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Merge branch 'master' of https://github.com/tgstation/-tg-station into MeteorsSuck
Conflicts: code/game/turfs/simulated/walls.dm
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@@ -10,9 +10,8 @@
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var/select = 1 //The state of the select fire switch. Determines from the ammo_type list what kind of shot is fired next.
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/obj/item/weapon/gun/energy/emp_act(severity)
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power_supply.use(round(power_supply.maxcharge / severity))
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power_supply.use(round(power_supply.charge / severity))
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update_icon()
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..()
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/obj/item/weapon/gun/energy/New()
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@@ -60,6 +60,8 @@ obj/item/weapon/gun/energy/laser/retro
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chambered.newshot()
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return
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/obj/item/weapon/gun/energy/laser/cyborg/emp_act()
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return
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/obj/item/weapon/gun/energy/laser/scatter
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name = "scatter laser gun"
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@@ -2,6 +2,7 @@
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name = "ion rifle"
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desc = "A man portable anti-armor weapon designed to disable mechanical threats"
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icon_state = "ionrifle"
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item_state = null //so the human update icon uses the icon_state instead.
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origin_tech = "combat=2;magnets=4"
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w_class = 5
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flags = CONDUCT
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