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Automatic changelog compile [ci skip]
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@@ -1,9 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- balance: "Revamped echolocation effect entirely. Now updates constantly, rather than on a cooldown."
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- balance: "Echolocaters can filter out certain objects that they would really prefer not to see at the moment."
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- balance: "Echolocaters are mechanically (but not visually) blind, which means they have flash immunity and whatnot. Because of course they are."
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- balance: "Echolocater lose their ability to echolocate if they've gone deaf. Then you're truly fully blind."
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- balance: "Echolocaters can see (or rather, hear) mobs through walls."
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- refactor: "Refactored Prosopagnosia to make the effect a bit more generic."
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@@ -1,5 +0,0 @@
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author: "Dominion"
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delete-after: True
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changes:
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- rscadd: "Added a 3x handheld crew monitor medical crate to cargo."
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- rscadd: "Added a goodie crate with a handheld crew monitor to cargo."
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@@ -1,6 +0,0 @@
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author: "Jacquerel"
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delete-after: True
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changes:
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- bugfix: "Dead ghosts will return to the grave upon dying."
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- bugfix: "When you dig up a ghost's grave you will find the skeleton of that ghost, not the skeleton of some other random guy."
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- bugfix: "The grave will also contain all of the ghost's worldly belongings."
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@@ -1,4 +0,0 @@
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author: "alien3301"
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delete-after: True
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changes:
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- balance: "Replaced formaldehyde with anacea in traitor poison kits"
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@@ -329,3 +329,25 @@
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- bugfix: Fixed metalgenned armor having broken armor stat calculations.
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lelandkemble:
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- bugfix: Fixed infinite machine guns
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2026-02-23:
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Dominion:
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- rscadd: Added a 3x handheld crew monitor medical crate to cargo.
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- rscadd: Added a goodie crate with a handheld crew monitor to cargo.
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Jacquerel:
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- bugfix: Dead ghosts will return to the grave upon dying.
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- bugfix: When you dig up a ghost's grave you will find the skeleton of that ghost,
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not the skeleton of some other random guy.
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- bugfix: The grave will also contain all of the ghost's worldly belongings.
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Melbert:
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- balance: Revamped echolocation effect entirely. Now updates constantly, rather
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than on a cooldown.
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- balance: Echolocaters can filter out certain objects that they would really prefer
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not to see at the moment.
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- balance: Echolocaters are mechanically (but not visually) blind, which means they
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have flash immunity and whatnot. Because of course they are.
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- balance: Echolocater lose their ability to echolocate if they've gone deaf. Then
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you're truly fully blind.
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- balance: Echolocaters can see (or rather, hear) mobs through walls.
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- refactor: Refactored Prosopagnosia to make the effect a bit more generic.
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alien3301:
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- balance: Replaced formaldehyde with anacea in traitor poison kits
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