APC code deep cleaning (#12848)

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
This commit is contained in:
SkyratBot
2022-04-17 08:49:49 -07:00
committed by GitHub
co-authored by Ghilker
parent acc0192135
commit 353a2b9a73
9 changed files with 1619 additions and 1 deletions
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// APC electronics status:
/// There are no electronics in the APC.
#define APC_ELECTRONICS_MISSING 0
/// The electronics are installed but not secured.
#define APC_ELECTRONICS_INSTALLED 1
/// The electronics are installed and secured.
#define APC_ELECTRONICS_SECURED 2
// APC cover status:
/// The APCs cover is closed.
#define APC_COVER_CLOSED 0
/// The APCs cover is open.
#define APC_COVER_OPENED 1
/// The APCs cover is missing.
#define APC_COVER_REMOVED 2
// APC visuals
/// Pixel offset of the APC from the floor turf
#define APC_PIXEL_OFFSET 25
// APC charging status:
/// The APC is not charging.
#define APC_NOT_CHARGING 0
/// The APC is charging.
#define APC_CHARGING 1
/// The APC is fully charged.
#define APC_FULLY_CHARGED 2
// APC channel status:
/// The APCs power channel is manually set off.
#define APC_CHANNEL_OFF 0
/// The APCs power channel is automatically off.
#define APC_CHANNEL_AUTO_OFF 1
/// The APCs power channel is manually set on.
#define APC_CHANNEL_ON 2
/// The APCs power channel is automatically on.
#define APC_CHANNEL_AUTO_ON 3
#define APC_CHANNEL_IS_ON(channel) (channel >= APC_CHANNEL_ON)
// APC autoset enums:
/// The APC turns automated and manual power channels off.
#define AUTOSET_FORCE_OFF 0
/// The APC turns automated power channels off.
#define AUTOSET_OFF 2
/// The APC turns automated power channels on.
#define AUTOSET_ON 1
// External power status:
/// The APC either isn't attached to a powernet or there is no power on the external powernet.
#define APC_NO_POWER 0
/// The APCs external powernet does not have enough power to charge the APC.
#define APC_LOW_POWER 1
/// The APCs external powernet has enough power to charge the APC.
#define APC_HAS_POWER 2
// Ethereals:
/// How long it takes an ethereal to drain or charge APCs. Also used as a spam limiter.
#define APC_DRAIN_TIME (7.5 SECONDS)
/// How much power ethereals gain/drain from APCs.
#define APC_POWER_GAIN 200
// Wires & EMPs:
/// The wire value used to reset the APCs wires after one's EMPed.
#define APC_RESET_EMP "emp"
// update_state
// Bitshifts: (If you change the status values to be something other than an int or able to exceed 3 you will need to change these too)
/// The bit shift for the APCs cover status.
#define UPSTATE_COVER_SHIFT (0)
/// The bitflag representing the APCs cover being open for icon purposes.
#define UPSTATE_OPENED1 (APC_COVER_OPENED << UPSTATE_COVER_SHIFT)
/// The bitflag representing the APCs cover being missing for icon purposes.
#define UPSTATE_OPENED2 (APC_COVER_REMOVED << UPSTATE_COVER_SHIFT)
// Bitflags:
/// The APC has a power cell.
#define UPSTATE_CELL_IN (1<<2)
/// The APC is broken or damaged.
#define UPSTATE_BROKE (1<<3)
/// The APC is undergoing maintenance.
#define UPSTATE_MAINT (1<<4)
/// The APC is emagged or malfed.
#define UPSTATE_BLUESCREEN (1<<5)
/// The APCs wires are exposed.
#define UPSTATE_WIREEXP (1<<6)
// update_overlay
// Bitflags:
/// Bitflag indicating that the APCs operating status overlay should be shown.
#define UPOVERLAY_OPERATING (1<<0)
/// Bitflag indicating that the APCs locked status overlay should be shown.
#define UPOVERLAY_LOCKED (1<<1)
// Bitshifts: (If you change the status values to be something other than an int or able to exceed 3 you will need to change these too)
/// Bit shift for the charging status of the APC.
#define UPOVERLAY_CHARGING_SHIFT (2)
/// Bit shift for the equipment status of the APC.
#define UPOVERLAY_EQUIPMENT_SHIFT (4)
/// Bit shift for the lighting channel status of the APC.
#define UPOVERLAY_LIGHTING_SHIFT (6)
/// Bit shift for the environment channel status of the APC.
#define UPOVERLAY_ENVIRON_SHIFT (8)
#define APC_AI_NO_MALF 0
#define APC_AI_NO_HACK 1
#define APC_AI_HACK_NO_SHUNT 2
#define APC_AI_HACK_SHUNT_HERE 3
#define APC_AI_HACK_SHUNT_ANOTHER 4
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// update the APC icon to show the three base states
// also add overlays for indicator lights
/obj/machinery/power/apc/update_appearance(updates=check_updates())
icon_update_needed = FALSE
if(!updates)
return
. = ..()
// And now, separately for cleanness, the lighting changing
if(!update_state)
switch(charging)
if(APC_NOT_CHARGING)
set_light_color(COLOR_SOFT_RED)
if(APC_CHARGING)
set_light_color(LIGHT_COLOR_BLUE)
if(APC_FULLY_CHARGED)
set_light_color(LIGHT_COLOR_GREEN)
set_light(light_on_range)
return
if(update_state & UPSTATE_BLUESCREEN)
set_light_color(LIGHT_COLOR_BLUE)
set_light(light_on_range)
return
set_light(0)
/obj/machinery/power/apc/update_icon_state()
if(!update_state)
icon_state = "apc0"
return ..()
if(update_state & (UPSTATE_OPENED1|UPSTATE_OPENED2))
var/basestate = "apc[cell ? 2 : 1]"
if(update_state & UPSTATE_OPENED1)
icon_state = (update_state & (UPSTATE_MAINT|UPSTATE_BROKE)) ? "apcmaint" : basestate
else if(update_state & UPSTATE_OPENED2)
icon_state = "[basestate][((update_state & UPSTATE_BROKE) || malfhack) ? "-b" : null]-nocover"
return ..()
if(update_state & UPSTATE_BROKE)
icon_state = "apc-b"
return ..()
if(update_state & UPSTATE_BLUESCREEN)
icon_state = "apcemag"
return ..()
if(update_state & UPSTATE_WIREEXP)
icon_state = "apcewires"
return ..()
if(update_state & UPSTATE_MAINT)
icon_state = "apc0"
return ..()
/obj/machinery/power/apc/update_overlays()
. = ..()
if((machine_stat & (BROKEN|MAINT)) || update_state)
return
. += mutable_appearance(icon, "apcox-[locked]")
. += emissive_appearance(icon, "apcox-[locked]")
. += mutable_appearance(icon, "apco3-[charging]")
. += emissive_appearance(icon, "apco3-[charging]")
if(!operating)
return
. += mutable_appearance(icon, "apco0-[equipment]")
. += emissive_appearance(icon, "apco0-[equipment]")
. += mutable_appearance(icon, "apco1-[lighting]")
. += emissive_appearance(icon, "apco1-[lighting]")
. += mutable_appearance(icon, "apco2-[environ]")
. += emissive_appearance(icon, "apco2-[environ]")
/// Checks for what icon updates we will need to handle
/obj/machinery/power/apc/proc/check_updates()
SIGNAL_HANDLER
. = NONE
// Handle icon status:
var/new_update_state = NONE
if(machine_stat & BROKEN)
new_update_state |= UPSTATE_BROKE
if(machine_stat & MAINT)
new_update_state |= UPSTATE_MAINT
if(opened)
new_update_state |= (opened << UPSTATE_COVER_SHIFT)
if(cell)
new_update_state |= UPSTATE_CELL_IN
else if((obj_flags & EMAGGED) || malfai)
new_update_state |= UPSTATE_BLUESCREEN
else if(panel_open)
new_update_state |= UPSTATE_WIREEXP
if(new_update_state != update_state)
update_state = new_update_state
. |= UPDATE_ICON_STATE
// Handle overlay status:
var/new_update_overlay = NONE
if(operating)
new_update_overlay |= UPOVERLAY_OPERATING
if(!update_state)
if(locked)
new_update_overlay |= UPOVERLAY_LOCKED
new_update_overlay |= (charging << UPOVERLAY_CHARGING_SHIFT)
new_update_overlay |= (equipment << UPOVERLAY_EQUIPMENT_SHIFT)
new_update_overlay |= (lighting << UPOVERLAY_LIGHTING_SHIFT)
new_update_overlay |= (environ << UPOVERLAY_ENVIRON_SHIFT)
if(new_update_overlay != update_overlay)
update_overlay = new_update_overlay
. |= UPDATE_OVERLAYS
// Used in process so it doesn't update the icon too much
/obj/machinery/power/apc/proc/queue_icon_update()
icon_update_needed = TRUE
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/obj/machinery/power/apc/attackby(obj/item/attacking_object, mob/living/user, params)
if(HAS_TRAIT(attacking_object, TRAIT_APC_SHOCKING))
var/metal = 0
var/shock_source = null
metal += LAZYACCESS(attacking_object.custom_materials, GET_MATERIAL_REF(/datum/material/iron))//This prevents wooden rolling pins from shocking the user
if(cell || terminal) //The mob gets shocked by whichever powersource has the most electricity
if(cell && terminal)
shock_source = cell.charge > terminal.powernet.avail ? cell : terminal.powernet
else
shock_source = terminal?.powernet || cell
if(shock_source && metal && (panel_open || opened)) //Now you're cooking with electricity
if(!electrocute_mob(user, shock_source, src, siemens_coeff = 1, dist_check = TRUE))//People with insulated gloves just attack the APC normally. They're just short of magical anyway
return
do_sparks(5, TRUE, src)
user.visible_message(span_notice("[user.name] shoves [attacking_object] into the internal components of [src], erupting into a cascade of sparks!"))
