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[MIRROR] Splits ballistic firearms "mag_type" into "accepted_magazine_type" and "spawn_magazine_type", fixing a few funny magazine bugs [MDB IGNORE] (#22680)
* Splits ballistic firearms "mag_type" into "accepted_magazine_type" and "spawn_magazine_type", fixing a few funny magazine bugs (#76973) ## About The Pull Request As the title says, mag type has been split into two variable that do different things: Accepted magazine type handles what magazines that gun will accept, type and any subtypes. If spawn magazine type isnt defined, then it will be made equal to accepted magazine type to prevent having to double define magazines on every gun ever. Spawn magazine type is separate from accepted magazine type, spawn magazine type is what magazine the gun will actually spawn with. This exists because there are a few weapons which are made to spawn with special magazines, that can't use normal magazines anymore. For example, the riot dart pre-loaded donk soft pistol can only ever be reloaded with the riot subtype of donk soft magazines at the moment. This isn't typically something people notice because new magazines are usually not a thing people come by with these specific weapons, but its a problem I noticed while coding some weapons. ## Why It's Good For The Game In short, certain weapons (mostly donksoft weapons, but there's a single traitor pistol subtype that spawns with fire ammo) will no longer be limited to the exact subtype of magazine they spawned with, allowing them to use the normal versions of those magazines as well. ## Changelog 🆑 refactor: The mag_type variable on guns has been split between accepted_magazine_type and spawn_magazine_type, allowing weapons to safely spawn with subtypes of their normal magazines without breaking the weapon fix: Several weapons that spawned with special magazines, the riot dart pre-loaded donk pistol for example, will now be able to accept normal donksoft magazines that don't spawn loaded with riot darts. /🆑 * Splits ballistic firearms "mag_type" into "accepted_magazine_type" and "spawn_magazine_type", fixing a few funny magazine bugs * merge conflict * merge conflict continued --------- Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
This commit is contained in:
co-authored by
Paxilmaniac
Giz
parent
684e81677e
commit
39bdedc029
@@ -1109,7 +1109,7 @@ DEFINE_BITFIELD(turret_flags, list(
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/obj/item/gun/ballistic/get_turret_properties()
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. = ..()
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var/obj/item/ammo_box/mag = mag_type
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var/obj/item/ammo_box/mag = spawn_magazine_type
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var/obj/item/ammo_casing/primary_ammo = initial(mag.ammo_type)
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.["base_icon_state"] = "syndie"
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@@ -187,7 +187,7 @@ GLOBAL_LIST_INIT(mystery_box_extended, list(
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if(grant_extra_mag && istype(instantiated_gun, /obj/item/gun/ballistic))
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var/obj/item/gun/ballistic/instantiated_ballistic = instantiated_gun
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if(!instantiated_ballistic.internal_magazine)
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var/obj/item/ammo_box/magazine/extra_mag = new instantiated_ballistic.mag_type(loc)
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var/obj/item/ammo_box/magazine/extra_mag = new instantiated_ballistic.spawn_magazine_type(loc)
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user.put_in_hands(extra_mag)
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user.visible_message(span_notice("[user] takes [presented_item] from [src]."), span_notice("You take [presented_item] from [src]."), vision_distance = COMBAT_MESSAGE_RANGE)
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@@ -11,7 +11,7 @@
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icon_state = "moistprime"
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inhand_icon_state = "moistprime"
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worn_icon_state = "moistprime"
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mag_type = /obj/item/ammo_box/magazine/internal/boltaction/lionhunter
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accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/lionhunter
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fire_sound = 'sound/weapons/gun/sniper/shot.ogg'
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/obj/item/gun/ballistic/rifle/lionhunter/Initialize(mapload)
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@@ -37,7 +37,7 @@
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// LASER RIFLE
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/obj/item/gun/ballistic/automatic/laser/ctf
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mag_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle
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accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle
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desc = "This looks like it could really hurt in melee."
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force = 50
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weapon_weight = WEAPON_HEAVY
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@@ -70,7 +70,7 @@
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inhand_icon_state = "shotgun_combat"
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worn_icon_state = "gun"
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slot_flags = null
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mag_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun
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accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun
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empty_indicator = TRUE
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fire_sound = 'sound/weapons/gun/shotgun/shot_alt.ogg'
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semi_auto = TRUE
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@@ -103,7 +103,7 @@
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name = "designated marksman rifle"
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icon_state = "ctfmarksman"
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inhand_icon_state = "ctfmarksman"
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mag_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman
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accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman
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fire_delay = 1 SECONDS
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/obj/item/ammo_box/magazine/recharge/ctf/marksman
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@@ -125,7 +125,7 @@
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/obj/item/gun/ballistic/automatic/pistol/deagle/ctf
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desc = "This looks like it could really hurt in melee."
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force = 75
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mag_type = /obj/item/ammo_box/magazine/recharge/ctf/deagle
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accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/deagle
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/obj/item/gun/ballistic/automatic/pistol/deagle/ctf/Initialize(mapload)
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. = ..()
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@@ -236,7 +236,7 @@
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// Rifle
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/obj/item/gun/ballistic/automatic/laser/ctf/red
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mag_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle/red
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accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle/red
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/obj/item/ammo_box/magazine/recharge/ctf/rifle/red
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ammo_type = /obj/item/ammo_casing/laser/ctf/rifle/red
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@@ -252,7 +252,7 @@
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// Shotgun
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/obj/item/gun/ballistic/shotgun/ctf/red
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mag_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/red
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accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/red
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/obj/item/ammo_box/magazine/recharge/ctf/shotgun/red
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ammo_type = /obj/item/ammo_casing/laser/ctf/shotgun/red
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@@ -268,7 +268,7 @@
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// DMR
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/obj/item/gun/ballistic/automatic/laser/ctf/marksman/red
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mag_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman/red
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accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman/red
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/obj/item/ammo_box/magazine/recharge/ctf/marksman/red
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ammo_type = /obj/item/ammo_casing/laser/ctf/marksman/red
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@@ -302,7 +302,7 @@
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// Rifle
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/obj/item/gun/ballistic/automatic/laser/ctf/blue
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mag_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle/blue
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accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle/blue
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/obj/item/ammo_box/magazine/recharge/ctf/rifle/blue
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ammo_type = /obj/item/ammo_casing/laser/ctf/rifle/blue
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@@ -316,7 +316,7 @@
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// Shotgun
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/obj/item/gun/ballistic/shotgun/ctf/blue
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mag_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/blue
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accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/blue
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/obj/item/ammo_box/magazine/recharge/ctf/shotgun/blue
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ammo_type = /obj/item/ammo_casing/laser/ctf/shotgun/blue
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@@ -331,7 +331,7 @@
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// DMR
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/obj/item/gun/ballistic/automatic/laser/ctf/marksman/blue
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mag_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman/blue
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accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman/blue
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/obj/item/ammo_box/magazine/recharge/ctf/marksman/blue
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ammo_type = /obj/item/ammo_casing/laser/ctf/marksman/blue
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@@ -361,7 +361,7 @@
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// Rifle
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/obj/item/gun/ballistic/automatic/laser/ctf/green
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mag_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle/green
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accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle/green
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/obj/item/ammo_box/magazine/recharge/ctf/rifle/green
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ammo_type = /obj/item/ammo_casing/laser/ctf/rifle/green
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@@ -377,7 +377,7 @@
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// Shotgun
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/obj/item/gun/ballistic/shotgun/ctf/green
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mag_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/green
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accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/green
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/obj/item/ammo_box/magazine/recharge/ctf/shotgun/green
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ammo_type = /obj/item/ammo_casing/laser/ctf/shotgun/green
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@@ -393,7 +393,7 @@
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// DMR
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/obj/item/gun/ballistic/automatic/laser/ctf/marksman/green
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mag_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman/green
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accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman/green
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/obj/item/ammo_box/magazine/recharge/ctf/marksman/green
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ammo_type = /obj/item/ammo_casing/laser/ctf/marksman/green
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@@ -427,7 +427,7 @@
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// Rifle
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/obj/item/gun/ballistic/automatic/laser/ctf/yellow
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mag_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle/yellow
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accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/rifle/yellow
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/obj/item/ammo_box/magazine/recharge/ctf/rifle/yellow
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ammo_type = /obj/item/ammo_casing/laser/ctf/rifle/yellow
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@@ -443,7 +443,7 @@
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// Shotgun
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/obj/item/gun/ballistic/shotgun/ctf/yellow
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mag_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/yellow
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accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/yellow
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/obj/item/ammo_box/magazine/recharge/ctf/shotgun/yellow
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ammo_type = /obj/item/ammo_casing/laser/ctf/shotgun/yellow
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@@ -459,7 +459,7 @@
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// DMR
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/obj/item/gun/ballistic/automatic/laser/ctf/marksman/yellow
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mag_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman/yellow
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accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/ctf/marksman/yellow
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/obj/item/ammo_box/magazine/recharge/ctf/marksman/yellow
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ammo_type = /obj/item/ammo_casing/laser/ctf/marksman/yellow
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@@ -980,7 +980,7 @@
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if(istype(gun_to_set, /obj/item/gun/ballistic))
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var/obj/item/gun/ballistic/ball_gun = gun_to_set
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var/obj/item/ammo_box/ball_ammo = new ball_gun.mag_type(gun_to_set)
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var/obj/item/ammo_box/ball_ammo = new ball_gun.spawn_magazine_type(gun_to_set)
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qdel(ball_gun)
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if(!istype(ball_ammo) || !ball_ammo.ammo_type)
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@@ -233,7 +233,7 @@ GLOBAL_LIST_INIT(animatable_blacklist, list(/obj/structure/table, /obj/structure
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projectiletype = initial(M.projectile_type)
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if(istype(G, /obj/item/gun/ballistic))
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Pewgun = G
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var/obj/item/ammo_box/magazine/M = Pewgun.mag_type
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var/obj/item/ammo_box/magazine/M = Pewgun.spawn_magazine_type
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casingtype = initial(M.ammo_type)
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if(istype(G, /obj/item/gun/energy))
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Zapgun = G
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@@ -47,10 +47,12 @@
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///Whether our gun clicks when it approaches an empty magazine/chamber
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var/click_on_low_ammo = TRUE
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///Whether the gun will spawn loaded with a magazine
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/// What type (includes subtypes) of magazine will this gun accept being put into it
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var/obj/item/ammo_box/magazine/accepted_magazine_type = /obj/item/ammo_box/magazine/m10mm
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/// Whether the gun will spawn loaded with a magazine
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var/spawnwithmagazine = TRUE
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///Compatible magazines with the gun
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var/obj/item/ammo_box/magazine/mag_type = /obj/item/ammo_box/magazine/m10mm //Removes the need for max_ammo and caliber info
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/// Change this if the gun should spawn with a different magazine type to what accepted_magazine_type defines. Will create errors if not a type or subtype of accepted magazine.
