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Automatic changelog compile, [ci skip]
This commit is contained in:
+77
-35
@@ -55,6 +55,83 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">02 December 2018</h2>
|
||||
<h3 class="author">Dennok updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fix sensor set by reconnect button in atmos tank console.</li>
|
||||
<li class="rscadd">Add rate button to atmos tank console to set injection rate.</li>
|
||||
</ul>
|
||||
<h3 class="author">MMMiracles updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Signalers can now be attached to active paystands to send a signal when a certain amount of money is deposited.</li>
|
||||
<li class="rscadd">Swiping your card on a paystand you own will let you lock it down, preventing it from being unbolted from the ground.</li>
|
||||
<li class="tweak">Paystands now ask for how much you want to deposit when interacting instead of a static price.</li>
|
||||
</ul>
|
||||
<h3 class="author">ShizCalev updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixed chem OD's causing damage to robotic limbs.</li>
|
||||
<li class="bugfix">Fixed wood golems repairing robotic limbs every tick of life()</li>
|
||||
<li class="bugfix">Fixed vampires repairing robotic limbs every tick of life()...</li>
|
||||
<li class="bugfix">Fixed shadowpeople healing robotic limbs every tick of life()</li>
|
||||
<li class="bugfix">Fixed poppeople healing robotic limbs every tick of life()</li>
|
||||
<li class="bugfix">Fixed adjustBruteLoss and adjustFireLoss not properly discriminating for limb status types.</li>
|
||||
<li class="tweak">Fixed bibles healing robotic limbs, because your false deity can't fix SCIENCE.</li>
|
||||
<li class="bugfix">Fixed the Starlight Condensation, Nocturnal Regeneration, Tissue Hydration, Regenerative Coma, and Radioactive Resonance virus symptoms repairing robotic limbs.</li>
|
||||
</ul>
|
||||
<h3 class="author">Skoglol updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="code_imp">Added missing typepaths for syndicate implanters.</li>
|
||||
<li class="tweak">Stealth implant now comes in a box.</li>
|
||||
<li class="spellcheck">Changed the names of some syndicate boxes.</li>
|
||||
<li class="rscadd">Added click shortcuts to xenobiology console. You no longer have to aim with the camera eye to do slime science.</li>
|
||||
<li class="balance">Reduced the beam rifle shots per charge from 10 to 5.</li>
|
||||
<li class="bugfix">Beam rifle no longer looks empty before it is empty.</li>
|
||||
</ul>
|
||||
<h3 class="author">Steelpoint updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Beanbag slug shells can now be produced at the security protolathe.</li>
|
||||
<li class="tweak">Beanbag slug shells now have the same metal cost as other comparable shotgun shells.</li>
|
||||
</ul>
|
||||
<h3 class="author">XDTM updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added the desynchronizer device, buildable in science protolathes.</li>
|
||||
<li class="rscadd">The desynchronizer can desync the user from spacetime, effectively making them incorporeal (but immobile) while it lasts. The effect can be ended early, and has a maximum duration of five minutes.</li>
|
||||
<li class="rscadd">Requires the Unregulated Bluespace techweb node.</li>
|
||||
<li class="rscadd">The wizard federation announces that the Curse of Madness is out of beta and is now available for purchase for 4 points. It causes long-lasting brain traumas to all inhabitants of a target space station.</li>
|
||||
<li class="rscadd">The wizard federation declines responsibility for any self-harm caused by curses cast while inside the targeted station.</li>
|
||||
<li class="rscadd">Due to the extensive testing of the Curse of Madness some unique new trauma types have appeared across Nanotrasen-controlled space.</li>
|
||||
<li class="rscadd">Added the Hypnotic Flash to the uplink for 7 TC.</li>
|
||||
<li class="rscadd">The Hypnotic Flash temporarily confuses and pacifies those it's used on.</li>
|
||||
<li class="rscadd">If the victim is in a mentally vulnerable state (hallucinating, insane, reduced mental activity) they will instead fall into a trance, and will be hypnotized by the next words they hear.</li>
|
||||
</ul>
|
||||
<h3 class="author">actioninja updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Suppressed and dry fire sounds are now stored as a variable, and can be edited on a per gun basis.</li>
|
||||
<li class="sounddel">The standard gun dry fire sound was collapsed to one sound instead of 4. They were all just pitch variations anyways, which is now covered by built in sound pitch variation.</li>
|
||||
