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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 05:00:55 +01:00
Rework appendicitis: not event-based, not a disease (#60331)
Adds a new trait that "simulates" a medium-like disease according to health HUDs. Organs now control their own "status text" for health scanners, for all except the appendix, this is the same as before. Appendicitis has a low chance of occuring on each life tick of an appendix, it is no longer a disease.
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@@ -507,6 +507,9 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
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/// Trait applied when the MMI component is added to an [/obj/item/integrated_circuit]
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#define TRAIT_COMPONENT_MMI "component_mmi"
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/// If present on a [/mob/living/carbon], will make them appear to have a medium level disease on health HUDs.
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#define TRAIT_DISEASELIKE_SEVERITY_MEDIUM "diseaselike_severity_medium"
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//Medical Categories for quirks
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#define CAT_QUIRK_ALL 0
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#define CAT_QUIRK_NOTES 1
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@@ -1,40 +0,0 @@
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/datum/disease/appendicitis
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form = "Condition"
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name = "Appendicitis"
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max_stages = 3
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cure_text = "Surgery"
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agent = "Shitty Appendix"
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viable_mobtypes = list(/mob/living/carbon/human)
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permeability_mod = 1
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desc = "If left untreated the subject will become very weak, and may vomit often."
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severity = DISEASE_SEVERITY_MEDIUM
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disease_flags = CAN_CARRY|CAN_RESIST
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spread_flags = DISEASE_SPREAD_NON_CONTAGIOUS
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visibility_flags = HIDDEN_PANDEMIC
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required_organs = list(/obj/item/organ/appendix)
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bypasses_immunity = TRUE // Immunity is based on not having an appendix; this isn't a virus
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/datum/disease/appendicitis/stage_act(delta_time, times_fired)
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. = ..()
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if(!.)
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return
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switch(stage)
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if(1)
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if(DT_PROB(2.5, delta_time))
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affected_mob.emote("cough")
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if(2)
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var/obj/item/organ/appendix/A = affected_mob.getorgan(/obj/item/organ/appendix)
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if(A)
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A.inflamed = 1
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A.update_appearance()
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if(DT_PROB(1.5, delta_time))
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to_chat(affected_mob, span_warning("You feel a stabbing pain in your abdomen!"))
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affected_mob.adjustOrganLoss(ORGAN_SLOT_APPENDIX, 5)
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affected_mob.Stun(rand(40, 60))
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affected_mob.adjustToxLoss(1, FALSE)
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if(3)
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if(DT_PROB(0.5, delta_time))
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affected_mob.vomit(95)
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affected_mob.adjustOrganLoss(ORGAN_SLOT_APPENDIX, 15)
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@@ -95,6 +95,10 @@ Medical HUD! Basic mode needs suit sensors on.
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/mob/living/carbon/proc/check_virus()
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var/threat
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var/severity
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if(HAS_TRAIT(src, TRAIT_DISEASELIKE_SEVERITY_MEDIUM))
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severity = DISEASE_SEVERITY_MEDIUM
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threat = get_disease_severity_value(severity)
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for(var/thing in diseases)
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var/datum/disease/D = thing
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if(!(D.visibility_flags & HIDDEN_SCANNER))
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@@ -325,17 +325,7 @@ GENE SCANNER
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<td style='width:12em;'><font color='#ff0000'><b>Status</b></font></td>"
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for(var/obj/item/organ/organ in H.internal_organs)
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var/status = ""
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if(H.has_reagent(/datum/reagent/inverse/technetium))
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if(organ.damage)
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status = "<font color='#E42426'> organ is [round((organ.damage/organ.maxHealth)*100, 1)]% damaged.</font>"
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else
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if (organ.organ_flags & ORGAN_FAILING)
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status = "<font color='#cc3333'>Non-Functional</font>"
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else if (organ.damage > organ.high_threshold)
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status = "<font color='#ff9933'>Severely Damaged</font>"
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else if (organ.damage > organ.low_threshold)
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status = "<font color='#ffcc33'>Mildly Damaged</font>"
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var/status = organ.get_status_text()
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if (status != "")
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render = TRUE
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toReport += "<tr><td><font color='#cc3333'>[organ.name]:</font></td>\
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@@ -1,34 +0,0 @@
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/datum/round_event_control/spontaneous_appendicitis
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name = "Spontaneous Appendicitis"
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typepath = /datum/round_event/spontaneous_appendicitis
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weight = 20
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max_occurrences = 4
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earliest_start = 10 MINUTES
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min_players = 5 // To make your chance of getting help a bit higher.
