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Biodome Tweaks (#370)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes things that were caused as a result of the previous Biodome pr I made: https://github.com/Bubberstation/Bubberstation/pull/318 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: [Biodome] Missing main hall decal add: [Biodome] Additional main hall direction indicators pointing to Science add: [Biodome] Directional indicators for the Transportation Tube platforms add: [Biodome] Air alarms to primary Departures area add: [Biodome] Extra lights to primary Departures area add: [Biodome] Air alarms to lower Security area add: [Biodome] Airlock access check to Perma's water supply and APC room. add: [Biodome] Missing plating underneath an airlock inside of maints add: [Biodome] Missing wire connections to the Gulag Shuttle Dock add: [Biodome] Missing shutters button on outside of Mech Bay add: [Biodome] Shutters and shutter button to Research Director's office add: [Biodome] New wall secret to compensate for layout shifting add: [Biodome] Security now has holding cells with timers instead of The Dunk Zone add: [Biodome] Security now has a static redsec vendor as requested add: [Biodome] Actual solar panel assemblies to the various solar array accesses del: [Biodome] Duplicate pipe in Mining lobby del: [Biodome] Tcomm upper floor relay as it is no longer required for comms to work on multi-z del: [Biodome] Duplicate keycard auth in Captain's Quarters and Bridge fix: [Biodome] AI Sat cams are no longer on the ss13 camera network fix: [Biodome] Boat tram aft button now properly calls the boat tweak: [Biodome] CentComm flooring borders are now unified tweak: [Biodome] Swapped the HoP's fax machine with the boxes next to it so you can now reach both tweak: [Biodome] Mining lobby rooms are now under a different layout and no longer space the area round start tweak: [Biodome] The Turbine Engine Room has been shifted down so it no longer burns a hole in Engineering's ceiling tweak: [Biodome] Security's Locker Room entryway has been expanded by one because the automapper sometimes spawns the reloading machine in a poor spot /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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@@ -28,7 +28,7 @@
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/obj/effect/landmark/tram/boat/aft
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name = "Aft Boat Dock"
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specific_lift_id = BOAT_TRAM
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platform_code = BOAT_TRAM
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platform_code = BOAT_TRAM_AFT
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tgui_icons = list("Command" = "bullhorn")
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//These are the buttons
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@@ -5517,6 +5517,7 @@
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#include "interface\interface.dm"
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#include "interface\menu.dm"
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#include "interface\stylesheet.dm"
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#include "interface\skin.dmf"
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#include "interface\fonts\fonts_datum.dm"
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#include "interface\fonts\grand_9k.dm"
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#include "interface\fonts\pixellari.dm"
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