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var/obj/item/ammo_box/magazine/spawn_magazine_type
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///Whether the sprite has a visible magazine or not
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var/mag_display = TRUE
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///Whether the sprite has a visible ammo display or not
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@@ -130,12 +132,16 @@
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/obj/item/gun/ballistic/Initialize(mapload)
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. = ..()
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if(!spawn_magazine_type)
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spawn_magazine_type = accepted_magazine_type
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if (!spawnwithmagazine)
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bolt_locked = TRUE
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update_appearance()
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return
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if (!magazine)
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magazine = new mag_type(src)
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magazine = new spawn_magazine_type(src)
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if(!istype(magazine, accepted_magazine_type))
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CRASH("[src] spawned with a magazine type that isn't allowed by its accepted_magazine_type!")
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if(bolt_type == BOLT_TYPE_STANDARD || internal_magazine) //Internal magazines shouldn't get magazine + 1.
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chamber_round()
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else
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@@ -151,7 +157,7 @@
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AddElement(/datum/element/weapon_description, attached_proc = PROC_REF(add_notes_ballistic))
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/obj/item/gun/ballistic/fire_sounds()
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var/max_ammo = magazine?.max_ammo || initial(mag_type.max_ammo)
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var/max_ammo = magazine?.max_ammo || initial(spawn_magazine_type.max_ammo)
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var/current_ammo = get_ammo()
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var/frequency_to_use = sin((90 / max_ammo) * current_ammo)
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var/click_frequency_to_use = 1 - frequency_to_use * 0.75
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@@ -303,7 +309,7 @@
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///Handles all the logic needed for magazine insertion
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/obj/item/gun/ballistic/proc/insert_magazine(mob/user, obj/item/ammo_box/magazine/AM, display_message = TRUE)
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if(!istype(AM, mag_type))
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if(!istype(AM, accepted_magazine_type))
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balloon_alert(user, "[AM.name] doesn't fit!")
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return FALSE
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if(user.transferItemToLoc(AM, src))
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@@ -702,9 +708,9 @@ GLOBAL_LIST_INIT(gun_saw_types, typecacheof(list(
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if(magazine)
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magazine.top_off()
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else
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if(!mag_type)
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if(!spawn_magazine_type)
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return
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magazine = new mag_type(src)
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magazine = new spawn_magazine_type(src)
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chamber_round()
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update_appearance()
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@@ -53,7 +53,7 @@
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actions_types = list()
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mag_display = TRUE
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empty_indicator = TRUE
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mag_type = /obj/item/ammo_box/magazine/smgm9mm
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accepted_magazine_type = /obj/item/ammo_box/magazine/smgm9mm
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pin = null
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bolt_type = BOLT_TYPE_LOCKING
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show_bolt_icon = FALSE
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@@ -71,7 +71,7 @@
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icon_state = "c20r"
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inhand_icon_state = "c20r"
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selector_switch_icon = TRUE
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mag_type = /obj/item/ammo_box/magazine/smgm45
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accepted_magazine_type = /obj/item/ammo_box/magazine/smgm45
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fire_delay = 2
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burst_size = 3
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pin = /obj/item/firing_pin/implant/pindicate
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@@ -104,7 +104,7 @@
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icon_state = "wt550"
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w_class = WEIGHT_CLASS_BULKY
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inhand_icon_state = "arg"
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mag_type = /obj/item/ammo_box/magazine/wt550m9
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accepted_magazine_type = /obj/item/ammo_box/magazine/wt550m9
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fire_delay = 2
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can_suppress = FALSE
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burst_size = 1
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@@ -125,7 +125,7 @@
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desc = "An ancient 9mm submachine gun pattern updated and simplified to lower costs, though perhaps simplified too much."
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icon_state = "plastikov"
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inhand_icon_state = "plastikov"
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mag_type = /obj/item/ammo_box/magazine/plastikov9mm
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accepted_magazine_type = /obj/item/ammo_box/magazine/plastikov9mm
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burst_size = 5
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spread = 25
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can_suppress = FALSE
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@@ -139,7 +139,7 @@
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name = "\improper Type U3 Uzi"
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desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds."
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icon_state = "miniuzi"
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mag_type = /obj/item/ammo_box/magazine/uzim9mm
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accepted_magazine_type = /obj/item/ammo_box/magazine/uzim9mm
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burst_size = 2
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bolt_type = BOLT_TYPE_OPEN
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show_bolt_icon = FALSE
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@@ -154,7 +154,7 @@
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w_class = WEIGHT_CLASS_BULKY
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inhand_icon_state = "m90"
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selector_switch_icon = TRUE
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mag_type = /obj/item/ammo_box/magazine/m556
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accepted_magazine_type = /obj/item/ammo_box/magazine/m556
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can_suppress = FALSE
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var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel
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burst_size = 3
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@@ -210,7 +210,7 @@
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selector_switch_icon = TRUE
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = 0
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mag_type = /obj/item/ammo_box/magazine/tommygunm45
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accepted_magazine_type = /obj/item/ammo_box/magazine/tommygunm45
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can_suppress = FALSE
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burst_size = 1
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actions_types = list()
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@@ -229,7 +229,7 @@
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icon_state = "arg"
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inhand_icon_state = "arg"
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slot_flags = 0
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mag_type = /obj/item/ammo_box/magazine/m556
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accepted_magazine_type = /obj/item/ammo_box/magazine/m556
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can_suppress = FALSE
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burst_size = 3
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fire_delay = 1
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@@ -244,7 +244,7 @@
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||||
base_icon_state = "l6"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
slot_flags = 0
|
||||
mag_type = /obj/item/ammo_box/magazine/mm712x82
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/mm712x82
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
burst_size = 1
|
||||
actions_types = list()
|
||||
@@ -314,7 +314,7 @@
|
||||
..()
|
||||
|
||||
/obj/item/gun/ballistic/automatic/l6_saw/attackby(obj/item/A, mob/user, params)
|
||||
if(!cover_open && istype(A, mag_type))
|
||||
if(!cover_open && istype(A, accepted_magazine_type))
|
||||
balloon_alert(user, "open the cover!")
