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Infinite Gun Culling: Gun Kit Edition (#56133)
Every prototype firearm in the game now utilizes crafting to construct it, usually sacrificing a standard version of that firearm in order to produce the new one. The guns are made using gun part kits you print from the security protolathe (or buy, in the case of hellfire lasers).
This commit is contained in:
@@ -14,3 +14,49 @@
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custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 6)
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icon = 'icons/obj/improvised.dmi'
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icon_state = "riflestock"
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///These gun kits are printed from the security protolathe to then be used in making new weapons
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// GUN PART KIT //
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/obj/item/weaponcrafting/gunkit/
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name = "generic gun parts kit"
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desc = "It's an empty gun parts container! Why do you have this?"
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icon = 'icons/obj/improvised.dmi'
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icon_state = "kitsuitcase"
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/obj/item/weaponcrafting/gunkit/nuclear
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name = "advanced energy gun parts kit"
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desc = "A suitcase containing the necessary gun parts to tranform a standard energy gun into an advaned energy gun."
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/obj/item/weaponcrafting/gunkit/tesla
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name = "tesla revolver parts kit"
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desc = "A suitcase containing the necessary gun parts to construct a tesla revolver around a stabilized flux anomaly. Handle with care."
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/obj/item/weaponcrafting/gunkit/xray
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name = "x-ray laser gun parts kit"
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desc = "A suitcase containing the necessary gun parts to turn a laser gun into a x-ray laser gun. Do not point most parts directly towards face."
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/obj/item/weaponcrafting/gunkit/ion
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name = "generic gun parts kit"
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desc = "A suitcase containing the necessary gun parts to transform a standard laser gun into a ion carbine."
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/obj/item/weaponcrafting/gunkit/temperature
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name = "temperature gun parts kit"
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desc = "A suitcase containing the necessary gun parts to tranform a standard energy gun into a temperature gun. Fantastic at birthday parties and killing indigenious populations of lizardpeople."
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/obj/item/weaponcrafting/gunkit/beam_rifle
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name = "particle acceleration rifle part kit"
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desc = "The coup de grace of guncrafting. This suitcase contains the highly experimental rig for a particle acceleration rifle. Requires an energy gun, a stabilized flux anomaly and a stabilized gravity anomaly."
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/obj/item/weaponcrafting/gunkit/decloner
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name = "decloner part kit"
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desc = "An uttery baffling array of gun parts and technology that somehow turns a laser gun into a decloner. Haircut not included."
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/obj/item/weaponcrafting/gunkit/ebow
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name = "energy crossbow part kit"
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desc = "Highly illegal weapons refurbishment kit that allows you to turn the standard proto-kinetic accelerator into a near-duplicate energy crossbow. Almost like the real thing!"
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/obj/item/weaponcrafting/gunkit/hellgun
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name = "hellfire laser gun degradation kit"
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desc = "Take a perfectly functioning laser gun. Butcher the inside of the gun so it runs hot and mean. You now have a hellfire laser. You monster."
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@@ -142,6 +142,142 @@
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/advancedegun
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name = "Advanced Energy Gun"
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tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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result = /obj/item/gun/energy/e_gun/nuclear
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reqs = list(/obj/item/gun/energy/e_gun = 1,
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/obj/item/stack/cable_coil = 5,
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/obj/item/weaponcrafting/gunkit/nuclear = 1)
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time = 200
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/advancedegun/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/e_gun)
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/datum/crafting_recipe/tempgun
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name = "Temperature Gun"
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tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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result = /obj/item/gun/energy/temperature
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reqs = list(/obj/item/gun/energy/e_gun = 1,
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/obj/item/stack/cable_coil = 5,
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/obj/item/weaponcrafting/gunkit/temperature = 1)
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time = 200
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/tempgun/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/e_gun)
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/datum/crafting_recipe/beam_rifle
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name = "Particle Acceleration Rifle"
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tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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result = /obj/item/gun/energy/beam_rifle
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reqs = list(/obj/item/gun/energy/e_gun = 1,
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/obj/item/assembly/signaler/anomaly/flux = 1,
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/obj/item/assembly/signaler/anomaly/grav = 1,
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/obj/item/stack/cable_coil = 5,
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/obj/item/weaponcrafting/gunkit/beam_rifle = 1)
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time = 200
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/beam_rifle/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/e_gun)
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/datum/crafting_recipe/ebow
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name = "Energy Crossbow"
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tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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result = /obj/item/gun/energy/kinetic_accelerator/crossbow/large
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reqs = list(/obj/item/gun/energy/kinetic_accelerator = 1,
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/obj/item/stack/cable_coil = 5,
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/obj/item/weaponcrafting/gunkit/ebow = 1,
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/datum/reagent/uranium/radium = 15)
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time = 200
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/ebow/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/kinetic_accelerator)
