Merge pull request #20023 from Shadowlight213/implantstuffs

Makes nutriment and reviver implants way easier to get
This commit is contained in:
oranges
2016-08-23 17:26:19 +12:00
committed by GitHub
2 changed files with 8 additions and 8 deletions
@@ -222,10 +222,10 @@
name = "Nutriment pump implant"
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
id = "ci-nutriment"
req_tech = list("materials" = 5, "powerstorage" = 6, "biotech" = 5)
req_tech = list("materials" = 3, "powerstorage" = 4, "biotech" = 3)
build_type = PROTOLATHE | MECHFAB
construction_time = 40
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 500, MAT_URANIUM = 500)
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 500)
build_path = /obj/item/organ/cyberimp/chest/nutriment
category = list("Misc", "Medical Designs")
@@ -233,7 +233,7 @@
name = "Nutriment pump implant PLUS"
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are hungry."
id = "ci-nutrimentplus"
req_tech = list("materials" = 5, "powerstorage" = 6, "biotech" = 6)
req_tech = list("materials" = 5, "powerstorage" = 4, "biotech" = 4)
build_type = PROTOLATHE | MECHFAB
construction_time = 50
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_GOLD = 500, MAT_URANIUM = 750)
@@ -244,10 +244,10 @@
name = "Reviver implant"
desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
id = "ci-reviver"
req_tech = list("materials" = 5, "programming" = 4, "biotech" = 8)
req_tech = list("materials" = 5, "programming" = 4, "biotech" = 5)
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 800, MAT_GLASS = 800, MAT_GOLD = 500, MAT_URANIUM = 1000, MAT_DIAMOND = 2000)
materials = list(MAT_METAL = 800, MAT_GLASS = 800, MAT_GOLD = 300, MAT_URANIUM = 500)
build_path = /obj/item/organ/cyberimp/chest/reviver
category = list("Misc", "Medical Designs")
@@ -14,7 +14,7 @@
var/synthesizing = 0
var/poison_amount = 5
slot = "stomach"
origin_tech = "materials=4;powerstorage=5;biotech=4"
origin_tech = "materials=2;powerstorage=2;biotech=2"
/obj/item/organ/cyberimp/chest/nutriment/on_life()
if(synthesizing)
@@ -41,14 +41,14 @@
implant_color = "#006607"
hunger_threshold = NUTRITION_LEVEL_HUNGRY
poison_amount = 10
origin_tech = "materials=4;powerstorage=5;biotech=5"
origin_tech = "materials=4;powerstorage=3;biotech=3"
/obj/item/organ/cyberimp/chest/reviver
name = "Reviver implant"
desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
icon_state = "chest_implant"
implant_color = "#AD0000"
origin_tech = "materials=5;programming=4;biotech=6"
origin_tech = "materials=5;programming=4;biotech=4"
slot = "heartdrive"
var/revive_cost = 0
var/reviving = 0