|
||||
return
|
||||
..()
|
||||
@@ -332,7 +332,7 @@
|
||||
inhand_y_dimension = 64
|
||||
worn_icon_state = null
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
mag_type = /obj/item/ammo_box/magazine/m10mm/rifle
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m10mm/rifle
|
||||
fire_delay = 30
|
||||
burst_size = 1
|
||||
can_unsuppress = TRUE
|
||||
@@ -350,7 +350,7 @@
|
||||
icon_state = "oldrifle"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
inhand_icon_state = "arg"
|
||||
mag_type = /obj/item/ammo_box/magazine/recharge
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/recharge
|
||||
empty_indicator = TRUE
|
||||
fire_delay = 2
|
||||
can_suppress = FALSE
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
base_icon_state = "bow"
|
||||
load_sound = 'sound/weapons/gun/general/ballistic_click.ogg'
|
||||
fire_sound = 'sound/weapons/gun/bow/bow_fire.ogg'
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/bow
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/bow
|
||||
force = 15
|
||||
pinless = TRUE
|
||||
attack_verb_continuous = list("whipped", "cracked")
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
worn_icon_state = "holybow"
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
obj_flags = UNIQUE_RENAME
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/bow/holy
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/bow/holy
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/bow/holy
|
||||
name = "divine bowstring"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = "grenade launcher"
|
||||
icon_state = "dshotgun_sawn"
|
||||
inhand_icon_state = "gun"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/grenadelauncher
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/grenadelauncher
|
||||
fire_sound = 'sound/weapons/gun/general/grenade_launch.ogg'
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
pin = /obj/item/firing_pin/implant/pindicate
|
||||
@@ -25,7 +25,7 @@
|
||||
name = "multi grenade launcher"
|
||||
icon = 'icons/mob/mecha_equipment.dmi'
|
||||
icon_state = "mecha_grenadelnchr"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/grenademulti
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/grenademulti
|
||||
pin = /obj/item/firing_pin
|
||||
|
||||
/obj/item/gun/ballistic/revolver/grenadelauncher/cyborg/attack_self()
|
||||
@@ -36,7 +36,7 @@
|
||||
desc = "A prototype pistol designed to fire self propelled rockets."
|
||||
icon_state = "gyropistol"
|
||||
fire_sound = 'sound/weapons/gun/general/grenade_launch.ogg'
|
||||
mag_type = /obj/item/ammo_box/magazine/m75
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m75
|
||||
burst_size = 1
|
||||
fire_delay = 0
|
||||
casing_ejector = FALSE
|
||||
@@ -47,7 +47,7 @@
|
||||
A sticker near the cheek rest reads, \"ENSURE AREA BEHIND IS CLEAR BEFORE FIRING\""
|
||||
icon_state = "rocketlauncher"
|
||||
inhand_icon_state = "rocketlauncher"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/rocketlauncher
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/rocketlauncher
|
||||
fire_sound = 'sound/weapons/gun/general/rocket_launch.ogg'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
can_suppress = FALSE
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "A small, easily concealable 9x25mm Mk.12 handgun. Has a threaded barrel for suppressors." // SKYRAT EDIT: Calibre rename
|
||||
icon_state = "pistol"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
mag_type = /obj/item/ammo_box/magazine/m9mm
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m9mm
|
||||
can_suppress = TRUE
|
||||
burst_size = 1
|
||||
fire_delay = 0
|
||||
@@ -29,7 +29,7 @@
|
||||
spawnwithmagazine = FALSE
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/fire_mag
|
||||
mag_type = /obj/item/ammo_box/magazine/m9mm/fire
|
||||
spawn_magazine_type = /obj/item/ammo_box/magazine/m9mm/fire
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/suppressed/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -40,7 +40,7 @@
|
||||
name = "\improper Ansem pistol"
|
||||
desc = "The spiritual successor of the Makarov, or maybe someone just dropped their gun in a bucket of paint. The gun is chambered in 10mm."
|
||||
icon_state = "pistol_evil"
|
||||
mag_type = /obj/item/ammo_box/magazine/m10mm
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m10mm
|
||||
empty_indicator = TRUE
|
||||
suppressor_x_offset = 12
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
desc = "A classic .45 handgun with a small magazine capacity."
|
||||
icon_state = "m1911"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/m45
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m45
|
||||
can_suppress = FALSE
|
||||
fire_sound = 'sound/weapons/gun/pistol/shot_alt.ogg'
|
||||
rack_sound = 'sound/weapons/gun/pistol/rack.ogg'
|
||||
@@ -64,7 +64,7 @@
|
||||
desc = "A robust .50 AE handgun."
|
||||
icon_state = "deagle"
|
||||
force = 14
|
||||
mag_type = /obj/item/ammo_box/magazine/m50
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m50
|
||||
can_suppress = FALSE
|
||||
mag_display = TRUE
|
||||
fire_sound = 'sound/weapons/gun/rifle/shot.ogg'
|
||||
@@ -95,7 +95,7 @@
|
||||
burst_size = 2
|
||||
fire_delay = 1
|
||||
projectile_damage_multiplier = 1.25
|
||||
mag_type = /obj/item/ammo_box/magazine/r10mm
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/r10mm
|
||||
actions_types = list(/datum/action/item_action/toggle_firemode)
|
||||
obj_flags = UNIQUE_RENAME // if you did the sidequest, you get the customization
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
desc = "A modernized reproduction of an old Soviet machine pistol. It fires quickly, but kicks like a mule. Uses 9mm ammo. Has a threaded barrel for suppressors." //SKYRAT EDIT
|
||||
icon_state = "aps"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/m9mm_aps
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m9mm_aps
|
||||
can_suppress = TRUE
|
||||
burst_size = 3
|
||||
fire_delay = 3 //SKYRAT EDIT - Original: 1
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "\improper .357 revolver"
|
||||
desc = "A suspicious revolver. Uses .357 ammo."
|
||||
icon_state = "revolver"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder
|
||||
fire_sound = 'sound/weapons/gun/revolver/shot_alt.ogg'
|
||||
load_sound = 'sound/weapons/gun/revolver/load_bullet.ogg'
|
||||
eject_sound = 'sound/weapons/gun/revolver/empty.ogg'
|
||||
@@ -100,7 +100,7 @@
|
||||
/obj/item/gun/ballistic/revolver/c38
|
||||
name = "\improper .38 revolver"
|
||||
desc = "A classic, if not outdated, lethal firearm. Uses .38 Special rounds."
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38
|
||||
icon_state = "c38"
|
||||
fire_sound = 'sound/weapons/gun/revolver/shot.ogg'
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
icon_state = "nagant"
|
||||
can_suppress = TRUE
|
||||
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev762
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/rev762
|
||||
|
||||
|
||||
// A gun to play Russian Roulette!
|
||||
@@ -164,7 +164,7 @@
|
||||
name = "\improper Russian revolver"
|
||||
desc = "A Russian-made revolver for drinking games. Uses .357 ammo, and has a mechanism requiring you to spin the chamber before each trigger pull."
|
||||
icon_state = "russianrevolver"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rus357
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/rus357
|
||||
var/spun = FALSE
|
||||
hidden_chambered = TRUE //Cheater.
|
||||
gun_flags = NOT_A_REAL_GUN
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
inhand_icon_state = "moistnugget"
|
||||
worn_icon_state = "moistnugget"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/boltaction
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction
|
||||
bolt_wording = "bolt"
|
||||
bolt_type = BOLT_TYPE_LOCKING
|
||||
semi_auto = FALSE
|
||||
@@ -58,7 +58,7 @@
|
||||
icon_state = "moistnugget"
|
||||
inhand_icon_state = "moistnugget"
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/boltaction
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction
|
||||
can_bayonet = TRUE
|
||||
knife_x_offset = 37
|
||||
knife_y_offset = 14
|
||||
@@ -131,7 +131,7 @@
|
||||
inhand_y_dimension = 32
|
||||
inhand_icon_state = "speargun"
|
||||
worn_icon_state = "speargun"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/boltaction/harpoon
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/harpoon
|
||||
fire_sound = 'sound/weapons/gun/sniper/shot.ogg'
|
||||
can_be_sawn_off = FALSE
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
Tiger Co-op assassins, cryo-frozen Space Russians, and security personnel with \
|
||||
little care for professional conduct while making 'arrests' point blank in the back of the head \
|
||||
until the gun clicks. EXTREMELY moist."
