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Gives captain's spare safe its own texture instead of being crunched up piss safe (#84462)
## About The Pull Request Current captain's spare safe is just yellow colored scaled down normal safe which looks **really** bad. So I decided to give its own texture.  Updated version:  ## Why It's Good For The Game Crunchy recolors don't look very nice. ## Changelog 🆑 image: Captain's spare safe received a new texture /🆑
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@@ -74,15 +74,15 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/secure_safe, 32)
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There appears to be a small amount of surface corrosion. It doesn't look like it could withstand much of an explosion.\
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Due to the expensive material, it was made incredibly small to cut corners, leaving only enough room to fit something as slim as an ID card."
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icon = 'icons/obj/structures.dmi'
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icon_state = "safe"
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base_icon_state = "safe"
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icon_state = "spare_safe"
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base_icon_state = "spare_safe"
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armor_type = /datum/armor/safe_caps_spare
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max_integrity = 300
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damage_deflection = 30 // prevents stealing the captain's spare using null rods/lavaland monsters/AP projectiles
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density = TRUE
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anchored_tabletop_offset = 4
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anchored_tabletop_offset = 6
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custom_materials = list(/datum/material/gold = SMALL_MATERIAL_AMOUNT)
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material_flags = MATERIAL_EFFECTS | MATERIAL_COLOR
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material_flags = MATERIAL_EFFECTS
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/datum/armor/safe_caps_spare
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melee = 100
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@@ -95,9 +95,6 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/secure_safe, 32)
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/obj/structure/secure_safe/caps_spare/Initialize(mapload)
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. = ..()
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var/matrix/small_safe_transformation = new
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small_safe_transformation.Scale(0.6)
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transform = small_safe_transformation
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atom_storage.set_holdable(/obj/item/card/id)
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AddComponent(/datum/component/lockable_storage, \
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lock_code = SSid_access.spare_id_safe_code, \
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