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/datum/crafting_recipe/xraylaser
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name = "X-ray Laser Gun"
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tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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result = /obj/item/gun/energy/xray
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reqs = list(/obj/item/gun/energy/laser = 1,
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/obj/item/stack/cable_coil = 5,
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/obj/item/weaponcrafting/gunkit/xray = 1)
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time = 200
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/xraylaser/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/laser)
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/datum/crafting_recipe/hellgun
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name = "Hellfire Laser Gun"
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tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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result = /obj/item/gun/energy/laser/hellgun
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reqs = list(/obj/item/gun/energy/laser = 1,
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/obj/item/stack/cable_coil = 5,
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/obj/item/weaponcrafting/gunkit/hellgun = 1)
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time = 200
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/hellgun/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/laser)
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/datum/crafting_recipe/ioncarbine
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name = "Ion Carbine"
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tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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result = /obj/item/gun/energy/ionrifle/carbine
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reqs = list(/obj/item/gun/energy/laser = 1,
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/obj/item/stack/cable_coil = 5,
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/obj/item/weaponcrafting/gunkit/ion = 1)
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time = 200
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/ioncarbine/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/laser)
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/datum/crafting_recipe/decloner
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name = "Biological Demolecularisor"
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tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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result = /obj/item/gun/energy/decloner
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reqs = list(/obj/item/gun/energy/laser = 1,
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/obj/item/stack/cable_coil = 5,
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/obj/item/weaponcrafting/gunkit/decloner = 1,
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/datum/reagent/baldium = 30,
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/datum/reagent/toxin/mutagen = 40)
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time = 200
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/decloner/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/laser)
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/datum/crafting_recipe/teslarevolver
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name = "Tesla Revolver"
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tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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result = /obj/item/gun/energy/tesla_revolver
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reqs = list(/obj/item/assembly/signaler/anomaly/flux = 1,
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/obj/item/stack/cable_coil = 5,
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/obj/item/weaponcrafting/gunkit/tesla = 1)
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time = 200
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/ed209
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name = "ED209"
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result = /mob/living/simple_animal/bot/secbot/ed209
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@@ -53,11 +53,11 @@
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contains = list(/obj/item/gun/energy/e_gun)
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/datum/supply_pack/goody/hell_single
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name = "Hellgun Single-Pack"
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desc = "Contains one hellgun, an old pattern of laser gun infamous for its ability to horribly disfigure targets with burns. Technically violates the Space Geneva Convention when used on humanoids."
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cost = PAYCHECK_HARD * 18
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name = "Hellgun Kit Single-Pack"
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desc = "Contains one hellgun degradation kit, an old pattern of laser gun infamous for its ability to horribly disfigure targets with burns. Technically violates the Space Geneva Convention when used on humanoids."
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cost = PAYCHECK_MEDIUM * 2
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access_view = ACCESS_ARMORY
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contains = list(/obj/item/gun/energy/laser/hellgun)
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contains = list(/obj/item/weaponcrafting/gunkit/hellgun)
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/datum/supply_pack/goody/wt550_single
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name = "WT-550 Auto Rifle Single-Pack"
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@@ -97,7 +97,6 @@
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icon_state = "nucgun"
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inhand_icon_state = "nucgun"
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charge_delay = 10
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pin = null
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can_charge = FALSE
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ammo_x_offset = 1
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ammo_type = list(/obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/disabler)
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@@ -117,7 +117,6 @@
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inhand_icon_state = null
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w_class = WEIGHT_CLASS_BULKY
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ammo_type = list(/obj/item/ammo_casing/energy/xray)
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pin = null
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ammo_x_offset = 3
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////////Laser Tag////////////////////
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@@ -22,7 +22,6 @@
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icon_state = "ioncarbine"
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w_class = WEIGHT_CLASS_NORMAL
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slot_flags = ITEM_SLOT_BELT
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pin = null
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flight_x_offset = 18
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flight_y_offset = 11
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@@ -31,7 +30,6 @@
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desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
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icon_state = "decloner"
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ammo_type = list(/obj/item/ammo_casing/energy/declone)
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pin = null
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ammo_x_offset = 1
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/obj/item/gun/energy/decloner/update_overlays()
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@@ -112,11 +110,10 @@
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name = "energy crossbow"
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desc = "A reverse engineered weapon using syndicate technology."