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/boltaction/surplus
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/surplus
|
||||
can_jam = TRUE
|
||||
|
||||
/obj/item/gun/ballistic/rifle/boltaction/prime
|
||||
@@ -178,7 +178,7 @@
|
||||
inhand_x_dimension = 64
|
||||
inhand_y_dimension = 64
|
||||
fire_sound = 'sound/weapons/gun/sniper/shot.ogg'
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/boltaction/pipegun
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/pipegun
|
||||
initial_caliber = CALIBER_SHOTGUN
|
||||
alternative_caliber = CALIBER_A762
|
||||
initial_fire_sound = 'sound/weapons/gun/sniper/shot.ogg'
|
||||
@@ -199,7 +199,7 @@
|
||||
icon_state = "musket_prime"
|
||||
inhand_icon_state = "musket_prime"
|
||||
worn_icon_state = "musket_prime"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/boltaction/pipegun/prime
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/pipegun/prime
|
||||
projectile_damage_multiplier = 1
|
||||
|
||||
/// MAGICAL BOLT ACTIONS + ARCANE BARRAGE? ///
|
||||
@@ -208,7 +208,7 @@
|
||||
name = "enchanted bolt action rifle"
|
||||
desc = "Careful not to lose your head."
|
||||
var/guns_left = 30
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/enchanted
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/enchanted
|
||||
can_be_sawn_off = FALSE
|
||||
|
||||
/obj/item/gun/ballistic/rifle/enchanted/dropped()
|
||||
@@ -258,7 +258,7 @@
|
||||
rack_sound = 'sound/weapons/gun/sniper/rack.ogg'
|
||||
suppressed_sound = 'sound/weapons/gun/general/heavy_shot_suppressed.ogg'
|
||||
recoil = 2
|
||||
mag_type = /obj/item/ammo_box/magazine/sniper_rounds
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/sniper_rounds
|
||||
internal_magazine = FALSE
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
force = 10
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot
|
||||
semi_auto = FALSE
|
||||
internal_magazine = TRUE
|
||||
casing_ejector = FALSE
|
||||
@@ -34,7 +34,7 @@
|
||||
. = 1
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/lethal
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/lethal
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/lethal
|
||||
|
||||
// RIOT SHOTGUN //
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
icon_state = "riotshotgun"
|
||||
inhand_icon_state = "shotgun"
|
||||
fire_delay = 8
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/riot
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/riot
|
||||
sawn_desc = "Come with me if you want to live."
|
||||
can_be_sawn_off = TRUE
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
icon_state = "cshotgun"
|
||||
inhand_icon_state = "shotgun_combat"
|
||||
fire_delay = 5
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/com
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
|
||||
//Dual Feed Shotgun
|
||||
@@ -77,7 +77,7 @@
|
||||
worn_icon_state = "cshotgun"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
semi_auto = TRUE
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/tube
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/tube
|
||||
/// If defined, the secondary tube is this type, if you want different shell loads
|
||||
var/alt_mag_type
|
||||
/// If TRUE, we're drawing from the alternate_magazine
|
||||
@@ -96,7 +96,7 @@
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/automatic/dual_tube/Initialize(mapload)
|
||||
. = ..()
|
||||
alt_mag_type = alt_mag_type || mag_type
|
||||
alt_mag_type = alt_mag_type || spawn_magazine_type
|
||||
alternate_magazine = new alt_mag_type(src)
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/automatic/dual_tube/Destroy()
|
||||
@@ -139,7 +139,7 @@
|
||||
inhand_y_dimension = 32
|
||||
projectile_damage_multiplier = 1.2
|
||||
weapon_weight = WEAPON_MEDIUM
|
||||
mag_type = /obj/item/ammo_box/magazine/m12g
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m12g
|
||||
can_suppress = FALSE
|
||||
burst_size = 1
|
||||
fire_delay = 10 //Skyrat edit - Original: 0
|
||||
@@ -160,7 +160,7 @@
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/bulldog/Initialize(mapload)
|
||||
. = ..()
|
||||
secondary_magazine_type = secondary_magazine_type || mag_type
|
||||
secondary_magazine_type = secondary_magazine_type || spawn_magazine_type
|
||||
secondary_magazine = new secondary_magazine_type(src)
|
||||
update_appearance()
|
||||
|
||||
@@ -259,7 +259,7 @@
|
||||
force = 10
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/dual
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/dual
|
||||
sawn_desc = "Omar's coming!"
|
||||
obj_flags = UNIQUE_RENAME
|
||||
rack_sound_volume = 0
|
||||
@@ -289,13 +289,13 @@
|
||||
name = "hunting shotgun"
|
||||
desc = "A hunting shotgun used by the wealthy to hunt \"game\"."
|
||||
sawn_desc = "A sawn-off hunting shotgun. In its new state, it's remarkably less effective at hunting... anything."
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/dual/slugs
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/dual/slugs
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/doublebarrel/breacherslug
|
||||
name = "breaching shotgun"
|
||||
desc = "A normal double-barrel shotgun that has been rechambered to fit breaching shells. Useful in breaching airlocks and windows, not much else."
|
||||
sawn_desc = "A sawn-off breaching shotgun, making for a more compact configuration while still having the same capability as before."
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/dual/breacherslug
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/dual/breacherslug
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/hook
|
||||
name = "hook modified sawn-off shotgun"
|
||||
@@ -306,7 +306,7 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
|
||||
inhand_x_dimension = 32
|
||||
inhand_y_dimension = 32
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/bounty
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/bounty
|
||||
weapon_weight = WEAPON_MEDIUM
|
||||
semi_auto = TRUE
|
||||
flags_1 = CONDUCT_1
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "saber"
|
||||
selector_switch_icon = TRUE
|
||||
inhand_icon_state = "gun"
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/smg
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/toy/smg
|
||||
fire_sound = 'sound/items/syringeproj.ogg'
|
||||
force = 0
|
||||
throwforce = 0
|
||||
@@ -21,12 +21,12 @@
|
||||
/obj/item/gun/ballistic/automatic/pistol/toy
|
||||
name = "foam force pistol"
|
||||
desc = "A small, easily concealable toy handgun. Ages 8 and up."
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/pistol
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/toy/pistol
|
||||
fire_sound = 'sound/items/syringeproj.ogg'
|
||||
gun_flags = TOY_FIREARM_OVERLAY | NOT_A_REAL_GUN
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/toy/riot
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/pistol/riot
|
||||
spawn_magazine_type = /obj/item/ammo_box/magazine/toy/pistol/riot
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/riot/Initialize(mapload)
|
||||
magazine = new /obj/item/ammo_box/magazine/toy/pistol/riot(src)
|
||||
@@ -37,7 +37,7 @@
|
||||
desc = "A toy shotgun with wood furniture and a four-shell capacity underneath. Ages 8 and up."
|
||||
force = 0
|
||||
throwforce = 0
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/toy
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/toy
|
||||
fire_sound = 'sound/items/syringeproj.ogg'
|
||||
clumsy_check = FALSE
|
||||
item_flags = NONE
|
||||
@@ -67,7 +67,7 @@
|
||||
inhand_y_dimension = 32
|
||||
worn_icon_state = "gun"
|
||||
worn_icon = null
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/toy/crossbow
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/toy/crossbow
|
||||
fire_sound = 'sound/items/syringeproj.ogg'
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -78,17 +78,18 @@
|
||||
desc = "A bullpup three-round burst toy SMG, designated 'C-20r'. Ages 8 and up."
|
||||
can_suppress = TRUE
|
||||
item_flags = NONE
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/smgm45/riot
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/toy/smgm45
|
||||
spawn_magazine_type = /obj/item/ammo_box/magazine/toy/smgm45/riot
|
||||
casing_ejector = FALSE
|
||||
clumsy_check = FALSE
|
||||
gun_flags = TOY_FIREARM_OVERLAY | NOT_A_REAL_GUN
|
||||
|
||||
/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted //Use this for actual toys
|
||||
pin = /obj/item/firing_pin
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/smgm45
|
||||
spawn_magazine_type = /obj/item/ammo_box/magazine/toy/smgm45
|
||||
|
||||
/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/smgm45/riot
|
||||
spawn_magazine_type = /obj/item/ammo_box/magazine/toy/smgm45/riot
|
||||
|
||||
/obj/item/gun/ballistic/automatic/l6_saw/toy //This is the syndicate variant with syndicate firing pin and riot darts.