<li class="soundadd">Revolvers now have a unique gunshot sound that is slightly different for 357 and 38.</li>
|
||||
<li class="soundadd">Revolvers now have a unique dry fire sound.</li>
|
||||
<li class="soundadd">Revolvers now make a unique noise when emptying them besides just the sound of shells falling out.</li>
|
||||
<li class="soundadd">Spinning a revolver such as the Russian Revolver now makes a sound.</li>
|
||||
<li class="spellcheck">Syndicate sniper kit now includes a suppressor instead of a "supressor."</li>
|
||||
</ul>
|
||||
<h3 class="author">anconfuzedrock updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Nanotrasen has saved materials on emergency oxygen tanks by decreasing the size of the tanks while increasing the pressure- they still hold the same amount of oxygen, but it'll be hard to fit more in.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">On Boxstation, Cargo can optionally open up their autolathe to the public, via shutters. Some consoles and machinery has moved to accomplish this feat.</li>
|
||||
<li class="rscadd">A wizard's scrying orb now grants both xray vision, and the ability to hear the dead to whoever possesses it.</li>
|
||||
<li class="balance">However, as soon as the orb is no longer in your possession, these abilities fade.</li>
|
||||
<li class="rscadd">Broken lights that are still powered will occasionally spark.</li>
|
||||
<li class="rscadd">Adds the Spontaneous Brain Trauma to the event pool. Sometimes your brain just goes a little wrong.</li>
|
||||
<li class="tweak">Alien infestations are not limited to once per round only, but will never happen while existing aliens are alive.</li>
|
||||
</ul>
|
||||
<h3 class="author">tralezab updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">spellbooks now count towards the survivalist objective if they were not used.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">01 December 2018</h2>
|
||||
<h3 class="author">4dplanner updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
@@ -1501,41 +1578,6 @@
|
||||
<li class="balance">plasma blasts have their dismemberment back</li>
|
||||
<li class="bugfix">general beepsky can now properly be constructed again</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">30 September 2018</h2>
|
||||
<h3 class="author">Mickyan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">After rigorous mandatory art training for the crew, many new graffiti styles are now available</li>
|
||||
</ul>
|
||||
<h3 class="author">MrDoomBringer updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Crew Monitors now only track crew with nanites when said crewmembers are on the same (or station) z-level</li>
|
||||
<li class="bugfix">massive service department nerf: space can no longer be extra crispy.</li>
|
||||
<li class="rscadd">Nanotrasen's Alien Life Detection Department has issued new training for crewmembers when facing blobs: the crew is now able to actually discern when a blob is dead.</li>
|
||||
</ul>
|
||||
<h3 class="author">Naksu updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="code_imp">squeezed a little bit more perf out of atmos</li>
|
||||
<li class="code_imp">DB queries are now async by default, the code that runs in /world/New has been adjusted to continue blocking as it apparently is not allowed to sleep.</li>
|
||||
</ul>
|
||||
<h3 class="author">Nanotrasen Reserve Bank updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="imageadd">Holochips have been given a noticeable redesign, and now use a combination of color and shape to show how many credits are in an individual chip, along with using a new coloring scheme outright.</li>
|
||||
<li class="tweak">Holochips now show how many credits they contain in their name.</li>
|
||||
</ul>
|
||||
<h3 class="author">ShizCalev updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixed bottles not smashing properly when slipping on puddles/lube.</li>
|
||||
<li class="bugfix">Fixed a bug related to reloading RPGs</li>
|
||||
</ul>
|
||||
<h3 class="author">The Dreamweaver (Idea: Roth) updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Space Fashion has discovered a new way to wear bandannas. With some simple minor adjustments and ties, bandannas can be made into fashionable neckerchiefs!</li>
|
||||
</ul>
|
||||
<h3 class="author">basilman updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">changed the time for agent box to turn invisible from half a second to 2 seconds</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<b>GoonStation 13 Development Team</b>
|
||||
|
||||
@@ -21652,3 +21652,89 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
- imageadd: Layer manifold now loos like an adaptor.
