Merge pull request #19730 from Ergovisavi/bonfire

Bonfires from Botany
This commit is contained in:
Joan Lung
2016-08-08 11:22:07 -04:00
committed by GitHub
3 changed files with 111 additions and 1 deletions
+7
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@@ -413,3 +413,10 @@
reqs = list(/obj/item/stack/sheet/bone = 6,
/obj/item/stack/sheet/sinew = 3)
category = CAT_PRIMAL
/datum/crafting_recipe/bonfire
name = "Bonfire"
time = 60
reqs = list(/obj/item/weapon/grown/log = 5)
result = /obj/structure/bonfire
category = CAT_PRIMAL
+104 -1
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@@ -90,4 +90,107 @@
icon_state = "steellogs"
accepted = list()
plank_type = /obj/item/stack/rods
plank_name = "rods"
plank_name = "rods"
/////////BONFIRES//////////
/obj/structure/bonfire
name = "bonfire"
desc = "For grilling, broiling, charring, smoking, heating, roasting, toasting, simmering, searing, melting, and occasionally burning things."
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "bonfire"
density = FALSE
anchored = TRUE
buckle_lying = 0
var/burning = 0
var/flame_strength = FLAMMABLE
var/fire_stack_strength = 5
/obj/structure/bonfire/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stack/rods) && !can_buckle)
var/obj/item/stack/rods/R = W
R.use(1)
can_buckle = 1
buckle_requires_restraints = 1
user << "<span class='italics'>You add a rod to [src]."
var/image/U = image(icon='icons/obj/hydroponics/equipment.dmi',icon_state="bonfire_rod",pixel_y=16)
underlays += U
if(W.is_hot())
StartBurning()
/obj/structure/bonfire/attack_hand(mob/user)
if(burning)
user << "<span class='warning'>You need to extinguish [src] before removing the logs!"
return
if(!has_buckled_mobs() && do_after(user, 50, target = src))
for(var/I in 1 to 5)
var/obj/item/weapon/grown/log/L = new /obj/item/weapon/grown/log(src.loc)
L.pixel_x += rand(1,4)
L.pixel_y += rand(1,4)
qdel(src)
return
..()
/obj/structure/bonfire/proc/CheckOxygen()
if(istype(loc,/turf/open))
var/turf/open/O = loc
if(O.air)
var/G = O.air.gases
if(G["o2"][MOLES] > 16)
return 1
return 0
/obj/structure/bonfire/proc/StartBurning()
if(!burning && CheckOxygen())
icon_state = "bonfire_on_fire"
burning = 1
SetLuminosity(6)
Burn()
START_PROCESSING(SSobj, src)
/obj/structure/bonfire/fire_act()
StartBurning()
/obj/structure/bonfire/Crossed(atom/movable/AM)
if(burning)
Burn()
/obj/structure/bonfire/proc/Burn()
var/turf/current_location = get_turf(src)
current_location.hotspot_expose(1000,500,1)
for(var/A in current_location)
if(A == src)
continue
if(isobj(A))
var/obj/O = A
if(O.burn_state < flame_strength)
continue
O.fire_act()
else if(isliving(A))
var/mob/living/L = A
L.adjust_fire_stacks(fire_stack_strength)
L.IgniteMob()
/obj/structure/bonfire/process()
if(!CheckOxygen())
extinguish()
return
Burn()
/obj/structure/bonfire/extinguish()
if(burning)
icon_state = "bonfire"
burning = 0
SetLuminosity(0)
STOP_PROCESSING(SSobj, src)
/obj/structure/bonfire/buckle_mob(mob/living/M, force = 0)
if(..())
M.pixel_y += 13
/obj/structure/bonfire/unbuckle_mob(mob/living/buckled_mob, force=0)
if(..())
buckled_mob.pixel_y -= 13
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