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Automatic changelog compile, [ci skip]
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<div class="commit sansserif">
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<h2 class="date">24 January 2018</h2>
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<h3 class="author">Shadowlight213 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed eye damage not being applied if it was exactly 3.</li>
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</ul>
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<h3 class="author">YPOQ updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Emergency lights will give off light again</li>
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</ul>
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<h2 class="date">23 January 2018</h2>
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<h3 class="author">Cruix updated:</h3>
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<ul class="changes bgimages16">
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@@ -1651,170 +1661,6 @@
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<ul class="changes bgimages16">
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<li class="rscadd">Added two new symptoms: one allows viruses to still work while dead, and allows infection of undead species, and one allows infection of inorganic species (such as plasmapeople or golems).</li>
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</ul>
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<h2 class="date">22 November 2017</h2>
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<h3 class="author">ACCount updated:</h3>
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<ul class="changes bgimages16">
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<li class="refactor">Old integrated circuit save file format is ditched in favor of JSON. Readability, both of save files and save code, is improved greatly.</li>
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<li class="tweak">Integrated circuit panels now open with screwdriver instead of crowbar, to match every single other thing on this server.</li>
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<li class="tweak">Integrated circuit printer now stores up to 25 metal sheets.</li>
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<li class="bugfix">Fixed integrated circuit rechargers not recharging guns properly and not updating icons.</li>
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<li class="bugfix">Fixed multiple bugs in integrated circuits UIs, improved overall usability.</li>
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</ul>
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<h3 class="author">Anonmare updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Laserpoitners now incapcitate catpeople</li>
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</ul>
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<h3 class="author">AutomaticFrenzy updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">cell chargers weren't animating properly</li>
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<li class="bugfix">disable_warning wasn't getting checked and the chat was being spammed</li>
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</ul>
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<h3 class="author">Code by Pyko, Ported by Frozenguy5 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Rat Kebabs and Double Rat Kebabs have been added!</li>
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</ul>
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<h3 class="author">Cyberboss updated:</h3>
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<ul class="changes bgimages16">
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<li class="server">Server tools API changed to version 3.2.0.1</li>
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<li class="admin">"ahelp" chat command can now accept a ticket number as opposed to a ckey</li>
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</ul>
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<h3 class="author">DaxDupont updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">CentCom has issued a firmware updated for the operating computers. It is no longer needed to manually refresh the procedure and patient status.</li>
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<li class="bugfix">Proximity sensors no longer beep when unarmed.</li>
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<li class="bugfix">Plant trays will now properly process fluorine and adjust toxins and water contents.</li>
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</ul>
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<h3 class="author">Francinum updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">The shuttle build plate is now better sized for all stations.</li>
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</ul>
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<h3 class="author">Iamgoofball updated:</h3>
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<ul class="changes bgimages16">
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<li class="spellcheck">fixes grammar on logic gate descriptions</li>
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<li class="spellcheck">fixes grammar on list circuits</li>
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<li class="bugfix">fixes grammar on trig circuits</li>
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<li class="spellcheck">fixed grammar on output circuits</li>
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</ul>
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<h3 class="author">JJRcop updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes changeling eggs not putting the changeling in control if the brainslug is destroyed before hatching.</li>
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<li class="tweak">The silicon airlock menu looks a little more like it used to.</li>
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</ul>
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<h3 class="author">Kor updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Blobbernauts will no longer spawn if a player is not selected to control it, preventing AI blobbernauts from running off the blob and to their deaths.</li>
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<li class="rscdel">Following complaints that cargo has been selling all the materials they receive rather than distributing them, mineral exporting has been removed.</li>
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</ul>
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<h3 class="author">MMMiracles updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Power regen on the regular tesla relay has been reduced to 50, from 150.</li>
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</ul>
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<h3 class="author">Naksu updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Sped up saycode to remove free lag from highpop</li>
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<li class="bugfix">Using a chameleon projector will now dismount you from any vehicles you are riding, in order to prevent wacky space glitches and being sent to a realm outside space and time.</li>
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</ul>
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<h3 class="author">Shadowlight213 updated:</h3>
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<ul class="changes bgimages16">
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<li class="code_imp">Added round id to the status world topic</li>
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</ul>
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<h3 class="author">ShizCalev updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Chameleon goggles will no longer go invisible when selecting Optical Tray scanners.</li>
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<li class="rscadd">Engineering and Atmos scanner goggles will now have correctly colored inhand sprites.</li>
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<li class="tweak">The computers on all maps have have been updated for the latest directional sprite changes. Please report any computers facing in strange directions to your nearest mapper.</li>
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<li class="bugfix">MetaStation - The consoles in medbay have had their directions corrected.</li>
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<li class="imageadd">The Nanotrasen logo on modular computers has been fixed, rejoice!</li>
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<li class="bugfix">PubbyStation - Unpowered air injectors in various locations have been fixed.</li>
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<li class="bugfix">MetaStation - Air injector leading out of the incinerator has been fixed</li>
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<li class="bugfix">MetaStation - Corrected a couple maintenance airlocks being powered by the wrong areas.</li>
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<li class="bugfix">Computers will no longer rotate incorrectly when being deconstructed.</li>
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<li class="bugfix">You can now rotate computer frames during construction.</li>
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<li class="bugfix">Chairs, PA parts, infrared emitters, and doppler arrays will now rotate clockwise.</li>
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<li class="bugfix">Throwing drinking glasses and cartons will now consistently cause them to break!</li>
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<li class="bugfix">Humans missing legs or are legcuffed will no longer move slower in areas without gravity.</li>