|
||||
nichlas0010:
|
||||
- bugfix: wizards can teleport out of their den again
|
||||
2018-12-02:
|
||||
Dennok:
|
||||
- bugfix: Fix sensor set by reconnect button in atmos tank console.
|
||||
- rscadd: Add rate button to atmos tank console to set injection rate.
|
||||
MMMiracles:
|
||||
- rscadd: Signalers can now be attached to active paystands to send a signal when
|
||||
a certain amount of money is deposited.
|
||||
- rscadd: Swiping your card on a paystand you own will let you lock it down, preventing
|
||||
it from being unbolted from the ground.
|
||||
- tweak: Paystands now ask for how much you want to deposit when interacting instead
|
||||
of a static price.
|
||||
ShizCalev:
|
||||
- bugfix: Fixed chem OD's causing damage to robotic limbs.
|
||||
- bugfix: Fixed wood golems repairing robotic limbs every tick of life()
|
||||
- bugfix: Fixed vampires repairing robotic limbs every tick of life()...
|
||||
- bugfix: Fixed shadowpeople healing robotic limbs every tick of life()
|
||||
- bugfix: Fixed poppeople healing robotic limbs every tick of life()
|
||||
- bugfix: Fixed adjustBruteLoss and adjustFireLoss not properly discriminating for
|
||||
limb status types.
|
||||
- tweak: Fixed bibles healing robotic limbs, because your false deity can't fix
|
||||
SCIENCE.
|
||||
- bugfix: Fixed the Starlight Condensation, Nocturnal Regeneration, Tissue Hydration,
|
||||
Regenerative Coma, and Radioactive Resonance virus symptoms repairing robotic
|
||||
limbs.
|
||||
Skoglol:
|
||||
- code_imp: Added missing typepaths for syndicate implanters.
|
||||
- tweak: Stealth implant now comes in a box.
|
||||
- spellcheck: Changed the names of some syndicate boxes.
|
||||
- rscadd: Added click shortcuts to xenobiology console. You no longer have to aim
|
||||
with the camera eye to do slime science.
|
||||
- balance: Reduced the beam rifle shots per charge from 10 to 5.
|
||||
- bugfix: Beam rifle no longer looks empty before it is empty.
|
||||
Steelpoint:
|
||||
- rscadd: Beanbag slug shells can now be produced at the security protolathe.
|
||||
- tweak: Beanbag slug shells now have the same metal cost as other comparable shotgun
|
||||
shells.
|
||||
XDTM:
|
||||
- rscadd: Added the desynchronizer device, buildable in science protolathes.
|
||||
- rscadd: The desynchronizer can desync the user from spacetime, effectively making
|
||||
them incorporeal (but immobile) while it lasts. The effect can be ended early,
|
||||
and has a maximum duration of five minutes.
|
||||
- rscadd: Requires the Unregulated Bluespace techweb node.
|
||||
- rscadd: The wizard federation announces that the Curse of Madness is out of beta
|
||||
and is now available for purchase for 4 points. It causes long-lasting brain
|
||||
traumas to all inhabitants of a target space station.
|
||||
- rscadd: The wizard federation declines responsibility for any self-harm caused
|
||||
by curses cast while inside the targeted station.