if(shock_source == cell)//If the shock is coming from the cell just fully discharge it, because it's funny
cell.use(cell.charge)
return
if(issilicon(user) && get_dist(src,user) > 1)
return attack_hand(user)
if(istype(attacking_object, /obj/item/stock_parts/cell) && opened)
if(cell)
to_chat(user, span_warning("There is a power cell already installed!"))
return
if(machine_stat & MAINT)
to_chat(user, span_warning("There is no connector for your power cell!"))
return
if(!user.transferItemToLoc(attacking_object, src))
return
cell = attacking_object
user.visible_message(span_notice("[user.name] inserts the power cell to [src.name]!"),\
span_notice("You insert the power cell."))
chargecount = 0
update_appearance()
return
if(attacking_object.GetID())
togglelock(user)
return
if(istype(attacking_object, /obj/item/stack/cable_coil) && opened)
var/turf/host_turf = get_turf(src)
if(!host_turf)
CRASH("attackby on APC when it's not on a turf")
if(host_turf.underfloor_accessibility < UNDERFLOOR_INTERACTABLE)
to_chat(user, span_warning("You must remove the floor plating in front of the APC first!"))
return
if(terminal)
to_chat(user, span_warning("This APC is already wired!"))
return
if(!has_electronics)
to_chat(user, span_warning("There is nothing to wire!"))
return
var/obj/item/stack/cable_coil/installing_cable = attacking_object
if(installing_cable.get_amount() < 10)
to_chat(user, span_warning("You need ten lengths of cable for APC!"))
return
user.visible_message(span_notice("[user.name] adds cables to the APC frame."), \
span_notice("You start adding cables to the APC frame..."))
playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
if(!do_after(user, 20, target = src))
return
if(installing_cable.get_amount() < 10 || !installing_cable)
return
if(terminal || !opened || !has_electronics)
return
var/turf/our_turf = get_turf(src)
var/obj/structure/cable/cable_node = our_turf.get_cable_node()
if(prob(50) && electrocute_mob(usr, cable_node, cable_node, 1, TRUE))
do_sparks(5, TRUE, src)
return
installing_cable.use(10)
to_chat(user, span_notice("You add cables to the APC frame."))
make_terminal()
terminal.connect_to_network()
return
if(istype(attacking_object, /obj/item/electronics/apc) && opened)
if(has_electronics)
to_chat(user, span_warning("There is already a board inside the [src]!"))
return
if(machine_stat & BROKEN)
to_chat(user, span_warning("You cannot put the board inside, the frame is damaged!"))
return
user.visible_message(span_notice("[user.name] inserts the power control board into [src]."), \
span_notice("You start to insert the power control board into the frame..."))
playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
if(!do_after(user, 10, target = src) || has_electronics)
return
has_electronics = APC_ELECTRONICS_INSTALLED
locked = FALSE
to_chat(user, span_notice("You place the power control board inside the frame."))
qdel(attacking_object)
return
if(istype(attacking_object, /obj/item/electroadaptive_pseudocircuit) && opened)
var/obj/item/electroadaptive_pseudocircuit/pseudocircuit = attacking_object
if(!has_electronics)
if(machine_stat & BROKEN)
to_chat(user, span_warning("[src]'s frame is too damaged to support a circuit."))
return
if(!pseudocircuit.adapt_circuit(user, 50))
return
user.visible_message(span_notice("[user] fabricates a circuit and places it into [src]."), \
span_notice("You adapt a power control board and click it into place in [src]'s guts."))
has_electronics = APC_ELECTRONICS_INSTALLED
locked = FALSE
return
if(!cell)
if(machine_stat & MAINT)
to_chat(user, span_warning("There's no connector for a power cell."))
return
if(!pseudocircuit.adapt_circuit(user, 500))
return
var/obj/item/stock_parts/cell/crap/empty/bad_cell = new(src)
bad_cell.forceMove(src)
cell = bad_cell
chargecount = 0
user.visible_message(span_notice("[user] fabricates a weak power cell and places it into [src]."), \
span_warning("Your [pseudocircuit.name] whirrs with strain as you create a weak power cell and place it into [src]!"))
update_appearance()
return
to_chat(user, span_warning("[src] has both electronics and a cell."))
return
if(istype(attacking_object, /obj/item/wallframe/apc) && opened)
if(!(machine_stat & BROKEN || opened==APC_COVER_REMOVED || atom_integrity < max_integrity)) // There is nothing to repair
to_chat(user, span_warning("You found no reason for repairing this APC!"))
return
if(!(machine_stat & BROKEN) && opened==APC_COVER_REMOVED) // Cover is the only thing broken, we do not need to remove elctronicks to replace cover
user.visible_message(span_notice("[user.name] replaces missing APC's cover."), \
span_notice("You begin to replace APC's cover..."))
if(do_after(user, 20, target = src)) // replacing cover is quicker than replacing whole frame
to_chat(user, span_notice("You replace missing APC's cover."))
qdel(attacking_object)
opened = APC_COVER_OPENED
update_appearance()
return
if(has_electronics)
to_chat(user, span_warning("You cannot repair this APC until you remove the electronics still inside!"))
return
user.visible_message(span_notice("[user.name] replaces the damaged APC frame with a new one."), \
span_notice("You begin to replace the damaged APC frame..."))
if(do_after(user, 50, target = src))
to_chat(user, span_notice("You replace the damaged APC frame with a new one."))
