Magic projectile fixes (#45484)

* magic projectile changes

* fixes var path

* undoes magic changes

* magic proj changes

* am checkchaange

* removes bad refactor

* proper am check on mag missile

* locker staff fix
This commit is contained in:
py01
2019-07-27 19:58:58 -07:00
committed by Rob Bailey
parent a1ddc25d31
commit 353ef81789
4 changed files with 19 additions and 9 deletions
+4 -2
View File
@@ -44,11 +44,13 @@
/mob/living/bullet_act(obj/item/projectile/P, def_zone)
var/armor = run_armor_check(def_zone, P.flag, "","",P.armour_penetration)
if(!P.nodamage)
var/on_hit_state = P.on_hit(src, armor)
if(!P.nodamage && on_hit_state != BULLET_ACT_BLOCK)
apply_damage(P.damage, P.damage_type, def_zone, armor)
apply_effects(P.stun, P.knockdown, P.unconscious, P.irradiate, P.slur, P.stutter, P.eyeblur, P.drowsy, FALSE, P.stamina, P.jitter, P.paralyze, P.immobilize)
if(P.dismemberment)
check_projectile_dismemberment(P, def_zone)
return P.on_hit(src, armor)? BULLET_ACT_HIT : BULLET_ACT_BLOCK
return on_hit_state ? BULLET_ACT_HIT : BULLET_ACT_BLOCK
/mob/living/proc/check_projectile_dismemberment(obj/item/projectile/P, def_zone)
return 0
+1 -1
View File
@@ -204,7 +204,7 @@
else
L.log_message("has been shot by [firer] with [src]", LOG_ATTACK, color="orange")
return L.apply_effects(stun, knockdown, unconscious, irradiate, slur, stutter, eyeblur, drowsy, blocked, stamina, jitter, paralyze, immobilize)
return BULLET_ACT_HIT
/obj/item/projectile/proc/vol_by_damage()
if(src.damage)
+4 -5
View File
@@ -366,7 +366,7 @@
if(M.anti_magic_check())
M.visible_message("<span class='warning'>[src] vanishes on contact with [target]!</span>")
qdel(src)
return
return BULLET_ACT_BLOCK
. = ..()
@@ -400,12 +400,11 @@
/obj/item/projectile/magic/locker/on_hit(target)
if(created)
return ..()
var/obj/structure/closet/C = new locker_temp_instance(get_turf(src))
if(LAZYLEN(contents))
for(var/atom/movable/AM in contents)
C.insert(AM)
C.welded = weld
C.update_icon()
locker_temp_instance.insert(AM)
locker_temp_instance.welded = weld
locker_temp_instance.update_icon()
created = TRUE
return ..()
+10 -1
View File
@@ -15,12 +15,13 @@
sound = 'sound/magic/magic_missile.ogg'
/obj/item/projectile/magic/spell/magic_missile
name = "a magic missile"
name = "magic missile"
icon_state = "magicm"
range = 20
speed = 5
trigger_range = 0
linger = TRUE
nodamage = FALSE
paralyze = 60
hitsound = 'sound/magic/mm_hit.ogg'
@@ -28,6 +29,14 @@
trail_lifespan = 5
trail_icon_state = "magicmd"
/obj/item/projectile/magic/spell/magic_missile/on_hit(target)
. = ..()
if(ismob(target))
var/mob/M = target
if(M.anti_magic_check())
M.visible_message("<span class='warning'>[src] vanishes on contact with [target]!</span>")
return BULLET_ACT_BLOCK
/obj/effect/proc_holder/spell/targeted/genetic/mutate
name = "Mutate"
desc = "This spell causes you to turn into a hulk and gain laser vision for a short while."