|
||||
- rscadd: Due to the extensive testing of the Curse of Madness some unique new trauma
|
||||
types have appeared across Nanotrasen-controlled space.
|
||||
- rscadd: Added the Hypnotic Flash to the uplink for 7 TC.
|
||||
- rscadd: The Hypnotic Flash temporarily confuses and pacifies those it's used on.
|
||||
- rscadd: If the victim is in a mentally vulnerable state (hallucinating, insane,
|
||||
reduced mental activity) they will instead fall into a trance, and will be hypnotized
|
||||
by the next words they hear.
|
||||
actioninja:
|
||||
- tweak: Suppressed and dry fire sounds are now stored as a variable, and can be
|
||||
edited on a per gun basis.
|
||||
- sounddel: The standard gun dry fire sound was collapsed to one sound instead of
|
||||
4. They were all just pitch variations anyways, which is now covered by built
|
||||
in sound pitch variation.
|
||||
- soundadd: Revolvers now have a unique gunshot sound that is slightly different
|
||||
for 357 and 38.
|
||||
- soundadd: Revolvers now have a unique dry fire sound.
|
||||
- soundadd: Revolvers now make a unique noise when emptying them besides just the
|
||||
sound of shells falling out.
|
||||
- soundadd: Spinning a revolver such as the Russian Revolver now makes a sound.
|
||||
- spellcheck: Syndicate sniper kit now includes a suppressor instead of a "supressor."
|
||||
anconfuzedrock:
|
||||
- tweak: Nanotrasen has saved materials on emergency oxygen tanks by decreasing
|
||||
the size of the tanks while increasing the pressure- they still hold the same
|
||||
amount of oxygen, but it'll be hard to fit more in.
|
||||
coiax:
|
||||
- rscadd: On Boxstation, Cargo can optionally open up their autolathe to the public,
|
||||
via shutters. Some consoles and machinery has moved to accomplish this feat.
|
||||
- rscadd: A wizard's scrying orb now grants both xray vision, and the ability to
|
||||
hear the dead to whoever possesses it.
|
||||
- balance: However, as soon as the orb is no longer in your possession, these abilities
|
||||
fade.
|
||||
- rscadd: Broken lights that are still powered will occasionally spark.
|
||||
- rscadd: Adds the Spontaneous Brain Trauma to the event pool. Sometimes your brain
|
||||
just goes a little wrong.
|
||||
- tweak: Alien infestations are not limited to once per round only, but will never
|
||||
happen while existing aliens are alive.
|
||||
tralezab:
|
||||
- tweak: spellbooks now count towards the survivalist objective if they were not
|
||||
used.
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "XDTM"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added the desynchronizer device, buildable in science protolathes."
|
||||
- rscadd: "The desynchronizer can desync the user from spacetime, effectively making them incorporeal (but immobile) while it lasts. The effect can be ended early, and has a maximum duration of five minutes."
|
||||
- rscadd: "Requires the Unregulated Bluespace techweb node."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "XDTM"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "The wizard federation announces that the Curse of Madness is out of beta and is now available for purchase for 4 points. It causes long-lasting brain traumas to all inhabitants of a target space station."
|
||||
- rscadd: "The wizard federation declines responsibility for any self-harm caused by curses cast while inside the targeted station."
|
||||
- rscadd: "Due to the extensive testing of the Curse of Madness some unique new trauma types have appeared across Nanotrasen-controlled space."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "Skoglol"
|
||||
delete-after: True
|
||||
changes:
|
||||
- code_imp: "Added missing typepaths for syndicate implanters."
|
||||
- tweak: "Stealth implant now comes in a box."
|
||||
- spellcheck: "Changed the names of some syndicate boxes."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Skoglol"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added click shortcuts to xenobiology console. You no longer have to aim with the camera eye to do slime science."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "MMMiracles"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Signalers can now be attached to active paystands to send a signal when a certain amount of money is deposited."
