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Consistency pass on spell invocations (punctuation) (#90386)
## About The Pull Request Recent events on the station have left me very - unimpressed, as it comes to our spells. Some have backticks, most use apostrophes. Some have punctuation, many don't. Some are in all caps, others aren't. So I went through and basically just tweaked all the invocations slightly to make them more consistent. They're all punctuated now, with whispered invocations preferring periods and shouting invocations preferring exclamation (though this is not a set rule, as sometimes a period gets the message across stronger than an exclamation point." I also made it a bit easier to work with emote invocations. Which in turn involved me touching the human `p_x` procs. ## Why It's Good For The Game Spell invocations are wildly inconsistent style wise, tightening them up helps towards muh immersions. Makes it feel more like a system and less like stuff thrown together. ## Changelog 🆑 Melbert qol: All spell invocations have been made a bit more consistent - some have changed slightly, some are now punctuated. "Dragon Form" and "Bear Form" are now emotes invocations. qol: "Unknown" mobs are now properly referred to as they/them /🆑
This commit is contained in:
+24
-45
@@ -88,7 +88,7 @@
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return
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gender = targeted_gender
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else
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gender = targeted_atom.gender
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gender = targeted_atom.get_visible_gender()
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///The pronouns are ordered by their length to avoid %PRONOUN_Theyve being translated to "Heve" instead of "He's", for example
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var/regex/pronoun_regex = regex("%PRONOUN(_(theirs|Theirs|theyve|Theyve|theyre|Theyre|their|Their|they|They|them|Them|have|were|are|do|es|s))")
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while(pronoun_regex.Find(target_string))
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@@ -300,82 +300,61 @@
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else
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return "itself"
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/// Reports what gender this atom appears to be
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/atom/proc/get_visible_gender()
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return gender
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/mob/living/carbon/human/get_visible_gender()
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if(HAS_TRAIT(src, TRAIT_UNKNOWN))
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return PLURAL
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var/face_hidden = (wear_mask?.flags_inv & HIDEFACE) || (head?.flags_inv & HIDEFACE)
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if(face_hidden && (check_obscured_slots() & ITEM_SLOT_ICLOTHING))
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return PLURAL
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return gender
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//humans need special handling, because they can have their gender hidden
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/mob/living/carbon/human/p_they(temp_gender)
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var/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if((obscured & ITEM_SLOT_ICLOTHING) && skipface)
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temp_gender = PLURAL
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temp_gender ||= get_visible_gender()
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return ..()
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/mob/living/carbon/human/p_their(temp_gender)
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var/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if((obscured & ITEM_SLOT_ICLOTHING) && skipface)
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temp_gender = PLURAL
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temp_gender ||= get_visible_gender()
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return ..()
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/mob/living/carbon/human/p_theirs(capitalized, temp_gender)
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var/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if((obscured & ITEM_SLOT_ICLOTHING) && skipface)
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temp_gender = PLURAL
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temp_gender ||= get_visible_gender()
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return ..()
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/mob/living/carbon/human/p_them(capitalized, temp_gender)
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var/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if((obscured & ITEM_SLOT_ICLOTHING) && skipface)
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temp_gender = PLURAL
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temp_gender ||= get_visible_gender()
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return ..()
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/mob/living/carbon/human/p_have(temp_gender)
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var/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if((obscured & ITEM_SLOT_ICLOTHING) && skipface)
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temp_gender = PLURAL
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temp_gender ||= get_visible_gender()
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return ..()
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/mob/living/carbon/human/p_are(temp_gender)
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var/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if((obscured & ITEM_SLOT_ICLOTHING) && skipface)
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temp_gender = PLURAL
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temp_gender ||= get_visible_gender()
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return ..()
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/mob/living/carbon/human/p_were(temp_gender)
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var/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if((obscured & ITEM_SLOT_ICLOTHING) && skipface)
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temp_gender = PLURAL
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temp_gender ||= get_visible_gender()
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return ..()
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/mob/living/carbon/human/p_do(temp_gender)
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var/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if((obscured & ITEM_SLOT_ICLOTHING) && skipface)
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temp_gender = PLURAL
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temp_gender ||= get_visible_gender()
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return ..()
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/mob/living/carbon/human/p_s(temp_gender)
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var/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if((obscured & ITEM_SLOT_ICLOTHING) && skipface)
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temp_gender = PLURAL
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temp_gender ||= get_visible_gender()
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return ..()
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/mob/living/carbon/human/p_es(temp_gender)
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var/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if((obscured & ITEM_SLOT_ICLOTHING) && skipface)
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temp_gender = PLURAL
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temp_gender ||= get_visible_gender()
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return ..()
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/mob/living/carbon/human/p_themselves(temp_gender)
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var/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if((obscured & ITEM_SLOT_ICLOTHING) && skipface)
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temp_gender = PLURAL
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temp_gender ||= get_visible_gender()
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return ..()
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//clothing need special handling due to pairs of items, ie gloves vs a singular glove, shoes, ect.
