Infinite Gun Culling: Gun Kit Edition (#56133)

Every prototype firearm in the game now utilizes crafting to construct it, usually sacrificing a standard version of that firearm in order to produce the new one. The guns are made using gun part kits you print from the security protolathe (or buy, in the case of hellfire lasers).
This commit is contained in:
necromanceranne
2021-01-15 23:24:00 +00:00
committed by GitHub
parent 5a0ea0f18f
commit 38656dc0e4
10 changed files with 207 additions and 33 deletions
@@ -14,3 +14,49 @@
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 6)
icon = 'icons/obj/improvised.dmi'
icon_state = "riflestock"
///These gun kits are printed from the security protolathe to then be used in making new weapons
// GUN PART KIT //
/obj/item/weaponcrafting/gunkit/
name = "generic gun parts kit"
desc = "It's an empty gun parts container! Why do you have this?"
icon = 'icons/obj/improvised.dmi'
icon_state = "kitsuitcase"
/obj/item/weaponcrafting/gunkit/nuclear
name = "advanced energy gun parts kit"
desc = "A suitcase containing the necessary gun parts to tranform a standard energy gun into an advaned energy gun."
/obj/item/weaponcrafting/gunkit/tesla
name = "tesla revolver parts kit"
desc = "A suitcase containing the necessary gun parts to construct a tesla revolver around a stabilized flux anomaly. Handle with care."
/obj/item/weaponcrafting/gunkit/xray
name = "x-ray laser gun parts kit"
desc = "A suitcase containing the necessary gun parts to turn a laser gun into a x-ray laser gun. Do not point most parts directly towards face."
/obj/item/weaponcrafting/gunkit/ion
name = "generic gun parts kit"
desc = "A suitcase containing the necessary gun parts to transform a standard laser gun into a ion carbine."
/obj/item/weaponcrafting/gunkit/temperature
name = "temperature gun parts kit"
desc = "A suitcase containing the necessary gun parts to tranform a standard energy gun into a temperature gun. Fantastic at birthday parties and killing indigenious populations of lizardpeople."
/obj/item/weaponcrafting/gunkit/beam_rifle
name = "particle acceleration rifle part kit"
desc = "The coup de grace of guncrafting. This suitcase contains the highly experimental rig for a particle acceleration rifle. Requires an energy gun, a stabilized flux anomaly and a stabilized gravity anomaly."
/obj/item/weaponcrafting/gunkit/decloner
name = "decloner part kit"
desc = "An uttery baffling array of gun parts and technology that somehow turns a laser gun into a decloner. Haircut not included."
/obj/item/weaponcrafting/gunkit/ebow
name = "energy crossbow part kit"
desc = "Highly illegal weapons refurbishment kit that allows you to turn the standard proto-kinetic accelerator into a near-duplicate energy crossbow. Almost like the real thing!"
/obj/item/weaponcrafting/gunkit/hellgun
name = "hellfire laser gun degradation kit"
desc = "Take a perfectly functioning laser gun. Butcher the inside of the gun so it runs hot and mean. You now have a hellfire laser. You monster."
+136
View File
@@ -142,6 +142,142 @@
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/advancedegun
name = "Advanced Energy Gun"
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
result = /obj/item/gun/energy/e_gun/nuclear
reqs = list(/obj/item/gun/energy/e_gun = 1,
/obj/item/stack/cable_coil = 5,
/obj/item/weaponcrafting/gunkit/nuclear = 1)
time = 200
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/advancedegun/New()
..()
blacklist += subtypesof(/obj/item/gun/energy/e_gun)
/datum/crafting_recipe/tempgun
name = "Temperature Gun"
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
result = /obj/item/gun/energy/temperature
reqs = list(/obj/item/gun/energy/e_gun = 1,
/obj/item/stack/cable_coil = 5,
/obj/item/weaponcrafting/gunkit/temperature = 1)
time = 200
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/tempgun/New()
..()
blacklist += subtypesof(/obj/item/gun/energy/e_gun)
/datum/crafting_recipe/beam_rifle
name = "Particle Acceleration Rifle"
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
result = /obj/item/gun/energy/beam_rifle
reqs = list(/obj/item/gun/energy/e_gun = 1,
/obj/item/assembly/signaler/anomaly/flux = 1,
/obj/item/assembly/signaler/anomaly/grav = 1,
/obj/item/stack/cable_coil = 5,
/obj/item/weaponcrafting/gunkit/beam_rifle = 1)
time = 200
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/beam_rifle/New()
..()
blacklist += subtypesof(/obj/item/gun/energy/e_gun)