qdel(attacking_object)
set_machine_stat(machine_stat & ~BROKEN)
atom_integrity = max_integrity
if(opened==APC_COVER_REMOVED)
opened = APC_COVER_OPENED
update_appearance()
return
if(panel_open && !opened && is_wire_tool(attacking_object))
wires.interact(user)
return
return ..()
/obj/machinery/power/apc/attack_hand_secondary(mob/user, list/modifiers)
. = ..()
if(!can_interact(user))
return
if(!user.canUseTopic(src, !issilicon(user)) || !isturf(loc))
return
if(!ishuman(user))
return
var/mob/living/carbon/human/apc_interactor = user
var/obj/item/organ/stomach/ethereal/maybe_ethereal_stomach = apc_interactor.getorganslot(ORGAN_SLOT_STOMACH)
if(!istype(maybe_ethereal_stomach))
togglelock(user)
else
if(maybe_ethereal_stomach.crystal_charge >= ETHEREAL_CHARGE_NORMAL)
togglelock(user)
ethereal_interact(user,modifiers)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/machinery/power/apc/proc/ethereal_interact(mob/living/user,list/modifiers)
if(!ishuman(user))
return
var/mob/living/carbon/human/ethereal = user
var/obj/item/organ/stomach/maybe_stomach = ethereal.getorganslot(ORGAN_SLOT_STOMACH)
if(!istype(maybe_stomach, /obj/item/organ/stomach/ethereal))
return
var/charge_limit = ETHEREAL_CHARGE_DANGEROUS - APC_POWER_GAIN
var/obj/item/organ/stomach/ethereal/stomach = maybe_stomach
if(!((stomach?.drain_time < world.time) && LAZYACCESS(modifiers, RIGHT_CLICK)))
return
if(ethereal.combat_mode)
if(cell.charge <= (cell.maxcharge / 2)) // ethereals can't drain APCs under half charge, this is so that they are forced to look to alternative power sources if the station is running low
to_chat(ethereal, span_warning("The APC's syphon safeties prevent you from draining power!"))
return
if(stomach.crystal_charge > charge_limit)
to_chat(ethereal, span_warning("Your charge is full!"))
return
stomach.drain_time = world.time + APC_DRAIN_TIME
to_chat(ethereal, span_notice("You start channeling some power through the APC into your body."))
if(do_after(user, APC_DRAIN_TIME, target = src))
if(cell.charge <= (cell.maxcharge / 2) || (stomach.crystal_charge > charge_limit))
return
to_chat(ethereal, span_notice("You receive some charge from the APC."))
stomach.adjust_charge(APC_POWER_GAIN)
cell.charge -= APC_POWER_GAIN
return
if(cell.charge >= cell.maxcharge - APC_POWER_GAIN)
to_chat(ethereal, span_warning("The APC can't receive anymore power!"))
return
if(stomach.crystal_charge < APC_POWER_GAIN)
to_chat(ethereal, span_warning("Your charge is too low!"))
return
stomach.drain_time = world.time + APC_DRAIN_TIME
to_chat(ethereal, span_notice("You start channeling power through your body into the APC."))
if(!do_after(user, APC_DRAIN_TIME, target = src))
return
if((cell.charge >= (cell.maxcharge - APC_POWER_GAIN)) || (stomach.crystal_charge < APC_POWER_GAIN))
to_chat(ethereal, span_warning("You can't transfer power to the APC!"))
return
if(istype(stomach))
to_chat(ethereal, span_notice("You transfer some power to the APC."))
stomach.adjust_charge(-APC_POWER_GAIN)
cell.charge += APC_POWER_GAIN
else
to_chat(ethereal, span_warning("You can't transfer power to the APC!"))
// attack with hand - remove cell (if cover open) or interact with the APC
/obj/machinery/power/apc/attack_hand(mob/user, list/modifiers)
. = ..()
if(.)
return
if(opened && (!issilicon(user)))
if(cell)
user.visible_message(span_notice("[user] removes \the [cell] from [src]!"), span_notice("You remove \the [cell]."))
user.put_in_hands(cell)
cell.update_appearance()
cell = null
charging = APC_NOT_CHARGING
update_appearance()
return
if((machine_stat & MAINT) && !opened) //no board; no interface
return
/obj/machinery/power/apc/blob_act(obj/structure/blob/B)
set_broken()
/obj/machinery/power/apc/take_damage(damage_amount, damage_type = BRUTE, damage_flag = "", sound_effect = TRUE)
// APC being at 0 integrity doesnt delete it outright. Combined with take_damage this might cause runtimes.
if(machine_stat & BROKEN && atom_integrity <= 0)
if(sound_effect)
play_attack_sound(damage_amount, damage_type, damage_flag)
return
return ..()
/obj/machinery/power/apc/run_atom_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(machine_stat & BROKEN)
return damage_amount
. = ..()
/obj/machinery/power/apc/atom_break(damage_flag)
. = ..()
if(.)
set_broken()
/obj/machinery/power/apc/proc/can_use(mob/user, loud = 0) //used by attack_hand() and Topic()
if(isAdminGhostAI(user))
return TRUE
if(!user.has_unlimited_silicon_privilege)
return TRUE
var/mob/living/silicon/ai/AI = user
var/mob/living/silicon/robot/robot = user
if(aidisabled || malfhack && istype(malfai) && ((istype(AI) && (malfai!=AI && malfai != AI.parent)) || (istype(robot) && (robot in malfai.connected_robots))))
if(!loud)
to_chat(user, span_danger("\The [src] has been disabled!"))
return FALSE
return TRUE
/obj/machinery/power/apc/can_interact(mob/user)
. = ..()
if(!. && !QDELETED(remote_control))
. = remote_control.can_interact(user)
/obj/machinery/power/apc/proc/set_broken()
if(malfai && operating)
malfai.malf_picker.processing_time = clamp(malfai.malf_picker.processing_time - 10,0,1000)
operating = FALSE
atom_break()
if(occupier)
malfvacate(TRUE)
update()
/obj/machinery/power/apc/proc/shock(mob/user, prb)
if(!prob(prb))
return FALSE
do_sparks(5, TRUE, src)
if(isalien(user))
return FALSE
if(electrocute_mob(user, src, src, 1, TRUE))
return TRUE
else
return FALSE
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// the Area Power Controller (APC), formerly Power Distribution Unit (PDU)
// one per area, needs wire connection to power network through a terminal
// controls power to devices in that area
// may be opened to change power cell
// three different channels (lighting/equipment/environ) - may each be set to on, off, or auto
/obj/machinery/power/apc
name = "area power controller"
desc = "A control terminal for the area's electrical systems."
icon_state = "apc0"
use_power = NO_POWER_USE
req_access = null
max_integrity = 200
integrity_failure = 0.25
damage_deflection = 10
resistance_flags = FIRE_PROOF
interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON
///Range of the light emitted when on
var/light_on_range = 1.5
///Reference to our area
var/area/area
///Mapper helper to tie an apc to another area
var/areastring = null
///Reference to our internal cell
var/obj/item/stock_parts/cell/cell
///Initial cell charge %
var/start_charge = 90
///Type of cell we start with
var/cell_type = /obj/item/stock_parts/cell/upgraded //Base cell has 2500 capacity. Enter the path of a different cell you want to use. cell determines charge rates, max capacity, ect. These can also be changed with other APC vars, but isn't recommended to minimize the risk of accidental usage of dirty editted APCs
///State of the cover (closed, opened, removed)
var/opened = APC_COVER_CLOSED
///Is the APC shorted and not working?
var/shorted = FALSE
///State of the lighting channel (off, auto off, on, auto on)
var/lighting = APC_CHANNEL_AUTO_ON
///State of the equipment channel (off, auto off, on, auto on)
var/equipment = APC_CHANNEL_AUTO_ON
///State of the environmental channel (off, auto off, on, auto on)
var/environ = APC_CHANNEL_AUTO_ON
///Is the apc working
var/operating = TRUE
///State of the apc charging (not charging, charging, fully charged)
var/charging = APC_NOT_CHARGING
///Can the APC charge?
var/chargemode = TRUE
///Number of ticks where the apc is trying to recharge
var/chargecount = 0
///Is the apc interface locked?
var/locked = TRUE
///Is the apc cover locked?
