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Automatic changelog compile, [ci skip]
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@@ -59,11 +59,26 @@
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<h3 class="author">Denton updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed a bug where golem shells couldn't be completed by certain brass/sandstone/titanium stacks.</li>
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<li class="tweak">The Spider Clan holding facility has completed minor renovations. The dojo now includes medical and surgical equipment, while the lobby has a fire extinguisher and plasmaman equipment.</li>
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<li class="bugfix">Plasma and wooden golems no longer need to breathe, same as all other golems.</li>
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<li class="spellcheck">Fixed wrong or incomplete golem spawn info texts.</li>
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<li class="tweak">Added more random golem names.</li>
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</ul>
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<h3 class="author">Irafas updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">non-silicons can no longer use machines without standing next to them.</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Automatic emotes no longer spam you saying that you can't perform them while unconscious.</li>
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<li class="rscadd">Added a Rest button to the HUD. It allows the user to lie down or get back on their feet.</li>
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<li class="balance">Getting back up now takes a second, to avoid people matrix-ing bullets.</li>
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</ul>
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<h3 class="author">ninjanomnom updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Porta turret rotation on shuttles visually would not turn, this has been dealt with.</li>
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<li class="bugfix">Decals weren't rotating properly after the recent signal refactor, a couple new procs for dealing with the signals on the parent object have been added to deal with this.</li>
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</ul>
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<h2 class="date">10 July 2018</h2>
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<h3 class="author">Astatineguy12 updated:</h3>
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@@ -18913,5 +18913,24 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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Denton:
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- bugfix: Fixed a bug where golem shells couldn't be completed by certain brass/sandstone/titanium
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stacks.
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- tweak: The Spider Clan holding facility has completed minor renovations. The dojo
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now includes medical and surgical equipment, while the lobby has a fire extinguisher
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and plasmaman equipment.
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- bugfix: Plasma and wooden golems no longer need to breathe, same as all other
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golems.
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- spellcheck: Fixed wrong or incomplete golem spawn info texts.
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- tweak: Added more random golem names.
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Irafas:
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- bugfix: non-silicons can no longer use machines without standing next to them.
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XDTM:
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- bugfix: Automatic emotes no longer spam you saying that you can't perform them
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while unconscious.
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- rscadd: Added a Rest button to the HUD. It allows the user to lie down or get
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back on their feet.
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- balance: Getting back up now takes a second, to avoid people matrix-ing bullets.
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ninjanomnom:
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- bugfix: Porta turret rotation on shuttles visually would not turn, this has been
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dealt with.
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- bugfix: Decals weren't rotating properly after the recent signal refactor, a couple
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new procs for dealing with the signals on the parent object have been added
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to deal with this.
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@@ -1,4 +0,0 @@
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author: "XDTM"
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delete-after: True
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changes:
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- bugfix: "Automatic emotes no longer spam you saying that you can't perform them while unconscious."
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@@ -1,4 +0,0 @@
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author: "Denton"
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delete-after: True
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changes:
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- tweak: "The Spider Clan holding facility has completed minor renovations. The dojo now includes medical and surgical equipment, while the lobby has a fire extinguisher and plasmaman equipment."
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@@ -1,5 +0,0 @@
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author: "XDTM"
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delete-after: True
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changes:
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- rscadd: "Added a Rest button to the HUD. It allows the user to lie down or get back on their feet."
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- balance: "Getting back up now takes a second, to avoid people matrix-ing bullets."
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@@ -1,6 +0,0 @@
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author: "Denton"
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delete-after: True
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changes:
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- bugfix: "Plasma and wooden golems no longer need to breathe, same as all other golems."
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- spellcheck: "Fixed wrong or incomplete golem spawn info texts."
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- tweak: "Added more random golem names."
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@@ -1,5 +0,0 @@
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author: "ninjanomnom"
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delete-after: True
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changes:
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- bugfix: "Porta turret rotation on shuttles visually would not turn, this has been dealt with."
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- bugfix: "Decals weren't rotating properly after the recent signal refactor, a couple new procs for dealing with the signals on the parent object have been added to deal with this."
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