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Merge pull request #20023 from Shadowlight213/implantstuffs
Makes nutriment and reviver implants way easier to get
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@@ -222,10 +222,10 @@
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name = "Nutriment pump implant"
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desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
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id = "ci-nutriment"
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req_tech = list("materials" = 5, "powerstorage" = 6, "biotech" = 5)
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req_tech = list("materials" = 3, "powerstorage" = 4, "biotech" = 3)
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build_type = PROTOLATHE | MECHFAB
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construction_time = 40
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materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 500, MAT_URANIUM = 500)
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materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 500)
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build_path = /obj/item/organ/cyberimp/chest/nutriment
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category = list("Misc", "Medical Designs")
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@@ -233,7 +233,7 @@
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name = "Nutriment pump implant PLUS"
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desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are hungry."
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id = "ci-nutrimentplus"
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req_tech = list("materials" = 5, "powerstorage" = 6, "biotech" = 6)
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req_tech = list("materials" = 5, "powerstorage" = 4, "biotech" = 4)
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build_type = PROTOLATHE | MECHFAB
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construction_time = 50
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materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_GOLD = 500, MAT_URANIUM = 750)
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@@ -244,10 +244,10 @@
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name = "Reviver implant"
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desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
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id = "ci-reviver"
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req_tech = list("materials" = 5, "programming" = 4, "biotech" = 8)
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req_tech = list("materials" = 5, "programming" = 4, "biotech" = 5)
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build_type = PROTOLATHE | MECHFAB
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construction_time = 60
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materials = list(MAT_METAL = 800, MAT_GLASS = 800, MAT_GOLD = 500, MAT_URANIUM = 1000, MAT_DIAMOND = 2000)
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materials = list(MAT_METAL = 800, MAT_GLASS = 800, MAT_GOLD = 300, MAT_URANIUM = 500)
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build_path = /obj/item/organ/cyberimp/chest/reviver
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category = list("Misc", "Medical Designs")
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@@ -14,7 +14,7 @@
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var/synthesizing = 0
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var/poison_amount = 5
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slot = "stomach"
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origin_tech = "materials=4;powerstorage=5;biotech=4"
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origin_tech = "materials=2;powerstorage=2;biotech=2"
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/obj/item/organ/cyberimp/chest/nutriment/on_life()
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if(synthesizing)
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@@ -41,14 +41,14 @@
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implant_color = "#006607"
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hunger_threshold = NUTRITION_LEVEL_HUNGRY
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poison_amount = 10
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origin_tech = "materials=4;powerstorage=5;biotech=5"
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origin_tech = "materials=4;powerstorage=3;biotech=3"
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/obj/item/organ/cyberimp/chest/reviver
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name = "Reviver implant"
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desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
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icon_state = "chest_implant"
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implant_color = "#AD0000"
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origin_tech = "materials=5;programming=4;biotech=6"
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origin_tech = "materials=5;programming=4;biotech=4"
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slot = "heartdrive"
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var/revive_cost = 0
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var/reviving = 0
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