|
||||
name = "donksoft LMG"
|
||||
@@ -96,14 +97,15 @@
|
||||
fire_sound = 'sound/items/syringeproj.ogg'
|
||||
can_suppress = FALSE
|
||||
item_flags = NONE
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/m762/riot
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/toy/m762
|
||||
spawn_magazine_type = /obj/item/ammo_box/magazine/toy/m762/riot
|
||||
casing_ejector = FALSE
|
||||
clumsy_check = FALSE
|
||||
gun_flags = TOY_FIREARM_OVERLAY | NOT_A_REAL_GUN
|
||||
|
||||
/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted //Use this for actual toys
|
||||
pin = /obj/item/firing_pin
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/m762
|
||||
spawn_magazine_type = /obj/item/ammo_box/magazine/toy/m762
|
||||
|
||||
/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/m762/riot
|
||||
spawn_magazine_type = /obj/item/ammo_box/magazine/toy/m762/riot
|
||||
|
||||
@@ -129,7 +129,7 @@
|
||||
icon_state = "lucky"
|
||||
force = 10
|
||||
fire_sound = 'sound/weapons/gun/revolver/shot.ogg'
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/revchap
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/revchap
|
||||
obj_flags = UNIQUE_RENAME
|
||||
custom_materials = null
|
||||
actions_types = list(/datum/action/item_action/pray_refill)
|
||||
|
||||
@@ -267,7 +267,7 @@
|
||||
suppressed_sound = 'sound/weapons/gun/general/heavy_shot_suppressed.ogg'
|
||||
recoil = 2
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
mag_type = /obj/item/ammo_box/magazine/sniper_rounds
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/sniper_rounds
|
||||
fire_delay = 6 SECONDS
|
||||
burst_size = 1
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
@@ -341,7 +341,7 @@
|
||||
can_unsuppress = TRUE
|
||||
recoil = 1.8
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
mag_type = /obj/item/ammo_box/magazine/sniper_rounds
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/sniper_rounds
|
||||
fire_delay = 55 //Slightly smaller than standard sniper
|
||||
burst_size = 1
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
@@ -381,12 +381,12 @@
|
||||
icon_state = "bubba"
|
||||
worn_icon = 'modular_skyrat/modules/aesthetics/guns/icons/guns_back.dmi'
|
||||
worn_icon_state = "bubba"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/boltaction/bubba
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/bubba
|
||||
can_be_sawn_off = FALSE
|
||||
|
||||
/obj/item/gun/ballistic/rifle/boltaction/sporterized/empty
|
||||
bolt_locked = TRUE // so the bolt starts visibly open
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/boltaction/bubba/empty
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/bubba/empty
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/boltaction/bubba
|
||||
name = "sportiv extended internal magazine"
|
||||
@@ -411,7 +411,7 @@
|
||||
fire_sound = 'sound/weapons/gun/pistol/shot_suppressed.ogg'
|
||||
fire_delay = 5
|
||||
fire_sound_volume = 90
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/ostwind/arg75
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/ostwind/arg75
|
||||
|
||||
/obj/item/gun/ballistic/automatic/ar/modular/model75/give_manufacturer_examine()
|
||||
AddElement(/datum/element/manufacturer_examine, COMPANY_NANOTRASEN)
|
||||
|
||||
@@ -114,7 +114,7 @@ SUBSYSTEM_DEF(armaments)
|
||||
if(istype(test_item, /obj/item/gun/ballistic))
|
||||
var/obj/item/gun/ballistic/ballistic_test = test_item
|
||||
if(!ballistic_test.internal_magazine)
|
||||
magazine = ballistic_test.mag_type
|
||||
magazine = ballistic_test.spawn_magazine_type
|
||||
cached_base64 = icon2base64(getFlatIcon(test_item, no_anim = TRUE))
|
||||
qdel(test_item)
|
||||
|
||||
|
||||
+1
-1
@@ -26,4 +26,4 @@
|
||||
var/obj/item/storage/box/ammo_box/spawned_box = new(safe_drop_location)
|
||||
spawned_box.name = "ammo box - [spawned_ballistic_gun.name]"
|
||||
for(var/i in 1 to mags_to_spawn)
|
||||
new spawned_ballistic_gun.mag_type (spawned_box)
|
||||
new spawned_ballistic_gun.spawn_magazine_type (spawned_box)
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_OCLOTHING
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/assault_ops_rifle
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/assault_ops_rifle
|
||||
fire_sound = 'modular_skyrat/modules/sec_haul/sound/sfrifle_fire.ogg'
|
||||
can_suppress = TRUE
|
||||
suppressor_x_offset = 4
|
||||
@@ -87,7 +87,7 @@
|
||||
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_OCLOTHING
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/assault_ops_smg
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/assault_ops_smg
|
||||
fire_sound = 'modular_skyrat/modules/sec_haul/sound/smg_fire.ogg'
|
||||
can_suppress = TRUE
|
||||
burst_size = 1
|
||||
@@ -142,7 +142,7 @@
|
||||
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_OCLOTHING
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/assault_ops_shotgun
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/assault_ops_shotgun
|
||||
fire_sound = 'modular_skyrat/modules/sec_haul/sound/shotgun_bm.ogg'
|
||||
can_suppress = TRUE
|
||||
suppressor_x_offset = 4
|
||||
@@ -206,7 +206,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_OCLOTHING
|
||||
internal_magazine = FALSE
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/assault_ops_sniper
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/assault_ops_sniper
|
||||
fire_sound = 'modular_skyrat/modules/sec_haul/sound/sniper_fire.ogg'
|
||||
can_suppress = TRUE
|
||||
suppressor_x_offset = 6
|
||||
|
||||
@@ -42,14 +42,14 @@
|
||||
if(istype(object, /obj/item/gun/ballistic))
|
||||
var/obj/item/gun/ballistic/gun = object
|
||||
if(!gun.internal_magazine)
|
||||
products.Add(gun.mag_type)
|
||||
products.Add(gun.spawn_magazine_type)
|
||||
if(istype(object, /obj/item/storage))
|
||||
var/obj/item/storage/storage = object
|
||||
for(var/storage_item in storage.contents)
|
||||
if(istype(storage_item, /obj/item/gun/ballistic))
|
||||
var/obj/item/gun/ballistic/gun = storage_item
|
||||
if(!gun.internal_magazine)
|
||||
products.Add(gun.mag_type)
|
||||
products.Add(gun.spawn_magazine_type)
|
||||
|
||||
//Add our items to the list of products
|
||||
build_inventory(products, product_records, FALSE)
|
||||
|
||||
@@ -21,4 +21,4 @@
|
||||
var/obj/item/storage/box/ammo_box/spawned_box = new(safe_drop_location)
|
||||
spawned_box.name = "ammo box - [spawned_ballistic_gun.name]"
|
||||
for(var/i in 1 to mags_to_spawn)
|
||||
new spawned_ballistic_gun.mag_type (spawned_box)
|
||||
new spawned_ballistic_gun.spawn_magazine_type (spawned_box)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A special laser beam sniper rifle designed by a certain now defunct research facility."