var/coverlocked = TRUE
///Is the AI locked from using the APC
var/aidisabled = FALSE
///Reference to our cable terminal
var/obj/machinery/power/terminal/terminal = null
///Amount of power used by the lighting channel
var/lastused_light = 0
///Amount of power used by the equipment channel
var/lastused_equip = 0
///Amount of power used by the environmental channel
var/lastused_environ = 0
///Total amount of power used by the three channels
var/lastused_total = 0
///State of the apc external power (no power, low power, has power)
var/main_status = APC_NO_POWER
powernet = FALSE // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
///Is the apc hacked by a malf ai?
var/malfhack = FALSE //New var for my changes to AI malf. --NeoFite
///Reference to our ai hacker
var/mob/living/silicon/ai/malfai = null //See above --NeoFite
///State of the electronics inside (missing, installed, secured)
var/has_electronics = APC_ELECTRONICS_MISSING
///used for the Blackout malf module
var/overload = 1
///used for counting how many times it has been hit, used for Aliens at the moment
var/beenhit = 0
///Reference to the shunted ai inside
var/mob/living/silicon/ai/occupier = null
///Is there an AI being transferred out of us?
var/transfer_in_progress = FALSE
///buffer state that makes apcs not shut off channels immediately as long as theres some power left, effect visible in apcs only slowly losing power
var/long_term_power = 10
///Automatically name the APC after the area is in
var/auto_name = FALSE
///Time to allow the APC to regain some power and to turn the channels back online
var/failure_timer = 0
///Forces an update on the power use to ensure that the apc has enough power
var/force_update = FALSE
///Should the emergency lights be on?
var/emergency_lights = FALSE
///Should the nighshift lights be on?
var/nightshift_lights = FALSE
///Time when the nightshift where turned on last, to prevent spamming
var/last_nightshift_switch = 0
///Stores the flags for the icon state
var/update_state = -1
///Stores the flag for the overlays
var/update_overlay = -1
///Used to stop process from updating the icons too much
var/icon_update_needed = FALSE
///Reference to our remote control
var/obj/machinery/computer/apc_control/remote_control = null
///Represents a signel source of power alarms for this apc
var/datum/alarm_handler/alarm_manager
/obj/machinery/power/apc/New(turf/loc, ndir, building=0)
if(!req_access)
req_access = list(ACCESS_ENGINE_EQUIP)
if(!armor)
armor = list(MELEE = 20, BULLET = 20, LASER = 10, ENERGY = 100, BOMB = 30, BIO = 100, FIRE = 90, ACID = 50)
..()
GLOB.apcs_list += src
wires = new /datum/wires/apc(src)
if(building)
area = get_area(src)
opened = APC_COVER_OPENED
operating = FALSE
name = "\improper [get_area_name(area, TRUE)] APC"
set_machine_stat(machine_stat | MAINT)
update_appearance()
addtimer(CALLBACK(src, .proc/update), 5)
dir = ndir
// offset APC_PIXEL_OFFSET pixels in direction of dir
// this allows the APC to be embedded in a wall, yet still inside an area
var/offset_old
switch(dir)
if(NORTH)
offset_old = pixel_y
pixel_y = APC_PIXEL_OFFSET
if(SOUTH)
offset_old = pixel_y
pixel_y = -APC_PIXEL_OFFSET
if(EAST)
offset_old = pixel_x
pixel_x = APC_PIXEL_OFFSET
if(WEST)
offset_old = pixel_x
pixel_x = -APC_PIXEL_OFFSET
if(abs(offset_old) != APC_PIXEL_OFFSET && !building)
log_mapping("APC: ([src]) at [AREACOORD(src)] with dir ([dir] | [uppertext(dir2text(dir))]) has pixel_[dir & (WEST|EAST) ? "x" : "y"] value [offset_old] - should be [dir & (SOUTH|EAST) ? "-" : ""][APC_PIXEL_OFFSET]. Use the directional/ helpers!")
/obj/machinery/power/apc/Initialize(mapload)
. = ..()
AddElement(/datum/element/atmos_sensitive, mapload)
alarm_manager = new(src)
if(!mapload)
return
has_electronics = APC_ELECTRONICS_SECURED
// is starting with a power cell installed, create it and set its charge level
if(cell_type)
cell = new cell_type
cell.charge = start_charge * cell.maxcharge / 100 // (convert percentage to actual value)
var/area/our_area = get_area(loc)
//if area isn't specified use current
if(areastring)
area = get_area_instance_from_text(areastring)
if(!area)
area = our_area
stack_trace("Bad areastring path for [src], [areastring]")
else if(isarea(our_area) && areastring == null)
area = our_area
if(auto_name)
name = "\improper [get_area_name(area, TRUE)] APC"
if(area)
if(area.apc)
log_mapping("Duplicate APC created at [AREACOORD(src)]")
area.apc = src
update_appearance()
make_terminal()
addtimer(CALLBACK(src, .proc/update), 5)
/obj/machinery/power/apc/Destroy()
GLOB.apcs_list -= src
if(malfai && operating)
malfai.malf_picker.processing_time = clamp(malfai.malf_picker.processing_time - 10,0,1000)
if(area)
area.power_light = FALSE
area.power_equip = FALSE
area.power_environ = FALSE
area.power_change()
area.apc = null
QDEL_NULL(alarm_manager)
if(occupier)
malfvacate(TRUE)
if(wires)
QDEL_NULL(wires)
if(cell)
QDEL_NULL(cell)
if(terminal)
disconnect_terminal()
. = ..()
/obj/machinery/power/apc/handle_atom_del(atom/atom_to_check)
if(atom_to_check == cell)
cell = null
update_appearance()
updateUsrDialog()
/obj/machinery/power/apc/examine(mob/user)
. = ..()
if(machine_stat & BROKEN)
return
if(opened)
if(has_electronics && terminal)
. += "The cover is [opened==APC_COVER_REMOVED?"removed":"open"] and the power cell is [ cell ? "installed" : "missing"]."
else
. += {"It's [ !terminal ? "not" : "" ] wired up.\n
The electronics are[!has_electronics?"n't":""] installed."}
else
if(machine_stat & MAINT)
. += "The cover is closed. Something is wrong with it. It doesn't work."
else if(malfhack)
. += "The cover is broken. It may be hard to force it open."
else
. += "The cover is closed."
. += span_notice("Right-click the APC to [ locked ? "unlock" : "lock"] the interface.")
if(issilicon(user))
. += span_notice("Ctrl-Click the APC to switch the breaker [ operating ? "off" : "on"].")
/obj/machinery/power/apc/deconstruct(disassembled = TRUE)
if(flags_1 & NODECONSTRUCT_1)
return
if(!(machine_stat & BROKEN))
set_broken()
if(opened != APC_COVER_REMOVED)
opened = APC_COVER_REMOVED
coverlocked = FALSE
visible_message(span_warning("The APC cover is knocked down!"))
update_appearance()
/obj/machinery/power/apc/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Apc", name)
ui.open()
/obj/machinery/power/apc/ui_data(mob/user)
var/list/data = list(
"locked" = locked,
"failTime" = failure_timer,
"isOperating" = operating,
"externalPower" = main_status,
"powerCellStatus" = cell ? cell.percent() : null,
"chargeMode" = chargemode,
"chargingStatus" = charging,
"totalLoad" = display_power(lastused_total),
"coverLocked" = coverlocked,
"siliconUser" = user.has_unlimited_silicon_privilege || user.using_power_flow_console(),
"malfStatus" = get_malf_status(user),
"emergencyLights" = !emergency_lights,
"nightshiftLights" = nightshift_lights,
"powerChannels" = list(
list(
"title" = "Equipment",
"powerLoad" = display_power(lastused_equip),
"status" = equipment,
"topicParams" = list(
"auto" = list("eqp" = 3),
"on" = list("eqp" = 2),
"off" = list("eqp" = 1),
)
),
list(
"title" = "Lighting",
"powerLoad" = display_power(lastused_light),
"status" = lighting,
"topicParams" = list(
"auto" = list("lgt" = 3),
"on" = list("lgt" = 2),
"off" = list("lgt" = 1),
)
),
list(
"title" = "Environment",
"powerLoad" = display_power(lastused_environ),
"status" = environ,
"topicParams" = list(
"auto" = list("env" = 3),
"on" = list("env" = 2),
"off" = list("env" = 1),
)
)
)
)
return data
/obj/machinery/power/apc/ui_status(mob/user)
. = ..()
if(!QDELETED(remote_control) && user == remote_control.operator)
. = UI_INTERACTIVE
/obj/machinery/power/apc/ui_act(action, params)
. = ..()
if(. || !can_use(usr, 1) || (locked && !usr.has_unlimited_silicon_privilege && !failure_timer && action != "toggle_nightshift"))
return
switch(action)
if("lock")
if(usr.has_unlimited_silicon_privilege)
if((obj_flags & EMAGGED) || (machine_stat & (BROKEN|MAINT)))
to_chat(usr, span_warning("The APC does not respond to the command!"))