/datum/crafting_recipe/ebow
name = "Energy Crossbow"
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
result = /obj/item/gun/energy/kinetic_accelerator/crossbow/large
reqs = list(/obj/item/gun/energy/kinetic_accelerator = 1,
/obj/item/stack/cable_coil = 5,
/obj/item/weaponcrafting/gunkit/ebow = 1,
/datum/reagent/uranium/radium = 15)
time = 200
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/ebow/New()
..()
blacklist += subtypesof(/obj/item/gun/energy/kinetic_accelerator)
/datum/crafting_recipe/xraylaser
name = "X-ray Laser Gun"
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
result = /obj/item/gun/energy/xray
reqs = list(/obj/item/gun/energy/laser = 1,
/obj/item/stack/cable_coil = 5,
/obj/item/weaponcrafting/gunkit/xray = 1)
time = 200
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/xraylaser/New()
..()
blacklist += subtypesof(/obj/item/gun/energy/laser)
/datum/crafting_recipe/hellgun
name = "Hellfire Laser Gun"
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
result = /obj/item/gun/energy/laser/hellgun
reqs = list(/obj/item/gun/energy/laser = 1,
/obj/item/stack/cable_coil = 5,
/obj/item/weaponcrafting/gunkit/hellgun = 1)
time = 200
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/hellgun/New()
..()
blacklist += subtypesof(/obj/item/gun/energy/laser)
/datum/crafting_recipe/ioncarbine
name = "Ion Carbine"
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
result = /obj/item/gun/energy/ionrifle/carbine
reqs = list(/obj/item/gun/energy/laser = 1,
/obj/item/stack/cable_coil = 5,
/obj/item/weaponcrafting/gunkit/ion = 1)
time = 200
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/ioncarbine/New()
..()
blacklist += subtypesof(/obj/item/gun/energy/laser)
/datum/crafting_recipe/decloner
name = "Biological Demolecularisor"
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
result = /obj/item/gun/energy/decloner
reqs = list(/obj/item/gun/energy/laser = 1,
/obj/item/stack/cable_coil = 5,
/obj/item/weaponcrafting/gunkit/decloner = 1,
/datum/reagent/baldium = 30,
/datum/reagent/toxin/mutagen = 40)
time = 200
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/decloner/New()
..()
blacklist += subtypesof(/obj/item/gun/energy/laser)
/datum/crafting_recipe/teslarevolver
name = "Tesla Revolver"
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
result = /obj/item/gun/energy/tesla_revolver
reqs = list(/obj/item/assembly/signaler/anomaly/flux = 1,
/obj/item/stack/cable_coil = 5,
/obj/item/weaponcrafting/gunkit/tesla = 1)
time = 200
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/ed209
name = "ED209"
result = /mob/living/simple_animal/bot/secbot/ed209
+4 -4
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@@ -53,11 +53,11 @@
contains = list(/obj/item/gun/energy/e_gun)
/datum/supply_pack/goody/hell_single
name = "Hellgun Single-Pack"
desc = "Contains one hellgun, an old pattern of laser gun infamous for its ability to horribly disfigure targets with burns. Technically violates the Space Geneva Convention when used on humanoids."
cost = PAYCHECK_HARD * 18
name = "Hellgun Kit Single-Pack"
desc = "Contains one hellgun degradation kit, an old pattern of laser gun infamous for its ability to horribly disfigure targets with burns. Technically violates the Space Geneva Convention when used on humanoids."
cost = PAYCHECK_MEDIUM * 2
access_view = ACCESS_ARMORY
contains = list(/obj/item/gun/energy/laser/hellgun)
contains = list(/obj/item/weaponcrafting/gunkit/hellgun)
/datum/supply_pack/goody/wt550_single
name = "WT-550 Auto Rifle Single-Pack"
@@ -97,7 +97,6 @@
icon_state = "nucgun"
inhand_icon_state = "nucgun"
charge_delay = 10
pin = null
can_charge = FALSE
ammo_x_offset = 1
ammo_type = list(/obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/disabler)
@@ -117,7 +117,6 @@
inhand_icon_state = null
w_class = WEIGHT_CLASS_BULKY
ammo_type = list(/obj/item/ammo_casing/energy/xray)
pin = null
ammo_x_offset = 3
////////Laser Tag////////////////////
@@ -22,7 +22,6 @@
icon_state = "ioncarbine"
w_class = WEIGHT_CLASS_NORMAL
slot_flags = ITEM_SLOT_BELT
pin = null
flight_x_offset = 18
flight_y_offset = 11
@@ -31,7 +30,6 @@
desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
icon_state = "decloner"
ammo_type = list(/obj/item/ammo_casing/energy/declone)
pin = null
ammo_x_offset = 1
/obj/item/gun/energy/decloner/update_overlays()
@@ -112,11 +110,10 @@
name = "energy crossbow"
desc = "A reverse engineered weapon using syndicate technology."