|
||||
icon_state = "ctfmarksman"
|
||||
inhand_icon_state = "ctfmarksman"
|
||||
mag_type = /obj/item/ammo_box/magazine/recharge/marksman
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/recharge/marksman
|
||||
force = 15
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
fire_delay = 4 SECONDS
|
||||
@@ -42,7 +42,7 @@
|
||||
righthand_file ='modular_skyrat/modules/gunsgalore/icons/guns/gunsgalore_righthand.dmi'
|
||||
icon_state = "mp5"
|
||||
inhand_icon_state = "mp5"
|
||||
mag_type = /obj/item/ammo_box/magazine/mp5
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/mp5
|
||||
bolt_type = BOLT_TYPE_LOCKING
|
||||
can_suppress = TRUE
|
||||
fire_delay = 1.25
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
mag_type = /obj/item/ammo_box/magazine/m16/vintage/oldarms
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m16/vintage/oldarms
|
||||
fire_delay = 3.5
|
||||
burst_size = 1
|
||||
actions_types = list()
|
||||
|
||||
@@ -156,7 +156,7 @@
|
||||
inhand_icon_state = "clockwork_bow"
|
||||
base_icon_state = "bow_clockwork"
|
||||
force = 10
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/bow/clockwork
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/bow/clockwork
|
||||
/// Time between bolt recharges
|
||||
var/recharge_time = 1.5 SECONDS
|
||||
/// Typecache of valid turfs to have the weapon's special effect on
|
||||
@@ -247,7 +247,7 @@
|
||||
icon_state = "clockwork_rifle"
|
||||
inhand_icon_state = "clockwork_rifle"
|
||||
worn_icon_state = "clockwork_rifle"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/boltaction/lionhunter/clockwork
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/lionhunter/clockwork
|
||||
fire_sound = 'sound/weapons/gun/sniper/shot.ogg'
|
||||
show_bolt_icon = FALSE
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
mag_type = /obj/item/ammo_box/magazine/ak25
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/ak25
|
||||
can_suppress = FALSE
|
||||
burst_size = 3
|
||||
fire_delay = 2
|
||||
|
||||
@@ -291,7 +291,7 @@ GLOBAL_VAR(first_officer)
|
||||
icon_state = "automag"
|
||||
icon = 'modular_skyrat/modules/sec_haul/icons/guns/automag.dmi'
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/automag
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/automag
|
||||
can_suppress = FALSE
|
||||
fire_sound = 'modular_skyrat/modules/sec_haul/sound/automag.ogg'
|
||||
rack_sound = 'sound/weapons/gun/pistol/rack.ogg'
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
mag_type = /obj/item/ammo_box/magazine/akm
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/akm
|
||||
can_suppress = FALSE
|
||||
fire_delay = 2
|
||||
actions_types = list()
|
||||
@@ -95,7 +95,7 @@
|
||||
desc = "A timeless human design of a carbine chambered in the NRI's 5.6mm ammo. The internal modifications made to the firearm in order to accommodate for non-military use made it incompatible with conventional munitions and gave it the inability to fire fully automatic. It's purpose-built to fire low-grade civilian ammo, anything stronger would obliterate the rifling and render the firearm useless."
|
||||
icon_state = "akm_civ"
|
||||
inhand_icon_state = "akm_civ"
|
||||
mag_type = /obj/item/ammo_box/magazine/akm/civvie
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/akm/civvie
|
||||
fire_delay = 5
|
||||
dual_wield_spread = 15
|
||||
spread = 5
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
mag_type = /obj/item/ammo_box/magazine/fg42
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/fg42
|
||||
can_suppress = FALSE
|
||||
burst_size = 2
|
||||
spread = 0
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
mag_type = /obj/item/ammo_box/magazine/m16
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m16
|
||||
can_suppress = FALSE
|
||||
burst_size = 3
|
||||
fire_delay = 2
|
||||
@@ -64,7 +64,7 @@
|
||||
icon_state = "m16_modern2"
|
||||
inhand_icon_state = "m16"
|
||||
worn_icon_state = "m16"
|
||||
mag_type = /obj/item/ammo_box/magazine/m16/patriot
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m16/patriot
|
||||
burst_size = 4
|
||||
fire_delay = 0.5
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
spread = 15
|
||||
mag_type = /obj/item/ammo_box/magazine/mg34
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/mg34
|
||||
can_suppress = FALSE
|
||||
fire_delay = 1
|
||||
bolt_type = BOLT_TYPE_OPEN
|
||||
@@ -64,7 +64,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/ballistic/automatic/mg34/attackby(obj/item/A, mob/user, params)
|
||||
if(!cover_open && istype(A, mag_type))
|
||||
if(!cover_open && istype(A, accepted_magazine_type))
|
||||
to_chat(user, span_warning("[src]'s dust cover prevents a magazine from being fit."))
|
||||
return
|
||||
..()
|
||||
@@ -84,7 +84,7 @@
|
||||
fire_delay = 0.04
|
||||
burst_size = 5
|
||||
spread = 5
|
||||
mag_type = /obj/item/ammo_box/magazine/mg34/packapunch
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/mg34/packapunch
|
||||
|
||||
/obj/item/ammo_box/magazine/mg34/packapunch
|
||||
max_ammo = 999
|
||||
@@ -111,7 +111,7 @@
|
||||
fire_sound_volume = 100
|
||||
fire_delay = 0.5
|
||||
fire_sound = 'modular_skyrat/modules/gunsgalore/sound/guns/fire/mg42_fire.ogg'
|
||||
mag_type = /obj/item/ammo_box/magazine/mg42
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/mg42
|
||||
spread = SPREAD_UNDEPLOYED
|
||||
/// If we are resting, the bipod is deployed.
|
||||
var/bipod_deployed = FALSE
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
worn_icon = 'modular_skyrat/modules/gunsgalore/icons/guns/gunsgalore_back.dmi'
|
||||
worn_icon_state = "mp40"
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
||||
mag_type = /obj/item/ammo_box/magazine/mp40
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/mp40
|
||||
can_suppress = FALSE
|
||||
burst_size = 1
|
||||
fire_delay = 1.7
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
worn_icon = 'modular_skyrat/modules/gunsgalore/icons/guns/gunsgalore_back.dmi'
|
||||
worn_icon_state = "p90"
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
||||
mag_type = /obj/item/ammo_box/magazine/p90
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/p90
|
||||
can_suppress = FALSE
|
||||
fire_delay = 1
|
||||
fire_sound = 'modular_skyrat/modules/gunsgalore/sound/guns/fire/p90_fire.ogg'
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
righthand_file = 'modular_skyrat/modules/gunsgalore/icons/guns/gunsgalore_righthand.dmi'
|
||||
inhand_icon_state = "pps"
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
||||
mag_type = /obj/item/ammo_box/magazine/pps
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/pps
|
||||
can_suppress = FALSE
|
||||
fire_delay = 3
|
||||
worn_icon = 'modular_skyrat/modules/gunsgalore/icons/guns/gunsgalore_back.dmi'
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
worn_icon_state = "ppsh"
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
mag_type = /obj/item/ammo_box/magazine/ppsh
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/ppsh
|
||||
can_suppress = FALSE
|
||||
spread = 20
|
||||
fire_delay = 0.5
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
mag_type = /obj/item/ammo_box/magazine/m16
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m16
|
||||
can_suppress = FALSE
|
||||
fire_delay = 1.90
|
||||
fire_sound = 'modular_skyrat/modules/gunsgalore/sound/guns/fire/scar_fire.ogg'
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
mag_type = /obj/item/ammo_box/magazine/stg
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/stg
|
||||
can_suppress = FALSE
|
||||
fire_delay = 1.5
|
||||
burst_size = 1
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
can_bayonet = FALSE
|
||||
mag_display = TRUE
|
||||
mag_display_ammo = FALSE
|
||||
mag_type = /obj/item/ammo_box/magazine/m44a
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m44a
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
name = "\improper M2 auto-shotgun underbarrel"
|
||||
desc = "This shouldn't be heeere!"
|
||||
can_suppress = FALSE
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/as2/ubsg
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/as2/ubsg
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/automatic/as2/ubsg/give_gun_safeties()
|
||||
return
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
spread = 18
|
||||
mag_type = /obj/item/ammo_box/magazine/smartgun_drum
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/smartgun_drum
|
||||
can_suppress = FALSE
|
||||
fire_delay = 0.15
|
||||
bolt_type = BOLT_TYPE_OPEN
|
||||
@@ -77,7 +77,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/ballistic/automatic/smart_machine_gun/attackby(obj/item/attack_item, mob/user, params)
|
||||
if(!cover_open && istype(attack_item, mag_type))
|
||||
if(!cover_open && istype(attack_item, accepted_magazine_type))
|
||||
to_chat(user, span_warning("[src]'s dust cover prevents a magazine from being fit."))
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
icon_state = "mp5"
|
||||
inhand_icon_state = "arg"
|
||||
selector_switch_icon = TRUE
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat
|
||||
can_suppress = FALSE
|
||||
fire_delay = 1.25
|
||||
spread = 5
|
||||
@@ -73,7 +73,7 @@
|
||||
icon_state = "cfa-lynx"
|
||||
inhand_icon_state = "arg"
|
||||
selector_switch_icon = FALSE
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/cfa_lynx
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/cfa_lynx
|
||||
can_suppress = FALSE
|
||||
fire_delay = 1.90 //Previously 0.5. Changed due to it being the Blueshield's default firearm.
|
||||
spread = 2
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
desc = "An easily-concealable pistol chambered for 4.2x30mm."
|
||||
icon = 'modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile.dmi'
|
||||
icon_state = "cfa-snub"
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/cfa_snub
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/cfa_snub
|
||||
can_suppress = TRUE
|
||||
fire_sound_volume = 30
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -26,7 +26,7 @@
|
||||
desc = "A heavy-duty sidearm chambered in 12x27mm."
|
||||
icon = 'modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile.dmi'
|
||||
icon_state = "cfa_ruby"
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/cfa_ruby
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/cfa_ruby
|
||||
can_suppress = FALSE
|
||||
fire_sound_volume = 120
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
desc = "A revolving rifle chambered in .38. "
|
||||
icon = 'modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile40x32.dmi'
|
||||
icon_state = "revolving-rifle"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38 //This is just a detective's revolver but it's too big for bags..