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/datum/round_event/spontaneous_appendicitis
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fakeable = FALSE
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/datum/round_event/spontaneous_appendicitis/start()
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for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
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if(!H.client)
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continue
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if(H.stat == DEAD)
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continue
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if(!H.getorgan(/obj/item/organ/appendix)) //Don't give the disease to some who lacks it, only for it to be auto-cured
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continue
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if(!(H.mob_biotypes & MOB_ORGANIC)) //biotype sleeper bugs strike again, once again making appendicitis pick a target that can't take it
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continue
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if(H.z in SSmapping.levels_by_trait(ZTRAIT_CENTCOM))//not for admin/ooc stuff
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continue
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var/foundAlready = FALSE //don't infect someone that already has appendicitis
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for(var/datum/disease/appendicitis/A in H.diseases)
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foundAlready = TRUE
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break
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if(foundAlready)
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continue
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var/datum/disease/D = new /datum/disease/appendicitis()
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H.ForceContractDisease(D, FALSE, TRUE)
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announce_to_ghosts(H)
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break
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@@ -1,3 +1,7 @@
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// A 10% chance that out of a group of 25 people, one person will get appendicitis in 1 hour.
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#define APPENDICITIS_PROB 100 * (0.1 * (1 / 25) / 3600)
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#define INFLAMATION_ADVANCEMENT_PROB 2
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/obj/item/organ/appendix
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name = "appendix"
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icon_state = "appendix"
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@@ -12,35 +16,77 @@
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now_failing = "<span class='warning'>An explosion of pain erupts in your lower right abdomen!</span>"
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now_fixed = "<span class='info'>The pain in your abdomen has subsided.</span>"
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var/inflamed
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var/inflamation_stage = 0
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/obj/item/organ/appendix/update_name()
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. = ..()
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name = "[inflamed ? "inflamed " : null][initial(name)]"
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name = "[inflamation_stage ? "inflamed " : null][initial(name)]"
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/obj/item/organ/appendix/update_icon_state()
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icon_state = "[base_icon_state][inflamed ? "inflamed" : ""]"
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icon_state = "[base_icon_state][inflamation_stage ? "inflamed" : ""]"
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return ..()
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/obj/item/organ/appendix/on_life(delta_time, times_fired)
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..()
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if(!(organ_flags & ORGAN_FAILING))
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return
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var/mob/living/carbon/organ_owner = owner
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if(organ_owner)
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organ_owner.adjustToxLoss(2 * delta_time, TRUE, TRUE) //forced to ensure people don't use it to gain tox as slime person
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if(!organ_owner)
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return
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if(organ_flags & ORGAN_FAILING)
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// forced to ensure people don't use it to gain tox as slime person
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organ_owner.adjustToxLoss(2 * delta_time, updating_health = TRUE, forced = TRUE)
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else if(inflamation_stage)
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inflamation(delta_time)
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else if(DT_PROB(APPENDICITIS_PROB, delta_time))
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become_inflamed()
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/obj/item/organ/appendix/proc/become_inflamed()
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inflamation_stage = 1
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update_appearance()
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if(owner)
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ADD_TRAIT(owner, TRAIT_DISEASELIKE_SEVERITY_MEDIUM, type)
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owner.med_hud_set_status()
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/obj/item/organ/appendix/proc/inflamation(delta_time)
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var/mob/living/carbon/organ_owner = owner
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if(inflamation_stage < 3 && DT_PROB(INFLAMATION_ADVANCEMENT_PROB, delta_time))
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inflamation_stage += 1
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switch(inflamation_stage)
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if(1)
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if(DT_PROB(2.5, delta_time))
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organ_owner.emote("cough")
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if(2)
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if(DT_PROB(1.5, delta_time))
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to_chat(organ_owner, span_warning("You feel a stabbing pain in your abdomen!"))