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@@ -482,7 +482,7 @@
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school = SCHOOL_CONJURATION
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cooldown_time = 10 SECONDS
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invocation = "JE VES"
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invocation = "JE VES?"
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invocation_type = INVOCATION_WHISPER
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spell_requirements = NONE
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spell_max_level = 0 //cannot be improved
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@@ -10,7 +10,7 @@
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school = SCHOOL_FORBIDDEN
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cooldown_time = 30 SECONDS
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invocation = "A'GRSV SPR'D"
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invocation = "A'GRSV SPR'D."
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invocation_type = INVOCATION_WHISPER
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spell_requirements = NONE
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@@ -10,7 +10,7 @@
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school = SCHOOL_FORBIDDEN
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cooldown_time = 70 SECONDS
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invocation = "FL'MS"
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invocation = "FL'MS."
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invocation_type = INVOCATION_WHISPER
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spell_requirements = NONE
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@@ -72,7 +72,7 @@
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school = SCHOOL_FORBIDDEN
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cooldown_time = 30 SECONDS
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invocation = "C'SC'DE"
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invocation = "C'SC'D."
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invocation_type = INVOCATION_WHISPER
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spell_requirements = NONE
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@@ -112,7 +112,7 @@
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school = SCHOOL_FORBIDDEN
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cooldown_time = 300
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invocation = "F'RE"
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invocation = "F'R."
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invocation_type = INVOCATION_WHISPER
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spell_requirements = NONE
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@@ -11,7 +11,7 @@
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school = SCHOOL_FORBIDDEN
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cooldown_time = 15 SECONDS
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invocation = "FL'MS O'ET'RN'ITY."
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invocation = "FL'MS O' 'T'RN'TY."
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invocation_type = INVOCATION_WHISPER
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spell_requirements = NONE
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@@ -11,7 +11,7 @@
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school = SCHOOL_FORBIDDEN
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cooldown_time = 45 SECONDS
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invocation = "C'SM'S 'XP'ND"
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invocation = "C'SM'S 'XP'ND!"
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invocation_type = INVOCATION_SHOUT
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spell_requirements = NONE
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@@ -11,7 +11,7 @@
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school = SCHOOL_FORBIDDEN
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cooldown_time = 15 SECONDS
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invocation = "ST'R R'N'"
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invocation = "ST'R R'N."
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invocation_type = INVOCATION_WHISPER
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spell_requirements = NONE
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@@ -5,7 +5,7 @@
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overlay_icon_state = "bg_heretic_border"
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school = SCHOOL_FORBIDDEN
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invocation = "E'E'S"
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invocation = "E'E'S."
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spell_requirements = NONE
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cast_range = 10
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@@ -8,7 +8,7 @@
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school = SCHOOL_FORBIDDEN
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cooldown_time = 30 SECONDS
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invocation = "E'P"
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invocation = "E'P."
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invocation_type = INVOCATION_WHISPER
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spell_requirements = NONE
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@@ -7,7 +7,7 @@
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overlay_icon_state = "bg_heretic_border"
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school = SCHOOL_FORBIDDEN
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invocation = "SH'PE"
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invocation = "SH'PE."
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invocation_type = INVOCATION_WHISPER
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spell_requirements = NONE
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@@ -11,7 +11,7 @@
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school = SCHOOL_FORBIDDEN
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cooldown_time = 20 SECONDS
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invocation = "Op' 'oY 'Mi'd"
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invocation = "Op'n y'r m'd."
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invocation_type = INVOCATION_WHISPER
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spell_requirements = NONE
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cast_range = 6
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@@ -11,7 +11,7 @@
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school = SCHOOL_FORBIDDEN
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cooldown_time = 30 SECONDS
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invocation = "L'N'R P'RAD"
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invocation = "L'N'R P'R'D!"