|
||||
- rscadd: "Swiping your card on a paystand you own will let you lock it down, preventing it from being unbolted from the ground."
|
||||
- tweak: "Paystands now ask for how much you want to deposit when interacting instead of a static price."
|
||||
@@ -1,11 +0,0 @@
|
||||
author: "ShizCalev"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed chem OD's causing damage to robotic limbs."
|
||||
- bugfix: "Fixed wood golems repairing robotic limbs every tick of life()"
|
||||
- bugfix: "Fixed vampires repairing robotic limbs every tick of life()..."
|
||||
- bugfix: "Fixed shadowpeople healing robotic limbs every tick of life()"
|
||||
- bugfix: "Fixed poppeople healing robotic limbs every tick of life()"
|
||||
- bugfix: "Fixed adjustBruteLoss and adjustFireLoss not properly discriminating for limb status types."
|
||||
- tweak: "Fixed bibles healing robotic limbs, because your false deity can't fix SCIENCE."
|
||||
- bugfix: "Fixed the Starlight Condensation, Nocturnal Regeneration, Tissue Hydration, Regenerative Coma, and Radioactive Resonance virus symptoms repairing robotic limbs."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "XDTM"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added the Hypnotic Flash to the uplink for 7 TC."
|
||||
- rscadd: "The Hypnotic Flash temporarily confuses and pacifies those it's used on."
|
||||
- rscadd: "If the victim is in a mentally vulnerable state (hallucinating, insane, reduced mental activity) they will instead fall into a trance, and will be hypnotized by the next words they hear."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "tralezab"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "spellbooks now count towards the survivalist objective if they were not used."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "coiax"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "On Boxstation, Cargo can optionally open up their autolathe to the public, via shutters. Some consoles and machinery has moved to accomplish this feat."
|
||||
@@ -1,10 +0,0 @@
|
||||
author: "actioninja"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Suppressed and dry fire sounds are now stored as a variable, and can be edited on a per gun basis."
|
||||
- sounddel: "The standard gun dry fire sound was collapsed to one sound instead of 4. They were all just pitch variations anyways, which is now covered by built in sound pitch variation."
|
||||
- soundadd: "Revolvers now have a unique gunshot sound that is slightly different for 357 and 38."
|
||||
- soundadd: "Revolvers now have a unique dry fire sound."
|
||||
- soundadd: "Revolvers now make a unique noise when emptying them besides just the sound of shells falling out."
|
||||
- soundadd: "Spinning a revolver such as the Russian Revolver now makes a sound."
|
||||
- spellcheck: "Syndicate sniper kit now includes a suppressor instead of a \"supressor.\""
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Steelpoint"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Beanbag slug shells can now be produced at the security protolathe."
|
||||
- tweak: "Beanbag slug shells now have the same metal cost as other comparable shotgun shells."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "coiax"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "A wizard's scrying orb now grants both xray vision, and the ability to hear the dead to whoever possesses it."
|
||||
- balance: "However, as soon as the orb is no longer in your possession, these abilities fade."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "coiax"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Broken lights that are still powered will occasionally spark."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "coiax"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds the Spontaneous Brain Trauma to the event pool. Sometimes your brain just goes a little wrong."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Dennok"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fix sensor set by reconnect button in atmos tank console."
|
||||
- rscadd: "Add rate button to atmos tank console to set injection rate."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Skoglol"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "Reduced the beam rifle shots per charge from 10 to 5."
|
||||
- bugfix: "Beam rifle no longer looks empty before it is empty."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "anconfuzedrock"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Nanotrasen has saved materials on emergency oxygen tanks by decreasing the size of the tanks while increasing the pressure- they still hold the same amount of oxygen, but it'll be hard to fit more in."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "coiax"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Alien infestations are not limited to once per round only, but will never
|
||||
happen while existing aliens are alive."
|
||||
Reference in New Issue
Block a user