else
locked = !locked
update_appearance()
. = TRUE
if("cover")
coverlocked = !coverlocked
. = TRUE
if("breaker")
toggle_breaker(usr)
. = TRUE
if("toggle_nightshift")
toggle_nightshift_lights()
. = TRUE
if("charge")
chargemode = !chargemode
if(!chargemode)
charging = APC_NOT_CHARGING
update_appearance()
. = TRUE
if("channel")
if(params["eqp"])
equipment = setsubsystem(text2num(params["eqp"]))
update_appearance()
update()
else if(params["lgt"])
lighting = setsubsystem(text2num(params["lgt"]))
update_appearance()
update()
else if(params["env"])
environ = setsubsystem(text2num(params["env"]))
update_appearance()
update()
. = TRUE
if("overload")
if(usr.has_unlimited_silicon_privilege)
overload_lighting()
. = TRUE
if("hack")
if(get_malf_status(usr))
malfhack(usr)
if("occupy")
if(get_malf_status(usr))
malfoccupy(usr)
if("deoccupy")
if(get_malf_status(usr))
malfvacate()
if("reboot")
failure_timer = 0
update_appearance()
update()
if("emergency_lighting")
emergency_lights = !emergency_lights
for(var/obj/machinery/light/L in area)
if(!initial(L.no_emergency)) //If there was an override set on creation, keep that override
L.no_emergency = emergency_lights
INVOKE_ASYNC(L, /obj/machinery/light/.proc/update, FALSE)
CHECK_TICK
return TRUE
/obj/machinery/power/apc/process()
if(icon_update_needed)
update_appearance()
if(machine_stat & (BROKEN|MAINT))
return
if(!area || !area.requires_power)
return
if(failure_timer)
update()
queue_icon_update()
failure_timer--
force_update = TRUE
return
//dont use any power from that channel if we shut that power channel off
lastused_light = APC_CHANNEL_IS_ON(lighting) ? area.power_usage[AREA_USAGE_LIGHT] + area.power_usage[AREA_USAGE_STATIC_LIGHT] : 0
lastused_equip = APC_CHANNEL_IS_ON(equipment) ? area.power_usage[AREA_USAGE_EQUIP] + area.power_usage[AREA_USAGE_STATIC_EQUIP] : 0
lastused_environ = APC_CHANNEL_IS_ON(environ) ? area.power_usage[AREA_USAGE_ENVIRON] + area.power_usage[AREA_USAGE_STATIC_ENVIRON] : 0
area.clear_usage()
lastused_total = lastused_light + lastused_equip + lastused_environ
//store states to update icon if any change
var/last_lt = lighting
var/last_eq = equipment
var/last_en = environ
var/last_ch = charging
var/excess = surplus()
if(!avail())
main_status = APC_NO_POWER
else if(excess < 0)
main_status = APC_LOW_POWER
else
main_status = APC_HAS_POWER
if(cell && !shorted)
// draw power from cell as before to power the area
var/cellused = min(cell.charge, lastused_total JOULES) // clamp deduction to a max, amount left in cell
cell.use(cellused)
if(excess > lastused_total) // if power excess recharge the cell
// by the same amount just used
cell.give(cellused)
add_load(cellused WATTS) // add the load used to recharge the cell
else // no excess, and not enough per-apc
if((cell.charge WATTS + excess) >= lastused_total) // can we draw enough from cell+grid to cover last usage?
cell.charge = min(cell.maxcharge, cell.charge + excess JOULES) //recharge with what we can
add_load(excess) // so draw what we can from the grid
charging = APC_NOT_CHARGING
else // not enough power available to run the last tick!
charging = APC_NOT_CHARGING
chargecount = 0
// This turns everything off in the case that there is still a charge left on the battery, just not enough to run the room.
equipment = autoset(equipment, AUTOSET_FORCE_OFF)
lighting = autoset(lighting, AUTOSET_FORCE_OFF)
environ = autoset(environ, AUTOSET_FORCE_OFF)
// set channels depending on how much charge we have left
// Allow the APC to operate as normal if the cell can charge
if(charging && long_term_power < 10)
long_term_power += 1
else if(long_term_power > -10)
long_term_power -= 2
if(cell.charge <= 0) // zero charge, turn all off
equipment = autoset(equipment, AUTOSET_FORCE_OFF)
lighting = autoset(lighting, AUTOSET_FORCE_OFF)
environ = autoset(environ, AUTOSET_FORCE_OFF)
alarm_manager.send_alarm(ALARM_POWER)
else if(cell.percent() < 15 && long_term_power < 0) // <15%, turn off lighting & equipment
equipment = autoset(equipment, AUTOSET_OFF)
lighting = autoset(lighting, AUTOSET_OFF)
environ = autoset(environ, AUTOSET_ON)
alarm_manager.send_alarm(ALARM_POWER)
else if(cell.percent() < 30 && long_term_power < 0) // <30%, turn off equipment
equipment = autoset(equipment, AUTOSET_OFF)
lighting = autoset(lighting, AUTOSET_ON)
environ = autoset(environ, AUTOSET_ON)
alarm_manager.send_alarm(ALARM_POWER)
else // otherwise all can be on
equipment = autoset(equipment, AUTOSET_ON)
lighting = autoset(lighting, AUTOSET_ON)
environ = autoset(environ, AUTOSET_ON)
if(cell.percent() > 75)
alarm_manager.clear_alarm(ALARM_POWER)
// now trickle-charge the cell
if(chargemode && charging == APC_CHARGING && operating)
if(excess > 0) // check to make sure we have enough to charge
// Max charge is capped to % per second constant
var/ch = min(excess JOULES, cell.maxcharge JOULES)
add_load(ch WATTS) // Removes the power we're taking from the grid
cell.give(ch) // actually recharge the cell
else
charging = APC_NOT_CHARGING // stop charging
chargecount = 0
// show cell as fully charged if so
if(cell.charge >= cell.maxcharge)
cell.charge = cell.maxcharge
charging = APC_FULLY_CHARGED
if(chargemode)
if(!charging)
if(excess > cell.maxcharge*GLOB.CHARGELEVEL)
chargecount++
else
chargecount = 0
if(chargecount == 10)
chargecount = 0
charging = APC_CHARGING
else // chargemode off
charging = APC_NOT_CHARGING
chargecount = 0
else // no cell, switch everything off
charging = APC_NOT_CHARGING
chargecount = 0
equipment = autoset(equipment, AUTOSET_FORCE_OFF)
lighting = autoset(lighting, AUTOSET_FORCE_OFF)
environ = autoset(environ, AUTOSET_FORCE_OFF)
alarm_manager.send_alarm(ALARM_POWER)
// update icon & area power if anything changed
if(last_lt != lighting || last_eq != equipment || last_en != environ || force_update)
force_update = 0
queue_icon_update()
update()
else if(last_ch != charging)
queue_icon_update()
/obj/machinery/power/apc/proc/reset(wire)
switch(wire)
if(WIRE_IDSCAN)
locked = TRUE
if(WIRE_POWER1, WIRE_POWER2)
if(!wires.is_cut(WIRE_POWER1) && !wires.is_cut(WIRE_POWER2))
shorted = FALSE
if(WIRE_AI)
if(!wires.is_cut(WIRE_AI))
aidisabled = FALSE
if(APC_RESET_EMP)
equipment = APC_CHANNEL_AUTO_ON
environ = APC_CHANNEL_AUTO_ON
update_appearance()
update()
// overload all the lights in this APC area
/obj/machinery/power/apc/proc/overload_lighting()
if(!operating || shorted)
return
if(cell && cell.charge >= 20)
cell.use(20)
INVOKE_ASYNC(src, .proc/break_lights)
/obj/machinery/power/apc/proc/break_lights()
for(var/obj/machinery/light/breaked_light as anything in area)
breaked_light.on = TRUE
breaked_light.break_light_tube()
stoplag()
/obj/machinery/power/apc/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return (exposed_temperature > 2000)
/obj/machinery/power/apc/atmos_expose(datum/gas_mixture/air, exposed_temperature)
take_damage(min(exposed_temperature/100, 10), BURN)
/obj/machinery/power/apc/proc/report()
return "[area.name] : [equipment]/[lighting]/[environ] ([lastused_total]) : [cell? cell.percent() : "N/C"] ([charging])"
/*Power module, used for APC construction*/
/obj/item/electronics/apc
name = "power control module"
icon_state = "power_mod"
desc = "Heavy-duty switching circuits for power control."
