/security/armory/riotarmor
|
||||
name = "Riot Armor Crate"
|
||||
contains = list(/obj/item/clothing/suit/armor/riot,
|
||||
/obj/item/clothing/suit/armor/riot,
|
||||
/obj/item/clothing/suit/armor/riot)
|
||||
cost = 15
|
||||
containername = "riot suits crate"
|
||||
containername = "riot armor crate"
|
||||
|
||||
/datum/supply_packs/security/armory/riotshields
|
||||
name = "Riot Shields Crate"
|
||||
@@ -266,13 +266,21 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
|
||||
cost = 20
|
||||
containername = "riot shields crate"
|
||||
|
||||
/datum/supply_packs/security/armory/bullethelmet
|
||||
name = "Tactical Helmets Crate"
|
||||
contains = list(/obj/item/clothing/head/helmet/bulletproof,
|
||||
/obj/item/clothing/head/helmet/bulletproof,
|
||||
/obj/item/clothing/head/helmet/bulletproof)
|
||||
cost = 15
|
||||
containername = "tactical helmets crate"
|
||||
|
||||
/datum/supply_packs/security/armory/bulletarmor
|
||||
name = "Bulletproof Armor Crate"
|
||||
name = "Tactical Armor Crate"
|
||||
contains = list(/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/clothing/suit/armor/bulletproof)
|
||||
cost = 15
|
||||
containername = "bulletproof armor crate"
|
||||
containername = "tactical armor crate"
|
||||
|
||||
/datum/supply_packs/security/armory/laserarmor
|
||||
name = "Ablative Armor Crate"
|
||||
|
||||
@@ -847,7 +847,7 @@ var/global/list/g_fancy_list_of_types = null
|
||||
|
||||
if("centcom commander")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_commander(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/bulletproof(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cent(M), slot_ears)
|
||||
|
||||
@@ -255,7 +255,7 @@
|
||||
/obj/effect/landmark/corpse/commander
|
||||
name = "Commander"
|
||||
corpseuniform = /obj/item/clothing/under/rank/centcom_commander
|
||||
corpsesuit = /obj/item/clothing/suit/armor/bulletproof
|
||||
corpsesuit = /obj/item/clothing/suit/armor
|
||||
corpseradio = /obj/item/device/radio/headset/heads/captain
|
||||
corpseglasses = /obj/item/clothing/glasses/eyepatch
|
||||
corpsemask = /obj/item/clothing/mask/cigarette/cigar/cohiba
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
|
||||
strip_delay = 60
|
||||
strip_delay = 30
|
||||
|
||||
/obj/item/clothing/head/helmet/riot
|
||||
name = "riot helmet"
|
||||
@@ -54,6 +54,13 @@
|
||||
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
|
||||
strip_delay = 80
|
||||
|
||||
/obj/item/clothing/head/helmet/bulletproof
|
||||
name = "tactical helmet"
|
||||
desc = "An advanced helmet designed to protect against traditional projectile weaponry and explosives."
|
||||
icon_state = "bulletproof"
|
||||
armor = list(melee = 25, bullet = 60, laser = 25, energy = 10, bomb = 40, bio = 0, rad = 0)
|
||||
strip_delay = 50
|
||||
|
||||
/obj/item/clothing/head/helmet/swat/syndicate
|
||||
name = "blood-red helmet"
|
||||
desc = "An extremely robust, space-worthy helmet that lacks a visor to allow for goggle usage underneath. Property of Gorlex Marauders."
|
||||
|
||||
@@ -5,12 +5,12 @@
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
strip_delay = 60
|
||||
put_on_delay = 60
|
||||
strip_delay = 30
|
||||
put_on_delay = 30
|
||||
|
||||
/obj/item/clothing/suit/armor/vest
|
||||
name = "armor"
|
||||
desc = "An armored vest that protects against some damage."
|
||||
desc = "An armored vest that protects against most types of damage."
|
||||
icon_state = "armor"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
@@ -46,6 +46,8 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
cold_protection = CHEST|GROIN|ARMS|HANDS
|
||||
heat_protection = CHEST|GROIN|ARMS|HANDS
|
||||
strip_delay = 40
|
||||
put_on_delay = 40
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/capcarapace
|
||||
name = "captain's carapace"
|
||||
@@ -61,29 +63,28 @@
|
||||
desc = "A suit of armor with heavy padding to protect against melee attacks. Looks like it might impair movement."
|
||||
icon_state = "riot"
|
||||
item_state = "swat_suit"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 1
|
||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
strip_delay = 80
|
||||
put_on_delay = 80
|
||||
put_on_delay = 40
|
||||
|
||||
/obj/item/clothing/suit/armor/bulletproof
|
||||
name = "bulletproof vest"
|
||||
desc = "A vest that excels in protecting the wearer against high-velocity solid projectiles."
|
||||
name = "tactical armor"
|
||||
desc = "A kevlar vest that excels in protecting the wearer against traditional projectile weaponry and explosives."
|
||||
icon_state = "bulletproof"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
strip_delay = 40
|
||||
armor = list(melee = 25, bullet = 60, laser = 25, energy = 10, bomb = 40, bio = 0, rad = 0)
|
||||
strip_delay = 50
|
||||
put_on_delay = 40
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/laserproof
|
||||
name = "ablative armor vest"
|
||||
desc = "A vest that excels in protecting the wearer against energy projectiles."
|
||||
desc = "A vest that excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them."
|
||||
icon_state = "armor_reflec"
|
||||
item_state = "armor_reflec"
|
||||
blood_overlay_type = "armor"
|
||||
@@ -99,7 +100,6 @@
|
||||
if (prob(hit_reflect_chance))
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/det_suit
|
||||
name = "armor"
|
||||
desc = "An armored vest with a detective's badge on it."
|
||||
|
||||
|
Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 92 KiB |
|
Before Width: | Height: | Size: 220 KiB After Width: | Height: | Size: 220 KiB |
|
Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 46 KiB |
|
Before Width: | Height: | Size: 72 KiB After Width: | Height: | Size: 72 KiB |