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organ_owner.adjustOrganLoss(ORGAN_SLOT_APPENDIX, 5)
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organ_owner.Stun(rand(40, 60))
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organ_owner.adjustToxLoss(1, updating_health = TRUE, forced = TRUE)
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if(3)
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if(DT_PROB(0.5, delta_time))
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organ_owner.vomit(95)
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organ_owner.adjustOrganLoss(ORGAN_SLOT_APPENDIX, 15)
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/obj/item/organ/appendix/get_availability(datum/species/owner_species)
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return !(TRAIT_NOHUNGER in owner_species.inherent_traits)
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/obj/item/organ/appendix/Remove(mob/living/carbon/organ_owner, special = 0)
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for(var/datum/disease/appendicitis/appendicitis in organ_owner.diseases)
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appendicitis.cure()
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inflamed = TRUE
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update_appearance()
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/obj/item/organ/appendix/Remove(mob/living/carbon/organ_owner, special = FALSE)
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REMOVE_TRAIT(organ_owner, TRAIT_DISEASELIKE_SEVERITY_MEDIUM, type)
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organ_owner.med_hud_set_status()
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..()
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/obj/item/organ/appendix/Insert(mob/living/carbon/organ_owner, special = 0)
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/obj/item/organ/appendix/Insert(mob/living/carbon/organ_owner, special = FALSE)
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..()
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if(inflamed)
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organ_owner.ForceContractDisease(new /datum/disease/appendicitis(), FALSE, TRUE)
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if(inflamation_stage)
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ADD_TRAIT(organ_owner, TRAIT_DISEASELIKE_SEVERITY_MEDIUM, type)
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organ_owner.med_hud_set_status()
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/obj/item/organ/appendix/get_status_text()
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if((!(organ_flags & ORGAN_FAILING)) && inflamation_stage)
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return "<font color='#ff9933'>Inflamed</font>"
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else
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return ..()
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#undef APPENDICITIS_PROB
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#undef INFLAMATION_ADVANCEMENT_PROB
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@@ -279,3 +279,17 @@
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/// Called before organs are replaced in regenerate_organs with new ones
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/obj/item/organ/proc/before_organ_replacement(obj/item/organ/replacement)
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return
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/// Called by medical scanners to get a simple summary of how healthy the organ is. Returns an empty string if things are fine.
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/obj/item/organ/proc/get_status_text()
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var/status = ""
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if(owner.has_reagent(/datum/reagent/inverse/technetium))
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status = "<font color='#E42426'> organ is [round((damage/maxHealth)*100, 1)]% damaged.</font>"
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else if(organ_flags & ORGAN_FAILING)
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status = "<font color='#cc3333'>Non-Functional</font>"
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else if(damage > high_threshold)
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status = "<font color='#ff9933'>Severely Damaged</font>"
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else if (damage > low_threshold)
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status = "<font color='#ffcc33'>Mildly Damaged</font>"
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return status
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@@ -634,7 +634,6 @@
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#include "code\datums\diseases\_disease.dm"
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#include "code\datums\diseases\_MobProcs.dm"
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#include "code\datums\diseases\anxiety.dm"
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#include "code\datums\diseases\appendicitis.dm"
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#include "code\datums\diseases\beesease.dm"
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#include "code\datums\diseases\brainrot.dm"
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#include "code\datums\diseases\cold.dm"
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@@ -2163,7 +2162,6 @@
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#include "code\modules\events\space_ninja.dm"
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#include "code\modules\events\spacevine.dm"
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#include "code\modules\events\spider_infestation.dm"
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#include "code\modules\events\spontaneous_appendicitis.dm"
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#include "code\modules\events\stray_cargo.dm"
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#include "code\modules\events\swarmer.dm"
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#include "code\modules\events\wisdomcow.dm"
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