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Fixes hierophant barrier and blob structures allowing things through (#48746)
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@@ -69,8 +69,8 @@
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/obj/structure/blob/CanAllowThrough(atom/movable/mover, turf/target)
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. = ..()
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if(istype(mover) && (mover.pass_flags & PASSBLOB))
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return TRUE
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if(!(mover.pass_flags & PASSBLOB))
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return FALSE
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/obj/structure/blob/CanAtmosPass(turf/T)
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return !atmosblock
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@@ -533,13 +533,13 @@ Difficulty: Hard
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if(QDELETED(caster))
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return FALSE
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if(mover == caster.pulledby)
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return TRUE
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return
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if(istype(mover, /obj/projectile))
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var/obj/projectile/P = mover
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if(P.firer == caster)
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return TRUE
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if(mover == caster)
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return TRUE
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return
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if(mover != caster)
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return FALSE
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/obj/effect/temp_visual/hierophant/chaser //a hierophant's chaser. follows target around, moving and producing a blast every speed deciseconds.
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duration = 98
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