For a 60 crew round, this theoretically allows all operatives to own a gun and some ammo, and still have some points left over for luxuries.

This mainly balances gun prices and adds new bundles
This commit is contained in:
Akke
2015-12-19 22:44:49 +00:00
parent 472c536b60
commit 3818c227d2
3 changed files with 158 additions and 13 deletions
+70 -13
View File
@@ -109,6 +109,40 @@ var/list/uplink_items = list()
//
*/
//Operator special offers
/datum/uplink_item/specoffer
category = "Special offer roles"
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/specoffer/c20r
name = "C20r bundle"
desc = "The classic C20r, with two magazines, at discount price. Contains free surplus suppressor."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/c20rbundle
cost = 14//normal price 16
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/specoffer/c90gl
name = "C90gl bundle"
desc = "Premium offer. Pick up the C90gl with a magazine, some grenades, and a pack of cigarettes for a premium discount."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/c90glbundle
cost = 15//normal price 18
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/specoffer/bulldog
name = "Bulldog bundle"
desc = "Optimised for people that want to get up close and personal. Contains the popular Bulldog shotgun, a two drums of ammunition, and an elite hardsuit."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/bulldogbundle
cost = 16//normal price 20 THATS TWO FREE DRUMS
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/specoffer/medical
name = "Medical bundle"
desc = "Support your fellow operatives with this medical bundle. Contains a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle
cost = 15//normal price 20 THATS A FREE MAGBOOT AND a box OF RIOT DART LMG
gamemodes = list(/datum/game_mode/nuclear)
// DANGEROUS WEAPONS
/datum/uplink_item/dangerous
@@ -127,11 +161,19 @@ var/list/uplink_items = list()
cost = 13
surplus = 50
/datum/uplink_item/dangerous/shotgun
name = "C-20r Submachine Gun"
desc = "A fully-loaded semi-automatic drum fed shotgun. Compatiable with all 12 gauge rounds. Designed for close quarter combat use."
item = /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog
cost = 8
gamemodes = list(/datum/game_mode/nuclear)
surplus = 40
/datum/uplink_item/dangerous/smg
name = "C-20r Submachine Gun"
desc = "A fully-loaded Scarborough Arms bullpup submachine gun that fires .45 rounds with a 20-round magazine and is compatible with suppressors."
item = /obj/item/weapon/gun/projectile/automatic/c20r
cost = 14
cost = 10
gamemodes = list(/datum/game_mode/nuclear)
surplus = 40
@@ -143,7 +185,7 @@ var/list/uplink_items = list()
name = "M-90gl Carbine"
desc = "A fully-loaded three-round burst carbine that uses 30-round 5.56mm magazines with a togglable underslung 40mm grenade launcher."
item = /obj/item/weapon/gun/projectile/automatic/m90
cost = 18
cost = 12
gamemodes = list(/datum/game_mode/nuclear)
surplus = 50
@@ -199,7 +241,7 @@ var/list/uplink_items = list()
name = "Toy Submachine Gun"
desc = "A fully-loaded Donksoft bullpup submachine gun that fires riot grade rounds with a 20-round magazine."
item = /obj/item/weapon/gun/projectile/automatic/c20r/toy
cost = 8
cost = 5
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
@@ -207,7 +249,7 @@ var/list/uplink_items = list()
name = "Toy Machine Gun"
desc = "A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating riot grade darts, that can briefly incapacitate someone in just one volley."
item = /obj/item/weapon/gun/projectile/automatic/l6_saw/toy
cost = 12
cost = 10
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
@@ -215,7 +257,7 @@ var/list/uplink_items = list()
name = "Viscerator Delivery Grenade"
desc = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area."
item = /obj/item/weapon/grenade/spawnergrenade/manhacks
cost = 8
cost = 5
gamemodes = list(/datum/game_mode/nuclear)
surplus = 35
@@ -233,7 +275,7 @@ var/list/uplink_items = list()
desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. \
This model lacks a method of space propulsion, and therefore it is advised to repair the mothership's teleporter if you wish to make use of it."
item = /obj/mecha/combat/gygax/dark/loaded
cost = 90
cost = 80
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
@@ -241,7 +283,7 @@ var/list/uplink_items = list()
name = "Mauler Exosuit"
desc = "A massive and incredibly deadly Syndicate exosuit. Features long-range targetting, thrust vectoring, and deployable smoke."
item = /obj/mecha/combat/marauder/mauler/loaded
cost = 140
cost = 120
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
@@ -249,7 +291,7 @@ var/list/uplink_items = list()
name = "Syndicate Cyborg"
desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel."
item = /obj/item/weapon/antag_spawner/nuke_ops/borg_tele
cost = 50
cost = 80
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
@@ -260,7 +302,7 @@ var/list/uplink_items = list()
cost = 25
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
/datum/uplink_item/dangerous/reinforcement/spawn_item()
var/obj/item/weapon/antag_spawner/nuke_ops/T = ..()
if(istype(T))
@@ -305,14 +347,22 @@ var/list/uplink_items = list()
name = "SMG Magazine - .45"
desc = "An additional 20-round .45 magazine for use in the C-20r submachine gun. These bullets pack a lot of punch that can knock most targets down, but do limited overall damage."