+131
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/obj/machinery/power/apc/proc/get_malf_status(mob/living/silicon/ai/malf)
if(!istype(malf) || !malf.malf_picker)
return APC_AI_NO_MALF
if(malfai != (malf.parent || malf))
return APC_AI_NO_HACK
if(occupier == malf)
return APC_AI_HACK_SHUNT_HERE
if(istype(malf.loc, /obj/machinery/power/apc))
return APC_AI_HACK_SHUNT_ANOTHER
return APC_AI_HACK_NO_SHUNT
/obj/machinery/power/apc/proc/malfhack(mob/living/silicon/ai/malf)
if(!istype(malf))
return
if(get_malf_status(malf) != 1)
return
if(malf.malfhacking)
to_chat(malf, span_warning("You are already hacking an APC!"))
return
to_chat(malf, span_notice("Beginning override of APC systems. This takes some time, and you cannot perform other actions during the process."))
malf.malfhack = src
malf.malfhacking = addtimer(CALLBACK(malf, /mob/living/silicon/ai/.proc/malfhacked, src), 600, TIMER_STOPPABLE)
var/atom/movable/screen/alert/hackingapc/hacking_apc
hacking_apc = malf.throw_alert(ALERT_HACKING_APC, /atom/movable/screen/alert/hackingapc)
hacking_apc.target = src
/obj/machinery/power/apc/proc/malfoccupy(mob/living/silicon/ai/malf)
if(!istype(malf))
return
if(istype(malf.loc, /obj/machinery/power/apc)) // Already in an APC
to_chat(malf, span_warning("You must evacuate your current APC first!"))
return
if(!malf.can_shunt)
to_chat(malf, span_warning("You cannot shunt!"))
return
if(!is_station_level(z))
return
malf.ShutOffDoomsdayDevice()
occupier = new /mob/living/silicon/ai(src, malf.laws, malf) //DEAR GOD WHY? //IKR????
occupier.adjustOxyLoss(malf.getOxyLoss())
if(!findtext(occupier.name, "APC Copy"))
occupier.name = "[malf.name] APC Copy"
if(malf.parent)
occupier.parent = malf.parent
else
occupier.parent = malf
malf.shunted = TRUE
occupier.eyeobj.name = "[occupier.name] (AI Eye)"
if(malf.parent)
qdel(malf)
for(var/obj/item/pinpointer/nuke/disk_pinpointers in GLOB.pinpointer_list)
disk_pinpointers.switch_mode_to(TRACK_MALF_AI) //Pinpointer will track the shunted AI
var/datum/action/innate/core_return/return_action = new
return_action.Grant(occupier)
occupier.cancel_camera()
/obj/machinery/power/apc/proc/malfvacate(forced)
if(!occupier)
return
if(occupier.parent && occupier.parent.stat != DEAD)
occupier.mind.transfer_to(occupier.parent)
occupier.parent.shunted = FALSE
occupier.parent.setOxyLoss(occupier.getOxyLoss())
occupier.parent.cancel_camera()
qdel(occupier)
return
to_chat(occupier, span_danger("Primary core damaged, unable to return core processes."))
if(forced)
occupier.forceMove(drop_location())
INVOKE_ASYNC(occupier, /mob/living/proc/death)
occupier.gib()
if(!occupier.nuking) //Pinpointers go back to tracking the nuke disk, as long as the AI (somehow) isn't mid-nuking.
for(var/obj/item/pinpointer/nuke/disk_pinpointers in GLOB.pinpointer_list)
disk_pinpointers.switch_mode_to(TRACK_NUKE_DISK)
disk_pinpointers.alert = FALSE
/obj/machinery/power/apc/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card)
if(card.AI)
to_chat(user, span_warning("[card] is already occupied!"))
return
if(!occupier)
to_chat(user, span_warning("There's nothing in [src] to transfer!"))
return
if(!occupier.mind || !occupier.client)
to_chat(user, span_warning("[occupier] is either inactive or destroyed!"))
return
if(!occupier.parent.stat)
to_chat(user, span_warning("[occupier] is refusing all attempts at transfer!") )
return
if(transfer_in_progress)
to_chat(user, span_warning("There's already a transfer in progress!"))
return
if(interaction != AI_TRANS_TO_CARD || occupier.stat)
return
var/turf/user_turf = get_turf(user)
if(!user_turf)
return
transfer_in_progress = TRUE
user.visible_message(span_notice("[user] slots [card] into [src]..."), span_notice("Transfer process initiated. Sending request for AI approval..."))
playsound(src, 'sound/machines/click.ogg', 50, TRUE)
SEND_SOUND(occupier, sound('sound/misc/notice2.ogg')) //To alert the AI that someone's trying to card them if they're tabbed out
if(tgui_alert(occupier, "[user] is attempting to transfer you to \a [card.name]. Do you consent to this?", "APC Transfer", list("Yes - Transfer Me", "No - Keep Me Here")) == "No - Keep Me Here")
to_chat(user, span_danger("AI denied transfer request. Process terminated."))
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE)
transfer_in_progress = FALSE
return
if(user.loc != user_turf)
to_chat(user, span_danger("Location changed. Process terminated."))
to_chat(occupier, span_warning("[user] moved away! Transfer canceled."))
transfer_in_progress = FALSE
return
to_chat(user, span_notice("AI accepted request. Transferring stored intelligence to [card]..."))
to_chat(occupier, span_notice("Transfer starting. You will be moved to [card] shortly."))
if(!do_after(user, 50, target = src))
to_chat(occupier, span_warning("[user] was interrupted! Transfer canceled."))
transfer_in_progress = FALSE
return
if(!occupier || !card)
transfer_in_progress = FALSE
return
user.visible_message(span_notice("[user] transfers [occupier] to [card]!"), span_notice("Transfer complete! [occupier] is now stored in [card]."))
to_chat(occupier, span_notice("Transfer complete! You've been stored in [user]'s [card.name]."))
occupier.forceMove(card)
card.AI = occupier
occupier.parent.shunted = FALSE
occupier.cancel_camera()
occupier = null
transfer_in_progress = FALSE
return
+19
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/obj/machinery/power/apc/unlocked
locked = FALSE
/obj/machinery/power/apc/syndicate //general syndicate access
req_access = list(ACCESS_SYNDICATE)
/obj/machinery/power/apc/away //general away mission access
req_access = list(ACCESS_AWAY_GENERAL)
/obj/machinery/power/apc/highcap/five_k
cell_type = /obj/item/stock_parts/cell/upgraded/plus
/obj/machinery/power/apc/highcap/ten_k
cell_type = /obj/item/stock_parts/cell/high
/obj/machinery/power/apc/auto_name
auto_name = TRUE
MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/power/apc/auto_name, APC_PIXEL_OFFSET)
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/obj/machinery/power/apc/get_cell()
return cell
/obj/machinery/power/apc/connect_to_network()
//Override because the APC does not directly connect to the network; it goes through a terminal.