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icon_state = "crossbowlarge"
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w_class = WEIGHT_CLASS_NORMAL
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w_class = WEIGHT_CLASS_BULKY
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custom_materials = list(/datum/material/iron=4000)
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suppressed = null
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ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
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pin = null
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/obj/item/gun/energy/plasmacutter
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@@ -13,7 +13,6 @@
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inhand_icon_state = "tesla"
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ammo_type = list(/obj/item/ammo_casing/energy/tesla_revolver)
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can_flashlight = FALSE
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pin = null
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shaded_charge = 1
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/obj/item/gun/energy/e_gun/advtaser
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@@ -31,7 +31,6 @@
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ammo_type = list(/obj/item/ammo_casing/energy/beam_rifle/hitscan)
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cell_type = /obj/item/stock_parts/cell/beam_rifle
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canMouseDown = TRUE
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pin = null
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var/aiming = FALSE
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var/aiming_time = 12
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var/aiming_time_fire_threshold = 5
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@@ -93,22 +93,22 @@
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/stunrevolver
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name = "Tesla Revolver"
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desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
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name = "Tesla Revolver Part Kit"
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desc = "The kit for a high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
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id = "stunrevolver"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 10000, /datum/material/glass = 10000, /datum/material/silver = 10000)
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build_path = /obj/item/gun/energy/tesla_revolver
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build_path = /obj/item/weaponcrafting/gunkit/tesla
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/nuclear_gun
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name = "Advanced Energy Gun"
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desc = "An energy gun with an experimental miniaturized reactor."
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name = "Advanced Energy Gun Part Kit"
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desc = "The kit for an energy gun with an experimental miniaturized reactor."
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id = "nuclear_gun"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 10000, /datum/material/glass = 2000, /datum/material/uranium = 3000, /datum/material/titanium = 1000)
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build_path = /obj/item/gun/energy/e_gun/nuclear
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build_path = /obj/item/weaponcrafting/gunkit/nuclear
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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@@ -123,23 +123,22 @@
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/beamrifle
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name = "Beam Marksman Rifle"
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desc = "A powerful long ranged anti-material rifle that fires charged particle beams to obliterate targets."
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name = "Beam Marksman Rifle Part Kit"
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desc = "The gunkit for a powerful long ranged anti-material rifle that fires charged particle beams to obliterate targets."
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id = "beamrifle"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 10000, /datum/material/glass = 5000, /datum/material/diamond = 5000, /datum/material/uranium = 8000, /datum/material/silver = 4500, /datum/material/gold = 5000)
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build_path = /obj/item/gun/energy/beam_rifle
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build_path = /obj/item/weaponcrafting/gunkit/beam_rifle
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/decloner
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name = "Decloner"
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name = "Decloner Part Kit"
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desc = "Your opponent will bubble into a messy pile of goop."
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id = "decloner"
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build_type = PROTOLATHE
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materials = list(/datum/material/gold = 5000,/datum/material/uranium = 10000)
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reagents_list = list(/datum/reagent/toxin/mutagen = 40)
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build_path = /obj/item/gun/energy/decloner
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build_path = /obj/item/weaponcrafting/gunkit/decloner
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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@@ -154,12 +153,12 @@
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL //uwu
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/datum/design/temp_gun
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name = "Temperature Gun"
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name = "Temperature Gun Part Kit"
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desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want
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id = "temp_gun"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 5000, /datum/material/glass = 500, /datum/material/silver = 3000)
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||||
build_path = /obj/item/gun/energy/temperature
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||||
build_path = /obj/item/weaponcrafting/gunkit/temperature
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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@@ -214,22 +213,22 @@
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/xray
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name = "X-ray Laser Gun"
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name = "X-ray Laser Gun Part Kit"
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desc = "Not quite as menacing as it sounds"
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id = "xray_laser"
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build_type = PROTOLATHE
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materials = list(/datum/material/gold = 5000, /datum/material/uranium = 4000, /datum/material/iron = 5000, /datum/material/titanium = 2000, /datum/material/bluespace = 2000)
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||||
build_path = /obj/item/gun/energy/xray
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||||
build_path = /obj/item/weaponcrafting/gunkit/xray
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||||
category = list("Weapons")
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||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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||||
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/datum/design/ioncarbine
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||||
name = "Ion Carbine"
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||||
name = "Ion Carbine Part Kit"
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desc = "How to dismantle a cyborg : The gun."
|
||||
id = "ioncarbine"
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build_type = PROTOLATHE
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materials = list(/datum/material/silver = 6000, /datum/material/iron = 8000, /datum/material/uranium = 2000)
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||||
build_path = /obj/item/gun/energy/ionrifle/carbine
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build_path = /obj/item/weaponcrafting/gunkit/ion
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||||
category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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@@ -312,12 +311,12 @@
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
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/datum/design/largecrossbow
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||||
name = "Energy Crossbow"
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||||
desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
|
||||
name = "Energy Crossbow Part Kit"
|
||||
desc = "A kit to reverse-engineer a proto-kinetic acceleratr into an energy crossbow, favored by syndicate infiltration teams and carp hunters."
|
||||
id = "largecrossbow"
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||||
build_type = PROTOLATHE
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||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1500, /datum/material/uranium = 1500, /datum/material/silver = 1500)
|
||||
build_path = /obj/item/gun/energy/kinetic_accelerator/crossbow/large
|
||||
build_path = /obj/item/weaponcrafting/gunkit/ebow
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user