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Infinite Gun Culling: Gun Kit Edition (#56133)
Every prototype firearm in the game now utilizes crafting to construct it, usually sacrificing a standard version of that firearm in order to produce the new one. The guns are made using gun part kits you print from the security protolathe (or buy, in the case of hellfire lasers).
This commit is contained in:
@@ -97,7 +97,6 @@
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icon_state = "nucgun"
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inhand_icon_state = "nucgun"
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charge_delay = 10
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pin = null
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can_charge = FALSE
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ammo_x_offset = 1
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ammo_type = list(/obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/disabler)
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@@ -117,7 +117,6 @@
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inhand_icon_state = null
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w_class = WEIGHT_CLASS_BULKY
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ammo_type = list(/obj/item/ammo_casing/energy/xray)
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pin = null
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ammo_x_offset = 3
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////////Laser Tag////////////////////
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@@ -22,7 +22,6 @@
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icon_state = "ioncarbine"
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w_class = WEIGHT_CLASS_NORMAL
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slot_flags = ITEM_SLOT_BELT
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pin = null
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flight_x_offset = 18
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flight_y_offset = 11
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@@ -31,7 +30,6 @@
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desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
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icon_state = "decloner"
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ammo_type = list(/obj/item/ammo_casing/energy/declone)
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pin = null
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ammo_x_offset = 1
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/obj/item/gun/energy/decloner/update_overlays()
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@@ -112,11 +110,10 @@
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name = "energy crossbow"
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desc = "A reverse engineered weapon using syndicate technology."
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icon_state = "crossbowlarge"
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w_class = WEIGHT_CLASS_NORMAL
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w_class = WEIGHT_CLASS_BULKY
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custom_materials = list(/datum/material/iron=4000)
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suppressed = null
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ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
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pin = null
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/obj/item/gun/energy/plasmacutter
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@@ -13,7 +13,6 @@
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inhand_icon_state = "tesla"
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ammo_type = list(/obj/item/ammo_casing/energy/tesla_revolver)
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can_flashlight = FALSE
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pin = null
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shaded_charge = 1
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/obj/item/gun/energy/e_gun/advtaser
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@@ -31,7 +31,6 @@
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ammo_type = list(/obj/item/ammo_casing/energy/beam_rifle/hitscan)
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cell_type = /obj/item/stock_parts/cell/beam_rifle
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canMouseDown = TRUE
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pin = null
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var/aiming = FALSE
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var/aiming_time = 12
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var/aiming_time_fire_threshold = 5
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