icon_state = "crossbowlarge"
w_class = WEIGHT_CLASS_NORMAL
w_class = WEIGHT_CLASS_BULKY
custom_materials = list(/datum/material/iron=4000)
suppressed = null
ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
pin = null
/obj/item/gun/energy/plasmacutter
@@ -13,7 +13,6 @@
inhand_icon_state = "tesla"
ammo_type = list(/obj/item/ammo_casing/energy/tesla_revolver)
can_flashlight = FALSE
pin = null
shaded_charge = 1
/obj/item/gun/energy/e_gun/advtaser
@@ -31,7 +31,6 @@
ammo_type = list(/obj/item/ammo_casing/energy/beam_rifle/hitscan)
cell_type = /obj/item/stock_parts/cell/beam_rifle
canMouseDown = TRUE
pin = null
var/aiming = FALSE
var/aiming_time = 12
var/aiming_time_fire_threshold = 5
+20 -21
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@@ -93,22 +93,22 @@
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/stunrevolver
name = "Tesla Revolver"
desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
name = "Tesla Revolver Part Kit"
desc = "The kit for a high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
id = "stunrevolver"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 10000, /datum/material/glass = 10000, /datum/material/silver = 10000)
build_path = /obj/item/gun/energy/tesla_revolver
build_path = /obj/item/weaponcrafting/gunkit/tesla
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/nuclear_gun
name = "Advanced Energy Gun"
desc = "An energy gun with an experimental miniaturized reactor."
name = "Advanced Energy Gun Part Kit"
desc = "The kit for an energy gun with an experimental miniaturized reactor."
id = "nuclear_gun"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 10000, /datum/material/glass = 2000, /datum/material/uranium = 3000, /datum/material/titanium = 1000)
build_path = /obj/item/gun/energy/e_gun/nuclear
build_path = /obj/item/weaponcrafting/gunkit/nuclear
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
@@ -123,23 +123,22 @@
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/beamrifle
name = "Beam Marksman Rifle"
desc = "A powerful long ranged anti-material rifle that fires charged particle beams to obliterate targets."
name = "Beam Marksman Rifle Part Kit"
desc = "The gunkit for a powerful long ranged anti-material rifle that fires charged particle beams to obliterate targets."
id = "beamrifle"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 10000, /datum/material/glass = 5000, /datum/material/diamond = 5000, /datum/material/uranium = 8000, /datum/material/silver = 4500, /datum/material/gold = 5000)
build_path = /obj/item/gun/energy/beam_rifle
build_path = /obj/item/weaponcrafting/gunkit/beam_rifle
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/decloner
name = "Decloner"
name = "Decloner Part Kit"
desc = "Your opponent will bubble into a messy pile of goop."
id = "decloner"
build_type = PROTOLATHE
materials = list(/datum/material/gold = 5000,/datum/material/uranium = 10000)
reagents_list = list(/datum/reagent/toxin/mutagen = 40)
build_path = /obj/item/gun/energy/decloner
build_path = /obj/item/weaponcrafting/gunkit/decloner
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
@@ -154,12 +153,12 @@
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL //uwu
/datum/design/temp_gun
name = "Temperature Gun"
name = "Temperature Gun Part Kit"
desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want
id = "temp_gun"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 500, /datum/material/silver = 3000)
build_path = /obj/item/gun/energy/temperature
build_path = /obj/item/weaponcrafting/gunkit/temperature
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
@@ -214,22 +213,22 @@
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/xray
name = "X-ray Laser Gun"
name = "X-ray Laser Gun Part Kit"
desc = "Not quite as menacing as it sounds"
id = "xray_laser"
build_type = PROTOLATHE
materials = list(/datum/material/gold = 5000, /datum/material/uranium = 4000, /datum/material/iron = 5000, /datum/material/titanium = 2000, /datum/material/bluespace = 2000)
build_path = /obj/item/gun/energy/xray
build_path = /obj/item/weaponcrafting/gunkit/xray
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/ioncarbine
name = "Ion Carbine"
name = "Ion Carbine Part Kit"
desc = "How to dismantle a cyborg : The gun."
id = "ioncarbine"
build_type = PROTOLATHE
materials = list(/datum/material/silver = 6000, /datum/material/iron = 8000, /datum/material/uranium = 2000)
build_path = /obj/item/gun/energy/ionrifle/carbine
build_path = /obj/item/weaponcrafting/gunkit/ion
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
@@ -312,12 +311,12 @@
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/largecrossbow
name = "Energy Crossbow"
desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
name = "Energy Crossbow Part Kit"
desc = "A kit to reverse-engineer a proto-kinetic acceleratr into an energy crossbow, favored by syndicate infiltration teams and carp hunters."
id = "largecrossbow"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1500, /datum/material/uranium = 1500, /datum/material/silver = 1500)
build_path = /obj/item/gun/energy/kinetic_accelerator/crossbow/large
build_path = /obj/item/weaponcrafting/gunkit/ebow
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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