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Update bottle.dm
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@@ -77,7 +77,7 @@
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armor_duration /= 10
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//Apply the damage!
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armor_block = max(90,armor_block)
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armor_block = min(90,armor_block)
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target.apply_damage(force, BRUTE, affecting, armor_block)
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// You are going to knock someone out for longer if they are not wearing a helmet.
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