Changes weak_against_armour to weakness_against_armour (#86973)

This commit is contained in:
necromanceranne
2024-10-05 02:15:09 +10:00
committed by GitHub
parent ba0205ac5d
commit 3a4fed8491
2 changed files with 2 additions and 2 deletions

View File

@@ -142,7 +142,7 @@
var/slowdown = 0 var/slowdown = 0
///percentage of armour effectiveness to remove ///percentage of armour effectiveness to remove
var/armour_penetration = 0 var/armour_penetration = 0
///Whether or not our object is easily hindered by the presence of armor ///Whether or not our object doubles the value of affecting armour
var/weak_against_armour = FALSE var/weak_against_armour = FALSE
/// The click cooldown given after attacking. Lower numbers means faster attacks /// The click cooldown given after attacking. Lower numbers means faster attacks
var/attack_speed = CLICK_CD_MELEE var/attack_speed = CLICK_CD_MELEE

View File

@@ -153,7 +153,7 @@
var/armor_flag = BULLET var/armor_flag = BULLET
///How much armor this projectile pierces. ///How much armor this projectile pierces.
var/armour_penetration = 0 var/armour_penetration = 0
///Whether or not our bullet lacks penetrative power, and is easily stopped by armor. ///Whether or not our projectile doubles the value of affecting armour
var/weak_against_armour = FALSE var/weak_against_armour = FALSE
var/projectile_type = /obj/projectile var/projectile_type = /obj/projectile
var/range = 50 //This will de-increment every step. When 0, it will deletze the projectile. var/range = 50 //This will de-increment every step. When 0, it will deletze the projectile.