item = /obj/item/ammo_box/magazine/smgm45
cost = 2
cost = 3
gamemodes = list(/datum/game_mode/nuclear,/datum/game_mode/gang)
/datum/uplink_item/ammo/smgammo
name = "Ammo Duffelbag - C20r Ammo Grab Bag"
desc = "A duffelbag filled with C20r to kit out an entire team, at a discounted price."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/smg
cost = 20 //get about 2 mags for free this shit is imba as fuck Normal price 27
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/ammobag
name = "Ammo Duffelbag - Shotgun Ammo Grab Bag"
desc = "A duffelbag filled with Bulldog ammo to kit out an entire team, at a discounted price."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/loaded
cost = 10 //bulk buyer's discount. Very useful if you're buying a mech and dont have TC left to buy people non-shotgun guns
cost = 12 //bulk buyer's discount. Very useful if you're buying a mech and dont have TC left to buy people non-shotgun guns
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/bullslug
@@ -354,14 +404,21 @@ var/list/uplink_items = list()
name = "Toploader Magazine - 5.56"
desc = "An additional 30-round 5.56 magazine for use in the M-90gl carbine. These bullets don't have the punch to knock most targets down, but dish out higher overall damage."
item = /obj/item/ammo_box/magazine/m556
cost = 2
cost = 4
gamemodes = list(/datum/game_mode/nuclear,/datum/game_mode/gang)
/datum/uplink_item/ammo/a40mm
name = "Ammo Box - 40mm grenades"
desc = "A box of 4 additional 40mm HE grenades for use the M-90gl's underbarrel grenade launcher. Your teammates will thank you to not shoot these down small hallways."
item = /obj/item/ammo_box/a40mm
cost = 4
cost = 5
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/fireteam
name = "Ammo Duffelbag - Fireteam Ammo Grab Bag"
desc = "A duffelbag filled with ammo to kit out a fireteam, contains four C20r magazines, two C90gl magazines, a box of 40mm grenades, and sniper ammunition at a discounted price." //C90gl ammo bag is too imba. fuck that.
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/fireteam
cost = 24//you get 4 grenades for free. Normal price 29
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/machinegun
@@ -388,3 +388,84 @@
icon_state = "duffle-clown"
item_state = "duffle-clown"
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/smg
desc = "A large dufflebag, packed to the brim with C20r magazines."
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/smg/New()
..()
contents = list()
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
return
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/fireteam
desc = "A large dufflebag, packed to the brim with C20r, C90gl, and sniper ammunition."
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/fireteam/New()
..()
contents = list()
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/m556(src)
new /obj/item/ammo_box/magazine/m556(src)
new /obj/item/ammo_box/magazine/a40mm(src)
new /obj/item/ammo_box/magazine/sniper_rounds(src)
return
/obj/item/weapon/storage/backpack/dufflebag/syndie/c20rbundle
desc = "A large dufflebag containing a C20r, some magazines, and a cheap looking suppressor."
/obj/item/weapon/storage/backpack/dufflebag/syndie/c20rbundle/New()
..()
contents = list()
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/weapon/gun/projectile/automatic/c20r(src)
new /obj/item/weapon/suppressor/specialoffer(src)
return
/obj/item/weapon/storage/backpack/dufflebag/syndie/c90glbundle
desc = "A large dufflebag containing a C90gl, a magazine, and a stimpack."
/obj/item/weapon/storage/backpack/dufflebag/syndie/c90glbundle/New()
..()
contents = list()
new /obj/item/ammo_box/magazine/m556(src)
new /obj/item/ammo_box/magazine/a40mm(src)
new /obj/item/weapon/gun/projectile/automatic/m90(src)
new /obj/item/weapon/storage/fancy/cigarettes/cigpack_syndicate(src)
return
/obj/item/weapon/storage/backpack/dufflebag/syndie/bulldogbundle
desc = "A large dufflebag containing a Bulldog, several drums, and a collapsed hardsuit."
/obj/item/weapon/storage/backpack/dufflebag/syndie/bulldogbundle/New()
..()
contents = list()
new /obj/item/ammo_box/magazine/m12g(src)
new /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog(src)
new /obj/item/ammo_box/magazine/m12g/buckshot(src)
new /obj/item/clothing/suit/space/hardsuit/syndi/elite(src)
return
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle
desc = "A large dufflebag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle/New()
..()
contents = list()
new /obj/item/clothing/shoes/magboots/syndie(src)
new /obj/item/weapon/storage/firstaid/tactical(src)
new /obj/item/weapon/gun/projectile/automatic/l6_saw/toy(src)
new /obj/item/ammo_box/foambox/riot(src)
return
@@ -155,3 +155,10 @@
w_class = 2
var/oldsound = null
var/initial_w_class = null
/obj/item/weapon/suppressor/specialoffer
name = "cheap suppressor"
desc = "A foreign knock-off suppressor, it feels flimsy, cheap, and brittle. Still fits all weapons."
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "suppressor"