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Changes weak_against_armour to weakness_against_armour (#86973)
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@@ -153,7 +153,7 @@
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var/armor_flag = BULLET
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///How much armor this projectile pierces.
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var/armour_penetration = 0
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///Whether or not our bullet lacks penetrative power, and is easily stopped by armor.
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///Whether or not our projectile doubles the value of affecting armour
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var/weak_against_armour = FALSE
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var/projectile_type = /obj/projectile
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var/range = 50 //This will de-increment every step. When 0, it will deletze the projectile.
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