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cakehat nerf
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@@ -47,7 +47,7 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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brightness_on = 2 //luminosity when on
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flags_cover = HEADCOVERSEYES
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heat = 1000
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heat = 999
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/obj/item/clothing/head/hardhat/cakehat/process()
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var/turf/location = src.loc
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@@ -64,7 +64,7 @@
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force = 15
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throwforce = 15
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damtype = BURN
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hitsound = 'sound/items/welder.ogg'
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hitsound = 'sound/weapons/sear.ogg'
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START_PROCESSING(SSobj, src)
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/obj/item/clothing/head/hardhat/cakehat/turn_off()
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