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Fixes some light presets being brighter than intended (#64861)
* fixes light presets * into the void with you
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@@ -70,7 +70,6 @@ GLOBAL_LIST_EMPTY(heretic_sacrifice_landmarks)
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bulb_colour = "#d6b6a6ff"
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brightness = 3
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bulb_power = 0.5
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fitting = "void" // If you set this to "tube" or "bulb" the brightness is reset in LateInitialize()
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/obj/machinery/light/very_dim/directional/north
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dir = NORTH
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@@ -91,11 +91,9 @@
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. = ..()
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switch(fitting)
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if("tube")
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brightness = 8
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if(prob(2))
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break_light_tube(TRUE)
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if("bulb")
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brightness = 4
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if(prob(5))
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break_light_tube(TRUE)
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addtimer(CALLBACK(src, .proc/update, FALSE), 0.1 SECONDS)
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@@ -31,13 +31,13 @@
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bulb_colour = "#FF3232"
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nightshift_allowed = FALSE
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no_emergency = TRUE
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brightness = 2
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brightness = 4
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bulb_power = 0.7
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/obj/machinery/light/blacklight
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bulb_colour = "#A700FF"
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nightshift_allowed = FALSE
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brightness = 2
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brightness = 4
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bulb_power = 0.8
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/obj/machinery/light/dim
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@@ -74,13 +74,13 @@
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bulb_colour = "#FF3232"
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no_emergency = TRUE
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nightshift_allowed = FALSE
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brightness = 1
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brightness = 2
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bulb_power = 0.8
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/obj/machinery/light/small/blacklight
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bulb_colour = "#A700FF"
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nightshift_allowed = FALSE
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brightness = 1
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brightness = 2
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bulb_power = 0.9
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// -------- Directional presets
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