Fixes a bunch of invalid icon states. There's more, but my brain isn't fried enough for that. (#58608)

gibup1 and gibdown1 don't exist
items_and_weapons.dmi doesn't have an icon state called his_grace_ascended, in fact nothing does
items_cyborg.dmi doesn't have an icon state called laser, it  does however have an icon state called
laser_cyborg
no porta_turret has an icon state with the _unpowered suffix, in fact I'm convinced none of them ever have
This commit is contained in:
LemonInTheDark
2021-04-23 02:47:24 -07:00
committed by GitHub
parent 5800bf6d1a
commit 39016d2895
4 changed files with 8 additions and 7 deletions
@@ -152,7 +152,7 @@ DEFINE_BITFIELD(turret_flags, list(
icon_state = "[base_icon_state]_broken"
return ..()
if(!powered())
icon_state = "[base_icon_state]_unpowered"
icon_state = "[base_icon_state]_off"
return ..()
if(!on || !raised)
icon_state = "[base_icon_state]_off"
@@ -52,12 +52,12 @@
random_icon_states = list("gibarm", "gibleg")
/obj/effect/decal/cleanable/robot_debris/up
icon_state = "gibup1"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1")
icon_state = "gibup"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup","gibup")
/obj/effect/decal/cleanable/robot_debris/down
icon_state = "gibdown1"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1")
icon_state = "gibdown"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown","gibdown")
/obj/effect/decal/cleanable/oil
name = "motor oil"
@@ -342,7 +342,8 @@
/obj/item/training_toolbox
name = "Training Toolbox"
desc = "AURUMILL-Brand Baby's First Training Toolbox. A digital display on the back keeps track of hits made by the user. Second toolbox sold seperately!"
icon_state = "his_grace_ascended"
icon = 'icons/obj/storage.dmi'
icon_state = "gold"
inhand_icon_state = "toolbox_gold"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
@@ -16,7 +16,7 @@
name = "mounted laser"
desc = "An arm mounted cannon that fires lethal lasers."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "laser"
icon_state = "laser_cyborg"
inhand_icon_state = "armcannonlase"
force = 5
selfcharge = 1