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Helmets with seclight (#92514)
## About The Pull Request Riot, Press, Swat helmets can now hold seclight. Added new sprites for riot helmets and swat helmets (by justice54). All helmets with attachable seclight also got resprite of the seclight part (also justice54) <img width="1330" height="107" alt="obraz" src="https://github.com/user-attachments/assets/3d6b2504-6419-4e7b-81a3-de5109e48f0a" /> <img width="665" height="95" alt="obraz" src="https://github.com/user-attachments/assets/2e51dfcf-9abc-4eb3-a4f0-8860750a6dd0" /> ## Why It's Good For The Game Poor security is afraid of badly lit rooms. Let's say NO to it! ## Changelog 🆑 add: Added seclight attachment for swat, riot, press helmets fix: Fixed bulletproof helmets switching sprites to normal sec helmet image: Added sprites of Swat helmet and riot helmet with attached seclight image: Reworked part of helmet sprites - seclight /🆑
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@@ -99,11 +99,16 @@
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name = "press helmet"
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desc = "A blue helmet used to distinguish <i>non-combatant</i> \"PRESS\" members, like if anyone cares."
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icon_state = "helmet_press"
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base_icon_state = "helmet_press"
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sound_vary = TRUE
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equip_sound = 'sound/items/handling/helmet/helmet_equip1.ogg'
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pickup_sound = 'sound/items/handling/helmet/helmet_pickup1.ogg'
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drop_sound = 'sound/items/handling/helmet/helmet_drop1.ogg'
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/obj/item/clothing/head/helmet/press/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/seclite_attachable, light_icon_state = "flight")
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/obj/item/clothing/head/helmet/press/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
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. = ..()
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if(!isinhands)
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@@ -113,6 +118,7 @@
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name = "bulletproof helmet"
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desc = "A bulletproof combat helmet that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
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icon_state = "helmetalt"
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base_icon_state = "helmetalt"
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inhand_icon_state = "helmet"
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armor_type = /datum/armor/helmet_alt
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dog_fashion = null
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@@ -219,12 +225,19 @@
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/obj/item/clothing/head/helmet/toggleable/update_icon_state()
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. = ..()
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icon_state = "[initial(icon_state)][up ? "up" : ""]"
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base_icon_state = "[initial(base_icon_state)]"
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var/datum/component/seclite_attachable/light = GetComponent(/datum/component/seclite_attachable)
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if(up)
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base_icon_state += "up"
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light?.on_update_icon_state(src)
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if(!light)
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icon_state = base_icon_state
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/obj/item/clothing/head/helmet/toggleable/riot
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name = "riot helmet"
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desc = "It's a helmet specifically designed to protect against close range attacks."
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icon_state = "riot"
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base_icon_state = "riot"
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inhand_icon_state = "riot_helmet"
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toggle_message = "You pull the visor down"
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alt_toggle_message = "You push the visor up"
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@@ -243,6 +256,10 @@
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visor_toggle_up_sound = SFX_VISOR_UP
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visor_toggle_down_sound = SFX_VISOR_DOWN
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/obj/item/clothing/head/helmet/toggleable/riot/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/seclite_attachable, light_icon_state = "flight")
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/obj/item/clothing/head/helmet/toggleable/riot/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/adjust_fishing_difficulty, 2)
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@@ -275,6 +292,7 @@
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name = "helmet of justice"
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desc = "WEEEEOOO. WEEEEEOOO. WEEEEOOOO."
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icon_state = "justice"
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base_icon_state = "justice"
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inhand_icon_state = "justice_helmet"
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toggle_message = "You turn off the lights on"
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alt_toggle_message = "You turn on the lights on"
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@@ -315,6 +333,7 @@
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name = "alarm helmet"
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desc = "WEEEEOOO. WEEEEEOOO. STOP THAT MONKEY. WEEEOOOO."
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icon_state = "justice2"
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base_icon_state = "justice2"
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/obj/item/clothing/head/helmet/swat
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name = "\improper SWAT helmet"
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@@ -355,6 +374,7 @@
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name = "\improper SWAT helmet"
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desc = "An extremely robust helmet with the Nanotrasen logo emblazoned on the top."
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icon_state = "swat"
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base_icon_state = "swat"
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inhand_icon_state = "swat_helmet"
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clothing_flags = STACKABLE_HELMET_EXEMPT
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cold_protection = HEAD
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@@ -363,6 +383,9 @@
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max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH | PEPPERPROOF
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/obj/item/clothing/head/helmet/swat/nanotrasen/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/seclite_attachable, light_icon_state = "flight")
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/obj/item/clothing/head/helmet/thunderdome
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name = "\improper Thunderdome helmet"
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