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38 //This is just a detective's revolver but it's too big for bags..
|
||||
pixel_x = -4 // It's centred on a 40x32 pixel spritesheet.
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
weapon_weight = WEAPON_HEAVY // The entire purpose of this is that it's a bulky rifle instead of a revolver.
|
||||
@@ -28,7 +28,7 @@
|
||||
name = "\improper .45 revolving rifle"
|
||||
desc = "A gold trimmed revolving rifle! It fires .45 bullets."
|
||||
icon_state = "revolving-rifle-gold"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev45 //Gold! We're using .45 because TG's 10mm does 40 damage, this does 30.
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/rev45 //Gold! We're using .45 because TG's 10mm does 40 damage, this does 30.
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
inhand_icon_state = "revolving_gold"
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
lefthand_file = 'modular_skyrat/modules/modular_weapons/icons/mob/inhands/weapons/64x_guns_left.dmi'
|
||||
righthand_file = 'modular_skyrat/modules/modular_weapons/icons/mob/inhands/weapons/64x_guns_right.dmi'
|
||||
worn_icon_state = "gun"
|
||||
mag_type = /obj/item/ammo_box/magazine/cm68
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/cm68
|
||||
fire_delay = 5
|
||||
can_suppress = FALSE
|
||||
burst_size = 1
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// this could probably be made funnier by reducing its damage multiplier but also making it so that every fired bullet has the wacky ricochets
|
||||
// but that's a different plate of cookies for a different glass of milk
|
||||
icon_state = "c38_panther"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder
|
||||
|
||||
/obj/item/ammo_casing/a357/peacemaker
|
||||
name = ".357 Peacemaker bullet casing"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon = 'modular_skyrat/modules/blueshield/icons/M45A5.dmi'
|
||||
icon_state = "m45a5"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/m45a5
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m45a5
|
||||
can_suppress = FALSE
|
||||
fire_delay = 4.25 //Originally 1.75 which was unintentionally extremely fast.
|
||||
fire_sound_volume = 60
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
icon_state = "nri_smg"
|
||||
inhand_icon_state = "nri_smg"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/cfa_lynx
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/cfa_lynx
|
||||
fire_delay = 1
|
||||
burst_size = 5
|
||||
dual_wield_spread = 5
|
||||
@@ -32,7 +32,7 @@
|
||||
'PATRIOT DEFENSE SYSTEMS' is inscribed on the receiver, indicating it's been made with a plasteel printer."
|
||||
icon = 'modular_skyrat/modules/novaya_ert/icons/pistol.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
mag_type = /obj/item/ammo_box/magazine/m9mm_aps
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m9mm_aps
|
||||
burst_size = 3
|
||||
fire_delay = 3
|
||||
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
/obj/item/gun/ballistic/revolver/cin_shotgun_revolver
|
||||
name = "\improper Tkach 'Ya-Sui' 12 GA revolver"
|
||||
desc = "An outdated sidearm rarely seen in use by some members of the CIN. A revolver type design with a three shell cylinder. That's right, shell, this one shoots twelve guage."
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev12ga
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/rev12ga
|
||||
recoil = SAWN_OFF_RECOIL
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
icon = 'modular_skyrat/modules/novaya_ert/icons/surplus_guns/guns_32.dmi'
|
||||
@@ -122,7 +122,7 @@
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
|
||||
mag_type = /obj/item/ammo_box/magazine/cin_amr
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/cin_amr
|
||||
can_suppress = FALSE
|
||||
can_bayonet = FALSE
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
lefthand_file = 'modular_skyrat/modules/projectiles/icons/inhands/lefthand.dmi'
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
spawnwithmagazine = FALSE
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/g17
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/g17
|
||||
can_suppress = FALSE
|
||||
fire_sound = 'sound/weapons/gun/pistol/shot_alt.ogg'
|
||||
rack_sound = 'sound/weapons/gun/pistol/rack.ogg'
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
icon = 'modular_skyrat/modules/robohand/icons/3516.dmi'
|
||||
icon_state = "3516"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/m14mm
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m14mm
|
||||
can_suppress = FALSE
|
||||
fire_sound = 'modular_skyrat/modules/robohand/sound/fire2.ogg'
|
||||
load_sound = 'modular_skyrat/modules/robohand/sound/reload.ogg'
|
||||
@@ -45,7 +45,7 @@
|
||||
. = ..()
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/robohand/insert_magazine(mob/user, obj/item/ammo_box/magazine/inserted_mag, display_message)
|
||||
if(!istype(inserted_mag, mag_type))
|
||||
if(!istype(inserted_mag, accepted_magazine_type))
|
||||
to_chat(user, span_warning("\The [inserted_mag] doesn't seem to fit into \the [src]..."))
|
||||
return FALSE
|
||||
if(!user.transferItemToLoc(inserted_mag, src))
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
var/obj/item/storage/box/ammo_box/spawned_box = new(loc)
|
||||
spawned_box.name = "ammo box - [spawned_ballistic_gun.name]"
|
||||
for(var/i in 1 to mags_to_spawn)
|
||||
new spawned_ballistic_gun.mag_type (spawned_box)
|
||||
new spawned_ballistic_gun.spawn_magazine_type (spawned_box)
|
||||
|
||||
/obj/effect/spawner/armory_spawn/shotguns
|
||||
icon_state = "random_shotgun"
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
icon = 'modular_skyrat/modules/aesthetics/guns/icons/guns.dmi'
|
||||
inhand_icon_state = "c20r"
|
||||
selector_switch_icon = TRUE
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/cmg
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/cmg
|
||||
fire_delay = 2 //Slightly buffed firespeed over the last cmg because the bullets are a bit weaker
|
||||
burst_size = 1
|
||||
actions_types = list()
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon = 'modular_skyrat/modules/sec_haul/icons/guns/glock.dmi'
|
||||
icon_state = "glock"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/g17
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/g17
|
||||
can_suppress = FALSE
|
||||
fire_sound = 'sound/weapons/gun/pistol/shot_alt.ogg'
|
||||
rack_sound = 'sound/weapons/gun/pistol/rack.ogg'
|
||||
@@ -51,7 +51,7 @@
|
||||
icon = 'modular_skyrat/modules/sec_haul/icons/guns/glock.dmi'
|
||||
icon_state = "glock_spec"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/g18
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/g18
|
||||
can_suppress = FALSE
|
||||
fire_sound = 'sound/weapons/gun/pistol/shot_alt.ogg'
|
||||
rack_sound = 'sound/weapons/gun/pistol/rack.ogg'
|
||||
@@ -99,7 +99,7 @@
|
||||
icon = 'modular_skyrat/modules/sec_haul/icons/guns/glock.dmi'
|
||||
icon_state = "glock_mesa"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/ladon // C o m p a t i b i l i t y .
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/ladon // C o m p a t i b i l i t y .
|
||||
fire_sound = 'modular_skyrat/master_files/sound/weapons/glock17_fire.ogg'
|
||||
rack_sound = 'sound/weapons/gun/pistol/rack.ogg'
|
||||
lock_back_sound = 'sound/weapons/gun/pistol/slide_lock.ogg'
|
||||
@@ -125,7 +125,7 @@
|
||||
icon_state = "pdh"
|
||||
inhand_icon_state = "pdh"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/pdh
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/pdh
|
||||
can_suppress = FALSE
|
||||
fire_sound = 'modular_skyrat/modules/sec_haul/sound/hpistol_fire.ogg'
|
||||
rack_sound = 'sound/weapons/gun/pistol/rack.ogg'
|
||||
@@ -143,7 +143,7 @@
|
||||
desc = "A prestigious 12mm sidearm normally seen in the hands of SolFed special operation units due to its reliable and time-tested design. Now's one of those times that pays to be the strong, silent type."
|
||||
icon_state = "pdh_alt"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/pdh
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/pdh
|
||||
can_suppress = FALSE
|
||||
fire_sound = 'sound/weapons/gun/pistol/shot_suppressed.ogg'
|
||||
fire_delay = 8
|
||||
@@ -178,7 +178,7 @@
|
||||
desc = "A prestigious ballistic sidearm, from Armadyne's military division, normally given to high-ranking corporate agents. It has a 3 round burst mode and uses .357 Magnum ammunition."