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invocation_type = INVOCATION_SHOUT
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spell_requirements = NONE
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@@ -12,7 +12,7 @@
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school = SCHOOL_FORBIDDEN
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cooldown_time = 1 MINUTES
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antimagic_flags = MAGIC_RESISTANCE|MAGIC_RESISTANCE_MIND
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invocation = "R''S 'E"
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invocation = "R'S 'E!"
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invocation_type = INVOCATION_SHOUT
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spell_requirements = NONE
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@@ -12,7 +12,7 @@
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school = SCHOOL_FORBIDDEN
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cooldown_time = 20 SECONDS
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antimagic_flags = MAGIC_RESISTANCE|MAGIC_RESISTANCE_MIND
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invocation = "Mo'N S'M'LE"
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invocation = "M'N S'M'LE!"
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invocation_type = INVOCATION_SHOUT
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spell_requirements = NONE
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cast_range = 6
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@@ -11,7 +11,7 @@
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school = SCHOOL_FORBIDDEN
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cooldown_time = 1 MINUTES
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invocation = "GL'RY T' TH' N'GHT'W'TCH'ER"
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invocation = "GL'RY T' TH' N'GHT'W'TCH'ER."
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invocation_type = INVOCATION_WHISPER
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spell_requirements = SPELL_REQUIRES_HUMAN
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@@ -10,6 +10,7 @@
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school = SCHOOL_FORBIDDEN
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cooldown_time = 8 SECONDS
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// Both of these are changed in before_cast
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invocation = "Someone raises a wall of rust."
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invocation_self_message = "You raise a wall of rust."
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invocation_type = INVOCATION_EMOTE
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@@ -13,7 +13,7 @@
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school = SCHOOL_FORBIDDEN
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cooldown_time = 30 SECONDS
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invocation = "'NTR'P'C PL'M'"
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invocation = "'NTR'P'C PL'M!"
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invocation_type = INVOCATION_WHISPER
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spell_requirements = NONE
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@@ -78,7 +78,7 @@
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school = SCHOOL_FORBIDDEN
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cooldown_time = 35 SECONDS
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invocation = "SPR'D TH' WO'D"
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invocation = "SPR'D TH' W'D."
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invocation_type = INVOCATION_WHISPER
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spell_requirements = NONE
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@@ -15,7 +15,7 @@
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sound = null
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school = SCHOOL_FORBIDDEN
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invocation = "V''D PR'S'N!"
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invocation = "V'D PR'S'N!"
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invocation_type = INVOCATION_SHOUT
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spell_requirements = NONE
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@@ -16,7 +16,7 @@
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school = SCHOOL_FORBIDDEN
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cooldown_time = 5 MINUTES
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invocation = "D`M``N `XP`NS``N!"
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invocation = "D'M'N XP'NS'N!"
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invocation_type = INVOCATION_SHOUT
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spell_requirements = NONE
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/// Max distance our effect is expected to reach
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@@ -404,7 +404,11 @@
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invoker.whisper(used_invocation_message, forced = "spell ([src])")
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if(INVOCATION_EMOTE)
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invoker.visible_message(used_invocation_message, invocation_self_message)
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invoker.visible_message(
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capitalize(REPLACE_PRONOUNS(replacetext(used_invocation_message, "%CASTER", invoker.name), invoker)),
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capitalize(REPLACE_PRONOUNS(replacetext(invocation_self_message, "%CASTER", invoker.name), invoker)),
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visible_message_flags = ALWAYS_SHOW_SELF_MESSAGE,
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)
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/// Checks if the current OWNER of the spell is in a valid state to say the spell's invocation
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/datum/action/cooldown/spell/proc/try_invoke(mob/living/invoker, feedback = TRUE)
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@@ -8,7 +8,7 @@
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cooldown_time = 10 SECONDS
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cooldown_reduction_per_rank = 2 SECONDS
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invocation = "AULIE OXIN FIERA"
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invocation = "AULIE OXIN FIERA!"
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invocation_type = INVOCATION_WHISPER
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spell_requirements = SPELL_REQUIRES_NO_ANTIMAGIC
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aoe_radius = 3
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@@ -8,7 +8,7 @@
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cooldown_time = 20 SECONDS
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cooldown_reduction_per_rank = 3.5 SECONDS
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invocation = "FORTI GY AMA"
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invocation = "FORTI GY AMA!"
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invocation_type = INVOCATION_SHOUT
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aoe_radius = 7
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@@ -76,7 +76,7 @@
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sound = 'sound/effects/magic/repulse.ogg'
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school = SCHOOL_EVOCATION
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invocation = "GITTAH WEIGH"
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invocation = "GITTAH WEIGH!"