//The terminal is what the power computer looks for anyway.
if(terminal)
terminal.connect_to_network()
/obj/machinery/power/apc/proc/make_terminal()
// create a terminal object at the same position as original turf loc
// wires will attach to this
terminal = new/obj/machinery/power/terminal(loc)
terminal.setDir(dir)
terminal.master = src
/obj/machinery/power/apc/proc/toggle_nightshift_lights(mob/living/user)
if(last_nightshift_switch > world.time - 100) //~10 seconds between each toggle to prevent spamming
to_chat(usr, span_warning("[src]'s night lighting circuit breaker is still cycling!"))
return
last_nightshift_switch = world.time
set_nightshift(!nightshift_lights)
/obj/machinery/power/apc/proc/update()
if(operating && !shorted && !failure_timer)
area.power_light = (lighting > APC_CHANNEL_AUTO_OFF)
area.power_equip = (equipment > APC_CHANNEL_AUTO_OFF)
area.power_environ = (environ > APC_CHANNEL_AUTO_OFF)
else
area.power_light = FALSE
area.power_equip = FALSE
area.power_environ = FALSE
area.power_change()
/obj/machinery/power/apc/proc/toggle_breaker(mob/user)
if(!is_operational || failure_timer)
return
operating = !operating
add_hiddenprint(user)
log_game("[key_name(user)] turned [operating ? "on" : "off"] the [src] in [AREACOORD(src)]")
update()
update_appearance()
/obj/machinery/power/apc/surplus()
if(terminal)
return terminal.surplus()
return 0
/obj/machinery/power/apc/add_load(amount)
if(terminal?.powernet)
terminal.add_load(amount)
/obj/machinery/power/apc/avail(amount)
if(terminal)
return terminal.avail(amount)
return 0
/**
* Returns the new status value for an APC channel.
*
* // val 0=off, 1=off(auto) 2=on 3=on(auto)
* // on 0=off, 1=on, 2=autooff
* TODO: Make this use bitflags instead. It should take at most three lines, but it's out of scope for now.
*
* Arguments:
* - val: The current status of the power channel.
* - [APC_CHANNEL_OFF]: The APCs channel has been manually set to off. This channel will not automatically change.
* - [APC_CHANNEL_AUTO_OFF]: The APCs channel is running on automatic and is currently off. Can be automatically set to [APC_CHANNEL_AUTO_ON].
* - [APC_CHANNEL_ON]: The APCs channel has been manually set to on. This will be automatically changed only if the APC runs completely out of power or is disabled.
* - [APC_CHANNEL_AUTO_ON]: The APCs channel is running on automatic and is currently on. Can be automatically set to [APC_CHANNEL_AUTO_OFF].
* - on: An enum dictating how to change the channel's status.
* - [AUTOSET_FORCE_OFF]: The APC forces the channel to turn off. This includes manually set channels.
* - [AUTOSET_ON]: The APC allows automatic channels to turn back on.
* - [AUTOSET_OFF]: The APC turns automatic channels off.
*/
/obj/machinery/power/apc/proc/autoset(val, on)
switch(on)
if(AUTOSET_FORCE_OFF)
if(val == APC_CHANNEL_ON) // if on, return off
return APC_CHANNEL_OFF
else if(val == APC_CHANNEL_AUTO_ON) // if auto-on, return auto-off
return APC_CHANNEL_AUTO_OFF
if(AUTOSET_ON)
if(val == APC_CHANNEL_AUTO_OFF) // if auto-off, return auto-on
return APC_CHANNEL_AUTO_ON
if(AUTOSET_OFF)
if(val == APC_CHANNEL_AUTO_ON) // if auto-on, return auto-off
return APC_CHANNEL_AUTO_OFF
return val
/**
* Used by external forces to set the APCs channel status's.
*
* Arguments:
* - val: The desired value of the subsystem:
* - 1: Manually sets the APCs channel to be [APC_CHANNEL_OFF].
* - 2: Manually sets the APCs channel to be [APC_CHANNEL_AUTO_ON]. If the APC doesn't have any power this defaults to [APC_CHANNEL_OFF] instead.
* - 3: Sets the APCs channel to be [APC_CHANNEL_AUTO_ON]. If the APC doesn't have enough power this defaults to [APC_CHANNEL_AUTO_OFF] instead.
*/
/obj/machinery/power/apc/proc/setsubsystem(val)
if(cell && cell.charge > 0)
return (val == 1) ? APC_CHANNEL_OFF : val
if(val == 3)
return APC_CHANNEL_AUTO_OFF
return APC_CHANNEL_OFF
/obj/machinery/power/apc/disconnect_terminal()
if(terminal)
terminal.master = null
terminal = null
/obj/machinery/power/apc/proc/energy_fail(duration)
for(var/obj/machinery/failing_machine as anything in area.contents)
if(failing_machine.critical_machine)
return
for(var/mob/living/silicon/ai as anything in GLOB.ai_list)
if(get_area(ai) == area)
return
failure_timer = max(failure_timer, round(duration))
/obj/machinery/power/apc/proc/set_nightshift(on)
set waitfor = FALSE
nightshift_lights = on
for(var/obj/machinery/light/night_light as anything in area)
if(night_light.nightshift_allowed)
night_light.nightshift_enabled = nightshift_lights
night_light.update(FALSE)
CHECK_TICK
+222
View File
@@ -0,0 +1,222 @@
//attack with an item - open/close cover, insert cell, or (un)lock interface
/obj/machinery/power/apc/crowbar_act(mob/user, obj/item/crowbar)
. = TRUE
if((!opened && opened != APC_COVER_REMOVED) && !(machine_stat & BROKEN))
if(coverlocked && !(machine_stat & MAINT)) // locked...
to_chat(user, span_warning("The cover is locked and cannot be opened!"))
return
else if(panel_open)
to_chat(user, span_warning("Exposed wires prevents you from opening it!"))
return
else
opened = APC_COVER_OPENED
update_appearance()
return
if((opened && has_electronics == APC_ELECTRONICS_SECURED) && !(machine_stat & BROKEN))
opened = APC_COVER_CLOSED
coverlocked = TRUE //closing cover relocks it
update_appearance()
return
if(!opened || has_electronics != APC_ELECTRONICS_INSTALLED)
return
if(terminal)
to_chat(user, span_warning("Disconnect the wires first!"))
return
crowbar.play_tool_sound(src)
to_chat(user, span_notice("You attempt to remove the power control board...") )
if(!crowbar.use_tool(src, user, 50))
return
if(has_electronics != APC_ELECTRONICS_INSTALLED)
return
has_electronics = APC_ELECTRONICS_MISSING
if(machine_stat & BROKEN)
user.visible_message(span_notice("[user.name] breaks the power control board inside [name]!"),\
span_notice("You break the charred power control board and remove the remains."),
span_hear("You hear a crack."))
return
else if(obj_flags & EMAGGED)
obj_flags &= ~EMAGGED
user.visible_message(span_notice("[user.name] discards an emagged power control board from [name]!"),\
span_notice("You discard the emagged power control board."))
return
else if(malfhack)
user.visible_message(span_notice("[user.name] discards a strangely programmed power control board from [name]!"),\
span_notice("You discard the strangely programmed board."))
malfai = null
malfhack = 0
return
user.visible_message(span_notice("[user.name] removes the power control board from [name]!"),\
span_notice("You remove the power control board."))