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<li class="bugfix">The structures external to stations are now properly lit. Make sure you bring a flashlight.</li>
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<li class="bugfix">Computers will no longer delete themselves when being built, whoops!</li>
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<li class="bugfix">Space cats will no longer have a smashed helmet when they lay down.</li>
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</ul>
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<h3 class="author">Skylar Lineman, your local R&D moonlighter updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Research has been completely overhauled into the techweb system! No more levels, the station now unlocks research "nodes" with research points passively generated when there is atleast one research server properly cooled, powered, and online.</li>
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<li class="rscadd">R&D lab has been replaced by the departmental lathe system on the three major maps. Each department gets a lathe and possibly a circuit imprinter that only have designs assigned by that department.</li>
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<li class="rscadd">The ore redemption machine has been moved into cargo bay on maps with decentralized research to prevent the hallways from becoming a free for all. Honk!</li>
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<li class="balance">You shouldn't expect balance as this is the initial merge. Please put all feedback and concerns on the forum so we can revise the system over the days, weeks, and months, to make this enjoyable for everyone. Heavily wanted are ideas of how to add more ways of generating points.</li>
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<li class="balance">You can get techweb points by setting off bombs with an active science doppler array listening. The bombs have to have a theoretical radius far above maxcap to make a difference. You can only go up, not down, in radius, so you can't get 6 times the points with 6 TTVs. The algorithm is exponentially/logarithmically scaled to prevent "world destroyer" bombs from instantly finishing research.</li>
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</ul>
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<h3 class="author">SpaceManiac updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">HUDs from mechs and helmets no longer conflict with HUD glasses and no longer inappropriately remove implanted HUDs.</li>
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<li class="code_imp">Chasm code has been refactored to be more sane.</li>
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<li class="bugfix">Building lattices over chasms no longer sometimes deletes the chasm.</li>
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<li class="code_imp">Ladders have been refactored and should be far less buggy.</li>
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<li class="bugfix">Jacob's ladder actually works again.</li>
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<li class="bugfix">Pizza box stacking works again.</li>
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<li class="bugfix">Fix some permanent-on and permanent-off bugs caused by the HUD stacking change.</li>
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</ul>
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<h3 class="author">WJohnston updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">A bunch of new turf decals for mappers to play with, coming in yellow, white, and red varieties!</li>
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<li class="bugfix">Green banded default airlocks now have extended click area like all other airlocks.</li>
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</ul>
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<h3 class="author">Y0SH1 M4S73R updated:</h3>
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<ul class="changes bgimages16">
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<li class="spellcheck">The R&D Server's name is now improper.</li>
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<li class="spellcheck">The R&D Server now has an explanation of what it does.</li>
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</ul>
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<h3 class="author">arsserpentarium updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">now lists should work properly</li>
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</ul>
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<h3 class="author">duncathan updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">The RPD has a shiny new UI!</li>
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<li class="rscadd">The RPD can now paint pipes as it lays them, for quicker piping projects.</li>
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<li class="rscadd">Atmos scrubbers (vent and portable) can now filter any and all gases.</li>
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</ul>
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<h3 class="author">ike709 updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Added new vent and scrubber sprites by Partheo.</li>
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<li class="bugfix">Fixed some computers facing the wrong direction.</li>
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</ul>
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<h3 class="author">jammer312 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixed conjuration spells forgetting about conjured items</li>
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</ul>
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<h3 class="author">kevinz000 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">purple bartender suit and apron added to clothesmates!</li>
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<li class="rscadd">long hair 3 added, check it out. both have sprites from okand!</li>
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</ul>
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<h3 class="author">nicbn updated:</h3>
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<ul class="changes bgimages16">
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<li class="soundadd">Now rolling beds and office chairs have a sound!</li>
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</ul>
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<h3 class="author">oranges updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Removed the shocker circuit</li>
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</ul>
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<h3 class="author">psykzz updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Grilles have new damaged and default sprites</li>
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<li class="rscadd">Added TGUI for Turbine computer</li>
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</ul>
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<h3 class="author">tserpas1289 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Any suit that could hold emergency oxygen tanks can now also hold plasma man internals</li>
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<li class="tweak">Hydroponics winter coats now can hold emergency oxygen tanks just like the other winter coats.</li>
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<li class="bugfix">Plasma men jumpsuits can now hold accessories like pocket protectors and medals.</li>
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</ul>
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<h3 class="author">zennerx updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixed a bug that made you try and scream while unconscious due to a fire</li>
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<li class="tweak">Skateboard crashes now give slight brain damage!</li>
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<li class="rscadd">Using a helmet prevents brain damage from the skateboard!</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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@@ -15186,3 +15186,8 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- bugfix: 'you shitlords picked the wrong virtual anime tits to fuck so im takin
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away your space bases experimental: lets be fair all you guys did in those was
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jack off to hentai, and not real man''s gachimuchi'
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2018-01-24:
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Shadowlight213:
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- bugfix: Fixed eye damage not being applied if it was exactly 3.
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YPOQ:
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- bugfix: Emergency lights will give off light again
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@@ -1,4 +0,0 @@
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author: "Shadowlight213"
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delete-after: True
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changes:
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- bugfix: "Fixed eye damage not being applied if it was exactly 3."
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@@ -1,4 +0,0 @@
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author: "YPOQ"
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delete-after: True
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changes:
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- bugfix: "Emergency lights will give off light again"
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