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invocation_type = INVOCATION_SHOUT
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aoe_radius = 5
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@@ -7,7 +7,7 @@
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school = SCHOOL_EVOCATION
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cooldown_time = 6 SECONDS
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invocation = "FI'RAN DADISKO"
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invocation = "FI'RAN DADISKO!"
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invocation_type = INVOCATION_SHOUT
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spell_requirements = SPELL_REQUIRES_NO_ANTIMAGIC
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@@ -10,7 +10,7 @@
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cooldown_time = 1 MINUTES
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cooldown_reduction_per_rank = 10 SECONDS
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invocation = "NOT THE BEES"
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invocation = "NOT THE BEES!"
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invocation_type = INVOCATION_SHOUT
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summon_radius = 3
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@@ -6,7 +6,7 @@
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school = SCHOOL_CONJURATION
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cooldown_time = 2 MINUTES
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invocation = "NOUK FHUNMM SACP RISSKA"
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invocation = "NOUK FHUNMM SACP RISSKA!"
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invocation_type = INVOCATION_SHOUT
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summon_radius = 1
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@@ -8,7 +8,7 @@
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cooldown_time = 1 MINUTES
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spell_requirements = null
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invocation = "PL`YR DOT PL`CTM` OOO`BEE G" //player.placeatme 00064B33 9
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invocation = "PL'YR DOT PL'CTM' OOO'BEE G!" //player.placeatme 00064B33 9
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invocation_type = INVOCATION_SHOUT
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garbled_invocation_prob = 0 //i'd rather it remain like this
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@@ -6,7 +6,7 @@
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school = SCHOOL_CONJURATION
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cooldown_time = 2 MINUTES
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invocation = "IA IA"
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invocation = "IA IA!"
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||||
invocation_type = INVOCATION_SHOUT
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spell_requirements = NONE
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||||
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||||
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@@ -11,7 +11,7 @@
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school = SCHOOL_MIME
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cooldown_time = 30 SECONDS
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invocation = "Someone does a weird gesture." // Overriden in before cast
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invocation = span_notice("<b>%CASTER</b> pulls out an invisible chair and sits down.")
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invocation_self_message = span_notice("You conjure an invisible chair and sit down.")
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invocation_type = INVOCATION_EMOTE
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@@ -23,10 +23,6 @@
|
||||
summon_type = list(/obj/structure/chair/mime)
|
||||
summon_lifespan = 25 SECONDS
|
||||
|
||||
/datum/action/cooldown/spell/conjure/invisible_chair/before_cast(atom/cast_on)
|
||||
. = ..()
|
||||
invocation = span_notice("<b>[cast_on]</b> pulls out an invisible chair and sits down.")
|
||||
|
||||
/datum/action/cooldown/spell/conjure/invisible_chair/post_summon(atom/summoned_object, mob/living/carbon/human/cast_on)
|
||||
if(!isobj(summoned_object))
|
||||
return
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
school = SCHOOL_MIME
|
||||
cooldown_time = 30 SECONDS
|
||||
invocation = "Someone does a weird gesture." // Overriden in before cast
|
||||
invocation = span_notice("<b>%CASTER</b> looks as if a wall is in front of %PRONOUN_them.")
|
||||
invocation_self_message = span_notice("You form a wall in front of yourself.")
|
||||
invocation_type = INVOCATION_EMOTE
|
||||
|
||||
@@ -22,7 +22,3 @@
|
||||
summon_radius = 0
|
||||
summon_type = list(/obj/effect/forcefield/mime)
|
||||
summon_lifespan = 30 SECONDS
|
||||
|
||||
/datum/action/cooldown/spell/conjure/invisible_wall/before_cast(atom/cast_on)
|
||||
. = ..()
|
||||
invocation = span_notice("<b>[cast_on]</b> looks as if a wall is in front of [cast_on.p_them()].")