new /obj/item/electronics/apc(loc)
return
/obj/machinery/power/apc/screwdriver_act(mob/living/user, obj/item/W)
if(..())
return TRUE
. = TRUE
if(!opened)
if(obj_flags & EMAGGED)
to_chat(user, span_warning("The interface is broken!"))
return
panel_open = !panel_open
to_chat(user, span_notice("The wires have been [panel_open ? "exposed" : "unexposed"]."))
update_appearance()
return
if(cell)
user.visible_message(span_notice("[user] removes \the [cell] from [src]!"), span_notice("You remove \the [cell]."))
var/turf/user_turf = get_turf(user)
cell.forceMove(user_turf)
cell.update_appearance()
cell = null
charging = APC_NOT_CHARGING
update_appearance()
return
switch (has_electronics)
if(APC_ELECTRONICS_INSTALLED)
has_electronics = APC_ELECTRONICS_SECURED
set_machine_stat(machine_stat & ~MAINT)
W.play_tool_sound(src)
to_chat(user, span_notice("You screw the circuit electronics into place."))
if(APC_ELECTRONICS_SECURED)
has_electronics = APC_ELECTRONICS_INSTALLED
set_machine_stat(machine_stat | MAINT)
W.play_tool_sound(src)
to_chat(user, span_notice("You unfasten the electronics."))
else
to_chat(user, span_warning("There is nothing to secure!"))
return
update_appearance()
/obj/machinery/power/apc/wirecutter_act(mob/living/user, obj/item/W)
. = ..()
if(terminal && opened)
terminal.dismantle(user, W)
return TRUE
/obj/machinery/power/apc/welder_act(mob/living/user, obj/item/welder)
. = ..()
if(!opened || has_electronics || terminal)
return
if(!welder.tool_start_check(user, amount=3))
return
user.visible_message(span_notice("[user.name] welds [src]."), \
span_notice("You start welding the APC frame..."), \
span_hear("You hear welding."))
if(!welder.use_tool(src, user, 50, volume=50, amount=3))
return
if((machine_stat & BROKEN) || opened==APC_COVER_REMOVED)
new /obj/item/stack/sheet/iron(loc)
user.visible_message(span_notice("[user.name] cuts [src] apart with [welder]."),\
span_notice("You disassembled the broken APC frame."))
else
new /obj/item/wallframe/apc(loc)
user.visible_message(span_notice("[user.name] cuts [src] from the wall with [welder]."),\
span_notice("You cut the APC frame from the wall."))
qdel(src)
return TRUE
/obj/machinery/power/apc/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
if(!(the_rcd.upgrade & RCD_UPGRADE_SIMPLE_CIRCUITS))
return FALSE
if(!has_electronics)
if(machine_stat & BROKEN)
to_chat(user, span_warning("[src]'s frame is too damaged to support a circuit."))
return FALSE
return list("mode" = RCD_UPGRADE_SIMPLE_CIRCUITS, "delay" = 20, "cost" = 1)
if(!cell)
if(machine_stat & MAINT)
to_chat(user, span_warning("There's no connector for a power cell."))
return FALSE
return list("mode" = RCD_UPGRADE_SIMPLE_CIRCUITS, "delay" = 50, "cost" = 10) //16 for a wall
to_chat(user, span_warning("[src] has both electronics and a cell."))
return FALSE
/obj/machinery/power/apc/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
if(!(passed_mode & RCD_UPGRADE_SIMPLE_CIRCUITS))
return FALSE
if(!has_electronics)
if(machine_stat & BROKEN)
to_chat(user, span_warning("[src]'s frame is too damaged to support a circuit."))
return
user.visible_message(span_notice("[user] fabricates a circuit and places it into [src]."), \
span_notice("You adapt a power control board and click it into place in [src]'s guts."))
has_electronics = TRUE
locked = TRUE
return TRUE
if(!cell)
if(machine_stat & MAINT)
to_chat(user, span_warning("There's no connector for a power cell."))
return FALSE
var/obj/item/stock_parts/cell/crap/empty/C = new(src)
C.forceMove(src)
cell = C
chargecount = 0
user.visible_message(span_notice("[user] fabricates a weak power cell and places it into [src]."), \
span_warning("Your [the_rcd.name] whirrs with strain as you create a weak power cell and place it into [src]!"))
update_appearance()
return TRUE
to_chat(user, span_warning("[src] has both electronics and a cell."))
return FALSE
/obj/machinery/power/apc/emag_act(mob/user)
if((obj_flags & EMAGGED) || malfhack)
return
if(opened)
to_chat(user, span_warning("You must close the cover to swipe an ID card!"))
else if(panel_open)
to_chat(user, span_warning("You must close the panel first!"))
else if(machine_stat & (BROKEN|MAINT))
to_chat(user, span_warning("Nothing happens!"))
else
flick("apc-spark", src)
playsound(src, SFX_SPARKS, 75, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
obj_flags |= EMAGGED
locked = FALSE
to_chat(user, span_notice("You emag the APC interface."))
update_appearance()
// damage and destruction acts
/obj/machinery/power/apc/emp_act(severity)
. = ..()
if(!(. & EMP_PROTECT_CONTENTS))
if(cell)
cell.emp_act(severity)
if(occupier)
occupier.emp_act(severity)
if(. & EMP_PROTECT_SELF)
return
lighting = APC_CHANNEL_OFF
equipment = APC_CHANNEL_OFF
environ = APC_CHANNEL_OFF
update_appearance()
update()
addtimer(CALLBACK(src, .proc/reset, APC_RESET_EMP), 600)
/obj/machinery/power/apc/proc/togglelock(mob/living/user)
if(obj_flags & EMAGGED)
to_chat(user, span_warning("The interface is broken!"))
else if(opened)
to_chat(user, span_warning("You must close the cover to swipe an ID card!"))
else if(panel_open)
to_chat(user, span_warning("You must close the panel!"))
else if(machine_stat & (BROKEN|MAINT))
to_chat(user, span_warning("Nothing happens!"))
else
if(allowed(usr) && !wires.is_cut(WIRE_IDSCAN) && !malfhack)
locked = !locked
to_chat(user, span_notice("You [ locked ? "lock" : "unlock"] the APC interface."))
update_appearance()
updateUsrDialog()
else
to_chat(user, span_warning("Access denied."))
+8 -1
View File
@@ -34,6 +34,7 @@
#include "code\__DEFINES\alarm.dm"
#include "code\__DEFINES\alerts.dm"
#include "code\__DEFINES\antagonists.dm"
#include "code\__DEFINES\apc_defines.dm"
#include "code\__DEFINES\aquarium.dm"
#include "code\__DEFINES\art.dm"
#include "code\__DEFINES\atom_hud.dm"
@@ -3677,7 +3678,6 @@
#include "code\modules\plumbing\plumbers\splitters.dm"
#include "code\modules\plumbing\plumbers\synthesizer.dm"
#include "code\modules\plumbing\plumbers\teleporter.dm"
#include "code\modules\power\apc.dm"
#include "code\modules\power\cable.dm"
#include "code\modules\power\cell.dm"
#include "code\modules\power\energy_accumulator.dm"
@@ -3695,6 +3695,13 @@
#include "code\modules\power\solar.dm"
#include "code\modules\power\terminal.dm"
#include "code\modules\power\tracker.dm"
#include "code\modules\power\apc\apc_appearance.dm"
#include "code\modules\power\apc\apc_attack.dm"
#include "code\modules\power\apc\apc_main.dm"
#include "code\modules\power\apc\apc_malf.dm"
#include "code\modules\power\apc\apc_mapping.dm"
#include "code\modules\power\apc\apc_power_proc.dm"
#include "code\modules\power\apc\apc_tool_act.dm"
#include "code\modules\power\lighting\_light_defines.dm"
#include "code\modules\power\lighting\light.dm"
#include "code\modules\power\lighting\light_construct.dm"