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Fixes a bunch of invalid icon states. There's more, but my brain isn't fried enough for that. (#58608)
gibup1 and gibdown1 don't exist items_and_weapons.dmi doesn't have an icon state called his_grace_ascended, in fact nothing does items_cyborg.dmi doesn't have an icon state called laser, it does however have an icon state called laser_cyborg no porta_turret has an icon state with the _unpowered suffix, in fact I'm convinced none of them ever have
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@@ -152,7 +152,7 @@ DEFINE_BITFIELD(turret_flags, list(
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icon_state = "[base_icon_state]_broken"
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return ..()
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if(!powered())
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icon_state = "[base_icon_state]_unpowered"
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icon_state = "[base_icon_state]_off"
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return ..()
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if(!on || !raised)
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icon_state = "[base_icon_state]_off"
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@@ -52,12 +52,12 @@
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random_icon_states = list("gibarm", "gibleg")
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/obj/effect/decal/cleanable/robot_debris/up
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icon_state = "gibup1"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1")
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icon_state = "gibup"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup","gibup")
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/obj/effect/decal/cleanable/robot_debris/down
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icon_state = "gibdown1"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1")
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icon_state = "gibdown"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown","gibdown")
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/obj/effect/decal/cleanable/oil
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name = "motor oil"
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@@ -342,7 +342,8 @@
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/obj/item/training_toolbox
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name = "Training Toolbox"
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desc = "AURUMILL-Brand Baby's First Training Toolbox. A digital display on the back keeps track of hits made by the user. Second toolbox sold seperately!"
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icon_state = "his_grace_ascended"
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icon = 'icons/obj/storage.dmi'
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icon_state = "gold"
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inhand_icon_state = "toolbox_gold"
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lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
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@@ -16,7 +16,7 @@
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name = "mounted laser"
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desc = "An arm mounted cannon that fires lethal lasers."
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "laser"
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icon_state = "laser_cyborg"
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inhand_icon_state = "armcannonlase"
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force = 5
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selfcharge = 1
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