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
button_icon_state = "nether"
|
||||
cooldown_time = 1 MINUTES
|
||||
cooldown_reduction_per_rank = 10 SECONDS
|
||||
invocation = "FL'NT N' ST'L"
|
||||
invocation = "FL'NT N' ST'L!"
|
||||
invocation_type = INVOCATION_SHOUT
|
||||
spell_requirements = NONE
|
||||
summon_radius = 1
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
cooldown_time = 1 MINUTES
|
||||
cooldown_reduction_per_rank = 13.75 SECONDS
|
||||
|
||||
invocation = "HO HO HO"
|
||||
invocation = "HO HO HO!"
|
||||
invocation_type = INVOCATION_SHOUT
|
||||
|
||||
summon_radius = 3
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
cooldown_time = 25 SECONDS
|
||||
cooldown_reduction_per_rank = 5 SECONDS
|
||||
|
||||
invocation = "CAVERE INSIDIAS"
|
||||
invocation = "CAVERE INSIDIAS!"
|
||||
invocation_type = INVOCATION_SHOUT
|
||||
|
||||
summon_radius = 3
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
school = SCHOOL_MIME
|
||||
cooldown_time = 30 SECONDS
|
||||
invocation = "Someone does a weird gesture." // Overriden in before cast
|
||||
invocation = span_notice("<b>%CASTER</b> moves %PRONOUN_their hands in the shape of a box, pressing a box out of the air.")
|
||||
invocation_self_message = span_notice("You conjure up an invisible box, large enough to store a few things.")
|
||||
invocation_type = INVOCATION_EMOTE
|
||||
|
||||
@@ -26,10 +26,6 @@
|
||||
/// How long boxes last before going away
|
||||
var/box_lifespan = 50 SECONDS
|
||||
|
||||
/datum/action/cooldown/spell/conjure_item/invisible_box/before_cast(atom/cast_on)
|
||||
. = ..()
|
||||
invocation = span_notice("<b>[cast_on]</b> moves [cast_on.p_their()] hands in the shape of a cube, pressing a box out of the air.")
|
||||
|
||||
/datum/action/cooldown/spell/conjure_item/invisible_box/make_item(atom/caster)
|
||||
. = ..()
|
||||
var/obj/item/made_box = .
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
cooldown_time = 30 SECONDS
|
||||
cooldown_reduction_per_rank = 6.25 SECONDS
|
||||
|
||||
invocation = "STI KALY"
|
||||
invocation = "STI KALY."
|
||||
invocation_type = INVOCATION_WHISPER
|
||||
spell_requirements = SPELL_REQUIRES_NO_ANTIMAGIC
|
||||
|
||||
|
||||
@@ -13,9 +13,9 @@
|
||||
school = SCHOOL_MIME
|
||||
cooldown_time = 30 SECONDS
|
||||
|
||||
invocation = ""
|
||||
invocation_type = INVOCATION_EMOTE
|
||||
invocation = span_notice("<b>%CASTER</b> fires %PRONOUN_their finger gun!")
|
||||
invocation_self_message = span_danger("You fire your finger gun!")
|
||||
invocation_type = INVOCATION_EMOTE
|
||||
|
||||
spell_requirements = SPELL_REQUIRES_HUMAN|SPELL_REQUIRES_MIME_VOW
|
||||
antimagic_flags = NONE
|
||||
@@ -43,10 +43,3 @@
|
||||
return FALSE
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/action/cooldown/spell/pointed/projectile/finger_guns/before_cast(atom/cast_on)
|
||||
. = ..()
|
||||
if(isnull(owner))
|
||||
invocation = initial(invocation)
|
||||
else
|
||||
invocation = span_notice("<b>[owner]</b> fires [owner.p_their()] finger gun!")
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
antimagic_flags = MAGIC_RESISTANCE|MAGIC_RESISTANCE_MIND
|
||||
check_flags = AB_CHECK_CONSCIOUS|AB_CHECK_PHASED|AB_CHECK_OPEN_TURF
|
||||
|
||||
invocation = "GIN'YU CAPAN"
|
||||
invocation = "GIN'YU CAPAN."
|
||||
invocation_type = INVOCATION_WHISPER
|
||||
antimagic_flags = MAGIC_RESISTANCE|MAGIC_RESISTANCE_MIND
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
cooldown_time = 60 SECONDS
|
||||
cooldown_reduction_per_rank = 5 SECONDS
|
||||
|
||||
invocation = "DIRI CEL"
|
||||
invocation = "Diri Cel!"
|
||||
invocation_type = INVOCATION_WHISPER
|
||||
spell_requirements = SPELL_REQUIRES_NO_ANTIMAGIC
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
cooldown_time = 40 SECONDS
|
||||
cooldown_reduction_per_rank = 5 SECONDS
|
||||
|
||||
invocation = "NEC CANTIO"
|
||||
invocation = "NEC CANTIO!"