|
||||
icon_state = "pdh_corpo"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/pdh_corpo
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/pdh_corpo
|
||||
can_suppress = FALSE
|
||||
fire_sound = 'modular_skyrat/modules/sec_haul/sound/hpistol_fire.ogg'
|
||||
burst_size = 3
|
||||
@@ -209,7 +209,7 @@
|
||||
desc = "A sidearm used by Armadyne corporate agents who didn't make the cut for the Corpo model. Chambered in .38 special."
|
||||
icon_state = "pdh_striker"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/pdh_striker
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/pdh_striker
|
||||
can_suppress = FALSE
|
||||
fire_sound = 'modular_skyrat/modules/sec_haul/sound/hpistol_fire.ogg'
|
||||
burst_size = 3
|
||||
@@ -239,7 +239,7 @@
|
||||
desc = "A modern ballistic sidearm, used primarily by law enforcement, chambered in 9x25mm."
|
||||
fire_delay = 1.95
|
||||
icon_state = "pdh_peacekeeper"
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/pdh_peacekeeper
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/pdh_peacekeeper
|
||||
fire_sound = 'modular_skyrat/modules/sec_haul/sound/pistol_fire.ogg'
|
||||
projectile_damage_multiplier = 0.5
|
||||
|
||||
@@ -278,7 +278,7 @@
|
||||
icon_state = "ladon"
|
||||
inhand_icon_state = "ladon"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/ladon
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/ladon
|
||||
can_suppress = FALSE
|
||||
fire_sound = 'modular_skyrat/modules/sec_haul/sound/pistol_fire.ogg'
|
||||
rack_sound = 'sound/weapons/gun/pistol/rack.ogg'
|
||||
@@ -325,7 +325,7 @@
|
||||
icon = 'modular_skyrat/modules/sec_haul/icons/guns/makarov.dmi'
|
||||
icon_state = "makarov"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/makarov
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/makarov
|
||||
can_suppress = TRUE
|
||||
rack_sound = 'sound/weapons/gun/pistol/rack.ogg'
|
||||
lock_back_sound = 'sound/weapons/gun/pistol/slide_lock.ogg'
|
||||
@@ -367,7 +367,7 @@
|
||||
icon = 'modular_skyrat/modules/sec_haul/icons/guns/mk58.dmi'
|
||||
icon_state = "mk58"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/mk58
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/mk58
|
||||
can_suppress = FALSE
|
||||
fire_sound = 'modular_skyrat/modules/sec_haul/sound/pistol_fire.ogg'
|
||||
rack_sound = 'sound/weapons/gun/pistol/rack.ogg'
|
||||
@@ -414,7 +414,7 @@
|
||||
inhand_icon_state = "firefly"
|
||||
fire_delay = 1.95
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/firefly
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/firefly
|
||||
can_suppress = FALSE
|
||||
projectile_damage_multiplier = 0.5
|
||||
|
||||
@@ -459,7 +459,7 @@
|
||||
icon_state = "croon"
|
||||
inhand_icon_state = "croon"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/croon
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/croon
|
||||
can_suppress = FALSE
|
||||
fire_sound = 'sound/weapons/gun/smg/shot.ogg'
|
||||
rack_sound = 'sound/weapons/gun/smg/smgrack.ogg'
|
||||
@@ -507,7 +507,7 @@
|
||||
icon_state = "dozer"
|
||||
inhand_icon_state = "dozer"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/dozer
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/dozer
|
||||
can_suppress = TRUE
|
||||
mag_display = FALSE
|
||||
mag_display_ammo = FALSE
|
||||
@@ -561,7 +561,7 @@
|
||||
inhand_icon_state = "dmr"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT | ITEM_SLOT_SUITSTORE
|
||||
mag_type = /obj/item/ammo_box/magazine/dmr
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/dmr
|
||||
fire_delay = 1.7
|
||||
can_suppress = FALSE
|
||||
can_bayonet = FALSE
|
||||
@@ -599,7 +599,7 @@
|
||||
lefthand_file = 'modular_skyrat/modules/sec_haul/icons/guns/inhands/lefthand.dmi'
|
||||
icon_state = "zeta"
|
||||
inhand_icon_state = "zeta"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/zeta
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/zeta
|
||||
fire_sound = 'modular_skyrat/modules/sec_haul/sound/revolver_fire.ogg'
|
||||
fire_delay = 3
|
||||
|
||||
@@ -638,7 +638,7 @@
|
||||
lefthand_file = 'modular_skyrat/modules/sec_haul/icons/guns/inhands/lefthand.dmi'
|
||||
icon_state = "revolution"
|
||||
inhand_icon_state = "revolution"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/revolution
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/cylinder/revolution
|
||||
fire_sound = 'modular_skyrat/modules/sec_haul/sound/revolver_fire.ogg'
|
||||
fire_delay = 1.90
|
||||
projectile_damage_multiplier = 0.5
|
||||
@@ -683,7 +683,7 @@
|
||||
inhand_icon_state = "smartgun_worn"
|
||||
worn_icon = 'modular_skyrat/modules/sec_haul/icons/guns/smartgun.dmi'
|
||||
worn_icon_state = "smartgun_worn"
|
||||
mag_type = /obj/item/ammo_box/magazine/smartgun
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/smartgun
|
||||
actions_types = null
|
||||
can_suppress = FALSE
|
||||
can_bayonet = FALSE
|
||||
@@ -780,7 +780,7 @@
|
||||
worn_icon_state = "g11_worn"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT | ITEM_SLOT_OCLOTHING
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/g11
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/g11
|
||||
can_suppress = FALSE
|
||||
fire_delay = 0.5
|
||||
spread = 10
|
||||
@@ -825,7 +825,7 @@
|
||||
icon_state = "riotshotgun"
|
||||
worn_icon = 'modular_skyrat/modules/aesthetics/guns/icons/guns_back.dmi'
|
||||
inhand_icon_state = "shotgun"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/m23
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/m23
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT | ITEM_SLOT_OCLOTHING
|
||||
|
||||
@@ -856,7 +856,7 @@
|
||||
vary_fire_sound = TRUE
|
||||
fire_sound = 'modular_skyrat/modules/aesthetics/guns/sound/shotgun_light.ogg'
|
||||
fire_delay = 5
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/as2
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/as2
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT | ITEM_SLOT_OCLOTHING
|
||||
|
||||
@@ -888,7 +888,7 @@
|
||||
worn_icon_state = "norwind_worn"
|
||||
alt_icons = TRUE
|
||||
alt_icon_state = "norwind_worn"
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/norwind
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/norwind
|
||||
can_suppress = FALSE
|
||||
can_bayonet = TRUE
|
||||
mag_display = TRUE
|
||||
@@ -946,7 +946,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT | ITEM_SLOT_OCLOTHING
|
||||
inhand_icon_state = "vintorez"
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/vintorez
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/vintorez
|
||||
suppressed = TRUE
|
||||
can_unsuppress = FALSE
|
||||
can_bayonet = FALSE
|
||||
@@ -1005,7 +1005,7 @@
|
||||
icon_state = "pcr"
|
||||
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT | ITEM_SLOT_OCLOTHING
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/pcr
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/pcr
|
||||
fire_delay = 1.80
|
||||
can_suppress = FALSE
|
||||
spread = 10
|
||||
@@ -1060,7 +1060,7 @@
|
||||
worn_icon_state = "ostwind_worn"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT | ITEM_SLOT_OCLOTHING
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/pitbull
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/pitbull
|
||||
fire_delay = 4.20
|
||||
can_suppress = FALSE
|
||||
burst_size = 3
|
||||
@@ -1123,7 +1123,7 @@
|
||||
alt_icon_state = "ostwind_worn"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT | ITEM_SLOT_OCLOTHING
|
||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/ostwind
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/multi_sprite/ostwind
|
||||
spread = 10
|
||||
fire_delay = 2
|
||||
can_suppress = FALSE
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'modular_skyrat/modules/sec_haul/icons/guns/pepperball.dmi'
|
||||
icon_state = "peppergun"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/pepperball
|
||||
accepted_magazine_type = /obj/item/ammo_box/magazine/pepperball
|
||||
can_suppress = FALSE
|
||||
fire_sound = 'sound/effects/pop_expl.ogg'
|
||||
rack_sound = 'sound/weapons/gun/pistol/rack.ogg'
|
||||
|
||||
Reference in New Issue
Block a user