|
||||
invocation_type = INVOCATION_SHOUT
|
||||
|
||||
emp_heavy = 6
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
cooldown_time = 10 SECONDS
|
||||
cooldown_reduction_per_rank = 1.25 SECONDS
|
||||
|
||||
invocation = "TARCOL MINTI ZHERI"
|
||||
invocation = "TARCOL MINTI ZHERI!"
|
||||
invocation_type = INVOCATION_SHOUT
|
||||
spell_requirements = SPELL_REQUIRES_NO_ANTIMAGIC
|
||||
|
||||
@@ -59,13 +59,9 @@
|
||||
spell_requirements = SPELL_REQUIRES_HUMAN|SPELL_REQUIRES_MIME_VOW
|
||||
antimagic_flags = NONE
|
||||
|
||||
invocation = ""
|
||||
invocation_type = INVOCATION_EMOTE
|
||||
invocation = span_notice("<b>%CASTER</b> looks as if a blockade is in front of %PRONOUN_them.")
|
||||
invocation_self_message = span_notice("You form a blockade in front of yourself.")
|
||||
invocation_type = INVOCATION_EMOTE
|
||||
spell_max_level = 1
|
||||
|
||||
wall_type = /obj/effect/forcefield/mime/advanced
|
||||
|
||||
/datum/action/cooldown/spell/forcewall/mime/before_cast(atom/cast_on)
|
||||
. = ..()
|
||||
invocation = span_notice("<b>[cast_on]</b> looks as if a blockade is in front of [cast_on.p_them()].")
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
cooldown_reduction_per_rank = 5 SECONDS
|
||||
spell_max_level = 3
|
||||
|
||||
invocation = "BIRUZ BENNAR"
|
||||
invocation = "BIRUZ BENNAR!"
|
||||
invocation_type = INVOCATION_SHOUT
|
||||
|
||||
mutations_to_add = list(/datum/mutation/human/laser_eyes, /datum/mutation/human/hulk/wizardly, /datum/mutation/human/gigantism)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
cooldown_time = 60 SECONDS
|
||||
cooldown_reduction_per_rank = 10 SECONDS
|
||||
|
||||
invocation = "SHAPSDAY"
|
||||
invocation = "SHAPSDAY."
|
||||
invocation_type = INVOCATION_WHISPER
|
||||
spell_requirements = SPELL_REQUIRES_NO_ANTIMAGIC
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
school = SCHOOL_TRANSMUTATION
|
||||
cooldown_time = 10 SECONDS
|
||||
|
||||
invocation = "GAR YOK"
|
||||
invocation = "Gar Yok!"
|
||||
invocation_type = INVOCATION_WHISPER
|
||||
spell_requirements = SPELL_REQUIRES_NO_ANTIMAGIC
|
||||
|
||||
|
||||
@@ -2,8 +2,9 @@
|
||||
/datum/action/cooldown/spell/shapeshift/dragon
|
||||
name = "Dragon Form"
|
||||
desc = "Take on the shape a lesser ash drake."
|
||||
invocation = "RAAAAAAAAWR!"
|
||||
invocation_type = INVOCATION_SHOUT
|
||||
invocation = span_danger("<b>%CASTER</b> lets out a mighty roar!")
|
||||
invocation_self_message = span_danger("You let out a mighty roar!")
|
||||
invocation_type = INVOCATION_EMOTE
|
||||
spell_requirements = NONE
|
||||
|
||||
possible_shapes = list(/mob/living/simple_animal/hostile/megafauna/dragon/lesser)
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
/datum/action/cooldown/spell/shapeshift/polar_bear
|
||||
name = "Polar Bear Form"
|
||||
desc = "Take on the shape of a polar bear."
|
||||
invocation = "RAAAAAAAAWR!"
|
||||
invocation_type = INVOCATION_SHOUT
|
||||
invocation = span_danger("<b>%CASTER</b> lets out a mighty roar!")
|
||||
invocation_self_message = span_danger("You let out a mighty roar!")
|
||||
invocation_type = INVOCATION_EMOTE
|
||||
spell_requirements = NONE
|
||||
|
||||
possible_shapes = list(/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
cooldown_reduction_per_rank = 20 SECONDS
|
||||
spell_max_level = 3
|
||||
|
||||
invocation = "SCYAR NILA"
|
||||
invocation = "SCYAR NILA" // gets punctuation auto applied
|
||||
invocation_type = INVOCATION_SHOUT
|
||||
|
||||
smoke_type = /datum/effect_system/fluid_spread/smoke
|
||||
|
||||
Reference in New Issue
Block a user